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MechAssault Debuts Paid Xbox Live Content

Thanks to GameSpot for pointing out that Xbox action title MechAssault has debuted new downloadable Xbox Live content, in the form of "two new multiplayer game types and three new multiplayer maps", but "the new game content and maps will set you back $4.99... the first time that Microsoft has charged... for new, downloadable [MechAssault] content." Elsewhere, EuroGamer has debuted an editorial on this move, suggesting that "if you think about it, premium content could pose a serious threat", seeing many good facets to this kind of add-on, but also worrying that "greedy corporations" might "lock up certain elements of a game and open them up 'for free!' at a later date in an act of faux-generosity", and arguing Microsoft could make it "...an absolute that downloadable content should only ever be content developed post-release."

77 comments

  1. MechAssult lacks any decent multiplayer modes... by Drakino · · Score: 1

    Out of the box, you get nothing but deathmatch type games for multiplayer. To me, the game seemed rushed to meet the XBox Live launch date, and this content being pushed afterwords tends to support this suggestion. And now, aparently MS is trying to treat it like everyone underpaid for the game, by pushing out this "premium" update.

  2. Re:MechAssult lacks any decent multiplayer modes.. by Vaevictis666 · · Score: 1

    Yeah, this sounds awfully like a mini-"expansion pack" kind of deal to me...

  3. too repetative by seeksoft · · Score: 0

    MECHASSAULT is a kind of game you can only play 10 times until it becomes the same thing over and over. The thing I miss is EA games not being on live. Its a shame that EA is so greedy. The market games for EA would go up if they agreed to microsofts terms. I havent bought a few EA games because they dont go on live. Not only that, the annoying kids who voice change. Live has the idea, but they need to work games that can handle more people. Then they need to work on the drop issues. After that, paying for content is stupid. Once you buy the game, you should be entitled to any update, upgrade or addon that is released. Just my 2cents

    1. Re:too repetative by fondue · · Score: 1

      " Its a shame that EA is so greedy. The market games for EA would go up if they agreed to microsofts terms."

      EA may be greedy, but they're not stupid.

      You realise of course that those terms include such third-party-friendly gems as 'you cannot host games on your own servers', 'all players must pay a subscription fee to the platform vendor', and 'you cannot make Xbox Live games interoperable with other platforms'?

      Put yourself in EA's shoes. Would you sign a contract that meant you could never put Ultima X or Sims Online on the Xbox? Or that meant buyers of Xbox Madden 2005 were barred from playing against PS2, PC and GC owners? Only if you wanted to get fired very quickly.

      If MS are ever going to make a dent in the console market, they need to learn what Sony figured out straight off the bat (and Nintendo struggled with in the N64 era): you must accomodate third party's needs, not try to impose self-serving terms on them. EA aren't exactly alone in steering clear of Live.

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    2. Re:too repetative by MBCook · · Score: 1
      While in some ways good, Microsoft's terms can be very restrictive.

      That's why Tony Hawk's Underground (THUG) is only online on the PS2. I'm not sure why they didn't do it for the 'Cube (not enough broadband adaptors there, no network stack/toolkit maybe?), but I saw a interview where a guy said that they COULDn'T put it on Live! and do things the way they wanted. For example EVERYTHING that goes on Live has to be approved by MS.

      Now in THUG you can create and upload levels, pictures of your face for your skater to wear, clothes, etc. Now all this is great, but under MS's terms everything would have to get reviewed. They would have to review people's faces, their user created maps, etc. This would hugely bog things down, you would have to wait for your maps and stuff to be approved. This would seriously degrade the fun of this part of the game. And none of this includes that you wouldn't be able to play against the PS2 users, etc.

      I understand their rules, but you should be able to apply for exceptions to some of it. I think that little bit of bending would probably go a long way to pleasing developers.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:too repetative by shadowcabbit · · Score: 1

      You realise of course that those terms include such third-party-friendly gems as 'you cannot host games on your own servers',

      Let's see what Sega has to say about that, shall we? Sega Sports/ESPN College Hoops' PS2 servers have been down since launch due to a server bug of some sort. The XBox ones have been running flawlessly. (reference: Gamespot)

      'all players must pay a subscription fee to the platform vendor',

      This already happens. Not a subscription fee-- but the platform vendor ALWAYS gets a cut of online gaming because the platform vendor is the one selling the network adapter. XBox has a built-in Ethernet port but you still have to pay extra for Live-- thus putting them in the same position as Sony and Nintendo (if N were to ever officially offer online play).

      and 'you cannot make Xbox Live games interoperable with other platforms'?

      I could be wrong here, but so far I know of no online-capable console that could allow multi-platform online play. The DC was supposed to allow this with Half-Life and Unreal Tournament (I think) but that never panned out (and HL was never released).

      EA may be right for avoiding Live, but it certainly isn't for the reasons you bring up.

      --
      "Why Subscribe?" Good question...
    4. Re:too repetative by Babbster · · Score: 1
      I could be wrong here, but so far I know of no online-capable console that could allow multi-platform online play.

      The only title of which I'm aware that will have ("does have" in Japan) multi-platform online capability is Final Fantasy XI, PCPS2.

    5. Re:too repetative by shadowcabbit · · Score: 1

      ...You know, I can't believe I missed that one. I've only been playing it for (checks play time figure) four days. That's four days that I've been logged in-- I've had the game for a month now... Thanks for reminding me.

      --
      "Why Subscribe?" Good question...
    6. Re:too repetative by Recoil_42 · · Score: 1

      Midnight Club 2?
      Phantasy Star Online?
      Capcom vs. SNK 2?
      Sega ESPN Sports series?



      interoperable means that you are not allowed to play other console users; IE xbox players are not allowed to play ps2 users.

      it does NOT mean that you are not allowed to make that game online for the other service/console. you just have to use that console's online service, not xbox live.

      learn freaking english:

      One entry found for interoperability.
      Main Entry: interoperability
      Pronunciation: "in-t&-"ra-p(&-)r&-'bi-l&-tE
      Function: noun
      Date: 1977
      : ability of a system (as a weapons system) to use the parts or equipment of another system
      - interoperable /-'ra-p(&-)r&-b&l/ adjective

      --


      Newsie, Moderator, www.tauniverse.com
    7. Re:too repetative by Quobobo · · Score: 1

      Quake 3 for Dreamcast could play against Mac/Win Quake 3.

    8. Re:too repetative by Anonymous Coward · · Score: 0

      Dont believe everything you read.

      The real reason may begin with $$$$$$. Consider the following from Activision's own site: here. Why is the content thing listed after the part about payola? Decide for yourself.

    9. Re:too repetative by fondue · · Score: 1

      "Not a subscription fee-- but the platform vendor ALWAYS gets a cut of online gaming because the platform vendor is the one selling the network adapter."

      The network adapter is a one-off payment though.

      "I could be wrong here, but so far I know of no online-capable console that could allow multi-platform online play."

      Yep, you're wrong. FFXI allows PS2 and PC players on the same server, for instance. The DC did it with Q3A.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    10. Re:too repetative by fondue · · Score: 1

      "interoperable means that you are not allowed to play other console users; IE xbox players are not allowed to play ps2 users.

      it does NOT mean that you are not allowed to make that game online for the other service/console."

      Yes. That's exactly what I meant, which is why I used the word. Imbecile...

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    11. Re:too repetative by Anonymous Coward · · Score: 0
      I could be wrong here, but so far I know of no online-capable console that could allow multi-platform online play. The DC was supposed to allow this with Half-Life and Unreal Tournament (I think) but that never panned out (and HL was never released).


      there was a dc racing game called 4x4 i think that let pc players play against dc players
  4. DDR Ultramix has *only* payaddons so far by DJ+Wipeout · · Score: 2, Informative

    DDR Ultramix just came out, which promised additional downloadable content at release. It's there, three new songs, but you have to pay 5 bucks for them.

    1. Re:DDR Ultramix has *only* payaddons so far by MBCook · · Score: 3, Interesting

      Due to licensing (and putting in the moves needed, etc) this makes sense to me, but I think you should get more than 3 songs for $5. Maybe 5 songs, 10 would be ideal. And it would be nice if they had a large selection. Wouldn't that be cool? Download your favorite songs?

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:DDR Ultramix has *only* payaddons so far by Babbster · · Score: 1

      I'm not a DDR expert (or even player), but don't they have to program the steps and distribute that program in addition to the actual audio of the songs? If so, that would make them more expensive (than iTunes, for example) and would make distributing a very large selection of songs a more complex endeavor.

    3. Re:DDR Ultramix has *only* payaddons so far by nekura · · Score: 1

      It actually is five songs, but they come in packs rather than allowing you to select your own songs. This is mainly so you don't go picking all licensed songs, whereas right now you get four Konami Originals and a license (although the first pack doesn't contain a license =\).

      --

      "Programming is like sex - one mistake and you'll have to support it for the rest of your life."
  5. Makes Sense to Me by MBCook · · Score: 3, Interesting
    I think it makes sense to start charging at some point. It's a good thing that they didn't charge too much (I think $1 or $2 would be good, but I don't have a real problem with $5 for the amount of stuff they are doing). But I have a few things to say on this.

    First of all, if companies don't start getting money for this kind of stuff, we'll start to see a situation where a game will get a few update (like MechAssault has) but eventually they'll stop adding anything. Downloaded content doesn't add to sales (this is a guess but I'm pretty sure it's accurate). I mean just because a new map was released doesn't mean I'm going to go and buy MechAssault if I don't already have it. So if the developers don't get compensated, at least some times, it's a losing proposition for htem to keep adding new content. It will keep users happy, but it costs them money.

    Second, MS needs to keep a tight lid on things. While I have no problem with this happening, my fear is that if they're not careful we'll see everything like this. You want a new map? That will cost you $1. You want a new piece of clothing for your character in your MMORPG? That's another $1. I don't mind paying $5 every once in a while for a few new levels and new gameplay modes and such, but it needs to be a rare occasion, because otherwise the publisher just seems like a bunch of greedy jerks.

    Be careful MS, this could easily go both ways.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Makes Sense to Me by fireduck · · Score: 1

      "First of all, if companies don't start getting money for this kind of stuff, we'll start to see a situation where a game will get a few update (like MechAssault has) but eventually they'll stop adding anything"

      I suppose it all depends on the developer. Look at Valve and Blizzard. Blizzard goes and releases a patch for Diablo 2 that practically makes it a new game (revamped skill system, items, etc.). Didn't charge a lick for it. Starcraft comes out and Blizzard releases a new map every week for like half a year (or longer?). They're planning on releasing 2 custom maps campaigns sometime real soon. All this without charging the players a cent. Heck, their online service is free.

      Also Valve. They release Steam, and anyone who owns HL now has access to Counter-strike, Opposing Force, Day of Defeat, and a couple other mods. Some were free, some were retail (but still free if you wanted to download). Point is, Valve was freely donating their time/energy (and SDK) to the modmakers with no direct financial gain. And now they're just giving it all away.

      I'd contend that they developers who make an effort to foster a community and give back to the community (through high quality games that they actively support), are the ones who succeed. There's a reason Blizzard only has #1 hits, and Valve still has the #1 game played online... and it has nothing to do with charging players for extra content.

    2. Re:Makes Sense to Me by Anonymous Coward · · Score: 0

      "Downloaded content doesn't add to sales..."

      See -> Half-life

      Counter-strike - Free
      Day of Defeat - Free
      Natural Selection - Free

      Countless others. I know many people including myself who have bought multiple copies of half-life (for various reasons).

    3. Re:Makes Sense to Me by MBCook · · Score: 1
      Well, with the PC there is alot of user created content. With something like MechAssault, that just isn't there. That's how CS started, but that kind of thing can't happen in MechAssault. There is a large Diablo 2 community too, isn't there? Valve and Blizzard are both doing great, but with the amount of crud that gets pushed on consoles and such, I'm just worried that we might start to see people charging for EVERY update to games, or the publishers will move onto other newer titles and just leave the old ones hanging there. By charging for some releases later (and decently sized ones, no $5 for a new shirt in a game), I think we have a better chance of continuing to see support for games.

      Unfortunatly, not everyone is a Blizzard or Valve. They are great, but they are also rare.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Makes Sense to Me by MBCook · · Score: 1

      See one of my other responses to a response to my origional post. This one.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:Makes Sense to Me by MMaestro · · Score: 1
      Counter-Strike and Day of Defeat were both started by independent modders. Valve bought them recently to milk them.

      Natural Selection is also in the independent stages right now, but considering how much acclaim/complaints its getting, it could be the next mod Valve buys.

    6. Re:Makes Sense to Me by SteelRat · · Score: 1

      also think about what it means for people to support companies that engage in these practices.

      if consumers move with their feet and encourage companies that are more receptive to them instead of those that lock in customers and charge them for all they can tolerate before throwing the game away, then we'll all be better off.

      survival of the fittest gaming company. natural corporate selection in action. ..now if only it would spread to some of the other industries like the airlines and power production..

  6. FORGOT TO ADD by MBCook · · Score: 1
    I forgot to add my last point. Oops.

    I also think that if I go out and buy this game today (or soon) I should get the content for free. I understand making someone pay for it if the game was released years ago, but when I buy the game if there is pay content like this out there, it should be free (or already on the disc). Again, this would seem like the publishers are just being greedy.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:FORGOT TO ADD by Babbster · · Score: 1

      Forgive me, but you're saying that if you go out today and spend $20 for MechAssault, you should get MORE content than people who paid $50? Not only does that not make sense, but it doesn't jibe with your opinion that it's okay for companies to charge money for additional content developed after a game's release.

  7. Someone has to pay by DaveCBio · · Score: 4, Insightful

    If you want additional content then it has to be paid for somehow. Sometimes companies give it away in hopes that it will drive sales and sometimes they add enough to make it a full blown expansion. This gives them the option to do soemthing in between. Anything that provides an extra revenue stream is a good thing.

    1. Re:Someone has to pay by StocDred · · Score: 1
      Yes, but why should gamers have to pay twice? Once for the monthly Xbox service, and then again for the content. As I recall, one of Xbox Live's big original selling points was exactly that you wouldn't get nickel-and-dimed to death. You pay one fee and get it all.

      I guess that business model wasn't working!

    2. Re:Someone has to pay by Anonymous Coward · · Score: 0
      As I recall, one of Xbox Live's big original selling points was exactly that you wouldn't get nickel-and-dimed to death. You pay one fee and get it all.
      You have a terrible memory. MS has said since day one that some Xbox Live content would be "premium" (i.e. an additional fee on top of the regular XBL subscriber fee). The only remarkable thing is that it took them this long to actually release any "premium" content.
    3. Re:Someone has to pay by DaveCBio · · Score: 1

      Your fee pays for the network and it's features any extra content comes from the dev and publisher, not Live.

    4. Re:Someone has to pay by superultra · · Score: 1

      Why do you have to pay for bus fare or gas money to pick up the $30 expansion pack for Warcraft III at EB?

  8. Who cares if it is downloaded or unlocked? by EvlG · · Score: 2, Insightful

    I don't understand why users complain about content being unlocked rather than downloaded. If you paid $50 for the game and were happy about it before, who cares if the content that is added on is unlocked? What's the big deal?

    It seems to me like much the same argument as someone saying "but this Athlon XP really can run as a 3200+ instead of a 2500+. AMD sucks for only selling it as a 2500+".

    1. Re:Who cares if it is downloaded or unlocked? by Anonymous Coward · · Score: 0

      I don't have to pay AMD extra to make my 2500+ Tbird run at 3200+.

  9. halfway agree by gearheadsmp · · Score: 1

    I wholeheardtedly agree with this - Halo came with the ability to make custom game types - something I see rarely in Xbox games. And *suprise* Halo isn't Live Aware. Halo 2 will be, but it's unreleased at the moment.
    I didn't even get my Xbox until this past Summer, and when I first put Mechassault on Live I was amazed at the amount of post-production content they added to it. My impression is that they planned to release most of the maps after the game was released.

  10. Re:MechAssult lacks any decent multiplayer modes.. by Babbster · · Score: 2, Interesting
    Actually, two MechAssault download packs were already released for free. The first included two new mechs for use in multiplayer, along with a new map. The second included capture-the-flag mode, two CTF maps and yet another two mechs.

    It's only this third pack (adding one real new game-type and two rules-based mods, and three new maps) that costs money to download.

    Added into this discussion is the fact that as of right now MechAssault is available for $20 (and under if bought used).

    I can understand PC gamers having trepidation about any pay-for-play game model because they haven't had it before (though Valve's Steam is going to change that), but the truth is that Microsoft IS spending money to develop these additions and I don't see any logical (as opposed to emotional and/or miserly) reason they shouldn't charge for them. Citing Counterstrike for Half-Life isn't a good argument since Valve didn't develop it, despite taking over development later; neither is it appropriate to cite other community-developed mods.

    Look at it as a collection of expansions for MechAssault and suddenly Microsoft isn't charging that much, especially if you look at all three download sets together. A player coming to MechAssault today is going to pay $25 for MechAssault and a bunch of downloads that make the multiplayer game a LOT better (plus $50 for Xbox Live for a year, but if you're not already resigned to that then nothing can help).

    I think that if developers want to take the chance and charge additional money for their online downloadable content, that's fine. People will either consider them a good value and buy them, or they won't. If they decide to make people pay for already existing content (on the DVD) to be unlocked, then they would be taking a bigger chance but, again, people can choose whether or not to buy those games; since that hasn't happened yet, though, I would suggest burning the bridge when we get to it.

  11. because you already paid once! by mabhatter654 · · Score: 3, Insightful

    You've already paid once up to $50 for the game! I'd expect the disc to be jam packed full. I don't want to pay to use something I already bought...I'm not a revenue stream AFTER I buy the game! Otherwise, the $50 games will just become "demos" for all the cool stuff you can "unlock" later...see the problem here.

    1. Re:because you already paid once! by jjhlk · · Score: 1

      It depends; was Mech Assault a good enough game that you wouldn't mind paying for more content? If, for 50 dollars, they released dozens of maps, a diverse set of game types, and a good environment for multiplayer, then additional content might be worth paying for. If the original felt incomplete, it might be a rip-off. But as others have pointed out, now the game is $25USD or so, and another $5 to complete the game is nothing.

    2. Re:because you already paid once! by GigsVT · · Score: 2, Insightful

      People will stop buying them then.

      I wonder though, is it illegal to "unlock" part of a game with a crack? I think the companies would have a hard time saying you did something illegal.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:because you already paid once! by Anonymous Coward · · Score: 0

      Also one would have to pay for an Xbox Live account to be able to unlock these new maps.

      Thats the one thing I hate about this, why require one to connnect online to download content that was on the disk? Quite a few dreamcast games tried this, Samba De Amigo required one to connect online to unlock songs that were allready there. While someone did hack a save file to get them, some games didn't have this.

      Then there was Shenmue, which you had to connect online to access stuff that could have been done offline. The only thing that I can remember that did make uses was the feature to upload your scores and see the current local weather where the game takes place. Now the server that hosted this is off, and you can't get the stuff it offered anymore(i.e. some of the collectables).

    4. Re:because you already paid once! by jjhlk · · Score: 1

      I would think so. The EULA says you cannot modify the game at all, and I can't think of any valid (legal) reason you would need to. The game is compiled with all sorts of security and communications things too, and you cannot legally modify them.

    5. Re:because you already paid once! by EvlG · · Score: 1

      You paid $50 for the content that was initially available.

      You didn't pay for the content they wanted to upsell you.

      It's very much the same as a software product delivered with other software on the CDROM, allowing you to unlock them by purchasing the license.

      By your argument, then, you have paid for everything on the disc?

    6. Re:because you already paid once! by DaveCBio · · Score: 1

      No because the market wouldn't stand for that. Seriously, if you want extra content someone has to pay. Is it your right to have the game supported for free for all time because you bought it?

    7. Re:because you already paid once! by GigsVT · · Score: 1

      That does assume an EULA is valid and enforcable, something that's never been tested.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    8. Re:because you already paid once! by mabhatter654 · · Score: 1
      Yes, paying for additional content online would be OK...but the question was about "unlocking" things on the disk for more money...different beastie. Like posters below said, If it's on the disk already, then I already paid for it...It would be easy to argue in court that "secret" & in-game codes are part of common practice and fair-use...It'd be hard to DMCA you for sharing "cheats"...right now it's common and encouraged...part of the "game"

      Leading to the second part...that unlocking "cheats" is part of the console experience. It's generally assumed that you paid for all the data on the disk already...it's all part of the game. Hiding behind "online" unlocking is a very thinly veiled money grab. It will also destroy the industry...people now pay to unlock cheats.. they expect that as a game experience...so yes, it is just as much "stealing" from the players. Again, the only way to enforce such a scheme is thru RIAA/MPAA type tactics...turning your customers into criminals...and you see what that gets you!

      Online add-ons like with MechAssult are a different beastie. The only problem there is the dilution of the market space...when none of the games "work" out-of-the-box without paying a fee and/or net access again, that will kill the market of all the teens/kids pretty quick...as well as kill off the resale market/ value of the game too. If they get too greedy.....again, RIAA/MPAA-type problems..

    9. Re:because you already paid once! by mabhatter654 · · Score: 1
      Last I checked Console games don't have EULA's! There's no "click thru" that says "I agree". It's always been considered [even in court] that what's on the disk is "on the disc" as the game. Look at the current market for "cheat codes" in the form of memory modules, add-in carts, etc...even mod-chipping the console itself is legal by itself [if you don't violate DMCA'd code]

      That's current practice. "cheat codes" are added by the manufacture to just about every console game published nowdays...it's a standard practice...nothing right now stops people from publishing them either. Such business models seek to change all that...or change what the customer is buying under the table.

  12. Welcome to capitalism! by kreyg · · Score: 2, Insightful

    Where stuff that costs money to make costs money to obtain, and you're free to not pay for things you don't want!

    --
    sig fault
  13. MechAssault Praise by VividU · · Score: 2, Interesting

    I've been waiting for a long time to sing the praises of MechAssault on Xbox Live. MA is a great fucking game! But it's much more than that. MA on Live will go down in history as a innovator.

    The game play mechanics of MA could'nt be easier. The controls were simple and the rules were obvious: Blow up your enemy mech before they blew you up. But the game play was DEEP! It took me months before I could compete with the top players, even longer before I started winning games in my Timberwolf.

    It was only during these late-night matches that I realized that we MechAssault players were part of something new.

    Here we were, me in Los Angeles, some other guy in Chicago, some dudes from Brooklyn and Miami, maybe even a Brit or two, all of us relazing on our sofa, our feet on the table, a big fat TV in front of us, our home stereo connected playing and talking with and against each other. It was just too much fun. There was nothing like and we all knew it. We are all on the vanguard of console gaming and loving every second of it.

    The fact is that Xbox live is the greatest innovation to gaming in a long time. 1 sign-in, 1 online name, friends list, voice-chat, online rankings and tournaments and cheap too!

    Soon after, we were treated to more firsts. New mechs, new maps, new game-types were added to our game as if by magic.

    I've retired my Timberwolf for now. I'm off playing Links2004 & Crimson Skies (another great game) against new and old friends across the globe.

    Playing off-line is now unthinkable to me. How boring. Thats the impact of Xbox Live and MechAssault.

    BTW. MA is now $20. Another $5 for new content is nothing.

    And if you've never had the pleasure of blowing up a Ragnarok and its neighboring skyscraper in River City with your twin Gauss rifles, I highly reccomend it. Its too much fun.

    Here are some great Penny Arcade strips on MechAssault.

    Discontent

    Royaltay

    Location, Location, Location

    The Real Gabriel

    It Really Is Terrible

    Here's one for you MS haters:
    Also Known As Blackmail

    Oh, BTW, MechAssault still has the best looking explosions I've ever seen in a game.

    1. Re:MechAssault Praise by Anonymous Coward · · Score: 0, Flamebait
      Here are some great Penny Arcade strips on MechAssault.
      On the contrary, each and every one of those is irredeemably awful.
    2. Re:MechAssault Praise by bigman2003 · · Score: 1

      Good post- while MechAssault didn't change my life at all, I did think it was a great game. And, I would be playing it a lot more if I wasn't dedicated to Top Spin right now.

      --
      No reason to lie.
    3. Re:MechAssault Praise by Anonymous Coward · · Score: 0

      Ever heard of a computer? It's had all of this for a long time (93 and earlier)

    4. Re:MechAssault Praise by Anonymous Coward · · Score: 0

      You must of missed the part where the poster used the word "console".

      You also missed the part where their lounging on their sofas, feet on the table, big screen TV and home stereo blasting.

      Can you imagine the headaches involved to get all that with a PC (in the living-room)? I think the battle between consoles & PC's in the living room is over. Ya know?

    5. Re:MechAssault Praise by dewdrops · · Score: 1

      It was only during these late-night matches that I realized that we MechAssault players were part of something new.

      What's new about that ? Sounds exactly like any of the other online, first-person shooters (Quake, Duke Nukem, Half Life, ...) which have be around since the mid 90s, each of which has its own community. Quake alone has countless numbers of clans. If this a good game that works well online, great, but it's hardly revolutionary.

    6. Re:MechAssault Praise by Anonymous Coward · · Score: 0

      Console - Sofa - Den - TV - Home Stereo - Voice Communication

  14. Re:MechAssult lacks any decent multiplayer modes.. by iocat · · Score: 2, Insightful
    It sounds a *lot* like a mini expansion pack kind of deal. But what's the big deal?

    I bought MechAssault when it came out, understanding what I was gonna get, based on reviews and the back of the box. I also knew there'd be a CTF and new maps released a couple of months later. All that happened. I was happy. I got what I paid for.

    Why should I care that MS is now charging for additional content? It's not like they're charging me for stuff I was expecting for free.

    --

    Dude, I think I can see my house from here.

  15. Re:MechAssult lacks any decent multiplayer modes.. by shadowcabbit · · Score: 1

    Added into this discussion is the fact that as of right now MechAssault is available for $20 (and under if bought used).

    Precisely. The game is budget-priced and likely not making too much more money for the developers. Why not extend the profitability a little bit? I certainly don't see the problem with this.

    --
    "Why Subscribe?" Good question...
  16. We get one Mechassault a week by Lemental · · Score: 0

    Where I work. Iyts a dying game. A great game, but a dying one. Guess they are tryingto squeeze what they can out of people.

  17. Eh... whatever by Guppy06 · · Score: 1

    Sure, this premium content costs extra, but don't forget that MechCommander's exploitable overrun bug comes free with the price of the game!

  18. Ummm... WTF? by illumina+us · · Score: 1

    I was under the impression that Microsoft charged a flat, annual fee for all XBox Live! services. At least that's what they were advertising.

    --
    -illumina+us "I put on my robe and wizard hat..."
    1. Re:Ummm... WTF? by Anonymous Coward · · Score: 0

      no it wasn't - the live subscription is for gamertag services and the upkeep of the network, nothing to do with the cost of individual games or addons. e.g. pso on the xbox costs $5 (pcm) for a hunters license.

    2. Re:Ummm... WTF? by Anonymous Coward · · Score: 0

      just another to the many many reasons why live sucks. At least on the PS2 you only pay subcription for the games you play on.

      No double dipping like on live.

    3. Re:Ummm... WTF? by DaveCBio · · Score: 1

      Well, it's not like you can download extra content to a stock PS2 is it? Don't think that Sony and EA aren't thinking about ways to tap into this idea. Look at EQ and Galaxies for the PS2.

    4. Re:Ummm... WTF? by AlexMax2742 · · Score: 1
      Oh, what do we have here? Another anti-Xbox Live troll?

      Almost 9 months ago, ,I was exactly like him. Then I actually bought an Xbox, Live and all the fixins.

      Worth every fucking penny.

      --
      I'm the guy with the unpopular opinion
    5. Re:Ummm... WTF? by SuiteSisterMary · · Score: 1

      Correct. Your flat annual fee lets you play any xbox live game, with all the built-in stuff (voice chat, cross-game buddy list, and so on) as well as interfacing with 'live-aware' titles, which might do any number of things; upload high scores, show you as 'online' so buddies can send you an invitation to play a different game, and so on.

      Premium content, however...or do you think your monthly ISP bill should also cover your fileplanet subscription?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:Ummm... WTF? by illumina+us · · Score: 1

      actually I think everything should be free, but capitalism is so well established that it will enver happen.

      --
      -illumina+us "I put on my robe and wizard hat..."
    7. Re:Ummm... WTF? by Anonymous Coward · · Score: 0

      Nope just stating a FACT. On the PS2 you pay for the games that you want to play online. On Xbox you pay for them all whether you want to or not. the other person that replied just repeated the same thing.

      Sure the xbox console is worth every penny. paying and repaying to play online, isn't. deal with it.

  19. The beginning of the end for PC games by Control-Z · · Score: 1


    This sort of stuff is the beginning of the end for general PC gaming. If MS succeeds in getting many people to pay for minor addons, why wouldn't *every* game developer A: Switch to console-only development (something I'm seeing already) and B: Fragment the origonal game into pay-to-play modules. Want more multiplayer maps? They're only $2.99 each. Play with the AWP? $0.99.

    I keep seeing more and more games come out for console only. Games that would be great on the PC, like Midtown Madness 2 and True Crime: Streets of LA.

    1. Re:The beginning of the end for PC games by Anonymous Coward · · Score: 0

      This has to be sucessful before other publishers jump on the bandwagon. good thing there aren't that many stupid gamers out there.

  20. Blizzard did it with Starcraft by Anonymous Coward · · Score: 0

    Even the evil Vivendi-owned Blizzard managed to release free maps every week for years after the game was released. Then there was the 1.08 patch! FUCK YOU MICROSOFT.

    1. Re:Blizzard did it with Starcraft by Anonymous Coward · · Score: 0
      That's a PC. Xbox is a console. Get the two figured out. They don't have to use the same standard.

      And besides, Mechassault has had three downloadable contents worth of free stuff already. And most of the stuff that's coming out for other, newer, games is free anyway. Mechassault is twenty bucks. Five extra dollars is nothing.

      Don't like it? Go back to your PS2, chock full of SOCOM (II !)) cheaters (Not to mention that Sony made SOCOM II incompatable with third party network adapters and microphones), game with shit online play tacked on to what was otherwise a great game (SSX 3, Need for Speed Underground), and Tribes: AA. (the only worthwhile online game on PS2, period).

      Or heck, go play something on a PC, where you're not guarenteed to get the exact same performance as the guy on the other end (OMG, I ONLY HAVE A RADEON 9600, HE HAS A RADEON 9800 SO HE SHOT 1.232 ms FASTER THAN ME THAT CHEATER!!!!!!!!), even more rampant cheating, no standard for voice chat (Say roger wilco or HL's built in mic support and I'll laugh. You call that a standard?), and AOL Instant Messenger instead of Friends Lists.

      Have fun! I'll be too busy having fun with Rainbow Six 3, Project Gotham Racing 2, and my CD case full of other great Xbox Live games.

  21. I really don't have a problem with this by goldcd · · Score: 1

    When I buy a game it's usually based upon a review, which in turn will be based upon the content available out of the box. If after playing the game for a bit I decide I like it, I'd be quite willing to pay a bit extra to expand it and prolong it's life - rather than taking a chance on a whole new game.
    Up until now I felt that the possibilities of Live were being completely overlooked other than the odd bonus level here and there. How about introducing try before you buy for games? You pick up a game for $5-10 which features the first few levels - then pay the rest of the retail price to unlock the full thing. Rather than trying to choose the 'perfect' game for me, I'd much prefer to bring a few home and see which one I actually enjoyed more. This would hopefully widen the market with parent taking the chance to offer them something other than Tombraider and Fifa for Christmas.

  22. Re:MechAssult lacks any decent multiplayer modes.. by SuiteSisterMary · · Score: 1

    Besides, in the PC world, they'd call it an 'expansion pack' and charge you 25 bucks extra for it.

    Slightly tongue in cheek, yes. If you felt the first release was rushed, well, it probably was. But they released all sorts of extras, for free, over Xbox Live. If they now want to offer even more extras, at a VERY nominal cost, great.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  23. Look out Xbox by Dolemite_the_Wiz · · Score: 1

    PS2 will spank you in this online category if you don't watch it.

    It's outrageous that customers should have to pay further additional prices for downloaded content without releasing an expansion pack.

    Xbox is treading on thin Ice, in the online markeyplace, with this announcement.

    You want people to buy the initial game and the service.

    Dolemite
    ___________________

    --
    Save the World! Use a Quote!
    1. Re:Look out Xbox by Babbster · · Score: 1
      Yeah, Sony sure is looking out for their customers better than Microsoft in this area. Their hard drive still isn't released [outside of Japan], their Xbox Live-like service (optional for third-parties and announced to be in development early this year) still hasn't seen the light of day and they don't offer downloadable expansions at all at the moment given the limitations of memory cards (you'd have to buy a new one every time a couple of new maps were released).

      Spank away, Sony.

    2. Re:Look out Xbox by Doctor_Jest · · Score: 1

      Sure, neither one is really looking out for anyone but their shareholders. I don't consider either company's online efforts much of anything, personally. Nintendo has it right, despite the Live! fanboys. Let the game companies decide what they want to do. It worked for the PC. Heck, it worked with FREE servers from Blizzard. Amazing how the dollar signs keep flashing over the heads of Sony and Microsoft when it comes to this sort of "experience." Bah.

      I mean, let's pay for the online service AND pay for add-ons too! That'll go over like a fart in church, Microsoft. I guess the fine print under "get exclusive online content" was "at additional cost to you."

      Way to squeeze every last dollar out of the fanboys, Bill.

      --
      It's the Stay-Puft Marshmallow Man.
  24. Nothing New? by t0ny · · Score: 1
    companies have been doing "expansion packs" for years, and at a great deal more than $5, too.

    Anybody remember how Quake 3 really didnt come with any good multiplayer modes beyond deathmatch? And how they made a paid expansion which included more gameplay modes? And how they werent as good as the free, community created add-ons?

    Hmm, i digressed, but the point is that this is nothing new, and a good deal cheaper than other expansions. The only thing new is this is the first time there has been an expansion pack on a console game (sort of... wasnt there some kind of piggyback carts, like with Sonic?).

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    Manipulate the moderator system! Mod someone as "overrated" today.