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GeForce FX Architecture Explained

Brian writes "3DCenter has published one of the most in-depth articles on the internals of a 3D graphics chip (the NV30/GeForce FX in this case) that I've ever seen. The author has based his results on a patent NVIDIA filed last year and he has turned up some very interesting relevations regarding the GeForce FX that go a long way to explain why its performance is so different from the recent Radeons. Apparently, optimal shader code for the NV30 is substantially different from what is generated by the standard DX9 HLSL compiler. A new compiler may help to some extent, but other performance issues will likely need to be resolved by NVIDIA in the driver itself."

3 of 185 comments (clear)

  1. Re:Say what by Worminater · · Score: 0, Offtopic

    mmm the great kanomi code

    Ninja Turtles II man

    God i owned

    i saved april o'neil so many times

    she never bowed down:-p

  2. Re:Say what by jdew · · Score: 0, Offtopic

    *30* lives

  3. Re:Say what by NateSac · · Score: 0, Offtopic

    here, here!!

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