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Valve Releases, Tries To License Steam

Thanks to Blue's News for pointing out that the non-Beta version of Valve's Steam has been released, and a valid Half-Life-related CD key is required to install the online content delivery system and play Half-Life engine games online. Since launch this morning, Planet Half-Life are noting: "we said, 'the transition over to Steam is bound to be a little bumpy,' and hoo boy, did that turn out to be an understatement", as many are experiencing installation problems and slowness at the Steam servers. Elsewhere, a Wired News article discusses Valve's plans to make the Steam software base available to others: "Valve is also actively licensing the commerce software that manages the game's download and purchase process to other developers, publishers and Internet service providers in exchange for 5 percent of their gross sales."

68 comments

  1. Server performance by glassesmonkey · · Score: 4, Funny

    It really gets me steam-ed when it takes half-my-life to download the latest patches

    1. Re:Server performance by BrookHarty · · Score: 2, Insightful

      Hehe, would really suck if you had a bandwidth cap, and you download the game with all your available cap. Doh! I could see some people get VERY mad. (Doesnt BT have a 2gig bandwidth cap?)

    2. Re:Server performance by Goldberg's+Pants · · Score: 1

      I am REALLY fucking pissed at Valve. A group of friends and I have been playing the beta of Counterstrike 1.6 for weeks now on Steam. We were sad when the beta of Steam shut down, but knew it wouldn't be long until the final.

      Well, firstly the final was a day late... BUT, the sneaky little shits sneaked into the September 9th changelog for CS TWO DAYS AFTER IT WAS POSTED that bots had been removed from CS 1.6.

      My friend and I used bots a lot since we never knew when we could ALL get on the server at the same time, so bots killed time waiting for someone else to show.

      The way I see it, the people at Valve had us unknowingly beta testing the Condition Zero bots, then stripped the code out, leveraging their new product by duping people into beta testing the code, getting used to the new bots, then screwing us.

      Don't get me wrong, what they do is their choice, but it's the sneaky, underhanded way they did it by hiding it in the 09/09 changelog by adding it on 09/11.

      Valve have lost me, and all my friends as customers over this as they've deceived us by acting like the bots were a permanent addition to CS. Instead we were unknowingly testing code for CZ which has now been removed.

    3. Re:Server performance by MMaestro · · Score: 1
      Rabid fanboys will always be tools. Step back and look at all the fanboys CS has. Using the Half-Life source code, theres something like 200 different mods out used, unused and/or abandoned. (Day of Defeat (used), Gunman (unused), Team Fortress (abandoned))

      Do you really think the majority of CS players are going to suddenly stop playing/forsake Valve games (until Half-Life 2 comes out) just because they lost Steam?

    4. Re:Server performance by Goldberg's+Pants · · Score: 1

      Did you actually read what I said? I don't give a rats ass about Steam. It's the fact Valve VERY underhandedly removed a much welcome feature from CS 1.6. It's one thing to be up front and honest, but to insert the change into the changelog TWO DAYS LATER in the dead of night. That's just lame.

      My friends and I have already jumped ship to another FPS. Barring Valve doing the decent thing and putting the bot code WE tested back into CS, we won't be touching a Valve product ever again.

    5. Re:Server performance by moonbender · · Score: 1

      Talk about over-reacting. Good riddance.

      --
      Switch back to Slashdot's D1 system.
    6. Re:Server performance by MMaestro · · Score: 1
      "Barring Valve doing the decent thing and putting the bot code WE tested back into CS, we won't be touching a Valve product ever again."

      Until Half-Life 2 comes out and everyone becomes Valve's bitch again.

    7. Re:Server performance by Goldberg's+Pants · · Score: 1

      Nope. In fact some friends have even cancelled their pre-order of it.

      Unlike a lot of people, my friends and I stick to our decisions. No HL2, no CZ. And to the poster who said good riddance, I hope you enjoy taking it up the ass from Valve in future.

    8. Re:Server performance by Anonymous Coward · · Score: 0

      Congratulations. I'm sure you'll make a big difference. *groan* I'll miss wiping the floor with you in CS 2.

  2. I wonder if... by Sevn · · Score: 0, Troll

    adopting the Microsoft business model is going to work out for them.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    1. Re:I wonder if... by Anonymous Coward · · Score: 0

      How is this a troll?

    2. Re:I wonder if... by Goldberg's+Pants · · Score: 1

      Valve are wankers for the way they've run the beta of Steam, shut it down before the final (leaving you unable to play since you have to be able to connect to the servers to even play locally), then stripping the VERY cool bots from CS 1.6 and sneaking that into their changelog two days after the entry was posted.

      Valve have lost a good few sales between me and my friends with this as we're all EXTREMELY pissed off that the bots, which we loved playing against when there wasn't enough for a good all human game, have been removed without warning, most likely for the code WE tested to be used in Condition Zero.

      No sale Valve. You screwed and deceived us.

    3. Re:I wonder if... by sirvulcan · · Score: 1

      the bots will come when offline play support comes, its still comming. The bots were designed for offline play only

    4. Re:I wonder if... by Goldberg's+Pants · · Score: 1

      Believe it when I see it. Condition Zero is being pimped with bots for offline play. I will be EXTREMELY surprised if the bots are put back IN to regular Counterstrike, when being able to play offline is a great selling point for CZ.

      Basically, Valve screwed those of us who poured hours into playing the beta of CS to make the bots better.

  3. Steam must be a... by The+Analog+Kid · · Score: 1

    support nightmare. I don't think it's worth it, atleast not right now. You may only have to pay 5% of what you grossed(that's how much money you recieved not how much profit, which makes it less reasonable to use), but to pay the support people may make it not worth it when it comes down to the total cost.

    1. Re:Steam must be a... by Anonymous Coward · · Score: 0

      I'm a little vague on the support people, what I mean is the people that sit there and read off a list of things you can do to try to fix your problem. Imagine all the people calling up, "It won't download" "It says it times out when I connects".

    2. Re:Steam must be a... by Anonymous Coward · · Score: 0

      It may seem like a freaking easy job, but I dont think you understand how hard it is to put up with 100 assholes an hour.

    3. Re:Steam must be a... by Alereon · · Score: 1

      Actually, automatic installation of game updates and new content without the need for user interaction or maintaining an expensive file server network will significantly reduce support costs. No need to employ an army of support personnel just to say "that issue was fixed in the latest patch."

    4. Re:Steam must be a... by andrewski · · Score: 0

      You're ignoring the fact that Steam is a piece of shit. Just because it automates updates, doesn't make it worthwhile.

      Tribes2 has had automated updates for YEARS now. It's not even a pain in the ass.

  4. The patent shit has got to stop! by Anonymous Coward · · Score: 0

    What's the world coming to when you can license hot air!

  5. Complimentary lyrics... by jpu8086 · · Score: 0, Offtopic

    I'm a little teapot, short and stout
    This is my handle, this is my spout
    When I get all steamed up, then I shout
    Just tip me over and pour me out!

    --
    now supporting:
    cmdrTaco for president '04
    michael for oval office intern summer '05
  6. Half-Life petition by Andy+Smith · · Score: 4, Informative

    Vaguely on-topic. This is the first petition I've ever signed...

    Protest of Half-Life 2's requirement of an internet connection for Single Player and Lan Party games.

    I'm waaay out of the loop with the Half-Life scene nowadays so I hope I'm not spreading FUD by posting this link. But if Valve do seriously intend to require an Internet connection for single-player and LAN games (apparently NOT just one-time product activation) then I think it would be a very bad thing.

    Thanks to Blue's News for the link.

    1. Re:Half-Life petition by preric · · Score: 1
      [my opinion]

      Software is pushed out the door way too early. I think everyone can realize that. Since internet connections are getting more and more plentiful, I'm at least pleased that publishers have taken this into account, and made sure they can patch/update software. This may not be the best solution, but at least they're trying to lower costs while increasing customer satisfaction.

      And more importantly, come on, an online petition? I can think of better ways to waste my time, as hardly anyone (especially a company with a huge, already in-place system like Steam) pays attention to those and how many sigs they have. Sorry.

    2. Re:Half-Life petition by Andy+Smith · · Score: 1

      I've always had mixed feelings about petitions, especially online petitions. On the one hand I think they're 99% pointless because they won't have any effect. But on the other hand I think it's very important that we have them and that people use them because hey, they *might* work.

      As I said, this is the first time I've ever signed a petition. It's not because this is a hugely important issue in the grand scheme of things, but I do think it's something that is clearly wrong and I would like to think (and I do believe) that Valve listen to their customers.

      Ideas such as single-player and LAN authentication are generally the result of one person sitting in his office, pondering an issue, thinking of a solution and running with it. Then thousands if not millions of people "suffer" because of that one person's decision. We need to tell that one person that we understand their predicament but on this occasion we feel their solution is wrong.

      For instance, nobody *likes* CD checks on games but I've never complained about them. In fact I've defended them many times because they're a minor inconvenience which may stop a lot of piracy. But forcing people to be online to play a singler-player game? Or forcing everyone at a LAN party to be online? Come on! Valve have dropped the ball on this one. Deep down they know it, we just need to tell them that we know it too.

      I really don't want Valve / Half-Life to become a "could have been".

      ps. In any anti-piracy discussion I always try to point out that I only feel anger towards the *pirates*, not the copyright holders who are trying to defend their livelihood. Pirates have created this situation, Valve are just dealing with it, albeit in a way which I personally dislike.

    3. Re:Half-Life petition by Drakin · · Score: 3, Informative

      CD checks don't stop anything but the most casual of game copying.

      Some games have -removed- copy protections from them in patches simply becuase they cause more problems than then CD piracy.

      Hell, why do you think that Mircrosoft doesn't copy protect their CD's? Because it'll cause even more problems between the hardware and software if they do.

      I will admit that CD keys, checked via an internet connetion is a good thing. For a multiplayer game. Playing it locally, not a good thing...

      Maybe that'll be the next advance. Play the single player for free/cheap, but pay to unlock multiplayer Keycodes.

    4. Re:Half-Life petition by preric · · Score: 1
      Well, according to CSNation (the only site recomended by Valve) there is a "solution" for LAN's, i.e., probably some downloadable patch of sorts for 100% offline play.

      I wish I had the link, but I'm sure you will be able to find it (as I know you arent the only one with this opinion - this is something Valve will need to address).

      So I guess what I'm saying (heh) is that Valve isn't stupid, and if that's your only beef with Steam (a perfectly valid one, tho) I don't think you need to be too worried.

    5. Re:Half-Life petition by gl4ss · · Score: 1

      **Maybe that'll be the next advance. Play the single player for free/cheap, but pay to unlock multiplayer Keycodes.**

      well that's pretty much has been a succesful course of action for counter-strike, albeit hidden behind different names(replace free/cheap with just plain warez).

      however i seriously doubt that they would need some sort of p2p thingy going on for the downloads if they really intent the servers to stay up without having unbeliviable(for them) amounts of cash sticked into servers and bandwith.

      besides than that do they really except it doesn't get just as cracked up as anything? thereby inconviencing only the paying once again, and being back in square one with valid keys allowing online play on official/public servers(except you have this steaming pile for distributing and patching).

      --
      world was created 5 seconds before this post as it is.
    6. Re:Half-Life petition by BrookHarty · · Score: 1

      First time I buy a game, and I cant play without an activation code, is the day I reverse the charges on my Creditcard, and and tell the store politely that defrauded me.

      As for CD checks, I use no-cd hacks. I paid for the game, I have the right to alter the code (for now...) NO-CD hacks make the games load faster, and I dont have to swap or bring all my games to the lan parties. All I need is my legal serial that I paid for.

      I act the Internet, I just route around the problem.

    7. Re:Half-Life petition by mrpuffypants · · Score: 2, Interesting

      If (assuming that it's true) they make people connect to the internet then it would be serious misstep at an otherwise brilliant company.

      Valve has got lots of great people and is one of the few companies that can seriously challenge id in the FPS market. Making people connect to the internet to play, though? Weak.

      What if your LAN party's using some type of weird proxying system? What about other configurations? What if the inet trunk goes down and people have to say "Oh shit. No inet. Let's just play Doom3 instead"

      It just doesn't make much sense to require a "ping" to the server to play on a lan or single player. Sure, activating the product I can understand (And just like everybody else with some shred of moral fiber in them I plan on plunking down some hard-earned cash for HL2 the first day it's out) but anything farther than piracy prevention is toeing that line between cautious and just plain douche-baggery.

    8. Re:Half-Life petition by Anonymous Coward · · Score: 0

      yeah too bad it screws up the updates and crap alot.. but they catch up fast with the cracks..

      Just got to wait a week or 2 after an update to get a new crack usually. Or sometimes not, and no update or cd-crack.

    9. Re:Half-Life petition by colinramsay · · Score: 1

      Untrue. For fuck's sake, give them a little credit.

    10. Re:Half-Life petition by Zathrus · · Score: 1

      Well until recently the www.steampowered.com FAQ (which is now offline) said that it would require connection to Steam for LAN party play, and while you could play SP w/o Steam, the first time you did anything that connected to Steam would make it require a Steam connection in the future.

      That's where this information comes from... if Valve didn't want people getting pissed about this then they shouldn't have had that in their FAQ. I'm guessing the FAQ is now offline so they can change that and other info.

      I agree that it's absurd, and I was rather surprised to read it in their FAQ. Fortunately it seems that they've realized just how stupid an idea it was... although I don't quite get why they're going to enforce it for 2 or so week still.

    11. Re:Half-Life petition by R0 · · Score: 1

      The LAN thing makes sense because players can tunnel a virtual LAN over the internet - I still think it's unacceptable though (along with the rest of steam) to make their priority stoping illegal copying, instead of making sure it works for everyone who payed for it.

  7. CD key? by 77Punker · · Score: 0

    I downloaded Steam by itself about a month ago without having HL before. I got HL, CS, OP4 and the like for free. Is it any different now?

    1. Re:CD key? by feroxy · · Score: 3, Informative

      you will have to re-register and have a valid HL cd to play those games now.

  8. Mods/Skinz, valve is screwing them over... by BrookHarty · · Score: 2, Interesting

    One of the things that kept Counterstrike fun was replacing the skin models with higher resolution skins. Real nice deagle, and CT/T skins. With valve enforcing the butt ugly generic, 7 year old skins, i really will just start playing HL2 mods, or even work on a CS clone for HL2. (CS2 is using an 4 year old engine, ick...)

    I wonder whats going to happen to sites with valve killing special addons, and replacement skins. Favorite places like CSNation, CSCentral, Games Fusion, Skinshack...

    I've had to burn all add'ons/modifications to cds, as sites go up and down. Now theres no reason to keep them up with Valve killing over half of the modification market. Wondering what the people over at Fusion are going to do, as they make money off selling complete conversion kits, rather nice ones too.

    The steam interface is better, just evil about the way they kill off so many sites that supported valve/sierra. Use to be one of the most mod friendly bunch around...

    1. Re:Mods/Skinz, valve is screwing them over... by 77Punker · · Score: 0

      Actually, it says the new version will let you use skins. It also says something about a conversion wizard about using existing content, but I don't know what that means.

    2. Re:Mods/Skinz, valve is screwing them over... by BrookHarty · · Score: 1

      Full Skin support in Steam.

      God I hope thats true, the beta said no skins, due to people using bright red and bright blue skins. Maybe they changed thier mind. Also wonder what about custom sprays...

    3. Re:Mods/Skinz, valve is screwing them over... by BrookHarty · · Score: 3, Informative

      Looks like they mean the skin of the steam launcher itself. Not the models... DAmn it.

  9. Steam Might have spyware... by enrico_suave · · Score: 1

    I'm not sure if this is more than rumor or not (but surprised others haven't noted this yet... was hoping for more info on /.)

    check out this hex edit of the gcache

    and this guy might need a tin foil hat but has some points... *Shrug*

    interesting at least... eh?

    E.

    --
    Build Your Own PVR/HTPC news, reviews, &
    1. Re:Steam Might have spyware... by Drakin · · Score: 1

      Intereting, but, the thread in the forum kinda explains it... or possibly does so.

    2. Re:Steam Might have spyware... by Anonymous Coward · · Score: 2, Informative

      Apparently the 'personal data' appearing in an older version of Steam's cache file was due to how the system worked. Steam creates a large, empty file which effectively acts as a virtual disk with a filesystem on.

      I read that Windows' FAT32 didn't actually bother clearing the hard disk space occupied by this cache file before Steam used it, so as-yet unused sections of the cache file would end up containing data that had originally resided in that location on the hard disk.

      I think that's supposed to have been fixed, and isn't an issue on NTFS anyway, apparently.

      Phew.

  10. After entering my CD key... by 77Punker · · Score: 2, Interesting

    This sure ain't the beta...I put in my CD key from this shit Blue-Shift I have and it tells me I'm entitled to a 1 month subscription...to a game I PAID FOR (Opposing Force comes with BS) just to use their meta-server! I doubt anybody will pay to play a 5 year old game online...at least, I hope not.

    1. Re:After entering my CD key... by Anonymous Coward · · Score: 0

      This is a lie. It says you have free monthly updates. Please mod this down.

  11. BitTorrent please? (for 400MB file) by gumpish · · Score: 2, Interesting

    Can someone post a torrent for the newly posted traditional installer for 1.6? (approx 400MB, currently available from fileplanet)

    1. Re:BitTorrent please? (for 400MB file) by sirvulcan · · Score: 5, Informative

      http://insomni.ac.nz/Steam-HL.and.CS.Install.Files .rar.torrent

    2. Re:BitTorrent please? (for 400MB file) by Anonymous Coward · · Score: 0

      Anyone have an md5sum for SteamInstall_CS.exe?

    3. Re:BitTorrent please? (for 400MB file) by Anonymous Coward · · Score: 0

      I got da72fbf324c56ba8e8af1fb603edfd63.

  12. petitions by sirvulcan · · Score: 2, Insightful

    what i find amusing is that theres all these petitions about wanting to drop steam and go back to the 1.5 cs and below install style, do they seriously think valve will drop a product after beta testing it since jan

    1. Re:petitions by Anonymous Coward · · Score: 0

      That is probably true. However, we must consider how Intuit reacted to the outrage over their product activation deal with TurboTax. I believe they finally got the message.

  13. Re:Age of Halflife's engine by Naelphin · · Score: 1

    As Halflife 1's engine was originally quake1, it's a bit older than 4 years.

    I'm amazed with its staying power, how many other games using Quake1's engine are still being played today?

    Yes I know that Valve changed 90% of Quake1's engine, but it's still based on it...

  14. Re:Age of Halflife's engine by arcadum · · Score: 1

    HL uses a heavily modified Q1/Q2 engine.

  15. What Steam could have been and won't be: by __aailob1448 · · Score: 3, Interesting

    When I first learned about Steam a month ago, I was impressed by what Valve had done. Free Counter-Strike, Half-Life and a few other mods. Wow. What a smart move! nobody's buying those old games anymore. Making them free not only is a nice thing to do for fans but also bolstered people's sympathy towards Valve and increased the number of people who are going to buy their new products (namely Half-Life 2). But that was just the tip of the iceberg as I saw it.

    Steam had the potential to be the next revolution in pc game distribution. Here was my recipe for success:

    Attract people with free games and increase Steam userbase. Make anyone who uses Steam agree to occasionally contribute some upload bandwidth as a compensation. Say you have to contribute 1Gb/month worth of upload, with the choice of when to enable it and full throttle abilities. A user in control is a happy user.

    This will of course, be used by steam (which would a p2p system a la bittorrent for content distribution.)

    Now comes the really cool part:

    Say Half-Life 2 is ready. Valve can offer the game through Steam. Since all the costs involved in distributing a physical item have beel cut, they can afford to sell it for maybe $20 a piece. No monthtly subscriptions or anything like that. It's not like you are paying for servers! Other people are hosting them. One time fees. Always. (How much money does valve get off the sale of one HL2 box? I'm assuming it's $20 or less)Use a 100Mbit line to get things rolling (and maybe get some videogame sites (the same ones that host demos, servers and such) to share some of the "seeding" burden with you in exchange for some advertising.

    Soon enough, People will be contributing most of the bandwidth needed by their fellow leechers). And these are freaking happy people. These are people who got the game for 40% of it's retail price.

    Now that users have got the game (and the corresponding cd-keys that have been emailed to them). Keep being nice to them. Those who want to play online will have to pay for the cd-key. Those who want offline game and are not willing to pay can leech a pirate version anyways. So make the game protection free for your beloved customers. Hell, include a button for them that convert the game to format so they can burn it if they wish to (not like isoz of the cracked game aren't going to surface a week before it's released in stores anyways...).

    A little later, you and others are going to start releasing mods. Team Fortress 2, DoD 2 and eventually, the much expected counter-strike 2.

    Sell those mods! Charge very little for them. Say $5 to $10 bucks depending on the mod. If the mod is not yours, charge $5 or $10 on each mod sale. You'll have millions of people willing to spend $10 for CS2 right? many of the people who pirated HL2 buy it and spend $10 for CS2 because they want to play online. The number of quality mods will increase exponentially because of the money incentive. You get money, happy customers AND more users as time goes by. THe more users, the more appealing it is for other modders to jump on the bandwagon. and the cycle continues.

    The constantly increasing userbase will start to full fledged game developpers (small and big alike) who will start releasing their games on Steam. And you're getting a small slice of the pie for every single copy sold! More profit for you at very little expense. Remember the bandwidth is provided by the users (who will be more than happy to do so in exchange for those low prices I mentionned).

    So there we have it, Everybody is happy. Valve is making tons of money, gamers are getting awesome price/value, modders and small time game developpers have an easy entry to the industry.

    Am I crazy? Is all this stuff I mentionned so hard to implement? Isn't this a valid business plan?

    But nope. Steam is not going to do this.

    1-After the beta ended, free HL and counter-strike was over. Say bye to to 50-75% of steam users.

    2-Valve is going the monthly subs

    1. Re:What Steam could have been and won't be: by Archwyrm · · Score: 1

      Sounds like a great plan in theory, IMHO.

      I would have to say that there is one problem with the distribution system. The way Steam works is more along the lines of the way MMORPGs update their games. You connect to master servers everytime you logon, it checks for updates, and then downloads anything you need. This way it is much easier for Valve to control what content gets sent out to users. While a BitTorrent type system is great for bandwidth, its really only useful for distributing single files and Valve is really trying to get away from the 100mb single file patch by using Steam. Sure, you could probably work out something where individual update files are distributed P2P according to a master update file list on Valve's servers. But, there is a lot of overhead to worry about there.

      All in all, I think your ideas are a little too progressive for a corporation like Valve, but maybe someday... =)

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    2. Re:What Steam could have been and won't be: by jpu8086 · · Score: 1

      You, my friend, are a true idealist.

      However, basic economics of distribution system will tell you that this will not happen. At least not any time soon. or ever. It is almost a Catch-22 problem.

      Game publishers dont want to undercut their distributors who sell a substantial amount of their games (ie, BestBuy, Fry's, CircuitCity, etc). If they undercut them by 60%, you can bet that Fry's is going to take the item off the shelves due to lousy sales and low-price guarantees.

      Now, game publishers just lost a lot of non-hardcore gamers who purchase games ocassionally in the store (that is a lot of people).

      --
      now supporting:
      cmdrTaco for president '04
      michael for oval office intern summer '05
    3. Re:What Steam could have been and won't be: by praxis · · Score: 1

      This indeed sounds like a good idea. If you are serious about this, back it up with some hard numbers like expected adoption rate, expected expenses, and expected profit. Include some market data on the types of users targeted, their economic patterns, etc. Then, get in contact with someone at Valve that is willing to discuss your ideas and set up a meeting with them. That will really get them thinking about going done a path more like yours. They will be more willing to take the plunge if you can show them that the risk can be hedged.

  16. Valve is smoking crack. by Chester+K · · Score: 1

    licensing the commerce software that manages the game's download and purchase process to other developers, publishers and Internet service providers in exchange for 5 percent of their gross sales

    HAHAHHAHAHAHAHAHAHA

    Good luck selling a glorified web shopping cart and FTP client for 5% of gross; especially one that has been demonstrated to not be able to stand up under load.

    --

    NO CARRIER
  17. Cheaters made this a necessity by Alereon · · Score: 1

    You'd probably be surprised how many lamers set their skins to neon colors for better visibility, or used a custom AWP/Scout skin to get a crosshair back. People exploiting skin functionality to get a cheap advantage is what brought this about, not jerkishness on Valve's part.

    Oh, and newer, higher resolution skins and models will be available from Valve officially, the rollout starting with CS v1.6 .

  18. Easily explained by Alereon · · Score: 1

    Steam includes an MP3 playback program, and indexing your MP3 files to make them available is probably one of its functions. The rest of the data can probably be explained by the file initialization issue mentioned in that forum thread.

  19. An animation that show my feelings by Hackie_Chan · · Score: 4, Funny

    Here is an animation that describe of what I think of the Steam service so far...

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  20. Well, I'm out... by I(rispee_I(reme · · Score: 1

    I will not give Valve a dime as long as they are pushing this crap along with the game. Hopefully lots of other people feel the same way and ol' Gabe gets the message... If not, there's always Doom 3!

  21. Re:Age of Halflife's engine by Naelphin · · Score: 1

    I've asked Valve itself about this, but didn't get a reply. However I asked Planethalflife and got a response.

    It's the first one down. Or anyone have proof it has Q2 bits in it?

  22. F*cking 3rd party registrations! by ManxStef · · Score: 2, Informative

    Greaaat. The official Steam website give you a huge two locations to download the client, and *both* require signing up to these 3rd party services before you can download the software.

    How long is it going to be before Valve get it through their skulls that this pisses people off massively? Fine, you want my personal details before I download your client, and you want a serial of a Valve game I purchased. No problem. But I'll be f*cked if I have to sign up to a 3rd party content distro site just to be able to download a different content distro system!

    Sort it out Valve. Either suck it up and provide the download directly from your site, or if you don't want the bandwidth bill then provide a torrent (which, while a content distro system in itself, requires no registration). Grrr!

    1. Re:F*cking 3rd party registrations! by DruggedBunny · · Score: 1
      Wow, the Steam installer is now 300+ MB, including Counter Strike 1.6 -- well, I don't *want* to play CS 1.6!

      On my 56k modem, or on our LAN here, running Half Life 2 looks like it's going to be *so* much fun!

      The game looks like it's going to rule; the extraneous crap looks like it's going to cancel out any ruling that could possibly be... uh... possible. What a bunch of fkucwits!

  23. Working full download by bconway · · Score: 1

    Link: 379.43 MB

    --
    Interested in open source engine management for your Subaru?
  24. Waiting in line? by Anonymous Coward · · Score: 0

    If you're waiting in line, I'll let you cut me.

  25. unoffical steam guide by Anonymous Coward · · Score: 0

    Steam:

    What is probably the biggest thing in the half-Life community since the announcement of Half-Life2 is Valves new toy, Steam. htp://www.steampowered.com

    There is a lot of misconceptions about Steam, alot of rumors, allegations, but mostly confusion.

    Steam 1.0 has just come out of beta and with it is very little information in the way of the Who, what, when, where, and why. Hopefully i can shed some light and help you understand what Steam is, and also help you see the benefits of this service.

    Guide headers are:

    WHAT IS STEAM?
    WHY STEAM?
    DOWNLOADING GAMES THRU STEAM.
    WHAT DOES THIS MEAN TO US PLAYERS?
    How DO i USE STEAM??
    INSTALL STEAM!
    USER FOLDER IN STEAMAPPS FOLDER.
    INSTALLING MODS:
    INSTALLING ON 56k (or you cba to download)
    BITTORRENT or ROUTER PROBS

    WHAT IS STEAM?

    The best way to some up Steam is to say it is like Sony's Launch Pad. If you dont know what Sony's Launch Pad is, well then ill explain what Steam is for you.

    Steam is a Broadband platform (i think one of th folks at valve called it) it is essentially a program which uses the power of Broadband connections to bring everything in the Half-Life world together. Why i single it as Broadband only will be explained below.

    Combining different tools already available in many guises in the HL world, plus a streaming system, Security protocols, system scanning, online shopping, News, Anti-cheat, Instant Messanging and alot more, Steam will give us the players of Half-Life more control, interactivity and ease of mind.

    WHY STEAM?

    Well there are many reasons and i don't think its fair to suggest any as the sole reason for Steam. From Valve Softwares point of view. Valve has the largest online gaming community in the world ever in the histroy of games. Valve have sold over 10 million retail copies of Half-Life. Valve are also commited to provide the Community with support for their releases. They have a commitment to ensure that we the customer, get a good game with hardly any bugs,no hassle, cheat free etc and to do this Valve need to bring them under their control.

    Whilst implementing a system that can update any file on our client at any time we're connected to Steam as soon as the files are released means we dont have to sit around and face the same old Patch wars, that is assuming Valve can compensate for the amount of server load. By streaming files, the client can update whilst we play, even install new downloaded mods using an install when you need policy, which means it only installs a bit of the mod, when you need it. So if you want to play Counter-Strike it wont download all the maps, just the map you are playing first and then it will install the other maps when you meet them, it does mean at first it will go slow, but its a once off process, once its installed you dont have to re-install them, unless theres updates, this is why it is recommended to have a Broadband connection.

    Security in Half-Life is the biggest threat to the community. With hacked copies of Half-Life circulating and an old security system not owned by the makers, means theres little they can do to fix the problems besides nagging WON. So introducing Steam_IDs, to replace WON_IDS and incorporating their new anti-cheat software means that Valve can theoretically stop any illegal or malicious cheats/hacks.

    DOWNLOADING GAMES THRU STEAM.

    Though mods wont be free, as far as I can tell. Steam is FREE to use if you so wish, with continued support to mods and include many of the services you get at the moment with Steam, including on the fly updates, instant messanger and STEAM_ID security etc.

    As i write this, im under the impression that Steam will act two fold for Mods under Steam. Firstly, Mods submitted to be Steamified will have to be bought by the Players to play them. Secondly Mods under Steam will be released through Steam first, but still remain downloadable to us non-payers a while later.

    I see this like The Counter-Stri