Worldwide Console Hardware Sales Compared
Thanks to GameSpy for their import gaming column which also collates the total hardware sales for all the major consoles by territory, information that's often hard to find in one place. The article points out: "Generally speaking, worldwide, the PlayStation 2 is crushing the competition, having sold millions and millions more consoles than the Xbox or GameCube", and "Xbox seems to be more popular [than GameCube] in both North America and Europe", leading Nintendo's console by a million in the U.S. and a couple of hundred thousand in Europe. But in the East, the situation is different, since "hardly anybody is buying the Xbox in Japan", and the GameCube has a one-and-a-half million console advantage, further bolstered by a recent weekly chart that has the GC selling 16,841 consoles, and Xbox selling just 530 machines.
It seems quite strange that europe's numbers are so low, especially considering it includes other area's as well, I wonder if its just because in many places in europe there just is'nt alot of games in the local language.
I'd love to see a break down by countries of europe.
Woohoo! Finally a relevant story from Gamespy!
"Come on, let's go drink till we can't feel feelings anymore."
"hardly anybody is buying the Xbox in Japan", and the GameCube has a one-and-a-half million console advantage, further bolstered by a recent weekly chart that has the GC selling 16,841 consoles, and Xbox selling just 530 machines.
Well of course nobody is buying the XBox in Japan. There is hardly and 'console' flavored games for it on either side of the ocean. Most are either very PC flavored, 2 year old ports of previously marketed games or are simply too mediocre to be noticed. And don't go off on me with some fanboy rant. I own an Xbox and did Live Beta. I can count the number of truly attention getting games on one hand (maybe two) and the number that actually sell large quantities in Japan is even less.
In all honesty though, I don't think MS cares about that market, or at least only enough to keep disgruntled US/European gamers from burning their headquarters down. I'm more and more of the opinion that they are trying to grow a grass roots domestic gaming culture from the ground up, attempting to accomplish what Japan has had for two decades-- A thriving, rampant gaming industry and consumer lifestyle almost entirely independent of the Japanese market. Kinda goes along with that monopoly thing. I can see the reason for it somewhat. As long as they rely on a japanese market to make them games, they'll be beholden to them in one way or another. By establishing a foundation at home, they can at least battle for their monopoly on an even footing instead of on the enemies home turf.
But without relying on the Japanese market which sells games nearly everybody likes, it's going to be a painfully uphill battle... I don't see them being anything close to a challenge for at least another console, maybe even two more. You think they're bleeding bad now? Wait until MS is facing a brand spankin' new PS3 with a fanbase inherited from two generations of excellent consoles...
Say what you want about Gates and his Billions. Sony is a rock solid company itself with it's own billions, and console hardware experience AND a an established consumer base. If MS doesn't alter their strategy a tad, bleeding moutains of cash will be the only way to the promised land. I know they have it, but against an opponet with equal mountains of cash already making more moutains of cash, it isn't exactly the brightest move...
Get your own IMO. This one's mine.
You need a FREE iPod Nano
...always make me laugh. Sure, it is fairly important to get your units out there but, shouldn't the focus be on overall game sales per system? E.g. Are "system" owners actually buying games? Is "system" actually maintaining an expected level of game sales? What is the ratio of game sales per unit? Etc...
To me, that would be more indicative of what is happening in the market.
All this info comes from a Google Answers question that was worth $200.
= 25 0801
http://answers.google.com/answers/threadview?id
Cut-and-paste you trolls.
If voting were effective, it would be illegal by now.
I pretty much expected to see the PS2 numbers squashing XBox, especially in Japan and such. I wanted to see the numbers, ponder marketing, social differences, etc. But when I saw the GBA sales also crushing XBox, that's what surprised me. I remember when Game Boy was just a fun little portable thing to play Tetris on. To see it blowing away the XBox in sales is cool...interesting and cool. Now to ponder what this all means in the grand scheme of things and if there will ever be another competitor to GBA (well, Game Boy had some at least).
"He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
You know you've been playing too much SWG when you mis-read the title of this article as "Wookiee Console Hardware Sales Compared". =)
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If I had the cash, I'd buy an XBox in addition to my GBA. Meanwhile, the GBA (SP, actually) is my primary console, and my DreamCast mostly sits in the cabinet.
Why? Consoles thrive on their ease of use. Since the Gameboy has a built in screen, there are no cables to hassle with. Gameboys really are just "stick the catridge in and turn it on"... anywhere. (Some juice is needed but I typically plug it in overnight maybe once a week, or more if it blinks the light at me. The SP is really nice that way.)
Consoles thrive on their games. Since the GBA has most/all the power of the Super Nintendo (and in some cases, I'm pretty sure it has more; Final Fantash Tactics Advance would have taxed the Super Nintendo pretty hard, I think... though I'm not sure), it's got enough power for an entire generation of successful games. But not enough power for the really complicated ones (except for the aforementioned things like FFT:A). So it really appeals to people like me who use it for filling in gaps in their time. (We don't all need FFXXIV.)
There are a lot of non-hardcore gamers who actually prefer the GBA-level of gaming, and when the PSP comes out and eventually eliminates this simplicity, there's going to be some problem reaching these people. (There's simple games on consoles too but these people don't know how to find them.) The PSP would be well-advised to license Tetris or something similar, and even strive to make it graphically simple against the temptation of using the Full Power of the PSP on Tetris. (Yikes!)
Now, I am apparently a hard-core gamer (playing them all your life will make you that way, I guess), but I still really like the GBA as a console. Because of its portability and simplicity, it's a serious contender even against the PS2. Given that right now I can really only own one console, I do not regret that that console is the GBA. (SP anyhow... I probably WOULD regret it if the only one I owned was the original GBA. See the SP with its light off in multiple conditions has really made me wonder how anybody ever played that thing!)
(Yes, they only shipped 80,000 units worldwide between April 1 and June 30).
I know it's impossible to try to stop misinformation. But I'm going to give it the old college try, anyways.
The correct figure for Nintendo was 800,000 units shipped worldwide. Someone, somewhere made typo. And that false number is still floating all over the net.
the cosmos in 20 words or less: thumbuki.com
That's more than the 50,000 Xbox Live subscriptions out there (next to zero new Xbox Live users in the past 6 months)
I know it's impossible to try to stop misinformation. But I'm going to give it the old college try, anyways.
The correct figure for Nintendo was 800,000 units shipped worldwide. Someone, somewhere made typo. And that false number is still floating all over the net.
Ummm, no. You can go read Nintendo's own financial report on their website for proof. It's 80,000, period. http://www.nintendo.co.jp/n10/news/030805e.pdf
I'm sure you'll believe Nintendo's own site, along with BBC, Reuters, Associated Press, Forbes, The Financial Times, CNN, and Money, who all state "80,000" over any Nintendo fanboy site claiming 800,000, right?
Come on, I know you are out there! Or are you just upset after EGM posted the world's worst estimate on console sales?
You've got the better of me. I had read the 800,000 in business wire many hours before it hit reuters.
the cosmos in 20 words or less: thumbuki.com
I had read the 800,000 in business wire many hours before it hit reuters.
No biggie at all, I know this one issue has caused quite a bit of confusion this summer.
I probably wouldn't have bought an Xbox over the weekend if Baldur's Gate Dark Alliance 2 was still on schedule.
I was waiting for Baldur's Gate Dark Alliance 2 and Fallout. They were pushed back from their Oct release last week.
D&D Heroes came out for the Xbox only recently. It's very similar to Gauntlet and BGDA. I had been fighting a moral war with myself over the Xbox. Its specs were very nice. I lost my battle of wills because a game was release only for the Xbox that interested me. If I had some other game to tide me over, I probably wouldn't have gotten an Xbox.
If the Xbox gets the games, people will switch.
Side note: For me, the game had to be a multiplayer cooperative game without a split screen. My wife and I enjoy playing together and split screen aggravates her double vision.
"Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
Sales of the Xbox console increased 6 percent from this same period last year, while the Sony's PlayStation 2 dropped 36 percent and Nintendo's GameCube fell 22 percent. Xbox now captures 27 percent of the United States industry market share for next-generation consoles and is on track to capture additional market share this holiday season. August sales of Xbox software grew faster than on both PlayStation 2 and GameCube, up 58 percent for this same period last year. Pulling in two of the top four best-selling titles and four of the top 10 in August, the Xbox cumulative attach rate increased to 5.8, the highest on record for any next-generation console after 22 months on the market. Xbox top sellers included "Tom Clancy's Ghost Recon: Island Thunder" by Ubi Soft Entertainment, "Soul Calibur II" by Namco, "Star Wars: Knights of the Old Republic" by LucasArts, and EA's "Madden 2004." Xbox Live, the premiere online gaming service, saw a 17 percent leap in sales of Xbox Live Starter Kit in August. In the coming weeks, eight more countries will launch the Xbox Live service. They are Korea, Austria, Australia, Denmark, Finland, Ireland, Norway and Switzerland. By the holiday season, more than 50 action-packed Xbox games will be Xbox Live-enabled, more online games than any competing console claims