Blizzard Removes 400,000 More Battle.Net Accounts
Thanks to an anonymous reader for pointing to the Battle.net announcement that Blizzard has removed over 400,000 more accounts from their online gaming service, due to cheating. This comes after earlier similar action in June closed over 112,000 Diablo II accounts - this time, it's been announced: "In keeping with our aggressive stance against cheating, we have permanently closed 276,000 StarCraft accounts, 86,000 Diablo II accounts, and 41,000 Warcraft III accounts." It's also mentioned that Battle.net has "identified the Diablo II accounts with which a 'map-hack' program is being used", and banning is threatened if players don't stop, another sign of Blizzard's continuing, active anti-cheating stance.
I give it a week.
Even though I know that new hacks will come out, I am really glad that Blizzard is doing something about this. They seem to be responding to this previous article on online gaming.
What more, it takes a serious degree of selfishness and dedication to cheat, these scum are often heavy users.
Guess who's going to end up paying more?
Kids today are tyrants. They contradict their parent, gobble their food, and tyrannize their teachers. - Socrates 400 BC
This explains my dismal 0 - 41,000 WarCraft record!
I knew I wasn't THAT bad.
Cloud City Digital: DVD Production at its cheapest/finest
I don't know about the other games, but I play Diablo 2 and I lost an account for 'botting.' Yeah, I ran a bot about 3-4 hours a day. Not one of those 24/7 guys.
Now I know someone is going to jump me for running bots period, but before you do consider the competition. I'm playing with (and against) a ton of people with hacked items. It's virtually impossible to find or trade for good items that are legit on battle.net unless you're running a bot or duping/hacking. Legit items (unided) carry a ridiculous pricetag because the problem of cheating and duping is so bad. But instead of fixing a dupe/hack problem that has been rampant in d2 for *years* Blizzard finds it better to go after people who are trying to compete against the dupers/hackers.
Let me ask, who is doing more harm? The guy who runs a bot for a few hours to improve his chances of finding an item that doesn't suck or the guy who puts together a 100% illegal item and then uses it to run around PKing others or generally gaining illegitimate advantage in other ways?
Got on bnet today and saw the same people trading occy rings and ccb garbage. These people are without fear, because Blizzard seems more interested in harassing those who use maphack or a pindlebot. They feign a desire to keep people from cheating, but the most rampant cheaters remain totally unpunished. These people ruin the closed battle.net economy, and by doing so take a good deal of enjoyment out of the game for a large majority of users. No d2 player likes having to fork over extra stuff just because they want an unid'd item so it doesn't get deleted on them. Unfortunately, because of Blizzard's totally lax stance on the real problem this is the way the d2 economy works.
I really love d2, but if Blizzard keeps going after small frys instead of the big cheaters I'm just going to toss my copy of d2, and I certainly won't be looking to buy/play any other Blizzard games.
you can take the road that takes you to the stars...
See, some folks *want* to run a damned bot. They aren't really interested in spending their life poking around doing the janitorial portions of the game, building up. They're interested in the more exciting portions of the game.
Some games recognize this (Open Source and community-driven games are particularly good here) and try to minimize the amount of drudge work a player must do, if he so desires. MUD clients contain triggers. The roguelikes derived from Moria contain the Borg, a built-in-bot and a large number of automation features.
Now, it's entirely understandable that Blizzard wants to provide an option to allow players to play with other players who are under some constraint (not use use bots, or what have you). The other players want level footing without using a bot, and they should be provided with such an opportunity. However, Blizzard enters the arena of being reprehensible when they *also* try squashing bnetd, so that the people that purchase a copy of Diablo 2 cannot go elsewhere and play their game in such a manner as *they* would like to do.
Plus, I hold a firm conviction dating back to the Starcraft/Total Annihilation days that Blizzard is a wonderful marketer, yet mediocre developer.
May we never see th
The way I see it, these people have paid to cheat or run bots or whatever, but I don't want to play with them at all. So it seems to me (bandwidth issues aside) it would be a better solution to dump all of the known cheaters into their own server as they are identified leaving the folks that don't cheat to play in peace. Probably the servers for the cheaters would become overloaded but hey it's a small price to pay in order to use the game in an unintended way.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
Blizzard Removes 400,000 More Battle.Net Accounts
Now that's what I call bad weather!
Thing is, I'm not saying that it was unfair. All I'm saying is that Blizzard is going after the jaywalkers and letting the grand larsonists go free. They have every right to drop my accounts with or without cause. Hell, they can do whatever they want with their games and company. However, I am also free to comment on the sudden decline in quality that Blizzard is showing. My comment was simply that Blizzard is not being at all even-handed in their distribution of punishment, and that this shows the decline in quality of the products the company claims to support.
As far as good ethics.. Blizzard has shown a distinct lack of ethics in effectively lying about their stance on "cheating." The only "cheating" they care about is any activity which might cost them some money. They're entited to feel that way, but ethically speaking they should come out and admit that they don't care about people cheating as long as the cheaters don't add any load to their servers. When Blizzard shows me good ethics, I will be more than happy to exercise good ethics in my dealings with them. For a long time I was a religiously ethical Diablo 2 player. Then I learned that Blizzard just didn't care, and that anyone who didn't help themselves was going to be screwed as far as playing/enjoying the game, because Blizzard didn't have any interest in fixing what was wrong or even letting anyone else fix it either (bnetd). So until the time comes (if it ever does) that Blizzard is either honest with their customers about their motives, or their motives change, I will do what I can to continue enjoying the product I paid for, even if Blizzard doesn't care for it.
you can take the road that takes you to the stars...
Always good to see Blizzard close the old barn door after the cows have gotten out, killed the local population, ran back to the barn to party, and left the barn again to poop.
Really, though, Blizzard really needs to tighten security on Battle.Net: I know I won't be buying their online game, knowing their record on security.
Vincent J. Murphy
Spandex Justice
Personally, I've ran the maphack while playing Diablo2 and I don't exactly feel bad about it. I don't do PVP at all, so no players are being cheated; just PVM, and we all know how mindless D2 monsters are. Quite frankly, I'd be hard pressed to classify the maphack as a cheat
Just because you don't call it cheating doesn't mean it's not cheating. By the rules, IT IS CHEATING. You can't decide what the rules of the game are. If you create it, then you get to decide. Since you didn't you either do what they say, or you're a cheater. There is NO grey area here.
Since D2 is a game that involves very little skill just a lot of mouse clicking, there is little lost; you are playing in the same 4 (or 5) areas over and over again, fighting the same exact monsters.
Then don't play.
Maphack actually increased my enjoyment because I didn't have to spend as much time playing the areas I do not like since I could navigate out of them quicker.
So because you cheated and got to the final goal quicker, it made the game more fun. Well, because someone else cheated and got the coolest items in the game, they had more fun. What's the difference? It's still *cheating.* Stop pretending you're better than all the other cheaters. Just because you do it at a lower level doesn't make you any better.
A thief that robs a bank or steals from a grocery store is still a thief.
"Time is long and life is short, so begin to live while you still can." -EV
They have a MMPOG coming out soon. They did not thing about this kind of shit for 2 years.
MMPOGS as in DOAC/SWG/EQ don't handle a little hack as well as something like Diablo/warcraft/starcraft. Blizzard has always had the out of "free service" we do the best we can.
They will charge for Worlds of Warcraft. They need to show "we are serious" about cheating. LOOK what we did! It cost them nothing and was a great PR move. Even if it was 2 years late, mark my words you will see it in print to prop up the hipe on WOW.
They did not do it to stop cheaters in Diablo/war-starcraft. They did it to sell there new game because they know people in that area of gaming will not live with it, they will leave. Unlike the people that play currently on BNET. No one pays to play in a hacked world....
Neck_of_the_Woods
#/usr/local/surf/glassy/overhead
I have specific individuals in mind, who have actually bragged about exploiting on the boards, and the devs have done nothing about it. As you're obviously a subscriber, you probably know the people I'm talking about, or at least some of them. My actual point was that Blizzard's support record, (tech, customer or otherwise), is much better than SOE/Verant.