GameCube Tunneling Software Rivals Clash
Thanks to an anonymous reader for pointing to a Warp Pipe website posting, in which the creator of the GameCube tunneling software alleges that "members of [planned GameCube tunneling alternative] Xlink community have exploited the fact that our source code (previously open source) is still sitting our SourceForge CVS servers." The confusing allegations, eventually shown to be unrelated to the Xlink creators, have ended in the Warp Pipe code declared closed source and removed from SourceForge. However, the Beta of the Warp Pipe online-enabling software for the GameCube, which "...will support residential DSL and Cable broadband with either a router or 2 NIC setup", is still due before the end of the year.
I can't see how you can exploit source code out of sourceforge. Isn't sourceforge for sharing source code?
I'm confused, once something is licensed as open source, doesn't it remain licensed as open source forever?
As such, any versions of Warp Pipe develop would need to be open source, as they would be a derivative wor of the previous open source alpha code?
I'm assuming (it's not fully clear) that the code was in fact open source at some point.
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I support spreading santorum
About a month ago, when they released alpha1, the binary was with a GPL licence. I asked them to release the source. They didn't do that. Instead they changed the licence to a closed one.
the binary is still at http://diablero.free.fr/warppipe/
They are so childish with the project, it's quite sad :(
-- Et Dieu dit "M-x lumiere" et la lumiere fut. --
http://cvs.sourceforge.net/cvstarballs/cubeonline2 3-cvsroot.tar.bz2
They release their project under the GPL on sourceforge, but don't want to comply with their own licence. So they make it closed source, try to suck the public into thinking it's a BSD-type license and yet still leave their code on sourceforge. Now when someone comes along and points out in a public forum that you can check out code from cvs on sourceforge, they call that a violation of IP. LOL.
It just seems more and more fashionable lately to declare that people are violating your I.P. Although I have never heard of a sourceforge project complaining that people downloaded their source. before.
Do the Warp Pipe people plan on making a business out of their product? Or are they just horrified of competing forks? Did they close it because they are worried about people tweaking their copies to cheat at games? This is the only concievable reason I could think that they would care, but who knows.
The Ro Factor - Jeep/Linux Weblog
We have seen this sort of behavior in certain fields of software development as some traditionally jealous and extremely hostile development cultures try to grasp the tenets of open source development. Most of these people are sharing their source code as a way to further boost their egos by showing how l33t their poorly hacked together code is, not because they want to contribute to a community in building a solid piece of software.
Usually these developers come from the highly competitive demo scene; it's remarkable seeing how many half-baked graphic and audio libraries are out there, semi-open, non portable and brittle; it appears that the warp pipe developers have come from that same jealous, highly volatile culture.
Weapons of Mass Analysis
Just for the record, Xlink didn't do ANYTHING. A member of Xlink's forum (kinda like you and i are members of slashdot) did it, and posted in their forum about it. This makes xlink about as guilty as slashdot would be if you got arrested for drunk driving tonight.
Behavior like this is an embarassment to the open-source community.
I'm going to use their source to make a app called WarpCrap and give it away for free just to make them realise what morons they are. Ha ha ha ha ha ha ha.
"members of [planned GameCube tunneling alternative] Xlink community have exploited the fact that our source code (previously open source) is still sitting our SourceForge CVS servers."
Isn't the point of Open source that everyone can make use of it and generally enhance software (provided they comply with the GPL) ? Seems to me they really did NOT want to make their project Open Source and keep it for themselves.
Maybe we deserve this world ?
I took a look -- it's crazy.
3 /WarpPipe/
One group seems to have written this 'Warp Pipe' tool, using Sourceforge infrastructure, declaring it under a BSD license (as far as I can make out from the comments) when they set up the SF project.
Another group then starting working off that (supposedly open-source) codebase. The first group are not happy about this, and have decided it's now proprietary and want to remove rights to use that code.
(Either that, or they think users of a BSD-licensed package needs 'express written consent of Warp Pipe to repackage or redistribute in any way'.)
Apparently, they didn't *actually* specify license terms in the source; but they must have claimed an open-source license in order to use Sourceforge. So at some point, they were a little 'unclear' about the license.
All very amateurish...
BTW, the sf.net project page is still there: here's a link: http://sourceforge.net/projects/cubeonline23/
And CVS: http://cvs.sourceforge.net/viewcvs.py/cubeonline2
That's too bad. I was going to pick up a BBA to use with Warp Pipe and Kirby's Air Ride when I had some money, but I'm not really interested anymore. At least half the fun of this for me was going to be the opportunity to poke at and help tweak (if there was any way i could) Warp Pipe itself..
Was the Warp Pipe source code EVER, at any point, made available with a GPL license on it? If so, doesn't that mean that if anyone still has that code, that GPL license cannot be revoked, and someone *cough* could put it up on sourceforge and fork it?
This now means we have two competing closed source projects. This annoys me just a little bit, because I suspect that had not Warp Pipe initially announced it was open source, someone would have begun a competing open source project that did the same thing. Instead, Warp Pipe announced as open source, then did this bait-and-switch thing *less than a week before the release of Super Mario Kart*, ensuring no open source project will have even a chance to get *started*.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
First off, Warp Pipe takes full responsibility for our oversights. We were under the impression that since we disabled the "browse cvs" function and changed our project from GPL to a closed source license 2 months ago, that our source was protected. We were wrong.
We also were under the impression that since Source Forge allows you to change your project to a proprietary license, that closed source projects were also allowed. We were also wrong about this, and as soon as we were notified, we pulled the binary releases and started to terminate or relationship with Source Forge, as the code up on CVS represents code that has been protected by a non-GPL license for over a month.
The person who posted the CVS link claimed he wasn't aware that we pulled our release (even after users were complaining about the release missing on our forums). He also was aware that the code had no license attached because it was not meant for public distribution via CVS. He also knew we went closed source over a month ago. This is why I bring up the question of ethics. Yes, we were wrong in assuming that Source Forge supported closed-source projects. However, we were (and still are) in the process of handling this issue with Source Forge. And we could have done so privately without our code being distributed to the public. Something we didn't want to happen.
Also, our decision to go closed source was made by everyone who contributed to the project and we have every right to do so. Nobody was left out in the cold. Every contributor made the decision and they are still contributing to the project. Since this code does not have a license, they should not assume that it is protected under the GPL. As a member of the team who owns the IP, it is not protected by the GPL. You are free to browse, but we do not sanction any forked effort. Please respect our work and our decision to keep our work and source our own. Our whole goal is to provide a great product for the GCN community. If you wish to create your own project, please do so. However, we respectfully ask you to leave our code out of it.
As for the Xlink team, we have made amends. I had a long chat with the Xlink project leader and he has assured me that he respects our IP and he will have nothing to do with it. We discussed some problems we both had tunneling our respective consoles and shared a few good ideas to boot.
So, in the end, everything has been cleared up and this Slashdot posting is a recap and blowup of old news. We take responsibility of our oversight, and we are moving forward. We just ask those of you to respect our IP. If you want to use our code, do the right thing and obtain permission.
"So, in closing, nothing has changed. On behalf of Warp Pipe we were wrong for thinking that SF supported closed source projects."
Someone TOTALLY missed the whole point of the OSDN.
"This is just one of the things that makes open source great. As long as we are focused, we can pull out a great solution which will benefit us all in the long term."
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Warp Pipe Project - GameCube Online
http://slashdot.org/comments.pl?sid=71554