MechAssault Debuts Paid Xbox Live Content
Thanks to GameSpot for pointing out that Xbox action title MechAssault has debuted new downloadable Xbox Live content, in the form of "two new multiplayer game types and three new multiplayer maps", but "the new game content and maps will set you back $4.99... the first time that Microsoft has charged... for new, downloadable [MechAssault] content." Elsewhere, EuroGamer has debuted an editorial on this move, suggesting that "if you think about it, premium content could pose a serious threat", seeing many good facets to this kind of add-on, but also worrying that "greedy corporations" might "lock up certain elements of a game and open them up 'for free!' at a later date in an act of faux-generosity", and arguing Microsoft could make it "...an absolute that downloadable content should only ever be content developed post-release."
Out of the box, you get nothing but deathmatch type games for multiplayer. To me, the game seemed rushed to meet the XBox Live launch date, and this content being pushed afterwords tends to support this suggestion. And now, aparently MS is trying to treat it like everyone underpaid for the game, by pushing out this "premium" update.
Yeah, this sounds awfully like a mini-"expansion pack" kind of deal to me...
MECHASSAULT is a kind of game you can only play 10 times until it becomes the same thing over and over. The thing I miss is EA games not being on live. Its a shame that EA is so greedy. The market games for EA would go up if they agreed to microsofts terms. I havent bought a few EA games because they dont go on live. Not only that, the annoying kids who voice change. Live has the idea, but they need to work games that can handle more people. Then they need to work on the drop issues. After that, paying for content is stupid. Once you buy the game, you should be entitled to any update, upgrade or addon that is released. Just my 2cents
DDR Ultramix just came out, which promised additional downloadable content at release. It's there, three new songs, but you have to pay 5 bucks for them.
First of all, if companies don't start getting money for this kind of stuff, we'll start to see a situation where a game will get a few update (like MechAssault has) but eventually they'll stop adding anything. Downloaded content doesn't add to sales (this is a guess but I'm pretty sure it's accurate). I mean just because a new map was released doesn't mean I'm going to go and buy MechAssault if I don't already have it. So if the developers don't get compensated, at least some times, it's a losing proposition for htem to keep adding new content. It will keep users happy, but it costs them money.
Second, MS needs to keep a tight lid on things. While I have no problem with this happening, my fear is that if they're not careful we'll see everything like this. You want a new map? That will cost you $1. You want a new piece of clothing for your character in your MMORPG? That's another $1. I don't mind paying $5 every once in a while for a few new levels and new gameplay modes and such, but it needs to be a rare occasion, because otherwise the publisher just seems like a bunch of greedy jerks.
Be careful MS, this could easily go both ways.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I also think that if I go out and buy this game today (or soon) I should get the content for free. I understand making someone pay for it if the game was released years ago, but when I buy the game if there is pay content like this out there, it should be free (or already on the disc). Again, this would seem like the publishers are just being greedy.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
If you want additional content then it has to be paid for somehow. Sometimes companies give it away in hopes that it will drive sales and sometimes they add enough to make it a full blown expansion. This gives them the option to do soemthing in between. Anything that provides an extra revenue stream is a good thing.
I don't understand why users complain about content being unlocked rather than downloaded. If you paid $50 for the game and were happy about it before, who cares if the content that is added on is unlocked? What's the big deal?
It seems to me like much the same argument as someone saying "but this Athlon XP really can run as a 3200+ instead of a 2500+. AMD sucks for only selling it as a 2500+".
I wholeheardtedly agree with this - Halo came with the ability to make custom game types - something I see rarely in Xbox games. And *suprise* Halo isn't Live Aware. Halo 2 will be, but it's unreleased at the moment.
I didn't even get my Xbox until this past Summer, and when I first put Mechassault on Live I was amazed at the amount of post-production content they added to it. My impression is that they planned to release most of the maps after the game was released.
It's only this third pack (adding one real new game-type and two rules-based mods, and three new maps) that costs money to download.
Added into this discussion is the fact that as of right now MechAssault is available for $20 (and under if bought used).
I can understand PC gamers having trepidation about any pay-for-play game model because they haven't had it before (though Valve's Steam is going to change that), but the truth is that Microsoft IS spending money to develop these additions and I don't see any logical (as opposed to emotional and/or miserly) reason they shouldn't charge for them. Citing Counterstrike for Half-Life isn't a good argument since Valve didn't develop it, despite taking over development later; neither is it appropriate to cite other community-developed mods.
Look at it as a collection of expansions for MechAssault and suddenly Microsoft isn't charging that much, especially if you look at all three download sets together. A player coming to MechAssault today is going to pay $25 for MechAssault and a bunch of downloads that make the multiplayer game a LOT better (plus $50 for Xbox Live for a year, but if you're not already resigned to that then nothing can help).
I think that if developers want to take the chance and charge additional money for their online downloadable content, that's fine. People will either consider them a good value and buy them, or they won't. If they decide to make people pay for already existing content (on the DVD) to be unlocked, then they would be taking a bigger chance but, again, people can choose whether or not to buy those games; since that hasn't happened yet, though, I would suggest burning the bridge when we get to it.
You've already paid once up to $50 for the game! I'd expect the disc to be jam packed full. I don't want to pay to use something I already bought...I'm not a revenue stream AFTER I buy the game! Otherwise, the $50 games will just become "demos" for all the cool stuff you can "unlock" later...see the problem here.
Where stuff that costs money to make costs money to obtain, and you're free to not pay for things you don't want!
sig fault
I've been waiting for a long time to sing the praises of MechAssault on Xbox Live. MA is a great fucking game! But it's much more than that. MA on Live will go down in history as a innovator.
The game play mechanics of MA could'nt be easier. The controls were simple and the rules were obvious: Blow up your enemy mech before they blew you up. But the game play was DEEP! It took me months before I could compete with the top players, even longer before I started winning games in my Timberwolf.
It was only during these late-night matches that I realized that we MechAssault players were part of something new.
Here we were, me in Los Angeles, some other guy in Chicago, some dudes from Brooklyn and Miami, maybe even a Brit or two, all of us relazing on our sofa, our feet on the table, a big fat TV in front of us, our home stereo connected playing and talking with and against each other. It was just too much fun. There was nothing like and we all knew it. We are all on the vanguard of console gaming and loving every second of it.
The fact is that Xbox live is the greatest innovation to gaming in a long time. 1 sign-in, 1 online name, friends list, voice-chat, online rankings and tournaments and cheap too!
Soon after, we were treated to more firsts. New mechs, new maps, new game-types were added to our game as if by magic.
I've retired my Timberwolf for now. I'm off playing Links2004 & Crimson Skies (another great game) against new and old friends across the globe.
Playing off-line is now unthinkable to me. How boring. Thats the impact of Xbox Live and MechAssault.
BTW. MA is now $20. Another $5 for new content is nothing.
And if you've never had the pleasure of blowing up a Ragnarok and its neighboring skyscraper in River City with your twin Gauss rifles, I highly reccomend it. Its too much fun.
Here are some great Penny Arcade strips on MechAssault.
Discontent
Royaltay
Location, Location, Location
The Real Gabriel
It Really Is Terrible
Here's one for you MS haters:
Also Known As Blackmail
Oh, BTW, MechAssault still has the best looking explosions I've ever seen in a game.
I bought MechAssault when it came out, understanding what I was gonna get, based on reviews and the back of the box. I also knew there'd be a CTF and new maps released a couple of months later. All that happened. I was happy. I got what I paid for.
Why should I care that MS is now charging for additional content? It's not like they're charging me for stuff I was expecting for free.
Dude, I think I can see my house from here.
Added into this discussion is the fact that as of right now MechAssault is available for $20 (and under if bought used).
Precisely. The game is budget-priced and likely not making too much more money for the developers. Why not extend the profitability a little bit? I certainly don't see the problem with this.
"Why Subscribe?" Good question...
Where I work. Iyts a dying game. A great game, but a dying one. Guess they are tryingto squeeze what they can out of people.
Sure, this premium content costs extra, but don't forget that MechCommander's exploitable overrun bug comes free with the price of the game!
I was under the impression that Microsoft charged a flat, annual fee for all XBox Live! services. At least that's what they were advertising.
-illumina+us "I put on my robe and wizard hat..."
This sort of stuff is the beginning of the end for general PC gaming. If MS succeeds in getting many people to pay for minor addons, why wouldn't *every* game developer A: Switch to console-only development (something I'm seeing already) and B: Fragment the origonal game into pay-to-play modules. Want more multiplayer maps? They're only $2.99 each. Play with the AWP? $0.99.
I keep seeing more and more games come out for console only. Games that would be great on the PC, like Midtown Madness 2 and True Crime: Streets of LA.
Even the evil Vivendi-owned Blizzard managed to release free maps every week for years after the game was released. Then there was the 1.08 patch! FUCK YOU MICROSOFT.
When I buy a game it's usually based upon a review, which in turn will be based upon the content available out of the box. If after playing the game for a bit I decide I like it, I'd be quite willing to pay a bit extra to expand it and prolong it's life - rather than taking a chance on a whole new game.
Up until now I felt that the possibilities of Live were being completely overlooked other than the odd bonus level here and there. How about introducing try before you buy for games? You pick up a game for $5-10 which features the first few levels - then pay the rest of the retail price to unlock the full thing. Rather than trying to choose the 'perfect' game for me, I'd much prefer to bring a few home and see which one I actually enjoyed more. This would hopefully widen the market with parent taking the chance to offer them something other than Tombraider and Fifa for Christmas.
Besides, in the PC world, they'd call it an 'expansion pack' and charge you 25 bucks extra for it.
Slightly tongue in cheek, yes. If you felt the first release was rushed, well, it probably was. But they released all sorts of extras, for free, over Xbox Live. If they now want to offer even more extras, at a VERY nominal cost, great.
Vintage computer games and RPG books available. Email me if you're interested.
PS2 will spank you in this online category if you don't watch it.
It's outrageous that customers should have to pay further additional prices for downloaded content without releasing an expansion pack.
Xbox is treading on thin Ice, in the online markeyplace, with this announcement.
You want people to buy the initial game and the service.
Dolemite
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Anybody remember how Quake 3 really didnt come with any good multiplayer modes beyond deathmatch? And how they made a paid expansion which included more gameplay modes? And how they werent as good as the free, community created add-ons?
Hmm, i digressed, but the point is that this is nothing new, and a good deal cheaper than other expansions. The only thing new is this is the first time there has been an expansion pack on a console game (sort of... wasnt there some kind of piggyback carts, like with Sonic?).
Manipulate the moderator system! Mod someone as "overrated" today.