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Study Shows Word Of Mouth Makes, Breaks Videogames

Thanks to GameSpot for their analysis of a new Zelos Group study on videogaming, in which it's calculated that "...over 70 percent of respondents say conversations with friends are the primary means for securing information on games." The study co-ordinator elaborates further, reporting that "...face-to-face conversations with friends is the primary source for information about games, with websites coming in second. Instant messaging among friends is probably the second most influential kind of word of mouth communication, and then online forums." However, he has this dire caveat: "Forums offer publishers the most direct influence over word of mouth outside of guerilla marketing techniques, but online forums are inherently full of noise: 'fanboy' rants and antisocial behavior foremost."

60 comments

  1. because the Games Press are biased. by henbane · · Score: 4, Insightful

    Of course people listen to their friends. How is it that game reviews are almost all uniformly over 7/10 even though most of the stuff is trash? If the gaming press had respect for their readers rather than the publishers and junkets people might actually listen to them over what their friends might say.

    1. Re:because the Games Press are biased. by gl4ss · · Score: 3, Insightful

      and if it's an exclusive it's almost always 90+.

      and if it's an interview, it's ALWAYS HYPING UP the product.

      it's like if sports interviewers were always "certain" that the guy they just interviewed was going to be the champion(and they interviewed 20+ guys per day).. who would listen to their opinions then anyways? pc game mags _had_ some rep, back in beginning '90s(properiaty platform spesific mags never had any reputation to begin with.. except as a good source for cheat codes and guides).

      so the way to find out if a game is worth buying is either to ask around or play the game somewhere.

      i stopped buying/reading game mages some 8 years ago when it became already painfully obvious that either i would have already 'tested' the game(somehow, you figure it out) or they were making up the so called review from screenshots(and for real reviews, there was no comparision for asking around irc even back then).

      --
      world was created 5 seconds before this post as it is.
    2. Re:because the Games Press are biased. by h0mer · · Score: 2, Insightful

      This will not be one of those posts with a million links. That being said, I used to think the same thing as you. The reason you think that is you usually have to look for reviews of bad games. Reviews of Rugrats In Paris or whatever are obviously not going to be hot articles.

      Also, I speak from experience. Call me a mindless consumer if you want, but I pick up around 90% of games across all 4 platforms that get good ratings. Guess what I found out? The reviews are usually right!

      On the Internet though, I would be suspicious about most sites that aren't IGN or GameSpot. It's usually better to look at GameRankings and get an impression of all the reviews. Smaller sites' reviews are not to be trusted.

      Finally, I know someone's going to flame me about IGN, and I point to Mario Kart: Double Dash!! for them. IGN gave it a overall 7.9 and every other review I've seen has been a rave. Interesting eh?

      --


      I'm on top of my game like I'm standin' on Xbox.
    3. Re:because the Games Press are biased. by cgenman · · Score: 4, Insightful

      Agreed

      Many readers won't go past the initial two paragraphs in an article. Many Game sites have the annoying habit of starting an article by reprinting the publisher's press release, without even bothering to strip out the obvious factual mistakes... like declaring Grand Theft Auto 3 "Only for the XBox!"

      Once you get past that, they're excited about the new hyper-realtime plasma chain-combo burst processed fighting style, which means absolutely nothing except it has a nifty (but forced) combo system. They parrot much of the official publisher line, they love all of new features... They don't yet know how anything actually works after only 3 hours of play, but the guy that gave them the disk said everything was perfect, right?

      Games are reviewed by people who want to review games. If someone on your staff is a football fan, you're going to give them NFL 2K4 to review. If they love FPS games, they get the new Half-Life. Neither of these reviews will reflect the opinion of the person sitting on the fence wondering what to buy. How will that guy who has played every other Legacy of Kain game to death feel about the new one? Why, he'll love it, and give it a 9.7. Greatest Game Ever. This, of course, doesn't really help anyone.

      If sites are going to be consumer reports, where are the side-by-side comparisons? How does one decide between Warcraft 3: Frozen Throne, Age of Mythology: Titans, and Empires: Dawn of the Modern World? What does one invest their time and money into? If sites are trying to be the next Siskel and Ebert, where are the deep, probing social correlations? Where does Max Payne 2 fit into our societal consciousness? Right now we're still at the level of "This game ROXX!!!!" or "This game SUXX!!!!"

      Part of the problem is definitely the quality of writing in online gaming journalism. People grew up expounding on the quality of one game or another, and carry that style into their professional lives. "How did you like such-and-such a game?" "I loaded it up with anticipation, but it sucked. 7.9" Certainly this personal style can be interesting and easy to read, but it leads to a superficial understanding of the situation. Furthermore, it leads to juvenile descriptions of what the reviewers would like to do with the female character's breasts, long-winded sidetracks onto subjects which have little to do with the matter at hand, logorrhea, and plain old fashioned bad grammar.

      The most useful part of any magazine was the section where 4 reviewers were constrained to one paragraph and a score, combining directness, succinctness, and judgement. Losing your audience was not an option, as you had very little space within which to formulate an opinion on a game. And no matter how many people you had on staff, you were unlikely to have 4 that happened to be huge soccer game fans. Hype was often balanced by objectivity or downright dourness, and overall the impression left behind of the game was pretty solid.

      Sadly, such varied formats have been whitewashed by the world wide web, where page constraints have disappeared. In gaming publication's heyday, there would be a special hype 4-page section for upcoming buzzworthy games, a 1 page section for upcoming games that may or may not be cool, a "quick clips" page for small releases, 1 or 2 page reviews of released games, the 1 paragraph condensed review galleria, a 1 page perspective piece on the industry, a rumors page, letters, and an in-depth strategy guide. Now sites have 4 page reviews, a "news" section that they haven't really focused on since 2000, and strategy guides for subscribers. Only the games that everyone already knows about make it to the front page (Legacy of Kain has been sitting on Gamespot's front page for about a month now), and smaller titles get lost in the shuffle. So much text is generated that the signal is lost in the noise.

      If online 'zines are to be relevant again, they need to re-think their formula. Condensed information, available now, from passably elo

    4. Re:because the Games Press are biased. by Swift(void) · · Score: 1
      Games are reviewed by people who want to review games. If someone on your staff is a football fan, you're going to give them NFL 2K4 to review. If they love FPS games, they get the new Half-Life. Neither of these reviews will reflect the opinion of the person sitting on the fence wondering what to buy. How will that guy who has played every other Legacy of Kain game to death feel about the new one? Why, he'll love it, and give it a 9.7. Greatest Game Ever. This, of course, doesn't really help anyone.
      This isnt always true. In australia, theres a games mag called PCPowerPlay. While i havnt read it in about 6 or 7 months, there seemed quite unbiased in their reviews and previews. I can recall quite a few games where they have had a preview and were really impressed, then when they got to review a gold version, the game got a less than impressive score.

      If somethings crap, they have no problem with digging into the developers, no matter who they are. Might have gone to shit in the last 8 months though, not sure.
    5. Re:because the Games Press are biased. by bigman2003 · · Score: 1

      Counterstrike for the Xbox was hyped up in previews, but in the end it scored a 7.1 (in some places). Which, as the grandparent pointed out, is only .1 away from the bottom of the barrel.

      --
      No reason to lie.
    6. Re:because the Games Press are biased. by Anonymous Coward · · Score: 0

      Eh... well I agree that many games are overrated, but there are some things you should realize. Reviewers do not review every game out there. Far from it. In particular, they only try to interview people for the most anticipated games coming out. interviewers are fans too, and they also get excited about things like GT4 coming out. In fact, there is nothing that really says that an interview has to be objective. I mean, youre just there to get information, not hound the developer over some gameplay element that may or may not be there.

      Games are a hell of a lot better than they used to be. I mean.... orders of magnitude better. I honestly dont own a game on PS2 that I would rate below a 6 (Metal Gear solid 2 being the only 6). I mean there are whole teams of employees involved in aspects of games these days- there is no 'all your base are belong to us' type crap out there that just reeks of a 3 week hack job to get out the door. I can think of many atari 2600 and nintendo games that were just terrible. I cant say that about ps2.

      Im not saying that there arent any bad games out there. Im saying that they arent getting reviewed. Looking on amazon now, I see some games that look like they would suck pretty bad, titles like britney's dance party, mr. mosquito, and men in black 2. but I dont see those getting reviewed.

      And as for fan reviews on these sites, the fanboys for whatever reason are more likely to review than the people who didnt like it (counter to alot of marketing/customer service studies on the non internet). Its tough to say why this trend exists, but it does. Gamespot, Amazon and other sites does not really have much incentive to stop this from occuring.

    7. Re:because the Games Press are biased. by scot4875 · · Score: 1

      One thing I noticed IGN's review of Mario Kart, and in many other games recently, is that the reviewers keep talking about what the game "could have been." You read repeatedly about what the reviewer expected to see from title X, and when they didn't get what they expected, they give it a less-than-stellar review.

      I think that's a terrible way to rate games. The best way to ruin a movie is to go in with high expectations, or a preconceived notion of what the movie "should be." It's the same thing for games. It's never going to be exactly like you wanted it.

      I've pretty much stopped relying on most major gaming sites' reviews. The reviewers are either so jaded that they can't appreciate anything that doesn't fit their narrow view of a good game, or they're moron fanboys who have no idea what a good game actually is.

      --Jeremy

      --
      Jesus was a liberal
    8. Re:because the Games Press are biased. by h0mer · · Score: 1

      Having bought Mario Kart: DD today, I gotta say that the reviews make a very good point. I'm not sure about your familiarity with the Mario Kart series, but if you've been playing since the SNES version then you would probably have the same opinion.

      They're also pointing out one of Nintendo's biggest problems recently, lack of innovation. Nintendo hasn't pushed the envelope on anything recently, Zelda: WW barely avoided being Zelda: OoT with better graphics and a lame baton instead of the Ocarina. Much better things can be said about Metroid Prime, but that wasn't developed by Nintendo's in-house devteam, NCL.

      You make a very good point about movies, and that's the reason Matrix Revolutions is getting slammed and slammed again (I really liked it for what it's worth.)

      However, you're making an unfair comparison. Movies and games are completely separate media formats, no matter how blurred the line becomes at some points. The reviewers were talking more in the technical sense, some of the tracks are a snooze, LAN mode is featureless (you can't even select characters), and a few other issues. You can't break a movie into technical aspects without taking the whole effect of the movie away.

      Games are supposed to be fun as the primary objective, and some of the technical aspects detract from the fun. A well-written comedy doesn't become unfunny because the CGI wasn't up to snuff.

      Also, I really haven't seen the horrible reviews you're talking about. Not every review is perfect, but they're generally decent enough to make the important purchase decision. If you're still on the fence, rent it first.

      --


      I'm on top of my game like I'm standin' on Xbox.
    9. Re:because the Games Press are biased. by Anonymous Coward · · Score: 0

      Your dig at chain combos is unnecessary. They are the evolution of link combos, and, done properly, can add a lot of variability, style, and depth to a fighting game. Infinite combos and poor damage distribution are other issues altogether.

      I understand you were just making an example of reviewers hyping up flawed new features like the second coming of Christ. I just don't think the concept of chain combos is a bad idea.

    10. Re:because the Games Press are biased. by davidhan · · Score: 1

      I know, PBS/NPR needs to start reviewing games!

    11. Re:because the Games Press are biased. by Anonymous Coward · · Score: 0

      Nintendo's in-house development "team" isn't called "NCL." NCL is the acronym representing Nintendo of Japan's official corporate name.

      You should do some research on NCL's internal development structure. You will find that NCL has many development teams, structured under three development houses, the most prolific being the legendary EAD. Teams from these houses regularly cooperate with teams from Nintendo's second-party teams, as well as teams from third-party developers like Capcom, Hudson, Sega, Namco, Konami, Treasure, Camelot, NEC, Seta, and others, whenever they need to dedicate large resources to an internal project and require assistance on smaller projects. NOA, a wholly-owned subsidiary of NCL, also operates NST. And of course, there are third-party deveopers who go off and do their own thing without working alongside Nintendo's teams.

      Silicon Knights, Retro Studios, etc. are all official second-party exclusive development houses. When they release a hit, it is a win for both themselves and for Nintendo, so it's in their best interest to treat themselves as part of Nintendo. Likewise, it is important for Nintendo to support these teams as parts of themselves. This symbiotic relationship is one of many reasons why, when you say that Nintendo is not creative, you are wrong.

      [/offtopic]

      BTW, Mario Kart Double Dash is not a 7.9 game by any means. Taken by itself, and compared to other games that are rated highly, I can say after playing a demo for a bout an hour that it seems to be an excellent game, easily as fun as previous games (which I have spent plenty of time playing with friends). The parent post to yours was dead on when he described the phenomenon of reviewers going in with unrealistically high expectations. Just because Nintendo games have a legacy of excellence to maintain does not mean that MK:DD is a worse game than any game that received an 8.0 from that same reviewer, and that is a fact.

  2. BS word of mouth by Anonymous Coward · · Score: 2, Insightful

    I think its ironic how many word of mouthers merely quote from websites and game trailers rather than actually play the game in question.

    1. Re:BS word of mouth by fain0v · · Score: 1

      Maybe you should get some new friends that actually play the games and tell you their honest opinions.

    2. Re:BS word of mouth by WapoStyle · · Score: 1
      Very true. Just a few weeks ago when I went to the local GameStop to pick up the new Castlevania game for the PS2 they guy behind the counter thought it important that he told me how good it was.

      However, I had just read the GameSpot review before going to the store and everything he told me was almost word for word out of that review.

    3. Re:BS word of mouth by PainKilleR-CE · · Score: 1

      Of course, they're not talking about word of mouth from the GameStop guy, they're talking about people you know, who's opinions you would generally trust. I spent about half an hour at GameStop yesterday listening to them (waiting for Mario Kart to come in since I had other places to go but had to buy things like milk that wouldn't do well in the car if I had to wait longer), and their full intent is to sell the games coming out that day (or week), get pre-orders, and sell used games, even if people obviously don't want any of the above. Oh, you're buying Final Fantasy XI, would you like to pre-order Final Fantasy X-2? Mario Kart comes with a bonus disc that contains extra material for Fire Emblem, which is a great game, would you like to buy it? (and yes, I did, and so far it is, and since I bought their last copy there were at least 2 other poor bastards in the store that could not buy it). Also, since you're buying Mario Kart, would you like to buy Mario & Luigi? Would you like the guide with that?

      They forgot to ask me if I wanted a memory card, though, which means I might have to go back, since that's the one thing I wanted that I forgot to buy.

      --
      -PainKilleR-[CE]
  3. of course fanboy rants by Apreche · · Score: 3, Insightful

    It's obvious that most online forums are full of fanboy rants. The types who post those rants are the types with no friends, so their only social interaction is the chance that some other fanboy or some other normal person will agree/disagree with their extreme fanboy point of view on a forum and they might have a conversation (flame war).

    People who have friends often buy games based on what their friends say for two reasons. Reason one is they are friends because they have similar taste and they buy and like the same games. Reason two is that friends are often poor and will communicate with each other so they don't both buy the same games and therefore maximize their game/$ ration.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:of course fanboy rants by olip · · Score: 1

      me too am quite unable to type ratio without adding an 'n'
      ration ration ration
      true !
      ;-)

    2. Re:of course fanboy rants by Hott+of+the+World · · Score: 1

      Unfortunately most Multiplayer games require that each person have a copy of the software, so that everyone has to buy a copy of it.

      As for consoles and single player computer games, you're spot on.

      usually the [fanboy / normal] people ratio is lower as the games get worse. A blessing and a curse.

      --
      | - | - |
    3. Re:of course fanboy rants by amuro98 · · Score: 1

      Does that also include usenet?

      I've used Usenet as my primary source for game reviews since I first discovered the thing back in college. Yeah, you still have the fanboys, the flamewars, spammers and trolls but once you filter those out you're left with opinions from folks who have actually played the game through to completion - something that most reviewers don't (can't) do.

      How many times have you played a game where the first few levels are reall fun, then suddenly the thing gets so difficult you end up tossing the game into the closet - never to play it again? Most reviews will only be based off of a handful of hours or levels of a game - mainly because that's all the time the reviewers are going to have.

      Oftentimes, it's a handful of posts that will convince me to buy - or not buy - a game. I bought Roller Coaster Tycoon solely based on a hilarious post by a player about his experience creating a roller coaster, only to have the cars fly off the tracks, soar the through, and explode when they hit the ground. Despite this, the ride passed the "test" phase, and was still very popular among his virtual danger-seeking patrons - many of whom ended up flying to a firey doom. He ended up creating a little garden next to the ride as a memorial to the dead riders.

  4. Enter the Matrix by jrc313 · · Score: 1, Funny

    So how does that explain the travesty that is the multi million sales of Enter the Matrix?

    1. Re:Enter the Matrix by Anonymous Coward · · Score: 1, Insightful

      Lots of people liked it. It was a good game. Your opinion is not the majority.

    2. Re:Enter the Matrix by jrc313 · · Score: 2, Interesting

      Show me a single positive review of it then. Personally I think that the reason it sold so well may have something to do with the fact that review copies were only made available after the game had shipped.

    3. Re:Enter the Matrix by Anonymous Coward · · Score: 0

      My mate here at work has been raving about it. That's the sort of word-of-mouth review this article is talking about. Screw what the "gaming press" thought about it, that's not important, their opinion is very much the minority.

    4. Re:Enter the Matrix by nifboy · · Score: 2, Informative
      that's easy; GameFAQs has well over 30 reviews of Enter the Matrix (and not just one-line "This game suxxors!" but reviews with some actual depth to them). It's a good measure of public opinion on a game, since the volunteer reviewers for any given game are more or less ordinary people (and the occasional importer) who might reccomend/complain about the game to their friends.

      For those too lazy to actually look at the site, review scores for the PS2 version of Enter the Matrix typically are in the 7-9 range with 2-6's sparsely mixed in, and a handful of 10's. It's good but not great*.

      *: Actual results may vary.

    5. Re:Enter the Matrix by jasoncart · · Score: 2, Informative
      Will these do?

      Worthplaying - Xb - 91%
      Gamers Hell - PC - 86%
      Ferrago - PS2 - 82%
      Gamesradar - PS2 - 81%

    6. Re:Enter the Matrix by jackbird · · Score: 1
      Well, the gamer's hell review, which gave it an 8.6 overall, and an 8.7 for gameplay, included the following:

      you are the passenger, unfortunately the AI [driver] has no clue what the hell it is suppose [sic] to do. I had to stop playing and wait for the first patch to fix this because I couldn't get past the levels with the AI driving.

      Sounds like quality to me - what would a game with poor gameplay consist of for that reviewer?

    7. Re:Enter the Matrix by Incoherent07 · · Score: 1

      I'm not sure I believe the GameFAQs ratings either... people there tend to think according to the following rating scale:

      10 = good
      9 = pretty good
      8 = worth playing
      7 = worth a rent
      5 = crap
      3 = really awful
      1 = hockey puck

      Notice how the level of "crap" is at 5/10. And the fanboys write those reviews too, so you'll get people give 10s to just about anything.

      --
      This is my sig. There are many others like it, but this one is mine.
    8. Re:Enter the Matrix by ElleyKitten · · Score: 1

      Gameinformer magazine gave it an 8.5. They're one of the top-selling game magazines in the USA.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    9. Re:Enter the Matrix by gl4ss · · Score: 3, Funny

      i dunno..

      the last good review i saw in a game magazine was from 1989 or something.

      the review said (in finnish): "sh*tty commando clone".

      nothing else, i guess nothing else was needed really though. and this from a magazine that would have usually written several paragraphs about any shit game.

      --
      world was created 5 seconds before this post as it is.
    10. Re:Enter the Matrix by bludstone · · Score: 1

      Because people like the matrix franchise.

      I picked it up used.

      It was an obviously unfinished game. Bugs galore. Controls were awkward a times.

      But the story was prime.

      --

      no .sig
    11. Re:Enter the Matrix by SuiteSisterMary · · Score: 1

      I, for one, loved the game. It suffered from the 'you must die X times per level to figure out the One True Path' problem a few times, and some levels really were of the 'the AI will allow you to win randomly,' and at times it didn't make it too clear about what to do next, or how to beat a boss.

      Overall, though I think it was worth playing; there were some wonderful little twists, you got to whomp on Trinity, and Matrix Reloaded makes much more sense after you play it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    12. Re:Enter the Matrix by Anonymous Coward · · Score: 0

      ...or that particular reviewer had a problem playing the game the was easliy overcome by those with a skill level higher than that of a retarded monkey. I don't see anybody else making the same complaint. Of course, I have only seen the console reviews, not the PC reviews.

  5. get a warez friend by DrSkwid · · Score: 2, Interesting

    I just ask him which are worth trying

    If there's one great quality filter it's having 10 new games a week to try

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    1. Re:get a warez friend by superultra · · Score: 2, Funny
  6. Wait a minute.... by WFFS · · Score: 1

    I thought /. was the primary source of information for games! O_O

  7. Tomodachi by shione · · Score: 3, Insightful

    Probably because people are more inclined to listen to their friends than some review site which could have been paid to say good things about something. A friend is more likely to point out the bad points about a game than the good things (case in point a disatisfied customer will tell x number of people, but a satisfied customer will only tell y number. wher x>y). People tend to remember bad things more easily and when they play a game, the apsects they dont like seem to make a bigger impact on their impression of the game.

  8. useless forums by Bazzargh · · Score: 5, Insightful

    The thing that really drove it home for me how bad forums are is this set of reviews for Rockstar's Manhunt title - not released until this Thursday.

    This site lets users review games before they're even out. As a result, there's a bizarre mix of "10/10 it will r00l", "1/10 this game is sick", along with 10/10s from people who never bothered to change the default rating (and are just asking where to get a demo), and oddest of all, people who rate it from 5-9 based on their understanding of screenshots and rumours.

    Worst. Review. Ever.

    And I'd just like to take this opportunity to rate Half-Life 3 a 7.5 out of 10 - I expect solid gameplay and stunning graphics, and some nice twists, but to be ultimately left wanting more. Can't wait for its release in, er, 2006.

    -Baz

    1. Re:useless forums by Matrix272 · · Score: 2, Funny

      And I'd just like to take this opportunity to rate Half-Life 3 a 7.5 out of 10 - I expect solid gameplay and stunning graphics, and some nice twists, but to be ultimately left wanting more. Can't wait for its release in, er, 2006.

      If Half-Life 3 comes out in 2006, I'd give it a 9.5/10 just for the speed of development! By the current rate (assuming Half-Life 2 comes out in mid-2004), Half-Life 3 will be due out in 2011!

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    2. Re:useless forums by Anonymous Coward · · Score: 0

      OMG!
      You mean HL2 will be released before 2006 ??
      This deserves a party ! /me calls in sick

    3. Re:useless forums by indros13 · · Score: 2, Insightful
      This is why features like Amazon's "was this review helpful?" are essential to user review sites. Just like Slashdot's moderation and meta-moderation systems, you have to check the checkers.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  9. Well.... by asdrtyjkl · · Score: 1

    I wouldent go so far as to say it makes or breaks Video games, but it does have some impact. For instance when I started playing Final Fantasy 7 I played for maybe 10 minutes and stoped. The Graphics (in my young feeble oppinion) were terible, the horse hoves and all. But then I heard from a few friends that it was really a great game and not to let the Graphics get me down. I played it, and loved it! Also some people go by reviews alone, That never works, we shouldent let what other people think change whether we play a game or not.

  10. Artificial forum members? by G4from128k · · Score: 4, Funny

    I wonder if any companies are fielding artificial forum participants. A bit of programming, a bit of AI, and you could create software that automatically writes short postings to a forum and masquerades as a person. An artificial forum member does not need to pass the Turing test because it does not need to respond coherently to any and all questions.

    A business could then spawn multiple copies with different personality tweaks or language usage parameters and let them post freely to online forums. Over the years, such artificial agents would likely become respected and carry great weight with other participants. Of course, these pseudo-posters would have carefully tuned fanboy/troll behaviors that tend to tout the company and trash the competition. Constant presence on the forum and subtle messages would bias the forum's mood toward the company.

    Hmmm....are all members of /. real? How do we know?

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Artificial forum members? by Scarblac · · Score: 1

      I think it's a lot cheaper to just hire a minimum wage 16 year old to post such things than to develop even a minimal sort of AI for that. And the 16 year old will look authentic.

      I personally am an AI of course. That's top secret, but since you won't believe me, that doesn't matter :-)

      --
      I believe posters are recognized by their sig. So I made one.
    2. Re:Artificial forum members? by Spleener12 · · Score: 1
      Hmmm....are all members of /. real? How do we know?

      You don't. For example, for all you know I could be two lab mice involved in an elaborate plot to TAKE OVER THE WORLD! Which we aren't, of course. Really.

      ...SHIT! Pinky, I think we just blew our cover.

    3. Re:Artificial forum members? by Anonymous Coward · · Score: 2, Insightful

      The company I work for has recently launched some new products in Asia, and I was gobsmacked when I found out the advertising agency actually does this. We are talking 5-10 people per country, focus them for a week or so, and get onto every forum they can get into and create a buzz. Apparently they have groups of accounts they keep ticking over on the forums to keep them credible, then when there is a new launch of a product (esp. when there is downloadable movies, flash games, etc) and pimp them. Price is quite reasonable too, built into the advertising costs and a fraction of TV time.

      Posting anonymously to protect my career (damn you Google!... ah, your'e right, I can't stay mad with you.... come here for a hug!)

    4. Re:Artificial forum members? by Anonymous Coward · · Score: 0

      Narf!

    5. Re:Artificial forum members? by Lord_Dweomer · · Score: 1
      " I wonder if any companies are fielding artificial forum participants."

      Well, while they may not be using computers to do it, they certainly plant forum participants. This is PR 101. They do it all the time, there's people on Slashdot who have been ousted for doing it in the past. That is why when I look for information on the product, I look at the product page to find out all the good stuff, and I read reviews of people who hated it for the bad stuff, because there's always the possibility of a "good review" being a plant *cough*Amazon*cough*.

      --
      Buy Steampunk Clothing Online!
  11. We're tired by lowmagnet · · Score: 0, Offtopic

    We're tired of clicking through Nokia N-Gage ads to get to the front page of game sites. We are also tired of clicking through Nokia N-Gage ads to get to articles. Also, we are tired of clicking through N-Gage ads to get to screenshots, or the next 'page' of the review.

    --
    Heute die Welt, morgen das Sonnensystem!
  12. In another study.. by Anonymous Coward · · Score: 1, Funny

    the results show that when toasted, bread becomes crunchy.

    1. Re:In another study.. by Anonymous Coward · · Score: 0

      Still no cure for cancer.

    2. Re:In another study.. by Anonymous Coward · · Score: 0

      What, is FARK broken today?

  13. Online forums and fanboy rants by Anonymous Coward · · Score: 1, Funny

    ...online forums are inherently full of noise: 'fanboy' rants and antisocial behavior foremost.

    But enough about Slashdot already!

    1. Re:Online forums and fanboy rants by Ukoku · · Score: 1

      Hyuk, hyuk. It's not half as bad here as it is in some places, thank the powers that be.

  14. This only makes sense... by amuro98 · · Score: 3, Insightful

    One of the biggest problems I have with reviews is trying to figure out the underlying biases the reviwer already has. As mentioned by another poster, if you give a FPS fan Max Payne 2 for a review, you're going to get a review that's going to be biased towards a good rating, in general.

    Likewise, if you gave someone who hates RPGs FFXI to review, it's going to get a horrible rating, unless it's a phenomenal game.

    With friends, you already know them a lot better - and they also know you. So if you ask a friend about whether you'll like a game or not, you can be fairly sure that the answer they give you will be pretty accurate. It's not fool-proof, a friend of mine and I like RPGs a lot, but our opinions on FFVIII are very different. Still, it's a lot better than trying to look at the reviews in magazines or online websites to determine if the game is worth your money.

  15. No kidding! by Ukoku · · Score: 1

    This is sort of a "duh" concept, isn't it? What sells a video game? If it "looks cool". And to find out if it's as cool as it looks? You ask your buddy, who's already played it. I wouldn't trust some bozo in a magazine or on a review site, because I want a personalized response.

  16. Headline writing by davidhan · · Score: 1

    "makes or breaks" probably is too strong, but "Word of mouth has some impact on videogames" doesn't really grab you, does it?

  17. didn't read tfa but... by newsdee · · Score: 1

    ...I would point out that friends may have similar tastes and thus the expectation match between a friend's review will be higher than with a magazine/website review.
    In other words it is highly likely that the buyer will increasingly trust friends from experience, so the result is to be expected.

  18. Enter the Matrix ROX. No, wait, it sucks. - EGM by superultra · · Score: 1

    I think of my absolute favorite examples of exactly that is the massive cover preview EGM did of Enter the Matrix the month before it came out, treating it as if it were God himself's very gift to gamingkind. Then - after waiting two printing months to review it because Dave didn't want anyone (snicker) "giving away the storyline," EGM completely trashed it, and has since had at least one Dave Perry joke per issue.

    So what happened EGM (and kin)? What do these kind of generous previews do to your reputation? Magazines like to squirm their way out of this by making statements like, "If this game keeps on track, there's no reason why it why it won't be the hottest game of the season" and the like. The fact remains: they come as close to reviewing with these previews as possible, because they are obligated to the development studio for giving them a jump on the other magazines. This needs to end, if the magazines want to recover (?) some of the clought they've lost with gamers.

  19. Study shows... by Anonymous Coward · · Score: 0

    ... a punch in the mouth shuts up wise-ass critics.