Imagining GTA Online - Diverse Genres In MMORPGs
Thanks to 1UP for their 'Pray For It' article discussing an ideal, but unfortunately fictional game of their dreams, Grand Theft Auto Online. In envisioning "taking the basic template from Grand Theft Auto III and just adding more than one enterprising thug", as well as players banding together ("Once you get your own criminal operation started - kind of like a clan or guild - you can start enlisting the newbies to do jobs for you"), the author gets into a sure-to-be-controversial mini-rant regarding a perceived lack of diversity: "What's wrong with online RPGs is content. Why are they all fantasy games?... Who decided that you couldn't make an online RPG about anything?"
Does anyone know of an engine (open source or otherwise) which can be used to create MMORPG games?
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I would give my right arm for this.
Granted I would have trouble playing, but it would be worth it.
Actually, I'm surprised that no one has really looked into this before. Most of the MMORPGs that are out these days are some sort of fantasy (Everquest, Ultima, Asheron's Call etc), or Star Wars.
What we need is for someone to develop a MMORPG with an espionage theme, or like GTA3 or something similiar. I'm sure that fantasy appeals to a lot of people, but what markets are lying out there untapped?
(eg how well do fantasy RPGs normally sell compared to the GTA games? who remembers Syndicate? who wouldn't kill to play that online?)
I couldn't agree with the idea more. The problem lies in history. The first RPGs were tolkien inspired, derived out of wargames and easy to setup a fictional universe in. Fantasy lends itself to easy game universe creation. People get used to imaging elves and orcs - partially due to the nunmber of fantasy games and the sheer number of readers that Tolkien attracted. But personally I always found fantasy to be a bit derivative. Let's here it for alternative genres
If it's impossible - I'm interested
Well if you go to Mudconnect you'll see MUDs based on anime, science fiction, pokemon, comic books or even history.
you could also set a promotion system, get on the Vice Squad, get your Ferrari and pastel suit (at least in Vice city) maybe eventually a helicopter.
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The only non-fantasy MMO I can think of was Motor City Online, but most of you know that game was shut down for lack of interest...
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Anarchy Online, Earth and Beyond, Star Wars, and some others. Can't really say there are no MMORPGs that don't stick to the realms of fantasy.
The problem with all MMORPGS as I see it, is that you can come up with the an amazing, dark, intriguing background, and your game will still be full of 13 year old kidz who in5i57 on 1337 haXX0r speek.
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Get the PC version of GTA three and use the following cheat codes:
itsallgoingmaaad
weaponsforall
You'll see an EXACT demo of what GTA MMORPG will look like.
"Your superior intellect is no match for our puny weapons!"
The problem with imagining online versions of games with cool worlds is that the online version will always suffer (and if history is any guide, usually fatally) from the fact that 95% of players are lazy and can't be bothered to participate in them. The fact that Ultima Online, the MMORPG with perhaps the lowest-tech engine, survives and thrives is because it demands more from its players than just appreciative ooh-ing and aah-ing at the eye candy and content that the dev team has slaved to put together. Players are actually required to interact, transact, form social arrangements and the like, and are 'encouraged' to do so 'in-character' if for no other reason than the game mechanics make it easier to do that than to sit around an l33t-ch4t with yer h0m13z. At least, they make that relatively boring.
:-) If everyone in the environment was behaving like you, it wouldn't be GTA anymore, it'd be a demolition derby with bystanders - a DeathRace 2000 with missions. While that isn't necessarily a bad thing, I would tend to believe that it's going to pall a lot faster than the secret joy of running over that old lady while chasing down a hooker for a little of the old bouncy-bouncy life renewal.
One of the great things about GTA is the world that has been set up by the developers. Player behavior is guided much more subtlely and much more pervasively by the use of single-player storylines and rewards/penalties than it first seems. GTA Online would, in fact, make a decent game initially, but (IMNSHO) there would need to be some carefully thought out mechanisms that would provide for the formation of (and motivation for) player-to-player social structures, both dyadic and multiple-party (partners and gangs).
I would think GTA has an advantage in this arena in terms of immediate playability, because the game world is presented as pretty much an anarchy (well, with limited law). The problem, however, is that much of the 'fun' of GTA is the fact that you (and your immediate interactions) are stand-outs in the world, because everybody *else* is mostly law-abiding...which is what makes it so much fun to hear them scream in terror when you mow 'em down with the ambulance.
Now, what *I* want is someone to extend the GTA system into vehicular weapons. Then we could FINALLY have a worthy online Car Wars environment. Heehee. Uncle Al's catalogs, here I come...
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If you want to see what GTA3 would look like with more than one enterprising thug, check out Multi Theft Auto, the first (but not only) multi player mod for GTA. Only having the PS2 version, I can't speak for the quality but I've heard really good things.
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...since you didn't restrict yourself to free software, Worldbuilder by Turbine Entertainment is the toolset used in the creation of Asheron's Call. They've subsequently moved onto Worldbuilder 2.0. Not sure how that works, but the original suite was pretty good. It's basically what they presented to MS to get some developer cash and got it in exchange for a game that would use the tools. I believe it's what the ultimately doomed, Ultima Online 2 was to use.
mmorpg's are just an extention of the old d&g style rpgs. I just wish they'd base one on shadow run. Its cyber punk era is perfect for it with plenty of industrial espionage to be done and lots of cool gadgets.
This GTA-Online type idea just extends the concept of playing cops and robbers that we used to play as kids. This would definitely play out well, where you can be either a criminal or a law-enforcement officer, and ala GTA-style, battle it out in a MMORPG environment.
:D
Talk about a nostalgia trip. I think above all MMORPGs, I might consider playing something like that... I wanna be a cop, so I can pop a cap in the ass of some badass dude for beatin' up an old granny walking down the street! Then I can be crooked and rob the criminal. Hell, why couldn't I be on the city's payroll AND the mob's payroll at the same time?
This idea certainly could get insane...
Why would you enlist newbies to do jobs for you? Isn't doing jobs the fun part of the game?
Released:
The Sims Online (not a traditional RPG, but definately 'role' playing)
Star Wars Galaxies
Incoming:
The Matrix Online
City of Heroes
Tony Hawk Underground
I'm sure there are more. This is just off the top of my head.
It seems to me, the article author is already too narrow in his definition of what a RPG if he can't consider The Sims Online (which he must have heard of) or Tony Hawk Underground.
The more I think about it, the more I realize this really could work!
;-D "etc"
I know the immediate thought is that you have everybody just shooting up everything and each other, and it would be crazy anarchy, but the thing is, like all well-balanced MMORPGs you have to have consequences to your actions.
For example, you would still have police in the game, and in fact I would keep police as NPCs (though still give the option for player cops as well.) The idea here is that you DO NOT want to go to jail. You'd lose alot of what you have gained in the game (lose a level? lose inventory?). Perhaps the NPC cops would be stronger/smarter than in the single player GTA games. Perhaps weapons and ammo are limited. Or your aim and strength are something that levels up.
So then you can also play as a good guy and rise through those ranks. cop, deputy, sherriff, captain, etc, on up into SWAT, FBI, CIA, DEA...
In UO there are some forensics skills. You can examine a corpse and figure out who killed them. Imagine this kind of element in this game. Imagine incorporating the Wanted levels in a more lasting and accountable way. I would do away with the ability to make a wanted star go away just by touching a pickup. The idea is to make it more where you have to be careful about the crimes you commit.
Then also, you CAN have safe zones just by joining syndicates who own large areas of land. There would be no PKing in these areas, unless you infiltrated a rival syndicate's property.
anyways...
well maybe not you and I but as consumers we all buy into what we want. I am sick of everquest but still play. I tried Anarchy Online, Eve, MotorCity, Earth and Beyond. NO ONE PLAYS THEM...
Why do movies suck, because we go to them.
Would you pay 10 bucks a month to play MMOGTA?
Would it be fun enough to spend significant time playing it?
The reason why there so many MMORPGs is the fact that RPG players are used to long sittings with a game whilst the more casual player finds RPGs to be too long and tiring. MMORPGs are about almost infinite length and there is a lot of endurance nessecary to reach the higher levels of the game which casual gamers usually do not have.
Also MMORPGs are social games as well, I imagine that wouldn't work well in a game where it's your objective to beat the shit out the other...
Also, it would be a game where you could mimick other games if you want. Want to play a "fantasy" MMORPG? Grab a computer in the Matrix game and load it up.
Buy Steampunk Clothing Online!
Given some of the single-player bodycounts, how are they going to handle persistence in the world when you put even just ten such players together? The carnage would be at the level of a major riot.
My major problem with this GTA MMO idea is that its too much of a stretch. With the aforementioned fantasy (EQ, RoE, AC, Shadowbane...) and science-fiction themes (AO, Planetside, Neocron, SWG: hey, there _is_ more then fantasy!), you can assume the fictional nature of the world(s) makes suspension of disbelief easy.
A game that crossed the wide range of actions in GTA with the multiplayer aspects of a less persistent game, like BF1942, sounds like a better idea, and a much more achievable one.
Actually, that sounds like a great mod for BF1942...