GeForce FX Architecture Explained
Brian writes "3DCenter has published one of the most in-depth articles on the internals of a 3D graphics chip (the NV30/GeForce FX in this case) that I've ever seen. The author has based his results on a patent NVIDIA filed last year and he has turned up some very interesting relevations regarding the GeForce FX that go a long way to explain why its performance is so different from the recent Radeons. Apparently, optimal shader code for the NV30 is substantially different from what is generated by the standard DX9 HLSL compiler. A new compiler may help to some extent, but other performance issues will likely need to be resolved by NVIDIA in the driver itself."
Nothing beats my 9500 to 9700 card. Its a simple driver hack. Now my lowly 130$ budget card can whoop any GeforceFX garbage. Plus the overclockability after its a 9700. You just dont get any sweeter.
Owens @ UC Davis
Akeley and Hanrahan @ Stanford
ATI 9x owners rejoice, indeed! Even the budget 9200 smokes the 5600 Ultra!
In the Windows(argh) world I really couldn't care less about what card to use.
ATI or NVIDIA, it's just a matter of taste and/or faith.
But in the Linux world NVIDIA still rules.
And it's not that NVIDIA's cards are better, but they at least have a descent Linux driver.
The bottom line is: "If you use Linux, the best choice still is a NVIDIA card!"
Wow, I didnt expect my Anonymous Coward to get modded up. That really warms my heart that slashdot crowd listened to me for once. I might have to sign up for a real account now.
:)Check out ocfaq.com/softmod for more info.
As for you haters out there. It has nothing to do with the memory speeds, memory can be overclocked independently of the core. And no my Infineon 3.3 does not overclock to much. As for the hack itself, it involves opening up all 8 pipelines, as opposed to the 4 default in the 9500. Core can be overclocked trough the roof
Well you can make the GeForce a nVidia Quadro and gain additional OpenGL functionality you generally won't need :-) Although, speed will stay at the same level.
Basically it comes down to MS partnered with Nvidia for DX8 and XBox-1, Nvidia asked MS to use some KY so MS chose ATI for DX9 and XBox-2.
p.s.
If you don't get this, MS was losing money on the XBox for a long time, some analysts say they still are, to minimize those losses they asked Nvidia to take a hit on the contract terms for the XBox hardware agreement, Nvidia being a relitivly small company said no thanks and that effectivly ended their relationship for now.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
Um... Nvidia didn't buy out 3dlabs. Creative bought out 3dlabs. I think you mean Nvidia bought out 3dfx. 3dfx made voodoo and glide.
GO VOODOO and GLIDE.
Creative was suppose to help 3dlabs pump out consumer level cards yet I haven't seen them at the retail store.
The 3Dlabs/3dfx got corrected... But the reason why DX didn't get adopted (while Glide was around) was that every version before DX5 utterly, completely sucked. It was useless. Glide was an easy only choice when Voodoo was technically superior (not just an API matter) and few if any IHVs had half-decent OpenGL drivers.
DX5 was mostly okay to develop for, DX6 offered some cool features (bumb mapping, texture compression), and DX7 finally caught up with OGL1.3 features (if not ease of programming).
The proof is in the pudding.