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Nintendo President On Future Of Gaming

Thanks to IGN Cube for their summary of Nintendo president Satoru Iwata's keynote speech at the 2003 Tokyo Game Show. Interestingly, Iwata suggested that "...gamers are getting older and tastes are becoming more sophisticated", but didn't necessarily see that as a good thing for industry growth, "because gamers might buy fewer games due to longer play value and a desire to play only software with very high production values." He also remained unconvinced that convergence of functionality for game consoles was the right path, saying: "Although PS2 was a sales success because it had a DVD player function, it troubled me that we had moved to a hardware where the sole function wasn't playing games" and concluded: "It is imperative that a game machine is easy to use for anyone. I don't agree that multi-function hardware is the only answer."

66 comments

  1. One possible strategy: by Meat+Blaster · · Score: 3, Interesting
    Make games that are a little more epic in scope, and sell them for more.

    For example, a three-volume RPG that has a good storyline and length well beyond that of the average RPG -- relying, of course, on cutscenes and size of 'world' rather than things like the 20-second summons in FF7 or popping up an enemy every seven steps.

    The game mechanics and storyline would have to be really good, there would have to be much more techniques/characteristics/equipment to gather, and they'd need to pay careful attention to make sure your character doesn't become too powerful too early (nothing sucks the fun out of a game like that; adjustable difficulty inside the game would be helpful). Make the game something where you can easily save, too, to make it less frustrating for gamers that don't have an hour to kill trying to get to a save point.

    Gamers are changing, and perhaps the business should change with them instead of churning out the same old thing. Nintendo's been burned trying out new strategies, of course, but they also made a big score when they went from playing cards to video games. One has to innovate to stay relevant, and not stick with cartridges in a world of plastic discs.

    1. Re:One possible strategy: by Anonymous Coward · · Score: 0

      For example, a three-volume RPG that has a good storyline and length well beyond that of the average RPG

      Heard of Xenosaga?

    2. Re:One possible strategy: by JFMulder · · Score: 1

      Yeah, that was a nice movie.

      We're talking games here.

    3. Re:One possible strategy: by Dot.Com.CEO · · Score: 3, Interesting

      Not everyone cares for "epic scope" games. I, for example, don't want to have to invest tens of hours in a game to enjoy myself. What is wrong with simple games? I absolutely hate pretentious games like Final Fantasy as it has become, I mean, what is the point? What is the challenge?

      --
      Mother is the best bet and don't let Satan draw you too fast.
    4. Re:One possible strategy: by Anonymous Coward · · Score: 0

      You just described Shenmue, the best adventure game ever. I just hope they finish making it.

    5. Re:One possible strategy: by Anonymous Coward · · Score: 0
      For example, a three-volume RPG that has a good storyline and length well beyond that of the average RPG -- relying, of course, on cutscenes and size of 'world' rather than things like the 20-second summons in FF7 or popping up an enemy every seven steps.
      Note to developers: for the love of all that is decent in the world, ignore this man! Console RPG makers already cram their games with 5,000 pointless minigames and forty hours of repetetive expository cut scenes to artificially inflate them to fifty hours, the idea of slogging through an RPG three times that size makes me ache.
    6. Re:One possible strategy: by Anonymous Coward · · Score: 0

      You mean .hack?

    7. Re:One possible strategy: by Anonymous Coward · · Score: 0

      You mean like the .Hack games out on PS2 right now? 4 games, each priced at US$50, which together tell a cohesive story but individually tell semi-cohesive parts of the story.

      Thanks, but no thanks.

    8. Re:One possible strategy: by johnwroach · · Score: 1
      (nothing sucks the fun out of a game like that; adjustable difficulty inside the game would be helpful).

      I've always liked level-based enemies (I'm sure there's a term for it, but I haven't the slightest). The only game I remember using such a system was FF8, which I thought was horrible. But having enemies on the same level of your character benefits everybody: if you spend 40 hours leveling up, you don't have to deal with 20 HP rats forever, and if you don't like leveling up, then the last boss is only level 10.

      Of course, it only works with RPGS or games with "RPG elements", but I personally think it's the best system.

      I'm still waiting for an RPG series using this system that lets you import your characters from one game to the next, too.

    9. Re:One possible strategy: by mink · · Score: 1

      "I'm still waiting for an RPG series using this system that lets you import your characters from one game to the next, too."

      The Arc the LAd series for the PSX did this. I dont know if the PS2 arc the lad game also lets you continue.

      Wizardry one way or another let you do this in most of the 8 or so games.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. Make up your mind by anon*127.0.0.1 · · Score: 3, Troll

    Doesn't "...gamers are getting older and tastes are becoming more sophisticated" disagree with ""It is imperative that a game machine is easy to use for anyone"? Which is it?

    How about we put it this way: "A game machine should not be unnecessarily complicated."

    Older gamers don't buy fewer games because they want longer play value or high production values. They buy fewer games because they're ADULTS, with spouses and kids and houses and cars and jobs and all the other shackles of adulthood. If you can only squeeze in 3 or four hours a week of game playing time, one game will last you quite a while. And you're much less likely to tolerate a bad/boring/indifferent game.

    --
    I am NOT a man!
    I am a free number!
    1. Re:Make up your mind by whorfin · · Score: 4, Interesting

      Doesn't "...gamers are getting older and tastes are becoming more sophisticated" disagree with ""It is imperative that a game machine is easy to use for anyone"? Which is it?

      I don't think that this is mutually exclusive at all. It's not as if young people don't play video games. In fact, the aging of the 'first generation' of video gamers has significantly spread the range of ages that games.

      I cannot imagine a neo-luddite buying a console for a 3 year old, but my 3 year old likes to play on my GC. He thinks Zelda is great, and runs around talking about 'adventure boy', and that piglet game, well, it's piglet! Add to that the fact that I'm in my mid-30s, and we play these games *together* (I get through the hard parts, he runs around), this is a much bigger spectrum of ages than the 12-18 that one might initially percieve as 'video game ripe'.

      --
      Laugh while you can, monkey-boy!
    2. Re:Make up your mind by exick · · Score: 4, Insightful

      I don't think the two are in disagreement. He's likely differentiating between "gamers" and "people who play games".

      Someone who just plays games might be the guy who pops in Halo and plays with his buddies for an hour and a half before they head out to the bar, or the little kid that likes to play Kingdom Hearts because he wants to hear Donald talk.

      A gamer is someone who would, say, post messages in a Slashdot Games forum to debate the finer points of speech given by a Nintendo executive. =)

      How about we put it this way: "A game machine should not be unnecessarily complicated."

      I think we can all get on board with that.

    3. Re:Make up your mind by DS-1107 · · Score: 1
      I demand more of the games now then I did before - owning just 8 games and 6 are games I play and have played for 2 years. So games is what I do instead of TV and thats 2 hours per day 24/7 - enough time and yet I don't limit myself to 6 games, but I'm not finding games with the quality and polish outhere...

      note: the other 2 being cRPGs and both lasted roughly 100 hours.

      I'm not everyone, in theory I might be alone in this - but I feel that he is right.
      and simple yet challenging games is what I want here in life (F-Zero, Ikaruga, super monkey ball, VF4E).

    4. Re:Make up your mind by 31+Flavas · · Score: 1
      How about we put it this way: "A game machine should not be unnecessarily complicated."

      As long as we can agree a CD player and DVD player are not manditory or nessary.

    5. Re:Make up your mind by anon*127.0.0.1 · · Score: 1

      Agreed.

      What about the other way, though? What if someone made a full-featured DVD player that could double as a game console? That might be something I would be interested in.

      --
      I am NOT a man!
      I am a free number!
    6. Re:Make up your mind by 31+Flavas · · Score: 1
      What if someone made a full-featured DVD player that could double as a game console?

      I think it would be an even more fantastic failure than Worldcom.

  3. Let's face the facts by gasaraki · · Score: 1, Insightful

    Despite the fact that Nintendo aren't going so well in America with this current generation of consoles, they're just about the only company really willing to innovate. Microsoft especially has never innovated a damn thing in their life, and Xbox is no exception, they just milk some done-to-death idea over and over, only with a bigger budget and a bigger hype machine. Meanwhile Nintendo is the only company still around that's willing to take risks. If they can't survive against the all-powerful force that is crappy MS hype, I wouldn't be looking forward to gaming's co-called "future" under Microsoft anyway (just wait for Halo XP, killer title in 2007).

    1. Re:Let's face the facts by Mike+Mentalist · · Score: 0

      Microsoft especially has never innovated a damn thing in their life, and Xbox is no exception, they just milk some done-to-death idea over and over, only with a bigger budget and a bigger hype machine.

      Like what?


      Meanwhile Nintendo is the only company still around that's willing to take risks.

      Hold on. Everyone keeps saying that Nintendo are very conservative, and that is why they didn't jump on the Online Gaming bandwagon. They are either conservative, or they take risks - which is it?


      just wait for Halo XP, killer title in 2007).

      Right, whereas it is my dream to play Mario Starscope and Pokemon Light Brown in the next few years.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Let's face the facts by TwitchReflex · · Score: 1

      Okay, I agree that Microsoft isn't changing the proverbial wheel, but their system does have a big one-up that I have not seen for the Cube. While Mr. Bill and Co. may hate it, their system is easier to break down and reassemble.
      Hell, you can even customize it cosmetically (change that neon green light to blue) or underneath the hood (like double its speed).
      Their system makes these mods (or if you want to be "street" about it, tricking out) a challenge but possible. The Cube doesn't have much to offer in that area.
      Granted, no one is going to be hearing about masses buying xBoxes in wholesale to make homebrewed media players, but by design, such features could be added officially with minimal hardware upgrades. Such possibilities for the Cube would make your wallet tremble in fear.
      I think that's why Nintendo maintains that they will focus on games, rather than branching out into media. They're pretty damn good at it. To design a media-savvy Cube would lose cash hand over foot from the word Go (and would take a while to recoup). As long as they continue to make quality games and not have delusions of being a media conglomco, they'll get by.

    3. Re:Let's face the facts by Snowspinner · · Score: 1

      Oh. You're back.

      Ah well. At least your comments start at 0 now instead of 1


      Hold on. Everyone keeps saying that Nintendo are very conservative, and that is why they didn't jump on the Online Gaming bandwagon. They are either conservative, or they take risks - which is it?


      I think you'll have better luck in debates if you attempt to debate individual viewpoints instead of trying to debate the whole of Nintendo fans at once. See, Nintendo fans are people, and...

      Wait a minute, why am I feeding the trolls?

    4. Re:Let's face the facts by Anonymous Coward · · Score: 0

      One of the big advantages about buying a console is that everyone has the same minimum specs to play a game.

      Aside from small modifications (ie: N64 RAM expansion pack), there is no reason to promote a customizable system. If you want a customizable system, buy a computer. Then you can deal with the headaches of hardware/software compatability. Static systems are a major advantage to developers.

    5. Re:Let's face the facts by Mike+Mentalist · · Score: 0

      Oh. You're back.

      Excuse me?


      Ah well. At least your comments start at 0 now instead of 1

      Er... and? You seem to be equating Karma to actually meaning something.


      I think you'll have better luck in debates if you attempt to debate individual viewpoints instead of trying to debate the whole of Nintendo fans at once. See, Nintendo fans are people, and...

      Thats funny - all I ever hear most of them say is the same things over and over again. Now, why on EARTH would I think that they are possibly contradicting themselves in this instance...?


      Wait a minute, why am I feeding the trolls?

      I suggest that you get out of the 'Critisise Nintendo!=troll' line of thinking. When I see someone say something that I disagree with, I don't label them a troll as it is extremely boring.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    6. Re:Let's face the facts by Anonymous Coward · · Score: 0

      Nintendo hasn't innovated anything of use since the D-pad.

  4. Re:The Future Of Gaming . . . by Anonymous Coward · · Score: 0

    Nintendo defines the Future of gaming. Who else do you think the future of Gaming is? Huh? Microsoft? Whoa, Halo 2! Sony? Great, a freaking camera where you can play "wash the window".

    Seriously, Nintendo is the only company still innovating.

  5. Thanks for playing... by BlindMellon · · Score: 1

    "Although PS2 was a sales success because it had a DVD player function,
    Ummm... No. PS2 was a sales success because of the titles offered at launch and the solid reputation as a platform garnered by PS1. Backwards compatibility with PS1 titles and great design didn't hurt either. But to say that its success stems from the fact that it has a DVD player is silly.

    And if Iwata doesn't dig DVD players in his game systems, he really is going to choke on the PS3:
    If Sony's aspirations succeed, then the Playstation 3 will not be a pure video game console, but rather measure the amount of milk left in the fridge, record TV programs to hard-disk, automatically download new software, perform Tera-flop operations and a variety of other things. In short, if one can automate, computerize, network or electrify a process, then the PS3 should be able to take on the task. From SPReporter article.

    And in the same vien (and in his same sentence,) if Iwata is a little put off by "hardware where the sole function wasn't playing games," then he's obviously not a big fan of mods, and throwing away a great customer base.

    He used the example that cell phones that play games use up battery power quickly, having a direct impact on the cell phone's core functionality.
    And what's next? Refrigerators that dispense water and ice (thus reducing storage space and impacting core functionality,) autos with navigation systems (thus reducing the core map storage functionality of your glove box,) computers that play DVDs (thus reducing the core functionality of your adding machine)??? Yes, Iwata. This maddness MUST END!

    Iwata drew parallels between the current state of the gaming industry and the decline in popularity of the shooting and fighting game genres.
    No doubt there. Shooters are certainly on the way out. Hardly anyone is making them anymore.

    He cited Pokemon, a franchise that has sold more than 10 million GBA games worldwide, as one exception to the rule and seemed to indicate that the industry needs more titles like that.
    No question. If Microsoft and Sony would only, then perhaps they could have a glut of non-selling consoles, too!

    He once more stressed the pitfalls of online gaming and the problems of subscription networks, and then pointed to new Pokemon games for the GBA as alternatives to Internet play.
    Pokemon for the GBA as an alternative to Internet play??? Is this guy for real???

    Iwata is out of touch.

    Does speling count?

    1. Re:Thanks for playing... by Alaric42 · · Score: 1

      He cited Pokemon, a franchise that has sold more than 10 million GBA games worldwide, as one exception to the rule and seemed to indicate that the industry needs more titles like that.
      No question. If Microsoft and Sony would only, then perhaps they could have a glut of non-selling consoles, too!

      Are you serious? The GameCube's success or lack thereof has nothing to do with Pokmon (and, incidentally, the GameCube's been outselling the PS2 for a few weeks over in Japan, and last I checked the top two selling titles were both for GameCube, one exclusive). The Game Boy Advance, on which the majority of Pokmon titles are playable, has sold over 2,300,000 in Japan in 2003 alone, while the PS2 is just topping 1,700,000. The GBA also has a much higher installed userbase total (although I don't have the numbers at the moment). So yeah, Sony and Microsoft would sure be doomed if they had franchises successful enough to sell 10 million copies and solidify a hardware platform to that degree...

    2. Re:Thanks for playing... by Anonymous Coward · · Score: 0

      The PS2 had good titles at launch? I think you don't know what you're talking about. PS2 titles took several months to really start to look like next gen titles. By the time the OTHER consoles launched, PS2 had good titles. But that was 18 months later.

      I think Iwata is right in that features such as DVD playing and PS1-backwards-compatibility sold the PS2 at first. The titles sucked, so why else would you want a PS2? Buyers needed some other reasons to pick up the hardware.

      I don't think your other points are any more valid than your first. Iwata makes distinctions in percentages (figuratively), and your rounding of them to 0 or 100% doesn't make any sense.

    3. Re:Thanks for playing... by Daetrin · · Score: 1
      Ummm... No. PS2 was a sales success because of the titles offered at launch and the solid reputation as a platform garnered by PS1. Backwards compatibility with PS1 titles and great design didn't hurt either. But to say that its success stems from the fact that it has a DVD player is silly.

      Sorry, thanks for playing, but i got a PS2 the day it came out, and got only two games for it, SSX and Kessen. Why did i get only two games? Cause they were the _only_ good games for the PS2 for at _least_ a month after launch. (And even Kessen wasn't really _that_ good)

      The PS2 was a success because of Sony's hype machine. They convinced people that it was great to have a DVD player in your console (even though you could have bought a much better quality DVD player for about the same price or cheaper) that it was a wonderfull console (even though it wasn't that much better than Dreamcast) and it was going to have great games (even though almost all the titles available at launch sucked.)

      Thanks to the hype the PS2 burst out of the gates, and when the GameCube and XBox came out a year later the PS2 actually had some of the great games they'd been promising originaly. Of course since then the DVD functionality had become even more worthless, and the hardware was inferior to both the GameCube and XBox.

      --
      This Space Intentionally Left Blank
    4. Re:Thanks for playing... by edwdig · · Score: 1

      "Although PS2 was a sales success because it had a DVD player function,
      Ummm... No. PS2 was a sales success because of the titles offered at launch and the solid reputation as a platform garnered by PS1. Backwards compatibility with PS1 titles and great design didn't hurt either. But to say that its success stems from the fact that it has a DVD player is silly.


      The PS2 didn't have any good launch games. It took about a year or so for any must haves to come out. In Japan, people bought the PS2 at launch because it was cheaper than other DVD players at the time. About a year after it launched in Japan, the games to systems sold ratio was about 1.5:1. That's terrible. I don't know US figures, but I hear it was similar. Anyway, when the Xbox and GameCube launched, most stores required you to buy a bundle of 3 games and a 2nd controller with the system. That's directly because of how terribly PS2 games sold at launch.

      He cited Pokemon, a franchise that has sold more than 10 million GBA games worldwide, as one exception to the rule and seemed to indicate that the industry needs more titles like that.
      No question. If Microsoft and Sony would only, then perhaps they could have a glut of non-selling consoles, too!


      You do realize the GBA is outselling the major consoles significantly, right? The GBA amounts for about 45% of all video game system sales.

      As to the Cube, they shipped a huge number of systems right before Zelda came out, because they expected Zelda to cause a huge increase in Cube sales. It ended up not having that much of an effect on sales, hence the oversupply of Cubes. Oh, when Nintendo announced the price cut to $99, they also mentioned that Cube production will start again soon.

      Also, if the Cube is a non-selling system, then what does that make the Xbox? Remember, the Cube is ahead of the Xbox worldwide.

      He once more stressed the pitfalls of online gaming and the problems of subscription networks, and then pointed to new Pokemon games for the GBA as alternatives to Internet play.
      Pokemon for the GBA as an alternative to Internet play??? Is this guy for real???


      Yes, he is for real. He's talking from a business sense. It costs a lot of money to set up the infrastructure for online gaming. You need a large number of subscribers to make it profitable. Pokemon games are much less expensive to make than a 3D console game, yet sell better than 99% of games do. They make a *huge* profit off Pokemon.

      Iwata is out of touch.

      With your wants, maybe so. But with what makes business sense, no.

    5. Re:Thanks for playing... by superultra · · Score: 3, Informative

      You make some great points in the post. I will make on major dispute, and that's Sony had a strong launch lineup. I was working at EB at the time of the PS2 launch, and there's no way that the software they had at launch was anything but one of the worst launch line-ups in history. Of course, there were about eight times more games than the N64 launch (which is to say 16, as opposed to say, 2), but the only strong titles at launch were SSX and Madden 2001. And that was pushing it.

      I remember the lucky few that did own a PS2 within the first few months (and a memory card - lucky bastards) would stand in front of the wall just blankly staring, as if maybe a decent title would suddenly morph from the game wall into vision. The launch, by nearly every definition, was a complete failure. First, there weren't enough games. Then there weren't enough systems. Then there weren't enough memory cards. Compound this with Christmas, greedy retailers (including EB) who sold it for nothing less than a $600 bundle, and greedy Ebayers picking 5 up at a time, and you've got yourself one of the most fuddled up launches in the history of consoles. And let us not even speak of the first party *TITLE* (singular, not plural) at launch (-cough-fantavision-cough).

      No, the Xbox and Gamecube launches fared fare better. Consequently, it's a testament to Sony's reputation among adult gamers as well as the surge of software in the spring and summer quarter of the following year. Oh yeah, it didn't hurt that Metal Gear Solid 2, Final Fantasy X, and Grand Theft Auto 3 also came out the following Christmas.

    6. Re:Thanks for playing... by Daetrin · · Score: 1
      The launch, by nearly every definition, was a complete failure. First, there weren't enough games. Then there weren't enough systems. Then there weren't enough memory cards.

      Yeah, i remember going around to various malls on opening day looking for a memory card. Target and all the electronics stores were out, but i finally found one at one of those toy stores that carries a small selection of video games.

      But anyways, it was a complete failure in every aspect that somehow added up to an astounding success. With all of those problems you would expect rational people to think badly of Sony and the system. Instead people choose to believe that if the system was that hard to find and was being resold for that much, it must be incredibly good. Somehow that marketing perception (fed by the Sony hype machine) overwhelmed all comments about the lackluster starting lineup.

      The royally fucked up launch generated huge amounts of publicity, and Sony managed to prove the "there's no such thing as bad publicity" adage to be completly true.

      --
      This Space Intentionally Left Blank
    7. Re:Thanks for playing... by superultra · · Score: 1

      That reminds me. At exactly the same time, we (at the EB I was working at) got so many calls for the Playstation9. Sony, at the same time as this "launch," was running ads for a bloody PS9. How fucking brilliant was that? Geez.

    8. Re:Thanks for playing... by unclethursday · · Score: 1
      Ummm... No. PS2 was a sales success because of the titles offered at launch and the solid reputation as a platform garnered by PS1. Backwards compatibility with PS1 titles and great design didn't hurt either. But to say that its success stems from the fact that it has a DVD player is silly.

      The PS2 launch games were a joke, especially in Japan. However, it was an extremely cheap DVD player in Japan at the time of its launch (for some reason, consumer DVD players were very expensive in Japan at the time). PS2 game sales didn't match the sales of the PS2 at launch, by far. Japanese DVD movie sales, however, went through the roof right after the launch of the PS2 in Japan.

      Even in North America, I'm sure quite a few PS2s got used as DVD players more than game machines for a good many months (I know mine did). The PS2 launch titles were pretty pathetic, for the most part.

      No question. If Microsoft and Sony would only, then perhaps they could have a glut of non-selling consoles, too!

      Wow, you mean the GBA and GBASP aren't selling (which is where Pokemon is on, not the GameCube)? I mean, the GBA/GBASP has only outsold the PS2 often in Japan, and outsells the PS2 in the US every month. Get your head on straight before talking.

      Iwata is out of touch.

      So are you, apparently.

      Thursdae

    9. Re:Thanks for playing... by some_guy_john · · Score: 1

      You are a moron. The car navigation system, the ice maker, the whatever else you listed....those are all functions derived from the intended purpose of the appliance; improving the functionality of the car, fridge, or whatever. A DVD player in a videogame console is like a beer cooler attached to a hanglider, it doesn't make sense. Sure it sounds great, but you are a moron. Sony admitted that a large portion of thier Playstation2 Japanese launch revenue came from people looking for a cheap DVD player. And you are still a moron. Also, did you miss the words 'popularity' and 'the' in his statement about fighters and shooters, 'cause you sure seem like a moron to me - "No doubt there. Shooters are certainly on the way out. Hardly anyone is making them anymore." Thats amazing because he made no comment on the amount of shooters in development. Next time you decide to remove your lips from Bill Gates' (and Sony's!) ass and badmouth a real gaming great, don't be such a moron.

  6. DRM by DarkZero · · Score: 4, Interesting

    "Although PS2 was a sales success because it had a DVD player function, it troubled me that we had moved to a hardware where the sole function wasn't playing games" and concluded: "It is imperative that a game machine is easy to use for anyone. I don't agree that multi-function hardware is the only answer."

    It amazes me that Nintendo manages to refer to its proprietary disc DRM strategy as some sort of feature year after year and never gets called on it. When you're using a full size DVD-ROM drive for your games, tossing in movie and CD playback is trivial. It takes hardly any resources to add that and certainly doesn't take away from game production/functionality. But when you desperately, desperately want better DRM in your console, you have to make some sacrifices, like added features.

    "...because gamers might buy fewer games due to longer play value and a desire to play only software with very high production values."

    And the solution that Nintendo has already used for this, of course, is to implement the e-Reader in its GBA games so that you need to pay $4 or so per pack for new cards just to unlock the features that are in the game that you already paid for, like the extra levels in the newest Super Mario Advance game or the special attacks in Pokemon Ruby and Sapphire.

    Why do these guys think that giving the customer more bang for their buck is a bad thing? Do they really think that that's the way to defeat the PS2 and PS3, which offer (or will offer) DVD playback, music CD playback, backwards compatibility, games that you don't need to buy peripherals or cards for, and everything else that they can possibly squeeze into your $200 console and $50-$60 games?

    1. Re:DRM by StocDred · · Score: 1
      And the solution that Nintendo has already used for this, of course, is to implement the e-Reader in its GBA games so that you need to pay $4 or so per pack for new cards just to unlock the features that are in the game that you already paid for, like the extra levels in the newest Super Mario Advance game or the special attacks in Pokemon Ruby and Sapphire.

      Some people enjoy collecting the cards. Obviously a very huge market of people, given how successful the Pokemon card game is/was for years and years. You're looking at it backwards: the card features are a reward for those who choose to invest in buying everything, not a punishment for those who don't want to buy them.

    2. Re:DRM by Alaric42 · · Score: 1

      When you're using a full size DVD-ROM drive for your games, tossing in movie and CD playback is trivial. It takes hardly any resources to add that and certainly doesn't take away from game production/functionality.

      When you're not Sony, though, you have to pay fees for your DVD playback capability, which is the reason the Xbox doesn't have it out of the box (a $30 remote is necessary). Plus, you're neglecting that there is a model of GameCube that has DVD playback functionality.

    3. Re:DRM by Mike+Mentalist · · Score: 0

      You're looking at it backwards: the card features are a reward for those who choose to invest in buying everything, not a punishment for those who don't want to buy them.

      Don't make me laugh. How is forcing people to buy an extra peripheral to play content that they already own a 'reward'? That's like saying the need for a headphone adapter on the GBA SP is a 'reward'.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    4. Re:DRM by edwdig · · Score: 1

      They're selling "Super Mario Bros 3" for the GameBoy Advance. If you simply buy the cartridge, and nothing else, that's what you get. You can buy cards to get bonus features.

      Oh, last I heard, it hasn't been confirmed if the levels are in the game or on the cards. Each card holds about 6k. The original SMB3 NES ROM was 384KB. There were close to 100 levels in the game. Even ignoring the fact that a significant portion of the ROM was taken up by the artwork and code, each level would be well under 6k. So it's perfectly feasible to put an entire level on a card.

    5. Re:DRM by fyrewulff · · Score: 1

      You didn't already pay for those features, because you didn't buy the stuff to access them yet - you don't own the data in the ROM, Nintendo does. That's like complaining you can't use your modem because you didn't pay for internet access. Also, those extra levels are not on the cart - they're on the cards.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    6. Re:DRM by Mike+Mentalist · · Score: 0

      You didn't already pay for those features, because you didn't buy the stuff to access them yet - you don't own the data in the ROM, Nintendo does.

      If I buy the cart and the GBA, then I have paid to play what is on the cart. Having to pay an extra few quid to access it all is a bit of a con.


      That's like complaining you can't use your modem because you didn't pay for internet access.

      No it isn't, as there are real technical reasons behind that. It is more like buying a car, filling it with petrol and then having to pay extra to the car company just to drive it.


      Also, those extra levels are not on the cart - they're on the cards.

      I have trouble believing that all these extras that are available with the eReader in these games are all actually on the cards.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    7. Re:DRM by Anonymous Coward · · Score: 0

      Well according to IGN they are on the cards and not the cart. Take that for what it's worth. Please do explain why you have "trouble believing". That statement is vague and ambiguous.

    8. Re:DRM by Anonymous Coward · · Score: 0

      so, where is this DVD player at? in japan only? what good does that do the rest of the world? assuming it is even available in japan even atm.
      looks like you have to purchase it independently of the gamecube too..as if it is a seperate system. hardly a comparison to the XBOX or PS2.

    9. Re:DRM by StocDred · · Score: 1
      Having cards unlock (or add) bonus features is no different than having skill unlock (or add) bonus features. Either you get really good at the game and unlock something, or you spend $3 and unlock something. What's the difference? Some people are better players and will achieve the skill unlock. Some people have more money and will buy the $$$ unlock.

      Most people never finish their games anyway, much less become good enough to unlock hidden features (without cheating.) So why not whine about the "content you paid for" but can't reach because you're not skilled enough to unlock it?

      What most people really object to is the capitalism at work here... and that's just because most people are cheap and think they're owned the world just because they paid $30-50 for a game.

      As for those who can't believe that data can be held on a card, that's been a common misconception since the eReader was released. I remember people complaining about the NES game cards... saying that the games were already on the eReader emulator and the $5 card packs were a scam. As everybody eventually figured out, the NES games were in fact contained on the cards and not hidden in the eReader itself. Looks like SMB3 is the same, if IGN is correct.

    10. Re:DRM by DarkZero · · Score: 1

      What most people really object to is the capitalism at work here... and that's just because most people are cheap and think they're owned the world just because they paid $30-50 for a game.

      I think you're missing my point here, because you apparently think that you're disagreeing with me. I completely agree that people are cheap. They want more for their money. They think that they deserve more for their money and will actively seek what they think they deserve. Sony plays into this, possibly to the detriment of their bottom line, and I think that's part of why they're succeeding. Instead of sacrificing a DVD-ROM drive for a proprietary format that provides better DRM (which I'm sure Sony would've loved love), Sony put a standard DVD-ROM drive in the PS2 and gave its customers the added bonus of using the PS2 as a CD and DVD player. And their games don't constantly remind you that you can get added bonuses in your $50 game by paying for a peripheral, or their handheld system, or a set of cards... you buy the $50 game and that's it. You don't need peripherals, you don't need another Sony system, and you don't need to pay $4 per pack for individual features. With Sony, and to a slightly lesser degree with Microsoft, you get more bang for your buck than you do with Nintendo, but Nintendo tries to spin this as something that makes them "hardcore" or some such because they "only care about the games" (and peripherals? and cards? and GC-GBA cross-promotion?) and everyone still buys it.

      As for those who can't believe that data can be held on a card, that's been a common misconception since the eReader was released. I remember people complaining about the NES game cards... saying that the games were already on the eReader emulator and the $5 card packs were a scam. As everybody eventually figured out, the NES games were in fact contained on the cards and not hidden in the eReader itself. Looks like SMB3 is the same, if IGN is correct.

      I haven't seen a link that proves this yet and I'll just take your word for it, but this doesn't address whether or not they actually NEEDED the cards. Was there really no memory left on the cartridge? Have they already hit the maximum size of a GBA game in such a short time? And is the system of cards and an eReader really easier to use than a PS2 where you just pop in whatever kind of retail disc you want and it plays?

    11. Re:DRM by Alaric42 · · Score: 1

      It is Japan only. It's not a GameCube-independent purchase, though. It's a GameCube with DVD playback all in one unit--it is not an add-on, nor can you purchase it as one.

    12. Re:DRM by StocDred · · Score: 1
      Sony put a standard DVD-ROM drive in the PS2 and gave its customers the added bonus of using the PS2 as a CD and DVD player.

      I agree, that was a nice bonus when the PS2 launched. It's less of a bonus today - especially since the PS2 has garnered a word-of-mouth reputation as a somewhat sub-par DVD player - but still a feature nonetheless. I know my launch day PS2 is still the only DVD player I own. (Aside from my iMac.)

      And their games don't constantly remind you that you can get added bonuses in your $50 game by paying for a peripheral, or their handheld system, or a set of cards... you buy the $50 game and that's it.

      Here's where you and I disagree! I can turn that around and say that PS2 games offer *no* additional features beyond that $50... whereas some Nintendo games do offer extra features if you're willing to invest in GBAs, eReader cards, etc. It depends where your baseline is... you're saying that Nintendo is underrating their games at the $50 level by holding out features. I'm saying that Nintendo games are fine at the $50 level, and if you choose to spend more, you can get more.

      but this doesn't address whether or not they actually NEEDED the cards.

      I don't think that's the point. To many, the cards are a fun collectible. I would guess that the SMB3 "hidden levels" could absolutely have been included on the cart... but there is an inherant worth in the cards themselves! More Mario trinkets for fans to buy and collect. I don't think Nintendo is doing this because they've maxed out the GBA cartridge, but because they see an opportunity to provide fans with more stuff (and make money too.) There's also a huge benefit from a branding standpoint: more Nintendo-created junk in on the racks at EB and TRU. More available products adds worth to the Nintendo brand, and keeps them from fading away as they lose market share to so-called "adult gaming" fans.

      Which sounds like exactly what you're against. So, yeah, I guess we're not disagreeing... I'm just trying to explain why I see this as a positive.

      Card collecting/playing skews younger then video gaming anyway (if I'm to judge by the people I see playing Magic / Pokemon / Yu-Gi-Oh etc at national gaming tournaments I attend, and by the many fansites run by players). I'm guessing you're outside that demo of card collecting, so you see them as an unecessary way to milk the gamers. Me, I dig that kind of stuff, so I'll be snapping up all I see!

    13. Re:DRM by DarkZero · · Score: 1

      Alright, I'll concede that there may actually be some people that ENJOY these cards. I don't really see it as being connected to Yu-Gi-Oh, Magic, or Pokemon, given that these cards aren't actually a competitive game in and of themselves, but as an analogue to baseball cards, I can see the appeal. There's still one sticking point, though:

      Here's where you and I disagree! I can turn that around and say that PS2 games offer *no* additional features beyond that $50... whereas some Nintendo games do offer extra features if you're willing to invest in GBAs, eReader cards, etc. It depends where your baseline is... you're saying that Nintendo is underrating their games at the $50 level by holding out features. I'm saying that Nintendo games are fine at the $50 level, and if you choose to spend more, you can get more.

      This line of thinking is only acceptable if Nintendo doesn't keep producing games like Wario World, which offered only six or seven hours of gameplay and expected GC-GBA connectivity to bump it up to the play length of the average PS2 platformer. Worse, the GC-GBA connectivity was for downloading demos from Made in Wario, essentially making the game an advertisement for another Nintendo game that you can buy. The Metroid Prime/Fusion bonus was sort of nice and games like Final Fantasy: Crystal Chronicles and Pac-Man are doing something interesting with the GC-GBA connectivity, but I've already seen some GameCube games use the connectivity as a crutch and others simply waste time on it (Sonic Adventure 2 Battle). Some games might be giving you more than your $50 worth when you add in Nintendo's peripherals and other gimmicks, but there are several that aren't.

      And regardless, all of these peripherals and cards certainly aren't making the GameCube "easier to use", which Satoru Iwata scolded Sony for simply because the PS2 has a DVD player. They're still spinning their DRM as some sort of feature and claiming that peripherals, regardless of their other merits, make a console easier to use, which is just ridiculous.

      I have to say, though, that it's nice to finally see a Nintendo fan that doesn't just screech the company line at me. There's more sense behind some of their strategies than I had expected, especially the cards.

  7. Not quite... by Inoshiro · · Score: 1

    "A gamer is someone who would, say, post messages in a Slashdot Games forum to debate the finer points of speech given by a Nintendo executive. =)"

    No, because the gamer would be too busy outside playing Boktai until the sun goes down -- at which point they would swap to Disgaea :)

    The person arguing about stuff on Slashdot clearly doesn't have enough games ;)

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Not quite... by PainKilleR-CE · · Score: 1

      No, because the gamer would be too busy outside playing Boktai until the sun goes down -- at which point they would swap to Disgaea :)

      The person arguing about stuff on Slashdot clearly doesn't have enough games ;)


      Or spends most of their time indoors at work during the day and has to sit waiting for a compile or a bug-check or some other obscure computerized task that takes far too long and allows them to post on slashdot while they wait ;)

      Seriously, I don't even own a copy of Boktai because the sun's not up most of the time I can get outside for anything more than lunch or a smoke. I haven't started Disgaea yet because I'm in one of my 'quick game' cycles, playing skirmishes on the C&C:Generals expansion.

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      -PainKilleR-[CE]
    2. Re:Not quite... by Metal_Demon · · Score: 1
      No, because the gamer would be too busy outside playing Boktai until the sun goes down -- at which point they would swap to Disgaea :) The person arguing about stuff on Slashdot clearly doesn't have enough games ;)

      thats a damndable lie!!! they won't let me play games at work but nobody seems to care/notice if i /. all day.

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      Trust Your Technolust
  8. now its obvious what is wrong with nintendo by Anonymous Coward · · Score: 0

    this guy is living in another world. no wonder nintendo is having sales problems. he needs to be replaced asap.

    1. Re:now its obvious what is wrong with nintendo by GaimeGuy · · Score: 1

      Of COURSE! Nintendo only accounts for 60-70% of the video game industry in terms of hardware, and is only the top selling developer (and publisher)! Not to mention they continue to make 500 million dollars (or more) of profit per fiscal year, and have yet to post a quarterly loss since they've entered the video game industry. Oh, and they were only the Nikkei company of the year. YEAH! NINTENDO'S GOING THROUGH QUITE SOME ROUGHT TIMES! *rolls eyes*

    2. Re:now its obvious what is wrong with nintendo by Anonymous Coward · · Score: 0

      looks like GameGuy is living on that planet as well..read the news, Nintendo is having a hell of a time with the Gamecube. you can't throw the gameboy success in with that.

    3. Re:now its obvious what is wrong with nintendo by Daetrin · · Score: 1
      Nintendo is having a hell of a time with the Gamecube. you can't throw the gameboy success in with that.

      Funny, seeing as how we are talking about _Nintendo_, i fail to see why we can't include a system made by _Nintendo_ in a financial analysis of said company.

      And for the record, Nintendo has sold as many or more GameCube consoles as Microsoft has sold XBox consoles, and made a lot more money (ie, a large positive amount compared to a large negative amount) doing so.

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    4. Re:now its obvious what is wrong with nintendo by boohooohoooo · · Score: 1

      You might want to take a look at what the PRESIDENT says, lol. Sniptastick- "Ultimately, the fate of GameCube is up to the consumers," said George Harrison, Nintendo of America executive vice president of marketing and corporate communications. "We have offered a new price point. It's up to us to get the message across to the consumer. "We know $99 is a great price point," he added. "We will wake up in January and see where we are." "Harrison would not say if GameCube is on its last legs. "I cannot predict the future. Obviously GameCube is a big part of our business, so we are going to keep pushing ahead to the best of our abilities. We have great things coming up in the first quarter." That my freinds is what we call, softening up the developers for a nice ass *ing.

  9. Wow, he is not living on this planet by WapoStyle · · Score: 1

    I still and always have loved Nintendo systems and games....but this guy is more out of touch than I could have ever imagined. I can't believe someone in such a high position at one of the world's leading video game company is so clueless about why Sony is doing so well. DVD player? Huh? So your saying they sold 60 million PS2s because it came with crappy DVD playback? I think not. Sony is doing well because they have great 3rd party support, a really strong string of 1st and 2nd party developers and backwards compatibility with PSX games. Not to mention they have ALL of the Japanese RPGs. It seems it's pretty obvious to me that Japanese love their RPGs more than anything. I think there is mabey one RPG for GameCube and it doesn't even use the traditional Final Fantasy formula the Japanese love so much.

  10. Boktai doesn't really require the sun. by Inoshiro · · Score: 1

    I play for a couple of hours on my two days off, and otherwise will run outside on my lunch break to use the sun driver if I happen to be purifying a boss.

    Just an hour or two a week is more than enough to charge up the solar battery in the game a lot. Plus, the sun bank will give 12% interest on what you store with them ;)

    The sun certainly makes the game more engaging. I like it a lot more than I liked Metal Gear GBC.

    And, yea, Disgaea's waiting until I'm in a Tactics mood. I'm replaying Metal Gear Solid in prep for GCN Metal Gear :)

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Boktai doesn't really require the sun. by PainKilleR-CE · · Score: 1

      Well, that's good to know, maybe I'll pick it up when I have some spare cash ;)

      As far as Disgaea goes, I also have FF:Tactics Advance and Dynasty Tactics 2 to vie for my time. Plus, like I said, I've been on a C&C:G:ZH (umm yeah, gotta love acronyms) kick for a couple days, and since I just figured out the specialized generals thing last nite, I think I've got some time to burn on it yet. That and Amplitude, and I still haven't quite unlocked everything on Wario Ware, and Animal Crossing still gives me a reason to play now and then... In other words, too many games, not enough time, but I still love the time sinks.

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      -PainKilleR-[CE]
  11. True.. by Inoshiro · · Score: 1

    I had that job once. Playing GameBoy would've been noticable, but playing the /. game wasn't ;)

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  12. Make up your mind about copyright term extension by yerricde · · Score: 1

    and that piglet game, well, it's piglet!

    Problem: Piglet's current owner is pro Bono.

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    Will I retire or break 10K?
  13. Size of SMB3's map data by yerricde · · Score: 1

    Super Mario Bros. 3 was 256 KiB of program and 128 KiB of artwork. By the nature of the MMC3 memory chip and the game program structure it implies, I'm guessing that the program and audio samples took up about 32 KiB, leaving 224 KiB for maps. Divide by the number of maps in the game, and the resulting figure of 2-3 KiB per map seems consistent with the data structure that Nintendo's side-scrolling Mario games seem to use for map storage: 9 bits for (x mod 16, y) and 7 bits for the identity of the object placed there. One of these cards can hold up to at least 5 KB, given that the 5-card e-reader games were originally 24 KiB NES ROMs.

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    Will I retire or break 10K?
  14. Adobe Type On Call by yerricde · · Score: 1

    If I buy the cart and the GBA, then I have paid to play what is on the cart.

    Not necessarily. A long time ago, Adobe System sold a CD called "Type on Call" that contained several thousand encrypted fonts. Buyers would phone Adobe, give a bank card number, and be given a code to decrypt and install a font family. Such an unlock system would be even easier to enforce nowadays given the DMCA and the EUCD.

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    Will I retire or break 10K?
  15. Causality by yerricde · · Score: 1

    And their games don't constantly remind you that you can get added bonuses in your $50 game by paying

    I'd like to remind you that a couple Konami PS1 games such as Metal Gear Solid opened up features if you had save files from other Konami games on an accessible memory card.

    for a peripheral

    What about "online only" maps in PS2 and Xbox games?

    or their handheld system

    Watch this change as soon as the PSP and the Xboy come out. I spell heavy PS2vo/PSP cross-promotion.

    GC-GBA cross-promotion?

    A GameCube, an old-style GBA, and a link cable put together cost $180, which is the same as a PS2 or an Xbox.

    this doesn't address whether or not they actually NEEDED the cards. Was there really no memory left on the cartridge? Have they already hit the maximum size of a GBA game in such a short time?

    There is definitely room to grow in the GBA Game Pak memory size. The GBA can address up to 256 megabits without bankswitching, but in practice, that's no problem (see also UNROM, MMC1, and MMC3 on NES). Current carts are typically 64 megabits, and big ones such as Mortal Kombat Deadly Alliance and Golden Sun 2 are 128 megabits. The problem right now is the price of high-density solid-state storage.

    The problem Nintendo ran into is causality. Nintendo can't put maps on the Game Pak that it hasn't created yet. Without some sort of media other than the Game Pak, Nintendo can't publish maps that it creates after Game Paks are already in the hands of players. So every few months, Nintendo makes a few new maps, compresses them down to 2 KB each, puts them on e-reader cards, and sells them in Wal-Mart.

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    Will I retire or break 10K?