Take a look at Monkey; it's $120, but they can be very flexible if you contact them to explain the situation.
However, the demo provides an unlimited (non-commercial) HTML5 target for free, so coupled with a decent modern browser, you could teach them all for nothing. (The same code can later be compiled for XNA/Android, etc, in the full version.)
Commodore's Amiga User Interface Style Guide was really good in its day, and though of course Amiga-specific, it pushed hard for consistency and clarity of communication to the user in the little details such as when to 'gray out' inapplicable menu items, buttons, etc:
I think it's still worth a read if you can get it cheap. Amiga applications benefitted greatly from the Style Guide, even if criticism of a particular developer's app might have come only from a third party who'd read the book. Developers appreciated the way other "Style Guide-compliant" apps worked so nicely together and adapted their programs to suit, resulting in the majority of applications becoming consistently laid out, and therefore very intuitive, for the end user.
BlitzMax compiles the same code for Windows, OS X and Linux. Although there's no official 3D engine yet, there are several engine wrappers available, as well as the excellent MiniB3D, an unofficial OpenGL-based engine provided with full source.
It's not documented anywhere obvious, but hold Shift while clicking No -- this works as "No to All" on those dialogs. I think my brother found this by accident one day.
OK, so I start a development house, hiring three people, and I make sure I represent three different races: one white, one black and one Asian. It turns out the white guy's a Nazi, the black guy hates white people and the Asian's a Muslim extremist. How is having a 'fair' number of races employed representative of the wider community?
A white person doesn't represent all white people.
A black person doesn't represent all black people.
An Asian person doesn't represent all Asian people.
A Hispanic person doesn't represent all Hispanic people.
I think millions of lives were saved, perhaps billions
Why is it always a numbers game?
Consider this hypothetical situation: your parents, siblings, uncles, aunts, cousins, grandparents and friends are based in Hiroshima, for whatever reason (ridiculous, of course, but that's not the point). It's up to you to decide if Hiroshima should be bombed to save millions of "the enemy's" lives: do you give the go-ahead to kill your entire extended family?
I think most people would have trouble doing this if it came to killing the people they hold dear -- maybe a demonstration of the power would be better, after all -- yet they have no problem whatsoever justifying doing it to other people and their families.
Unless I'm missing something, "makes its own gravy" is grammatically correct. Possessive its has no apostrophe, assuming that's what you're referring to.
But it is a problem to think that you can enjoy all the benefits of a nation-state without sharing in the responsibility for the actions of that nation-state, particularly if there is some representative system at hand.
And if you didn't vote for the government that took the decision... ?
Only question now is not if but when will Linux become the number one OS on earth?
When distro makers license custom 3D drivers to go in their distributions as standard.
For example, ATI's 9800 driver installation process may suck (I still can't get them to work in any distro I've tried -- I am not a Linux expert by any stretch of the imagination), but if the distro makers want gamers and games developers to join them they're going to have to tackle this problem, even if it means coughing up cold hard cash.
Oh, man, I was reading that as 'landmines' and wondering why on Earth a student would have one in his dorm. I got halfway through the comments before realising. I'm having a slow day today.
You could try Basic4GL. This is a relatively easy way to get started, but the long-running Blitz Basic goes cross-platform/OpenGL in the form of 'Blitz Max' within a month or two. OpenGL code written in Blitz Max already compiles without changes on Windows, OS X and (some versions of) Linux -- instant porting!
(It'll get its own 3D engine next year, too. See Blitz 3D for evidence that this isn't some silly fantasy!)
This is admittedly a little spammy, but very relevant, so here goes...
Blitz Max, a variant of Blitz Basic comes out on OS X in a couple of months' time, meaning a small but growing army of coders should be putting stuff out for the Mac soon (especially since they just have to recompile the code they've already written for Windows -- no port costs to worry about).
> Maybe, just maybe, if there was an excellent hobbyist community and development platform
Speaking of which, see Blitz 3D's community of developers, many of whom are very keen to port to Linux, especially if it's just a recompile away. Cue Blitz Max (an OO-enhanced version of the current Blitz language), set to come to Linux and OS X later in the year.
Amateur Blitz developers have produced stuff like this, a lot of which puts most existing Linux games to shame (OK, so Frozen Bubble can live)...
but the fact remains that this is a console release
Of course -- but my point was that Vice City on the PC suffered from the same ridiculously close draw distances (or, more correctly, culling of 'moveable entities') as the first one, and it was unnecessary even then.
There is absolutely no excuse for this on the PC version -- I mean, there isn't even the option to 'up' the distances that vehicles and pedestrians are removed from the scene -- and I'm hoping that by slagging early we can avoid this problem when San Andreas eventually hits the PC.
1) The ability to turn around on the spot without all the cars disappearing;
2) Some semblance of draw distance so that if you're standing on top of a building there are actually cars and people to shoot at?
Take a look at Monkey; it's $120, but they can be very flexible if you contact them to explain the situation.
However, the demo provides an unlimited (non-commercial) HTML5 target for free, so coupled with a decent modern browser, you could teach them all for nothing. (The same code can later be compiled for XNA/Android, etc, in the full version.)
Commodore's Amiga User Interface Style Guide was really good in its day, and though of course Amiga-specific, it pushed hard for consistency and clarity of communication to the user in the little details such as when to 'gray out' inapplicable menu items, buttons, etc:
Amazon link
I think it's still worth a read if you can get it cheap. Amiga applications benefitted greatly from the Style Guide, even if criticism of a particular developer's app might have come only from a third party who'd read the book. Developers appreciated the way other "Style Guide-compliant" apps worked so nicely together and adapted their programs to suit, resulting in the majority of applications becoming consistently laid out, and therefore very intuitive, for the end user.
The old Sega arcade game Rad Mobile featured a real-time dangling Sonic which swung with the movements of the car: http://www.planet-xbox.de/img/articles/2635/Sonic- Mega-Collection-Plus-2.jpg
BlitzMax compiles the same code for Windows, OS X and Linux. Although there's no official 3D engine yet, there are several engine wrappers available, as well as the excellent MiniB3D, an unofficial OpenGL-based engine provided with full source.
It's not documented anywhere obvious, but hold Shift while clicking No -- this works as "No to All" on those dialogs. I think my brother found this by accident one day.
Tim Berners-Lee is British. Do you think you could get off our World Wide Web please?
A white person doesn't represent all white people.
Well, I hope you get the point...
Why is it always a numbers game?
Consider this hypothetical situation: your parents, siblings, uncles, aunts, cousins, grandparents and friends are based in Hiroshima, for whatever reason (ridiculous, of course, but that's not the point). It's up to you to decide if Hiroshima should be bombed to save millions of "the enemy's" lives: do you give the go-ahead to kill your entire extended family?
I think most people would have trouble doing this if it came to killing the people they hold dear -- maybe a demonstration of the power would be better, after all -- yet they have no problem whatsoever justifying doing it to other people and their families.
Unless I'm missing something, "makes its own gravy" is grammatically correct. Possessive its has no apostrophe, assuming that's what you're referring to.
I'd have the choice not to be a shareholder of a company's stock. I don't take responsibility for other people's actions.
And if you didn't vote for the government that took the decision... ?
[T]he [A]miga [W]orkbench [S]imulation
Martin Bligh announced this yesterday, running on top of IBM's internal test automation system.
Hope he doesn't fall off and hurt himself.
When distro makers license custom 3D drivers to go in their distributions as standard.
For example, ATI's 9800 driver installation process may suck (I still can't get them to work in any distro I've tried -- I am not a Linux expert by any stretch of the imagination), but if the distro makers want gamers and games developers to join them they're going to have to tackle this problem, even if it means coughing up cold hard cash.
Half Life 2's Steam activation sent me to emotional extremes...
Oh, man, I was reading that as 'landmines' and wondering why on Earth a student would have one in his dorm. I got halfway through the comments before realising. I'm having a slow day today.
Try logging in as Elminst : gaben and find out...
(It'll get its own 3D engine next year, too. See Blitz 3D for evidence that this isn't some silly fantasy!)
Blitz Max, a variant of Blitz Basic comes out on OS X in a couple of months' time, meaning a small but growing army of coders should be putting stuff out for the Mac soon (especially since they just have to recompile the code they've already written for Windows -- no port costs to worry about).
Gallery of stuff created with Blitz
Except that Saddam finally let the UN inspectors in, and Bush kicked them out so he could start a war.
Speaking of which, see Blitz 3D's community of developers, many of whom are very keen to port to Linux, especially if it's just a recompile away. Cue Blitz Max (an OO-enhanced version of the current Blitz language), set to come to Linux and OS X later in the year.
Amateur Blitz developers have produced stuff like this, a lot of which puts most existing Linux games to shame (OK, so Frozen Bubble can live)...
- Platypus
- Best Friends
- Juno Remix
- Cletus Clay
- Rocket Boards
(Worms started off in Blitz, too, on the Amiga.)Seems fair enough, doesn't it?
Of course -- but my point was that Vice City on the PC suffered from the same ridiculously close draw distances (or, more correctly, culling of 'moveable entities') as the first one, and it was unnecessary even then.
There is absolutely no excuse for this on the PC version -- I mean, there isn't even the option to 'up' the distances that vehicles and pedestrians are removed from the scene -- and I'm hoping that by slagging early we can avoid this problem when San Andreas eventually hits the PC.
1) The ability to turn around on the spot without all the cars disappearing;
2) Some semblance of draw distance so that if you're standing on top of a building there are actually cars and people to shoot at?
This is 2004; we have decent hardware now!
"Quick doom3 normal mapping demo in Blitz3d"