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THX To Certify Videogame Audio

dan_linder writes "According to an article on CNet News, THX are starting to certify the audio produced for video games. Good, now all I need are something better than my Labtec speakers on my PC..." According to the piece, "When a company signs up as a licensee... THX sends them specifications on what the company's audio and video production rooms should look like, down to the types of desks people sit at when they are working."

65 comments

  1. Ultima IX by Godai · · Score: 3, Informative

    I'm fairly certain Ultima IX did this 4 or 5 years ago. I remember reading that Origin had a new sound system put in, that THX can and inspected it and everything (I think it even had the THX logo on the box). Which make senses, given that that article says that EA had to do much the same thing.

    So if I'm right EA is NOT the first to get the THX certification...and this isn't a new idea.

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    1. Re:Ultima IX by aridhol · · Score: 1
      Er...take a look at who wrote U9, and you'll see that, if they did it, EA was the first.

      --
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    2. Re:Ultima IX by Godai · · Score: 1

      Whoops, true enough. I suppose what I mean is not that EA isn't first, but rather those games the article listed aren't the first ones. My bad :)

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    3. Re:Ultima IX by gl4ss · · Score: 1

      i don't see it on my box.
      dolby surround, 3dfx & etc but no thx.

      quite useless qualification imho though.. ultima IX didn't have that good audio, and they could have very well spent the time and money on something else than surround sound.

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    4. Re:Ultima IX by NanoGator · · Score: 1

      "So if I'm right EA is NOT the first to get the THX certification...and this isn't a new idea."

      If you had RTFA, you'd see that THX has been approached a number of times before for this. (i.e., no it's not a new idea, nor do they claim it to be) What is new and interesting here is that they're gearing up to support games (plural) down the road.

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      "Derp de derp."
    5. Re:Ultima IX by Godai · · Score: 1
      I did read the article -- it implies that while they've been 'approached', they've never done it.


      I did a little googling and found an article [www.computergames.ro] that backs up my admittedly hazy memory.

      It's mentioned in the second last paragraph at the bottom.
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  2. Let me get this straight... by Anonymous Coward · · Score: 0

    THX, an entity formed from the tremendous overflowing creative genius of George Lucas, is starting to put their seal of approval on stuff? Isn't that as worthless as getting a thumbs-up from Pauly Shore after telling a joke?

    1. Re:Let me get this straight... by Piquan · · Score: 5, Informative

      THX, an entity formed from the tremendous overflowing creative genius of George Lucas, is starting to put their seal of approval on stuff?

      That's what THX is for. They're not a sound house; that's Skywalker Sound. They're a certification group.

      Lucas, when he went to see Star Wars in theaters, was appalled at the presentation quality. He had gone to extreme lengths to make great film and sound quality in production, but a lot of theaters, frankly, sucked.

      So he created THX, a certification program to set a high quality bar for theaters. THX has a number of criteria. A lot of people think it's just sound, and that's a big part of THX, since it's often one of the most misunderstood parts of theatrical presentation. But THX also evaluates the projection, with criteria on luminance variation, geometric distortion, etc. THX also evaluates more comprehensive theater quality issues, such as the lighting in the parking lot, obstructed seating, and noise bleeding from adjacent screens. After all, who's in the best mood to enjoy a movie after they stub their toe in the parking lot?

      In this area, known as TAP, THX is a voluntary quality certification program for theaters. A theater with THX certification isn't necessarily better than one that isn't. But it does meet a certain level of quality, and it's a high level. Personally, when I go to see cool movies, I go to a THX theater. That way, I can know that I'll have a great presentation. At other theaters, I may get a great presentation, or I may get a mediocre presentation, or I may be unable to enjoy the movie because I'm distracted by loads of presentation flaws.

      THX also certifies the production process of movies, to make sure that correct picture and sound control mechanisms are in place. Having a great theater doesn't help much if you have a 50dB noise floor in your production process.

      Now, THX is extending this to videogame soundtracks. This seems like a perfectly good way to go. Videogame soundtracks have come a long way from the blip-blips of Pac-Man. Sound is increasingly an enveloping part of the videogame, and I think it's good that producers are willing to go the extra mile to make sure it's being done well.

      Isn't that as worthless as getting a thumbs-up from Pauly Shore after telling a joke?

      THX has nothing to do with creativity; no certification process can. It has to do with technical production quality. Lucas has very high standards in this area.

    2. Re:Let me get this straight... by twifkak · · Score: 1
      THX has nothing to do with creativity; no certification process can. It has to do with technical production quality. Lucas has very high standards in this area.

      Until you look at their games.. :P

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    3. Re:Let me get this straight... by Piquan · · Score: 1

      I haven't played that many Lucas games. Lessee... their SCUMM games that I've played-- Monkey Island, Indiana Jones, and Sam & Max-- have all had great production quality, for the day, but given that some of this was EGA era, there's only so much you can do.

      Next was X-Wing. The only other thing that was really comparable at the time was Wing Commander. If you put the two side-by-side, I'd say that the X-Wing rendering technology was marginally better. Sound-wise, it also had things like flowing music (calm music when you were idle, flowing naturally into battle themes when you're approaching enemies), stereo imaging of sound effects along a spectrum (which had been technically possible for years but nobody did it), and possibly the first sound config program that didn't suck.

      I had TIE Fighter, but didn't play it enough to form an opinion about its technical merits.

      My most recent Lucas purchase was Rogue Leader for the GC. One of the first games I've seen to use Dolby Pro Logic II. The poly handling was terrific. The number of polys in the Imperial Cruiser, for example, was astounding-- to many to render at once-- but the poly count of different parts of the cruiser were reduced depending on how well-viewed it was. Now, this is not an uncommon technique, but I haven't ever seen it applied as well as in this case. I never noticed it when I played; it was only the director's commentary that let me know it was there.

      Maybe I just got the good stuff. Is LucasArts's other stuff crappy quality?

      PS: THX has nothing to do with LucasArts. LucasArts is a division of LucasFilm, and THX used to be held by LucasFilm, but are now a privately held company, with LucasFilm as a major investor.

    4. Re:Let me get this straight... by Stormwatch · · Score: 1

      > Maybe I just got the good stuff. Is
      > LucasArts's other stuff crappy quality?

      Ever played their SNES games? Excellent graphics, but not really too fun to play.

    5. Re:Let me get this straight... by PainKilleR-CE · · Score: 1

      Is LucasArts's other stuff crappy quality?

      LucasArts' sound quality has been top-notch in every game that I've played. I've even had people come from other rooms of the house thinking I was watching one of the Star Wars movies while playing some of their games.

      That being said, the games themselves are hit and miss, though compared to many they have a fairly good record, imo.

      --
      -PainKilleR-[CE]
  3. Rock on. by Lendrick · · Score: 2, Funny

    I'm not much of an audiophile myself, but if this means getting that cool THX splash screen like in the movies, I'm all for it.

  4. Wuh? by captainstupid · · Score: 4, Funny

    ...down to the types of desks people sit at when they are working.

    What do desk types have to do with sound quality? Is THX concerned with the comfort of sound engineers?

    --
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    1. Re:Wuh? by sahonen · · Score: 2, Informative

      Desk means the audio mixing console.

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    2. Re:Wuh? by jimmcq · · Score: 1

      What do desk types have to do with sound quality?

      I'm no expert, but I would assume that the shape and even materials the desk are made of can have a big effect on sounds within the room.

    3. Re:Wuh? by NanoGator · · Score: 2, Funny

      "What do desk types have to do with sound quality?"

      I get a pretty good beat going on my desk sometimes.

      --
      "Derp de derp."
  5. useless.. by gl4ss · · Score: 3, Insightful

    'give us your money for a nice logo on the box, please.'

    that's what it is really, as the specs can't include "the game must have good music and sound effects that fits into it's atmopshere".

    sure, they sat on a certain type of desk or used certain type of devices and software, but where does that really get you in creating game audio that works well with the game? nowhere.

    more importantly, when did you buy a game purely for it's audio? and no, i don't think star control 2 would have qualified for this thx logo.

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    1. Re:useless.. by PainKilleR-CE · · Score: 1

      I think that's a problem, but not a massive one. The THX logo should, in theory, be a control for the quality of the audio, though not it's appropriateness. As long as people understand that, it should be fine.

      At the same time, I'm wondering when THX will step up to the plate and start certifying sound cards and drivers. They're doing the game, and PC speakers, but none of that does much good if the sound cards add noise or barely work at all because of a combination of bad drivers and cheap hardware (and I say this especially because the most popular brand of aftermarket/non-OEM sound cards is far from ideal for producing good sound).

      --
      -PainKilleR-[CE]
    2. Re:useless.. by Anonymous Coward · · Score: 0

      I think what it means is that the sound engine is CAPABLE of outputting sounds that would please the folks at THX.

      It doesn't HAVE to sound good. It's that it CAN sound good.

    3. Re:useless.. by Josh+Booth · · Score: 1

      The Audigy 2 says, rather promenantly that it is THX certified. Whether that means crap, though, is still being debated. There probably are more accurate cards than the Audigy 2 (maybe something from M-Audio [Midman]), but the Audigy has the certification. My Megaworks 550's are THX certified, and they indeed do sound good (and will sound better when I get something that has decent Linux/ALSA support, not my Santa Cruz), but that doesn't mean that I wouldn't buy a non-THX system if it was better. What would be nice is for some not-for-profit group of audio engineers to write up a certification for accurate audio reproducation and have people certify against that, with the only cost being that to have the engineer hear the system. That being said, IANAA(udio)E(ngineer).

    4. Re:useless.. by PainKilleR-CE · · Score: 1

      hmm I hadn't noticed that, and I picked up an Audigy 2 a few months ago because I thought I was having problems with my sound card. I still haven't gotten any of the software that came with it (the drivers and utilities) to work properly under XP.

      That being said, I think the problem that I thought was with the sound card was actually with the Klipsch speakers, either due to power requirements (the power in the apartment doesn't seem to work quite right, but since IANAE(lectrical)E(ngineer), I don't know quite what it is. I do know that the Klipsch speakers sounded really good when they worked ;) Maybe not the absolute best PC speakers around, but certainly very good.

      --
      -PainKilleR-[CE]
  6. PC or console? by EricV314a · · Score: 1

    the article doesn't say whether the certification is for PC or console games. Great if they mean PC games. But shouldn't we be bitchin about the shitty audio from our x-box and PS2? I don't give a rats ass if the game is THX if all I have is 2 channel analog out from my machine. I want an x-box with digital multi channel outputs. ProLogic sucks when compared to DTS.

    1. Re:PC or console? by JofCoRe · · Score: 1

      Isn't there an adapter for the xbox that lets you output optical dolby digital 5.1? I'm not sure, as I haven't tried yet... so if someone can clarify, that'd be great.

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    2. Re:PC or console? by Cecil · · Score: 2, Informative

      I don't know about X-Box, as I would never touch one of those, but my PS2 has an optical out port and is very much capable of outputting everything right up to full Dolby DTS. I often use it for playing DVDs, and FFX (among other games) also plays 5.1 surround in its FMVs. I would be immensely surprised if X-Box did not have similar features -- X-Box's specs either equal or beat out all the other consoles in every other area, why should sound be any different?

      Are you trolling, or have you simply never seen a current-generation console?

    3. Re:PC or console? by |Cozmo| · · Score: 3, Informative

      Yes, it has an optical out which can do Dolby Digital in game. Good stuff.

    4. Re:PC or console? by Satai · · Score: 2, Informative

      outputting everything right up to full Dolby DTS.

      Dolby and DTS are two competing standards for audio encoding, in fact separate from the number of channels (while a light correlation does exist between sub-specifications, like Dolby EX, the Dolby Digital marker simply indicates encoding. In fact, it's required that all DVDs made to spec have a Dolby Digital audio track, even if it's mono.) www.dolby.com has further information on PS2 and X-Box capabilities (AND it's fun to read!)

    5. Re:PC or console? by JFMulder · · Score: 2, Informative

      The Xbox does support 5.1, and in fact, it supports 5.1 in-game, contrary to what I've heard from PS2 games who support 5.1 only in FMVs. Hearing a covenant creaping up behind you in Halo or someone coming in on you from behind in Splinter Cell is just great.

    6. Re:PC or console? by waaka! · · Score: 1

      The PS2 is capable of outputting DTS in real-time if whoever codes the game cares to devote one of the vector units toward audio encoding. EA has done this with a couple of games, like SSX Tricky, for example.

    7. Re:PC or console? by drinkypoo · · Score: 1
      As the sibling to this post implies but does not come out and say, the PS2 does not have hardware dedicated to doing any kind of multichannel audio where multi means more than two. Some games do 5.1 audio, but they have to do it in software.

      The Xbox, by comparison, has it built into the audio hardware. This is easy, since the Xbox is just a PC, and PCs have been doing true 5.1 positional audio for some time now.

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    8. Re:PC or console? by Babbster · · Score: 1

      Actually, they aren't forced to have a Dolby Digital track in the DVD [movie] standard as companies can choose instead to go with a PCM track - 99% choose to go with Dolby Digital but there are discs out there with PCM only.

    9. Re:PC or console? by rhuntley12 · · Score: 1

      Uh Xbox with the HD pack outputs DTS, and almost all their games support it. And the only PS2 game that supports DTS is GTA:VC(I believe)

    10. Re:PC or console? by BigKato · · Score: 1

      You actually use the PS2 to play DVDs? When I used it for movies the quality seemed to be lacking. Anyone else notice this? It is commendable however that you don't have to buy a stupid $30 remote a la XBox to play DVDs.

      --
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    11. Re:PC or console? by Cecil · · Score: 1

      Well, my TV sucks at the moment, so quality doesn't make much difference to me. My TV has composite inputs (not component) only, not even S-Video. How sad is that?

      That said, I don't imagine that the difference between a standalone DVD player and the PS2 really amounts to a whole lot more than the difference between the PS2's (at most) S-Video out versus the DVD player's component out. There is no Component out for the PS2 as far as I know (and if there was one, I wouldn't buy it because it would be 99% likely to be made by those consumer fraud kings, Monster Cable. Ugh)

  7. that suuuupid loud robot by ArmorFiend · · Score: 3, Funny

    I hate the damn THX robot that shows up before movies to loudly announce the presence of THX sound. The stupid THX noise is so discordant, ugly, and more often than not too LOUD. it puts me in a bad mood before the movie even starts.

    I'd better not hear it before I play my video games too, god dammit! Oh wait, something tells me not too many Linux games are going to have to worry about this. Whew.

    1. Re:that suuuupid loud robot by neglige · · Score: 1

      [...] and more often than not too LOUD.

      THX - The Audience Is Now Deaf

      Or like Grandpa Simpson said: "Turn it up! Turn it up!"

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    2. Re:that suuuupid loud robot by Anonymous Coward · · Score: 0

      Linux games? Now that's a laugh ;P

  8. Sad stuff by Jeffool · · Score: 1

    THX isn't a certification of audio quality. It's certification of audio quality inside an architecturally THX-certified room. So, it means that the sound on the game is best heard in an architecturally THX-certified room....

    Unless they also hand out pamphlets on how to arrange your room according to THX standards, you'll get, at best, average sounding audio. At least this is how I understand it. Anyone?

    Jeffool.

    1. Re:Sad stuff by |Cozmo| · · Score: 1

      I remember reading that when they created THX a big part of it was making sure audio sounded as close to what the sound engineer heard as possible. They measured all kinds of thing and created EQ curves and whatnot to get as close a match as possible. I'm not sure if the game THX is anything like this, but it can't hurt.

    2. Re:Sad stuff by NanoGator · · Score: 1

      "Unless they also hand out pamphlets on how to arrange your room according to THX standards, you'll get, at best, average sounding audio. At least this is how I understand it. Anyone?"

      Even if the situation is exactly as you describe, at least you get a set of instructions on how to build your THX room. You'd only have to build it once for the certified games instead of one for each new game that comes out.

      Is your sound going to be, at best, average? Well, if all the games are certified that way, then yes. :P The point is that the sound has to be good coming from the console before it can be good in the room you're in. It's up to the end-user to have good audio hardware and environment too.

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    3. Re:Sad stuff by Piquan · · Score: 2, Insightful

      THX isn't a certification of audio quality. It's certification of audio quality inside an architecturally THX-certified room.

      It's the weakest-link thing. If you have a lousy presentation setup (for example, your speakers are misaligned), then you'll get bad audio no matter how good the sound is. But if the sound is good, then incremental improvements in presentation setup can produce corresponding incremental improvements in sound quality. They're making sure that the thing you can't control-- the game's produced sound-- isn't the limiting factor in quality. After that, you get out as much as you're willing to put in.

      Unless they also hand out pamphlets on how to arrange your room according to THX standards, you'll get, at best, average sounding audio. At least this is how I understand it. Anyone?

      If you put all your speakers in the same place, aimed towards the floor, you'll get crappy sound.

      If you put your speakers at the right positions, you'll get a bit better sound-- if the game's sound doesn't suck enough to use monophonic sound.

      If you then orient them correctly, you'll get better sound-- if the game's sound doesn't suck enough to have completely wrong frequency response.

      If you properly match your speakers, shape the room correctly, properly eq them (though that's the subject of some debate), set appropriate crossovers, etc, then you'll get better sound. But only if the game's sound doesn't suck.

      And so forth. The techniques for improving sound presentation are, while not common knowledge, also are not unknown. A lot of this stuff comes in speaker documentation. A lot can be found on the web.

      Sure, you can get a THX-certified home theater designer to work on your computer setup. And you'll realize an improvement in sound over an untrained setup, if the game's sound doesn't suck to begin with. But using commonly-available design techniques can also realize an improvement, but only if the game's sound system doesn't suck.

      That's what the THX certification can do: make sure the game's sound system doesn't suck (both the production and runtime systems). Sure, it'll probably sound best in a THX-certified room. But you don't need one to reap the benefits.

    4. Re:Sad stuff by cei · · Score: 1

      I recall something similar, except the way I remember it, the goal was to have the sound equally good in every seat in the theater. Don't know if that's still the case for theater certification or not. THX does have their own EQ curve that is applied in certified receivers and such. I seem to recall it boosts the highs a bit, but I'm not certain.

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    5. Re:Sad stuff by PainKilleR-CE · · Score: 1

      Unless they also hand out pamphlets on how to arrange your room according to THX standards, you'll get, at best, average sounding audio.

      THX certified speakers usually come with a small pamphlet instructing on the best placement of the speakers.

      They could probably tell you how to design a room, too, but unless you spend a huge amount of money, they're not going to come out and certify your room.

      On the other hand, as everyone else pretty much already said, if everything from the sound source (the game or movie for example) to the hardware is THX-certified, it's up to you to get your room to sound good. At least you know the source and the equipment are capable of producing good sound.

      All of that being said, I know I can get better equipment that isn't THX certified, but I have to know a bit more about the equipment to find that out in the first place. It's just a way to make it easier for the mid-to-high end of the consumer lines, and some certification on game audio can only help with general awareness.

      --
      -PainKilleR-[CE]
  9. How does it go again? by Captain+Splendid · · Score: 1

    Oh yeah: THX. Your ears are bleeding.

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  10. Wonderful... by skwirlmaster · · Score: 1

    Good thing I've got THX certified speakers, and an auditorium to setup my computer in... Wait, no I don't, and neither does >99% of the world. On the other hand I might be convinced to buy a THX certified GBA game :)

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  11. SSX 3 by stryck9 · · Score: 1

    I noticed the THX logo at the begining of SSX 3 and though it a little strange. But hey, if it makes people buy THX speakers and give money to Lucas I guess this is a good thing???

    Sorry if this is trollish...

    1. Re:SSX 3 by Eat+My+Turds+Guy · · Score: 0

      Well, if you're looking for answers, you might try licking my fatty nut-sack, you turdburgling muttonhead.

  12. Just a matter of time... by WinnipegDragon · · Score: 1

    It's not like this is a surprise. Klipsch was the first to market with THX certified speakers specifically for home PCs, and that was almost two years ago. Of course, you could argue that they were intended for those that used their PCs as a media centre (movies, music, etc...) but anyone who uses a PC for those purposes more than likely plays a few games. Regardless, would this actually make a game more attractive to me? Not freakin' likely.

  13. Amen to that! by Recoil_42 · · Score: 1

    But they need to be funny ones, like the robot one..

    or better yet, have the game's character be in the THX thing, sorta like what lucasarts does with its logo sometimes.

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  14. do they really check all that? especially sound? by UltimaL337Star · · Score: 0

    Would THX please certify my geforce fx?

  15. Linux Games by ArmorFiend · · Score: 1
    Actually, I find Linux games to be superior in many ways to peecee games.
    • cost. You can't beat free.
    • license. You can't beat GNU-GPL.
    • accessability. Most PC+console games are geared towards gaming experts, who won't be happy unless they spend 100+ user-hours on a game. Otherwise how do they justify paying $50 for it? As a result the games are bloated and huge. If my girlfriend has to read an instruction manual to know how to play, she aint going to play it with me.
    • The underlying OS is non-evil, with reasonable redistribution rights.
    • Of course, no reboot.
    Examples of games I have fun with are: Star Control 2 (aka UrQuaan Masters), glTron, Copter Commander, Xboard, Xpilot, Quake3 demo, and Tribes 2.
    1. Re:Linux Games by drinkypoo · · Score: 1

      License, you can't beat GPL? If you wanted to develop a commercial game from it, you would benefit more if the game were under the BSD (or a similar) license.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Linux Games by Eat+My+Turds+Guy · · Score: 0

      Bullshit, bullshit, bullshit. Games for Linux? Try Tux Racer, Gnibbles, and -- well more Tux Racer actually. Then there is that cock-smoking robot drivel where you try to outrun Windows logos. You know the one I'm talking about, Nadine. You might also enjoy X-Compile, X-Fuckstick, GNUBaglick, Caldera "Mongoloid Baby" and oh fuck it.

  16. Cost by The+Munger · · Score: 1

    While looking at AV receivers and speakers over the last few months, one thing I've seen repeated over, and over again is that THX certification generally isn't worth it. It costs a fair amount to be certified and those costs are passed straight on to the consumer.

    Most of these items cost $500.00 and up, and the price is just tacked on. What's this going to do for the cost of games then? Is it going to add $5 to the cost of games to cover it? The way they seem to be certifying, perhaps it's a one off cost for the studio. But honestly, the vast majority of people don't have cool sound systems attached to their computers. Perhaps the games industry is trying to change that?

    Isn't one of the technologies that Carmack wants to push with Doom 3, surround sound?

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    1. Re:Cost by PainKilleR-CE · · Score: 1

      Check the prices of the games on the list in the article. IIRC, the games don't cost any more than any others, though they may require more sales to break even (or they may have cut into the budget elsewhere).

      THX-certified PC speakers generally run a bit high, but not higher than equivalent speakers in most cases (though some people may not notice or care and would be better off with cheaper speakers).

      As for home AV equipment, it's much more likely that THX certification is of less use there, as there has been quality equipment available longer than the THX certification process has existed in that segment. In the PC world, it's something that's helping to drive quality upwards, or recognize the increases in quality that have come in the past decade. In home equipment, it's something people get to try to sell more equipment and justify a higher cost. Most of the truly high-end equipment already costs more and doesn't need the certification to generate sales or gain recognition (nor do they usually need high sales volume to make money).

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      -PainKilleR-[CE]
  17. Really? by /dev/trash · · Score: 1

    To be THX certified you have to have the sound guys sit in special chairs?

  18. "Desk" by sahonen · · Score: 1

    There seems to be a bit of confusion over the part of the article where it says they are told what kind of desk to sit at. "Desk" is audio engineer jargon for an audio mixing board. Thus, it makes perfect sense to be told what kind of desk to use.

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  19. Speakers? by sahonen · · Score: 1

    Headphones are seriously underrated as sound gear. You get more accurate sound for cheaper than equally accurate speakers, and IMHO it's more immersive, as they filter out outside sound and put the game sound right in your ears.

    I use Sony MDR-7506 headphones. They're usually used for monitoring studio recordings, but at $100, they give better sound than any equally or higher priced speaker setup. Mostly because with headphones you don't get room echo, and you can't hear your computer fans whining away as much.

    Don't think you can get aurround sound without surround speakers? How do you think that you perceive surround sound with only two ears in the first place? Audio programmers are getting a lot better at reproducing the exact audio cues that we use to perceive surround sound, without the wastefulness of using four speakers to stimulate two ears.

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    1. Re:Speakers? by nebular · · Score: 1

      Headphones are great, but unfortunatly, on the lower end of the frequencies you get into problems as they are more often than not felt rather than heard.

      My solution was to hook up only a subwoofer and run the rest through headphones. Little better, but the whole thing felt inelegant and unrefined

    2. Re:Speakers? by sahonen · · Score: 1

      Hmm, I kinda get what you're talking about there. A couple times I've played drums in places where they put the subwoofer right next to the drummer. I did a little experimental tap on my bass drum not expecting it and I hear this huge BOOOOM. You haven't lived until you've played drums with a full PA stack right next to you for your monitoring. With proper hearing protection, of course.

      For the drummer who wants that feeling, but wants the advantages of in-ear monitoring as well (lower stage volume, cleaner stage look, etc), a couple companies have developed subwoofers that attach to your chair which emit very little audible noise, they just send vibrations straight up your spine. It might be the sort of thing you'd be looking for.

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  20. My nut butter! by Eat+My+Turds+Guy · · Score: 0

    That's all very well and good, cheese-eaters, but I think it misses the bigger point -- that of "who gives a shit?"

  21. Cool stuff. by Jeffool · · Score: 1

    Wow. Thanks for the corrections folk. I humbly bow out. (Now don't you wish others would on Slashdot when proved wrong? ;) )

    Jeffool.

  22. Well finally by _Sexy_Pants_ · · Score: 1

    I knew I bought those klipsh promedia hunk of junks for something!

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