Why Consoles Overwhelm PC Games At Retail
An anonymous reader writes "With the GameCube at $99 and PlayStation 2 sales still huge, people are
starting to really notice the shrinkage of PC games at retail. Why? What does
the future hold? An article at JoeUser.com asks that question and looks at what is likely to
happen to PC games as consoles slowly take over most of the retail space for
games." This piece, written by Brad Wardell, creator of Galactic Civilizations, argues: "The issue isn't whether the PC game market will die. It won't. The issue is whether PC games will be able to keep up with console games from a production values point of view."
Well, PC games are more likely to be tipware (information that is free! but donations accepted). Since consoles are less likely to do this, PC games will dominate.
-Libertarian secular transhumanist
From Atari 2600 to NES to Genesis to Playstation - console games have always outsold computer games. I know we computer geeks like to think of our game pond as rather large, but it really is rather small. There is definitly something to be said for a game-appliance without all the cruft of computer system around it to administer.
If I had a nickel every time I heard"PC GAMES ARE DEAD!"...
Condemnant quod non intellegunt.
Look, while most homes have PCs, most of those PCs aren't able to play games very well, and so the situation that many people who are just either jumping into games for the first time or casual gamers have, is the decision to buy a $1000+ PC that can play PC games well for a while(until it is obsoleted), or a $200 console that will always be able to play games well that are designed for it(which should be for at least 4-5 more years into the future).
Thus, you see the more economical, frugal players going with consoles, and the much higher-end players going with PCs.
Not that consoles aren't made for "serious gamers", however they hit the mass market, every kind of gamer, much better than a PC, which plays high-end games for players who are more serious at gaming.
A while back I had to help a friend choose between a $600 PC and a $200 PS2 and he chose the PS2, and although skeptical of its capabilities/staying power at first, he is very happy with it today, over a year later, and he says he will continue to use it instead of upgrading his old PC for games for quite some time.
"With the GameCube at $99 and PlayStation 2 sales still huge, people are starting to really notice the shrinkage of PC games at retail. Why?"
The question answers itself.
--- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
One of the things I have always liked about PC games is their ability for players to expand the game. Take a look at Counter-Strike. Noone would have been able to do that with a Console based game. Enjoy D&D, play one of many player made modules that are available online, SP or MP. There are tons of games like that. I think many game makers do themselves a diservice when they don't allow players to create their own missions, or characters, anything to make the game different or fun. If NWN were to just sell improvements to the game engine and keep it compatible with current modules I would pay for it.
You cannot do the same thing with a console, you play through the adventure and that is it. You spent your 50 bucks and got 20 hours of game play, your done. Maybe you can play the whole thing over with *SHOCK* another character! How is that for flexibility from a console!
Consoles are easy to setup and get going, but they lack that ability for people to truly attach themselves to it and expand upon it.
because with PC games you need to deal with many things (installation, hardware setup, drivers, updates, etc). With consoles it's typically just put in your CD/cartidge and it's ready. No installing, no drivers and unless you've fucked around with your hardware, it will work. that is why consoles are better then PC games.
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What it all comes down to is the lack of innovation in pc game genres. Some genres of game do well for the pc. Usually things like rts, fps, simulation. Anything with a complex interface. Anything that absolutely requires a mouse and keyboard. Anything that requires networking. These are the games that are good on the pc. The rest of the games are good on the console. Platformers. Fighting games. Space Shooters. Some genres do well on both, puzzle games like Tetris for example.
The major pc game genres have had a serious lack of innovation as of late. The RTS and the FPS have both been stagnant. Look at the newest fps. Tell me what new major fundamental innovation in gameplay has changed since Half-Life? Why is Counter-Strike still #1? Because no new game has done anything new and amazing to beat it out gameplay wise. Before pc games will become popular again the genres which sell big on the pc must have major gameplay innovations.
Look at the console. Games like metroid prime, gta, etc. etc. All of these games represent huge fundamental advances in gameplay within the genre. People aren't going to buy the same game 10 different times just because you upped the graphics or changed the theme. Once you've played one stock space shooter you've played them all. Unless someone releases something like Ikaruga with it's color changing awesomeness that makes the genre fun again.
If you want people to buy your game you must innovate. There has to be a gameplay element that is new and awesome that the genre needs. I think there is much hope in Doom3 and Half-Life2 to breathe new life into the fps. Natural Selection has done it and it's popularity is soaring.
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I mainly buy console games because, as opposed to pc games, I know they'll always work... and I know that I'll be getting the same experience (except for differing TV/sound quality) that everyone else is getting.
- colin
OK, aybe what others wrote about console games outselling those for PCs is true, I don't know. But whenever I am at a shop I can see that there are more PC titles on shelves than console titles. The problem is the limited variety of PC titles. There are FPS, RTS and RPGs and sports simulations. That's it. Gone are adventure games, gone are arcade titles (platform, kill'em all etc.) That's sad.
Hey, things change all the time. I've got a Playstation and an XBox, and I love both of them. I'm having an absolutely kick-ass time playing FPS games on both consoles, and I finished Aliens Vs. Predator Extinction on the XBox a while ago. More FPS and RTS games are coming out all the time.
Another issue: buy a console and you don't have to upgrade for years. Possibly a lot of years. Offloading the most strenuous software you'll ever use from your PC to a console means your PC might NEVER need to be upgraded. It saves money over time, more than you might think.
Here's one for the Linux crowd: buy a console and it won't matter that you can't find many games for Linux. You'll be free to choose the O/S of your choice for your PC, freeing you to really leverage the machine's power, because you'll still be able to game to your heart's content. No dual-booting necessary.
Anyway, you see where I'm coming from. I love PC games, don't get me wrong, but I think consoles are winning because they're more convenient, cheaper long-term, and of high enough quality that the switch is painless.
Just a few thoughts...
Farewell! It's been a fine buncha years!
This is funny considering that consoles are becoming more like PCs all the time. The X-Box especially, with its hard drive and modified Windows OS, is a herald of things to come. As users demand more complexity and sophistication from console games, the consoles themselves will become more sophisticated, which means more chances for things to go wrong.
I have a friend with an X-Box who's already had to exchange it because the HD on it went kablooey. Remind you of any PC users you know?
Also, I've often predicted that once internet connectivity becomes the norm for consoles, game companies will slip into the "ship now, patch later" mentality that so far console gamers have escaped from -- but I believe those days to be numbered.
I bought a laptop off ebay with a PII 300Mhz and 256 Mb of RAM. I was bored and tried to find anything at Microcenter that would run on it. I gave up after only finding 4 year old lame knockoffs ("Classic Arcade") that my system would meet. My Dell 1.3 GHz that's only about 2 years old is borderline in terms of playing any RPG nowadays. This may be a dumb analogy, but could you imagine if your 3 year old car couldn't find gas anymore that allowed it to run above 55mpg.
Consoles turned me off for similar reasons. I might have had unrealistic expectations, but I expected games to be similar to DVDs. Expensive at release and then decline to a reasonable ~$30 level (like PC games were). No, instead even games for obsolete boxes are still >$50 often times. Although I played my freinds' Segas, Ataris, Com64, etc, my first console I plumped down hard cash on was the Super NES. Not even a year or so later its EOL. Pissed is an understatement.
I know this post sounds like a rant, but these are the reasons I stay away from both. I would like to get back into an RPG, but I don't want to spend $100-300 for a box that will EOL within 2 years or be forced to constantly upgrade.
John
Why?
1. PC games are a hassle: We all know the story: patches, patches, patches. The fact is that it's just hard to develop a game for countless hardware configurations that you can't possibly all test.
2. Consoles are closing the gap: The bleeding edge of PC gaming will always be technologically superior. However, while the difference between an average "gaming PC" and a console used to be unthinkably night-and-day, it's just not as big of a gap anymore.
3. Decline of PC-centric genres: If you're over 20, you probably remember when everyone used to play military sims on their PCs. You know, Falcon 3.0 and M1 Tank Platoon and such. Lots of Microprose stuff. Well that genre is all but dead now (ironically, now when we have the technology to do it justice). Real Time Strategy games are getting hopelessly vanilla - we need another game on the order of Total Annihilation to kickstart the genre. The point-and-click adventure genre, much like the military sim genre, has been relegated to a small niche audience, despite recent gems like The Longest Journey and Syberia (and even Grim Fandango a few years ago, which got lots of critical attention but did not garner the kind of sales it needed). Probably the only real PC-centric genre that still stands strong is the first person shooter. And even there, the Halos and SOCOMs of the console world are helping to close that gap (though the fragheads will always, of course, desire the fast-twitch gameplay of a mouse-driven FPS).
4. Cost: Competition is driving hardware prices down, down, down. New game prices have stayed put for years now (not even adjusting for inflation), and in fact have gotten cheaper in many cases (not only the Greatest Hits/Platinum/Player's Choice serieses, but games aren't ever hitting the $70 price point that I paid for Street Fighter II and Chrono Trigger back in the SNES days. Also, even non-discounted games get marked down very often these days, after being on the shelves for 3 months or so). PC games have gotten cheaper too, although often in a forced, "this damn thing isn't selling" kind of way. And while gaming PCs can be had cheaper than before, it still falls well short of the inexpensive nature of consoles.
Personally, I would love nothing more than to see a PC gaming return to glory. I loved the genres that have now all but died out. I love the limitless potential of PC gaming. But developers must find a way to make things more stable, and must be less demanding in hardware requirements. Ever notice how a small sequel (like a new entry in the Madden series or something) will have very modest improvements in video/sound/etc, but often significantly higher hardware requirements? Not acceptable.
That's when I noticed that you could buy a A$2,500 PC or a A$350 console to play pretty much the same games. I bought a PSX and didn't return to PC gaming for roughly five years. And if Neverwinter Nights had been released on network-enabled consoles rather than PC I might still not have returned to PC gaming.
As someone who has worked doing technical support for PC games (and still does), I can state that in my experience, the vast majority of problems that the "average" user experiences are things that are insanely annoying. I'd say a great percentage of problems are: 1. A person's video card drivers are hopelessly out of date and the old ones don't work with the game. It doesn't help that new drivers come out every few weeks - the average user NEVER thinks that they would need to go search for drivers all the time. After all, things like DirectX always come with their game CDs, so they don't have to "Go to some site" to get it. But drivers never are included on anything. 2. Newer games are actually being much more restrictive on what they support. Despite the existence of DirectX which was supposed to make it so you could have "almost any card", a lot of recent games support ATI, NVIDIA, and little else. I don't know how often I've seen someone say "I bought this computer a week ago and it won't run this game, and I have to buy a new piece of hardware?" Add to these things the fact that a lot of games nowadays just don't work out of the box and need to be patched ad infinitum, CD keys which may be necessary but cause more trouble for average players than most people think, the dearth of true innovation lately, etc. No wonder consoles continue to lead! Buy game, place game in console, turn on. No directories, configuration, anything.
if the majority of games are on consoles, I can just get one and be relieved of the last reason to have Windoze running on anything (obviously, that console would not be an X-Box then). If games move away from the PC, there is truly no reason to use MS products. I guess Sony is doing us all a favor (us all = people who believe in freedom).
Now, if we could just stop MS from suing mod chip makers, all would be golden.
MS = MacroSlavery
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Vselka Infiltration (Available 11/13/03)
Having located the Vselka, Sam Fisher must now infiltrate its claustrophobic corridors and access its archive system to locate the nuclear warheads.
Vselka Submarine (Available 11/14/03)
Having neutralized both Alekseevich and Masse, Third Echelon finds out from Masse's files at Kola Cell that Alekseevich's plan is already in motion and his men have captured a submarine docking station. Third Echelon suspects that the docked submarine, the Vselka, carries nuclear warheads, and Fisher is sent in to stop the theft or, if he's too late, find out where they have been moved to.
This adds on top of the Kola Cell you can download.
What's that, you say, a console that's flexible? Pish posh!
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The writer of this article doesn't appreciate that Warcraft III's strength is not in its graphics. I'd be surprised if his hypothetical team of 5 programmers could match its carefully balanced and varied gameplay or even its AI.
Sure, cool graphics rocks... but I wish more game producers would realise that good games are more than just cool graphics.
Because of shovelware (both ways) and warez (the countless copies of Doom floating around the net).
Some suggestions for the PC games industry to help pull itself out of the rut:
1.Modablility Modability Modability.
This means releasing Map Editors.
And this means releasing 3D modeling tools (e.g. plugins for 3D packages like GMAX)
And (depending on the game), it means releasing Source Code for the in-game scripts, Source Code for some parts of the game itself or whatever. For example, C&C Renegade is a good game that could have been top-notch if they had:
A.fixed the bugs in the game and the editing tools
and B.released the source code to the gameplay scripts.
Look at Unreal, Doom, Quake & Half-Life. Those games wouldnt be as popular if it wasnt for the various source code releases.
2.get over the obsession with Stupid Copy Protection Schemes (Safedisk, Securom et al).
They do not work and probobly never will.
Finding "no-cd" cracks for any current game is dead simple.
Some better ideas to help prevent piracy:
1.CD-Keys/Serial Numbers that are linked to online play (i.e. if you dont have a valid serial number, you cant play online)
2.Have things like patches, updates, extra content, online messageboards and the like linked to the CD key. No valid CD key, no access to the online content.
3.Better testing. Typically, PC publishers tend to have a "ship it out the door as fast as possible and fix bugs through patches" attitude. They need to do more testing (in particular, they need to do testing on older operating systems, testing on older hardware and testing on slow connections).
4.More variety.
One idea of a game that I know I would play:
A game similar to Diablo II but set in the future with laser guns, starships and so on. Actually, the game I am thinking of would be very much like a cross between Diablo II, Star Trek Away Team and an old game called Future Magic.
and 5.emphasize Gameplay over Graphics.
For example, there are too many FPS games where most of the game is about shooting anything that moves. If you want to do a good FPS game, have other elements such as puzzles that need solving, keys to find, new powers to find and acquire and so on.
If you want to see what I would consider a good FPS, check out C&C Renegade and TRON 2.0. I consider both of those good FPS's. Or check out the older game Strife. That was also a good FPS.
1) Games on PC are all the fucking same - you take one engine, change the weapons, art, and levels, and you're done, it's all copycat shit.
2) They never fucking work - they don't work on Linux, almost none work on Mac (at EB, only the Blizzard stuff is Macompatible) and fuck, the ones designed for Windows need some pretty fucking specific hardware to work properly.
3) It's too fucking expensive - if I buy a new video card every odd-numbered year and a new processor or ram alternating even-numbered years, I'm spending a shitload but if I buy an XBox one year, a PS2 the next, and get a Gamecube for Christmas or something, I've spent less than the cost of a gaming PC. In fact, I've spent less than the cost of a shitty PC that won't do a fucking thing.
So instead of spending $2500 on a gaming PC with everything, I can spend $730 on every console there is. The GBA I can take with me, the XBox I can play online, and that leaves me with $1700 for games, or a new TV, or extra controllers to play two-player, something you can't do on a PC (unless your roommate wants to drop another $2500).
That $730 will last you 4-5 years on average (or, in the case of the Playstation, 8+ years), while the PC will have to be upgraded constantly, with video cards that cost the same as a new console every two years at least, or video cards that cost the same as two consoles if you want to go hardcore and get the best graphics. On consoles, one purchase is all it takes, and you'll have the best graphics for a long time.
--Dan
i mean like people work collaritively and post homework solutions for things like this quick sort / bubble sort algarithm?? i mean, im never going to use this crap in the real world right?
I hope you aren't a comp sci major.