Blender Conference Closes, Version 2.3 Released
Qbertino continues: "The cool stuff and cool people I've met are so numerous I get dizzy even trying to sum them up. Notable for all should be the conference release of Blender, Version 2.3. A major release with, among other improvements and updates, a serious redo on essential parts of the interface. At last: No more cliff-wall learning 'curve.' Blender n00bs rejoice! An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread. Talk about ripping of the OSS community and not giving credit where credit due ... We were ranting about this, but Ton Roosendahl of Blender fame himself was pleased to see his baby inspiring the industry. We'll beat them all with 3.0 anyway. :-) Get the new original here. And go easy on those servers ... err ... forget it."
At last: No more cliff-wall learning 'curve.'
I tried Blender long ago, and was consistently frustrated by the unneccesarily obtuse and convoluted interface. Can't wait to see if they have made some real progress.
Now, since every Blender story had dozens of people who immediately said that "changing Blender's interface will make it useless!" whenever somebody brought up how difficult it was to use: are you sticking with your old version?
How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
Someone needs to create some 3d software which is INCREDIBLY simple...I mean, something even I could use(I am a web designer). If I could create quick 3d objects for use in images on the fly, that would be awesome.
So why can't the 3d software development companies create something for a guy like me, who just needs basic features and simplicity? I use a Mac, so I expect simplicity from my software anyway...
Here are a couple of animations
Stuff by EnV
and
Mindfields by @ndy
Would have been real nice if the Blender guys had put links in the news page. Check out the forums at elysiun for the quality of work that some of the Blender artists are producing. Also check out what Landis is doing.
Cheers from a happy but untalented Blenderhead.
Zambuka
Alan Hastings and Stuart Ferguson, the two people behind Lightwave (all the way back to when it was called Aegis Animator 3D and ran on the Amiga) founded Luxology in 2002. They've not been a part of NewTek for at least a year now.
Yes, Modo is a new program, but the "defection" you mention isn't anything new. Or, was the buzz at the conference about the people NewTek brought into keep Lightwave going also leaving to go work with Hastings and Ferguson?
Having used Blender since something like 1.8 I would say that everything past 2.26 has been a minor update, but this is a very good step in the right direction. I love Blender. Open source projects often fail, but Blender will still rule the amature 3d market. The cool thing is, though, that recent Blender work is rivaling the Big Boys (3ds Max, Maya). For some great artwork and examples visit elysiun.com and check out the forums.
We're only gonna die from our own arrogance, that's why we might as well take our time...
I know I was initially over-whelmed by the interface when I first checked it out too. The trick that makes it all come together, and incredibly fast to work in to boot, is hotkeys. Keep one hand on the keyboard and one on the mouse.
If you haven't checked out Blender in a while, now is the time to do so. It has changed alot, and is advancing QUICKLY.
what?
The online documentation was no help, either, namely because there is none.
Did you bother to check out the quickstart part of the blender3d.org? You don't like the tutorials there? Checking out the oldsite tutorials won't harm you either.. I remember learning tons of stuff from the community written ones, this was something like 1.6 version at that time.
By the way, your post sounds a bit too much like troll.. There's no way you couldn't see that bar in the top of the window where you've got "File" etc.. Or then you just stared at it and screamed "fuck this doesn't look like 3dsmax at all!" and killed it through task manager..
Thanks for your time,
-rzei
Wow verse finally hit slashdot...
So what is verse?
Verse is a network protocol that is designed to let any apps talk to each other in real-time over a IP network. So if one app changes the data all other apps gets the changes sent to them in real-time. This means that multiple apps, people and developers can collaborate. its all Free BSD and portable.
Verse support can be given both existing and new applications.
It has been around for quite some time. I and i friend was hired to write verse a few years back. (at II) it is one of few apps written from the ground up as open source and the people who wrote it got funded to do it.
Verse used to be on source forge but is now living on at blender.org
Loq Airou, Nil salentinn, and connector are very recently added apps and you can find some screen shots here and here
Ton (head of the blender foundation) wants to base Blender 3 on verse technology.
E
If the format spec is available, Blender can do it (If you can find someone to write a script). Import/Export is handled by Python plugins.
Go ahead
The link is to a 2 year old verse site. The new releases can be found at: http://www.blender.org/modules/verse/
Blender is open source at its best; highly polished, cross-platform.
Yes, it is.
It's a pity that this slashdot news story was not properly verified by the editors as Blender 2.3 is not yet released. The submitter was really referring to the recently released preview of Blender 2.3 which people will be finding it slightly buggy whilst now expecting it to be a final release.
This would be a shame because since Blender was bought by the community and became open source, it's development has accelerated and moved in a direction that, as with all open source software, is highly influenced by the needs of it's community.
One of the main criticisms of Blender was that it's power was masked by an unintuitive interface that was very inconsistent. Most features were designed to be activated by the keyboard, as opposed to through the GUI, and that confused most people new to Blender who were unfamiliar with the keyboard shortcuts.
So the Blender community set about a rethink of the user interface. The proposal is well thought out, well planned, and well documented. And from what I have seen of the 2.3 preview release, the final 2.3 release will be a brilliant piece of software.
Really, the commercial 3d development studio vendors should start getting worried.
Free Gamer - Free games list and commentary
An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread
:)
:D
Influenced by Blender?? Influenced by blender??(Love , apperntly, really DO make people blind
Seriously, You got to be kidding me. The layouts on those screenshots are ALL ligtwave inspired baby(with different icons to mimic lightwave, Max and Maya looks if im not mistaken). The fact that blender TRIES to be ligthwave'ish in its design might have been the point of confusion here. But even though Blender tries to mimic LW, its still not 10^-3 the 3D app lightwave is.
Main differences? Lightwave have allways been created to be as simple/intuitive as possible, because they target artist. Not techtypes.
I think the blender teams definition of a artist is pretty is pretty clear if you look over the the Blender confrence schedule, especially this one stands out:
15:00-17:30
Python scripting for artists
I know a few professional artists, primarily from a job i had at Denmarks national TV channel DR(Who had a bunch of hardcore Pixelwizards, to make special effect etc). I think its safe to say that none of them have scriptet a darn thing in their life, heck.. the most talented FX guy there had his SGI workstation start Softimage automatically because he is so afraid of the desktop. To us geeks this is hard to understand, but the guy was a artist. Not a computer buff, he saw the computer as a tool to assist him in producing art. And there was'nt really anything he could'nt draw/model/create with a computer (or with a simple pencil for that matter), but belive me, he wound'nt be able(nor interested) to script ANYTHING.
I've tried lobbying Blender to a few of these guys and lets just say, i haven't gotten all that positive feedback. One described it as "a dated lightwave with a post-apocalypse interface". I actually found that pretty funny