Slashdot Mirror


On Videogame Characters And The Poochy Effect

Thanks to GamerDad for its editorial discussing videogame characters/settings that excessively ape popular culture. The writer summarizes: "A new evil is spreading throughout the industry to stifle gameplay and original game characters, the need to set games in 'cool' or 'hip' settings that meet with mainstream approval", and points to Ubisoft's Beyond Good & Evil, which he says underwent a "...last minute change in the main character to make her more Gen X compatible." He continues: "For Jak II, developer Naughty Dog seems to have wanted to incorporate every possible 'hot thing' in gaming, from a goateed main character to dark themes." But he concludes by lauding some "breakout successes" in terms of original characters, including Halo's Master Chief and Viewtiful Joe.

59 comments

  1. You Know You've Been On Slashdot Too Long When... by jantheman · · Score: 5, Funny

    ..in gaming, from a goateed main character to dark themes..

    Hands up who thought this meant something else when you first read it?

    --
    -- Mod me down. I am not a karma tart. ffs,gag
  2. Re:You Know You've Been On Slashdot Too Long When. by captainkibble · · Score: 1

    I did. I think Slashdot is effecting my brain.

    --
    Warning! This post may contain a pun!
  3. Won't matter in the long run... by Danse · · Score: 2, Insightful

    This is just another stupid marketing fad that will eventually fizzle out like all the rest. If the game is good, buy it. If not, don't buy it. That's how you tell them how you feel. It's the only thing they understand.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    1. Re:Won't matter in the long run... by richie2000 · · Score: 4, Insightful
      The problem is they don't understand that anymore. If sales are down, they won't for a second think it's due to a problem with the thing being sold, instead they blame it on getting bad reputation online, piracy, the phase of the moon, too little legislation or whatever.

      This is increasingly becoming a problem but I have no idea how to fix it short of starting to put CEOs up against walls...

      --
      Money for nothing, pix for free
    2. Re:Won't matter in the long run... by August_zero · · Score: 3, Insightful

      You mean a fad like boy-bands and crappy pop music? or maybe like crappy movies that flash some tits to keep the audience interested?

      I like what you are saying, the world would be a great place if dumb ideas just went away when it was obvious that they don't work, too bad the marketing execs of the world don't have the same insight you do.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    3. Re:Won't matter in the long run... by Danse · · Score: 1

      You mean a fad like boy-bands and crappy pop music?

      I don't think pop-music is a fad. It exists because it's what a lot of people like. Of course people don't often like the same person or group for very long, so there's a high turnover rate for boybands. One minute you're at the top of the charts, the next you're only at number 27.

      or maybe like crappy movies that flash some tits to keep the audience interested?

      erm.. yeah.. damn shame about that. *cough* damn shame.. :-P

      the world would be a great place if dumb ideas just went away when it was obvious that they don't work, too bad the marketing execs of the world don't have the same insight you do.

      Well, my point is that if it doesn't sell, they'll try something different. The problem with your examples is that those things do sell. They sell very well. People like them. So, if people like artificially hip video game characters, then they'll buy these games and the trend will continue. If they see through it, then the marketroids will have to come up with something else. One definite downside to it for game companies is that what's hip today most likely won't be hip tomorrow, so their games will end up with a very short shelf-life.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  4. Is it just us by tsa · · Score: 2, Insightful

    I'm wondering. There must be a reason the industry does this. If you want to make a lot of money you have to appeal to the large majority. So apparently the large majority likes the games that we, as /.-ers think are way too 'overproduced'. This proves that we are but a small, insignificant community. Sad but true.

    --

    -- Cheers!

    1. Re:Is it just us by gl4ss · · Score: 2, Insightful

      i don't think them as 'overproduced', i just view quite a lot of them produced into the wrong way.. take 'nfs: underground' for example. it's obvious that makers of nfsu had some idea that buying stuff for your car is cool, but what they did was that you can only buy what they let you buy(upgrades being locked) and you have to race the races that are pre-chosen until you win in them all and you get few more races. now, upgrades like that have little point since they could come on automatically(i've yet to have any money trouble in it buying them things) instead of going through the burden of going to the shop menu and buying everything to the max you're allowed. street rod 1 & 2(and mco) still remain the kings on pc in the car tinkering genre when with very little changes nfsu could be the new classic of that genre(ffs, gt1/2/3 on ps(2) do upgrades a lot better and they don't even market it that way).

      as for halo, the (almost only) reason i know people(normal people, 20-23years) have liked it on the xbox is because the coop play is so goddamn fun(consequently, it lacks it on pc). master chief is HARDLY a character to remember, anymore than the 'doom guy' is.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Is it just us by TRACK-YOUR-POSITION · · Score: 1
      So apparently the large majority likes the games that we, as /.-ers think are way too 'overproduced'. This proves that we are but a small, insignificant community. Sad but true.

      One of the urban legend statistics that I've never found evidence of but sounds so right it must be true (heh heh) is that 90% of games released lose money. Given that, perhaps it isn't that our wants are at odds with those of consumers--its sounds like what the industry supplies is what's truly at odds with consumers.

      I think it's just that industry wants to supply us with something consumers do not want. Corporations crave certainty--they want to find an idea that will assure a return on their investment, throw a whole lot of investment on that idea, and have a nice, safe source of income they can invest into more sure things.

      Unfortunately, gamers crave novelty, innovation, and surprise. Gamers are a fairly young bunch, and young people are attracted to new, unpredictable things. But producing new, unpredictable things means unpredictable returns on your investment. Consumers want great gameplay. But brilliant new gameplay is harder for a corporation to evaluate than brilliant new graphics. Thus the corporation chooses new graphics.

      So I don't believe what you say is true at all--there are plenty of consumers who want fresh, new innovative games, but there are few corporations willing to supply them. This lack of innovation is SUPPLY, not DEMAND driven. It's getting worse because gaming companies are consolidating like everything else these days, thus become bigger and less innovative as time wears on.

      See also: why new music sucks, why new movies suck

    3. Re:Is it just us by tsa · · Score: 1

      I hope you're right (it sounds reasonable :-) ). It's a pity that companies don't release non-profitable games every now and again just to please the people you describe. In this way they keep themselves in the picture by these people.

      --

      -- Cheers!

    4. Re:Is it just us by SScorpio · · Score: 2, Informative

      There are several companies that do this.

      You should check out Atlus: http://www.atlus.com/ and Working Designs: http://www.workingdesigns.com/ (Who's web site appears to be down at the time of this posting).

      Both of these companies offer more nitch games that the general public normally wouldn't go for. Due to this their releases are normally done in a limited run where a small number of units are produced, I keep hearing around 10,000 as a minimum print run.

      Eidos also experimented with a "Fresh Games" label which released wacky Japanese games that almost possitive, they wouldn't sell well. I'm not sure if they are keeping this label going; however, as I can only seem to find a UK link for it.

      Even if all of these companies went alway, unique fun games would still be created by the fan scene. While they may be more on the level of modding of current games like counter strike to half-life, or the race car, and water slide mods for Unreal Tournament, there will also be creative games being made as long as there are creative people in the world.

  5. Halo's Master Chief? by Anonymous Coward · · Score: 5, Insightful

    The Master Chief is an original character? Since when? He's a man in a suit of armour - that character goes back to the Middle Ages. Or you might get excited that it's powered armour, which dates back to the '60s at the very very latest. Soldier held in hibernation until he's needed? That's Joe Haldeman's Forever War, at the very very latest, which is the '60s again. He's not an original character at all. He's a good character, but he's not original.

    1. Re:Halo's Master Chief? by Anonymous Coward · · Score: 1, Funny

      Master Chief was one dimensional and lacked personality. Duke Nukem could kick his butt anyday of the week.

    2. Re:Halo's Master Chief? by Mantrid · · Score: 4, Insightful

      Beat me to it! I agree - Halo is a fun game (MP anyways) - but the Master Chief an original character??? He's a soldier in a suit of powered armour! You can't even see his face. The computer AI chick in Halo is more original - kind of like one of David Drake's "control crystal" type characters (Lord of the Isles or Northworld).

    3. Re:Halo's Master Chief? by SuiteSisterMary · · Score: 2, Insightful

      Master Chief isn't a 'hip modern' character; he's an archetype. He's the calm, capable, competant non-com who holds his shit together and gets done whatever needs doing.

      In Rome, he'd be a Centurion. In the dark ages, he'd be a paladin. In any modern army, he'd be the career sargent major, or in the navy, obviously, a master chief.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Halo's Master Chief? by Anonymous Coward · · Score: 1, Funny

      So...you agree he isn't an original character, then?

    5. Re:Halo's Master Chief? by Hes+Nikke · · Score: 1

      He's the calm, capable, competant non-com who holds his shit together and gets done whatever needs doing.

      maybe i'm misinterpreting your use of "non-com" but i though that MC was in command of an entire squad :P

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    6. Re:Halo's Master Chief? by DerekLyons · · Score: 2, Informative
      In Rome, he'd be a Centurion. In the dark ages, he'd be a paladin. In any modern army, he'd be the career sargent major, or in the navy, obviously, a master chief.
      The funny part is, in the modern Navy, it's not the chiefs who hold the game together, it's the second classes. (E5's.)

      Chief's (E7-E8) have more experience in toto, but they are managers, not techs, and frequently political. By the time they make Master Chief (E8) it's frequently been years since they actually stood a watch in-rate. First classes (E6's) come in largely two flavors; Those working admin and featherbed jobs trying to look good so they can make Chief. And those marking time until they get out.

      It's the second classes that stand watch on the gear, do the maintenance, haul the fire hoses, carry the stores, etc.. etc..

      If every E7-E8 in the Navy mysteriously vanished, operations would continue with almost nary a bobble. If even 20% of the E5's vanished, the Navy would grind to near halt.

    7. Re:Halo's Master Chief? by Random832 · · Score: 1

      he meant "non-commissioned" as in NCO

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
    8. Re:Halo's Master Chief? by Hes+Nikke · · Score: 1

      gee, if i got "non-com" wrong, what makes you think i know what NCO is? (non commissioned officer?) /me rolls his eyes

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    9. Re:Halo's Master Chief? by SuiteSisterMary · · Score: 1

      Ah, but if you look at the literature, it's the exact opposite.

      That, and you're looking at a peacetime Navy. During wartime, which Halo is in, historically, military forces tend to shed their cruft pretty quickly, or lose.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    10. Re:Halo's Master Chief? by DerekLyons · · Score: 1
      Ah, but if you look at the literature, it's the exact opposite.
      Ah, but that depends on what literature you read, and who wrote it. Much military literature, even that written by those who should know better, tends to perpetuate myths. (Doing so establishes credibility, and not just in the field of military studies.)

      The myth of the calm stable senior NCO being the center of a unit really took hold in WWI and II, because WWII is the largest and best known war in today's society, it tends to dominate society views of warfare. (And frankly to their detriment, sometimes that of the professional as well.) The myths and experiences of that war have become archetypes simply because of the high proportion of Western society that experienced the war first or second hand.

      Keep in mind that the bulk of the 1800's were 'peaceful', without large scale warfare or ongoing low-level warfare in Europe. The relative stability of the post Napoleonic era meant that two whole generations grew up without large segments of society having individual experience in warfare. (The British Navy paid heavily for this in WWI as they had been running on the belief that the 'wooden walls' and Trafalgar "proved" the inherent superiority of the British Tar.)

      Over on the American side, Congress kept the standing forces small because of a historic distrust of large armies. In addition our idealized model was the Minuteman, not the professional knight. This effect was reinforced by the sucess of the citizen armies in the Civil War. It 'showed' (ignoring the advantages the North held), that a standing army was not needed.

      Because of this, before WWI most Western armies were small and professional. During WWI and II thousands, then tens, then hundreds of thousands of civilians were inducted into the ranks, and those who were around pre-war, and those who survived combat, tended to get promoted rapidly. Thus it was in fact the folks who had the experience and the knowledge exceeding those below them by several orders of magnitude.

      The same effect could be seen in the Vietnam war (across all services, even among those branches which did not see combat). First termers tended to be draftees or folks who had joined the USAF or USN to avoid the near certainty of going to Vietnam, and a very high percentage of those bailed after their term of service was up. Senior NCO's on the other hand tended to be Korean veterans, and thus again had a high differential of experience versus the more junior folks.

      Thus the myth was reinforced for another generation.
      That, and you're looking at a peacetime Navy. During wartime, which Halo is in, historically, military forces tend to shed their cruft pretty quickly, or lose.
      *Combat units* tend to shed their local cruft, however that may or may not effect global cruft. In WWII global cruft increased across the war across all services, yet we won the war anyhow. (However, our massive economic advantages over the Axis had a great deal to do with that.) A modern, post WWI, army has a larger tooth-to-tail ratio than ever seen before. However, the increased lethality of the individual soldier/comabt unit, and the advantages provided by modern communications, transport etc.. largely balance those effects. Because of the short, sharp nature of modern warfare, and it's tendency to involve smaller units the before, it's not clear that even the tendency to reduce local cruft remains strong.
    11. Re:Halo's Master Chief? by SuiteSisterMary · · Score: 1

      All very good points, and you're right. Look at most WW2 based movies, and you'll see the snot-nosed lieutenant crumbling, the out of touch general, and the grizzled old sergeant keeping it all together.

      And seeing as how Halo is a work of fiction, dare I say, digital literature, that's where it's going to be. As I said, he's an archetype, or an ideal, if you will, and most ideals don't match the reality.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  6. All over the place by bugbread · · Score: 4, Interesting

    I'm sorry, but this article is so all-over-the-place I can't begin to really understand it.

    First, can anyone tell me what they did to Good And Evil to make it more Gen X? I haven't played it, and he helpfully fails to provide any examples.

    Second, since when is a goatee Gen X? If I remember, goatees went out of style like 4 or 5 years ago.

    Third, how does Viewtiful Joe not meet these criteria of evil that he describes? It's based on an amalgam of movie and TV characters, and the author of the article himself says in his Viewtiful Joe review that "Joe, the star of the game is a Fred Durst (Limp Bizkit's singer) look alike".

    1. Re:All over the place by oskillator · · Score: 2, Informative
      First, can anyone tell me what they did to Good And Evil to make it more Gen X? I haven't played it, and he helpfully fails to provide any examples.

      I'm not certain, but I've looked at a few screenshots and I noticed that the earlier ones have her wearing jeans and the latest ones have her wearing patchy cargo pants.

      Second, since when is a goatee Gen X? If I remember, goatees went out of style like 4 or 5 years ago.

      So did Gen X -- Generation Xers are now in their 30s :). Goatees still convey "attitude," though, at least in fiction.

      Third, how does Viewtiful Joe not meet these criteria of evil that he describes?

      Good question... I'm guessing because Viewtiful Joe is played as a satire.

    2. Re:All over the place by bugbread · · Score: 1

      Good answers, thanks.

    3. Re:All over the place by Anonymous Coward · · Score: 0

      lt's defnitely all over. He talks about how Jak has a goatee, but then mentions how Viewtiful Joe is original (which it is) but Joe has a goatee too. It's a very shallow analysis and even when it hits on something it's for the wrong reasons.

      I don't know where he got that Master Chief was original when Master Chief is as plain as dry toast.

  7. Re:You Know You've Been On Slashdot Too Long When. by Anonymous Coward · · Score: 1, Funny

    affecting!

  8. hey kids, remember, always recycle by jeffehobbs · · Score: 2, Funny

    ...TO THE EXTREME!

    ~poochie

    1. Re:hey kids, remember, always recycle by glivings · · Score: 1

      *whine* when are they going to get to the fireworks factory!?

      The 'house always wins.

  9. Well, it's cool anyway..... by IM6100 · · Score: 2, Insightful

    ....for jive-ass 'cool' culture to be seen for what it is.

    Young people have a need to rebel against something. The important thing is to get through the damn-fool years without taking it too far.

    Commercial games that latch on and make 'cool' seem not so cool help nudge people into a reaility. It helps keep people from going too far. Though sometimes the feeling that they way you've been acting is jive-ass nonsense can drive people further.

    It's all fun, kids. Have yours, but try not to permanently damage the tissue.

    --
    A Good Intro to NetBS
    1. Re:Well, it's cool anyway..... by TRACK-YOUR-POSITION · · Score: 1
      Definition of the Damn -Fool Years: the years during which one still possess dreams that go beyond getting a comfy job and procreating to spread your genes to the next generation.

      An awful lot of people throughout history--most all of the people we still remember--lived their entire lives without ever leaving the Damn-Fool Years. I see so many thirteen year olds today who are already past their Damn-Fool Years. Horrible.

    2. Re:Well, it's cool anyway..... by IM6100 · · Score: 1

      That isn't my defintion for the 'damn-fool years.'

      My definition is "that period of time when a young person thinks that he knows a lot more than the older more experienced people around him." Losing vision and no longer having dreams and aspirations has nothing to do with that. A key to being a productive and creative person is discovering you don't 'know it all' and figuring out how to weave your voice into the culture you are a part of.

      --
      A Good Intro to NetBS
    3. Re:Well, it's cool anyway..... by TRACK-YOUR-POSITION · · Score: 1
      Losing vision and no longer having dreams and aspirations has nothing to do with that.

      The truth of this statement depends on which particular older, more experienced people tend to be around the particular younger person. The corporate culture that surrounds too many of us is manufactured to discourage creativity. The growing revulsion that people of all ages are begining to feel, the voice in our heads that says "I refuse to be a part of this organized despair!" is humanity's last hope of remaining non-mechanical, of living a life outside of organized system.

      Corporations have robots to do their weaving--if you want to weave yourself into a culture, you'll have to start by making your own culture.

  10. Article is a bit off by cgenman · · Score: 4, Informative

    First of all, comparing FMV gaming to making stylish games is like comparing a nuclear blast to a firecracker. FMV gaming, as a mechanic, had no redeeming qualities. It removed control from the player, limiting gameplay to a choose-your-own adventure game with extremely few options. Adding pop cultural references to a game, however, simply risks diluting the original vision. Many games have been both hip and great, but no games have been both FMV and great (Dragon's Lair fans... Watch a video).

    To support this assertion, the reviewer points to Jax and Dexter 2 and THPS. Jax and Dexter 2 is generally viewed as one of the year's best games... Adding liberal cultural references hasn't hurt the gameplay one bit. And Tony Hawk wasn't cool or hip until it was so embraced that it defined culture. Even so, gameplay has not been hindered one bit, and the series continues a surprising streak of great games.

    Second, Jade from Beyond Good and Evil's original incarnation was hardly a socially ackward girl. Pictures of the original Jade are available here. As you can see, she went from a trendy, hip early 20 something wearing a t-shirt and jeans (look at that off-kilter waist bag), to a trendy, late 20 something dressed like an undercover reporter. She had large breasts, a visible buttline, a waistline like a carrot, and a midriff. The only non-stereotypical aspects of her character are the short hair and short body. Her second incarnation has the same pants, a lower-cut shirt, a green jacket, and a green headband. The last time I went to a club, headbands were not trendy. Though a little desexualization wouldn't hurt, the character is hardly a cash-in.

    Licensed games are largely ignored by gamers in-the-know, and are hardly a new scourge. ET on the 2600? Simpsons on the NES? Lethal Weapon for the SNES? Anything THQ touched before the Playstation? If anything, the proportion of licensed drivel on consoles has gone DOWN, if for no other reason than the expense of developing 3d games has reduced the cash-in opportunity.

    Breakout characters, and characterizations, are a rarity based more around great games than great design. The Master Chief as the pinnical of character design? One or two new games destined for legend come out every year... And as such we get one or two new characters in our vocabulary. That's not a weakness of the industry so much as a reality of shared experiences. Otherwise we would have Bubsy 3D 11 shoved down our throats. Characters are born, they live, and they die. It is one of the few motivations to create original content.

    And as a final note, XIII wouldn't be anywhere near as engrossing an experience if designers had kept the comic book people away. The Final Fantasy series wouldn't be great if they had kept the movie people away. Embrace the artistic qualities and abilities of other forms of communication. Don't use them in inappropriate places, just as they wouldn't put footage from a House of the Dead game into a movie. But don't push them away. We are all entertainment brothers and sisters.

    1. Re:Article is a bit off by SScorpio · · Score: 1

      Perhaps you need to check out Gabriel Knight 2: The Beast Within.

      The game is a point and click FMV adventure game done in the Sierra style norm for the time. This game showed people what a FMV game was able to do and has never been reproduced.

      There are quite a few copies of it floating around eBay so you should be able to get it for $5-$10 + s/h. On a side note the book was also very good so I'd recommend getting it if you like the game.

  11. That's a two hand job.... by Anonymous Coward · · Score: 0

    I don't even want to know what you're typing with if your hands are where I think they are.

  12. The cleverness isn't the Master Chief.... by Anonymous Coward · · Score: 1, Insightful

    it's the marines he fights with. They have a fairly large and amusing script. From the hushed, "It's a Mark V" down to their pithy one-liners when you, or they, kill vacuume sucking alien bastards. For the most part they do a good job, as opposed to getting in the way as is the norm for their ilk. They help set the tone, and string the narrative between cut scenes. The simple play control leading to a rich varied play experience with a setting so completely drawn it's frequently mistaken for characterisation makes for a good game. More developers should stumble on to such wisdom.

  13. Master what? by JimPooley · · Score: 4, Funny

    I don't know about anyone else, but at a glance I always seem to read "Master Chief" as "Master Chef" - which would be a whole different game...

    --

    "Information wants to be paid"
    1. Re:Master what? by bugbread · · Score: 1

      Me too...Probably exacerbating by seeing Under Siege years ago, which features Steven Segall (sp?) as a butt-kicking Navy chef.

    2. Re:Master what? by Anonymous Coward · · Score: 0

      But he is! Just pick up the "Roadkill Cookbook", get in the Warthog and floor it for some Grunts...

  14. Viewtiful Joe? by techstar25 · · Score: 1

    Yeah, Viewtiful Joe's not hip. In fact he's just plain out-of-style. He looks more like a circa 1998 Fred Durst. It's still the greatest game ever.

    1. Re:Viewtiful Joe? by CashCarSTAR · · Score: 2, Insightful

      Exactly. Joe is supposed to be anything but hip. A complete and total dweeb. A guy who would rather watch an old cult movie than make out with his GF. A guy who references EVERYTHING in old movie cliches.

      That said, he has more personality than a whole lot of more fleshed out characters.

      Actually, most of the characters in that game were very well done. Sylvia may be the best DiD (Damsel in distress) ever. As well, Alistor is just cool. I really hope they come out with a sequel, just longer this time with more direct movie parodies, more moves and more playable characters (With bigger differences between them)

      Viewtiful Joe and Sylivia:The Return of Alistor.

      Wishful thinking:p

  15. the joy of franchising by kisrael · · Score: 2, Informative

    It's hard to make new characters that players will take a serious interest in, back-story or no. One of Nintendo's strengths (especially as seen in a game like Smash Bros) is a roster of characters that gamers are more likely to find a bit more interesting just because they've 'grown up with them'.

    As for the originality of Master Chief...eh, maybe, but probably not. Actually, a lot like the Marine from DOOM, come to think of it...and with voice acting that reminded me a bit of Duke Nuke 'Em / Bruce Campbell. Still, (despite its Marathon roots) at least Halo was definately not a sequel, just an excellent genre game.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  16. Jak & Daxter by JWhiton · · Score: 2, Interesting

    This is why when I first saw Jak and Daxter (or however you spell their names) on a magazine cover I just cringed. They were obviously designed to appeal to as many focus groups as possible. I think the Poochie comparison is a good one because they must've drawn them up with 10 people all saying what they wanted in the characters, creating a bizarre amalgamation that doesn't look very good in the end.

    I guess there's a lot of pressure to create franchise characters these days. There's lots of money in creating the next Mario, but somehow I don't think you'll get there if you just combine all the current popular characters into one frankenstein character.

  17. Re:I don't know what's worse by Anonymous Coward · · Score: 0

    ... Letting them frankenstein a character so we end up with the goof that is the Jak n Daxter character (I'm referring to the humanoid, not the smart-mouthed little weasel thingy) or letting the game developers do it and end up with yet another big titted hooker with guns?

  18. New? by scot4875 · · Score: 1

    A new evil is spreading throughout the industry

    New? This has been going on since at least the Genesis/SNES era. Remember Sega's slogan? We do what Nintendon't? (translated: we're cool, they're not.) It got really bad after games went mainstream during the Playstation 1 era, and has only gotten worse in the latest generation. Remember the ads for things like Medieval? It's goofy, but cool! DigiMon: like Pokemon, but cool!

    Even stupid kids' games like Zapper are advertised as 'edgy.' He's a grasshopper, but with attitude.

    I've always found it to be stupid. I find it amusing that the reviewer thinks that it's a new thing.

    --Jeremy

    --
    Jesus was a liberal
  19. Re:I don't know what's worse by JWhiton · · Score: 1

    Haha, that's very true, this happens to female characters as well. I'm sure we haven't seen the last sexy-yet-smart warrior chick with a heart of gold.

  20. Characters don't make the games, but... by bersl2 · · Score: 2, Insightful

    Characters don't make the games, but they certainly can make money. Not only are good characters a boon for fanboys, but if the mainstream really likes the character, there are marketing opportunities. For instance, take venerable Sonic the Hedgehog. There have been five cartoons, three comic book series, and countless products other than the video games. Result: lots of dollars (and especially yen).

    Relevant article

    1. Re:Characters don't make the games, but... by SophtwareSlump · · Score: 1
      Yeah, but do you remember any of the games that focused on making the main charater 'hip' and 'marketable' over how awful the game ended up being?

      Off the top of my head, I remember Bubsy, the bobcat with attitude!, that SNES circus guy.. Acrobat? I'm drawing a blank, but I remember a whole slew of poorly conceived games from the early to mid 90's that had some edgy, hip, in touch with today's culture type of main characters who starred in awful games you couldn't market out of a wet paper bag.

    2. Re:Characters don't make the games, but... by edbarrett · · Score: 1

      and then there was Cool Spot, one big 7-up commercial that was one of the best 16-bit platformers ever.

    3. Re:Characters don't make the games, but... by SophtwareSlump · · Score: 1

      Ahh, I totally forgot about Cool Spot! Aladdin (the Sega version), a movie license ended up being a great platformer too. Along with Dave Shiny's Earthworm Jim.

  21. Hunh? by borg1238 · · Score: 3, Insightful

    But there are plenty of other games to pick on here with Ratchet & Clank getting a similar "darker" makeover in its sequel.

    Am I missing something here? What in Rachet & Clank was "dark?" It seemed like the same tone as the previous game.

    Of course most of these games are now story driven with plenty of cutscenes and dialogue that most gamers could care less about. How do I know they don't care? Most folks still claim they skip the cutscenes on a regular basis whether they're good or not.

    Most folks? Who are these folks? I never skip cutscenes (unless they are just really poorly done). Some of them are almost movie quality (the animation in Jak and Daxter is amazing). I think of them as a reward for making progress in the game. Plus they usually only last about minute. I think I can control the ADD for that long.

  22. it exists, just isn't new by SanityInAnarchy · · Score: 1

    As with everything else, pop culture does sometimes turn out crap. I enjoyed the Enter the Matrix game, but I really wished I'd rented it -- nothing new, hardly much plot, finished it in 3 hours. Most people do seem to enjoy cutscenes.

    I see two main problems. One -- too much money involved. A game should not cost $50. Let me reiterate: A game should not cost $50. Especially not if there's going to be a sequel in a year.

    Two, often the technology involved sucks. Look at Jak & Daxter (I and II) to see it done right. When you turn the game on, within 5 seconds of the disk being booted, the logo is onscreen, and it takes about another 10 seconds or so for the game world to appear. After that, the only time you actually have to wait for something to load (and even then, the wait is about 5-10 seconds) is when you load a savegame in a remote place or go through a warp gate. The warp gate business could arguably be fixed, but I'm not complaining.

    Compare that to Enter the Matrix -- loading sequences every level that take 15 seconds at least, sometimes very close together, with nothing but hypnotic Matrix code -- not even a progress bar. And you have to wait through them every time you start an area -- if you die, you have to wait for it to reload the entire level.

    Also, I agree about movie licensed games -- the LOTR games sucked, mostly. I only played the Two Towers, and the gameplay was reasonable, but it was too hard, played like a SNES game (mashing and more mashing until my thumbs hurt), and although it had some decent graphics, I hardly noticed those -- most of the graphics sucked. Just plain and simple. Example -- the hair on the characters didn't even have a hint of animation, and we're talking about some pretty long-haired characters. Arigorn just doesn't look right wearing a clay wig.

    I agree that there are good games, but there are so many bad ones, and even the good ones could be so much better without a lot of effort.

    --
    Don't thank God, thank a doctor!
  23. Awwww Yeah by Anonymous Coward · · Score: 0

    Burger Time. Not that was a game.

  24. Re:HotD HAS been used in a movie. by Anonymous Coward · · Score: 0

    In the wonderfully schlocky Biozombie.
    http://www.dimfuture.net/elsewhere/bmo vie/biozombi e.html

    At one point they even have "character bio" screens done up for the actors. And it's got the best use of game footage in a movie ever - just watch for the flashback.

  25. screw the main characters anyway by tabby · · Score: 1

    we need more work put into villans. Anyone remember Natla from TombRaider1? By the end of the game we knew nothing more about Lara (she's english, and archeologist and has big breasts) but we knew a great deal about Natla, and she was pretty damn cool as villans go. The subsequent (bad)games etc have all been about Lara and she's just not very interesting.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  26. I'm not sure I get it... by mabinogi · · Score: 2, Insightful

    So basically...it can't be a Good Game if it's designed to appeal to the audience it's being made for?.

    The only Good Game is one that no one else wants to play, because then you can feel like a Real Gamer?

    --
    Advanced users are users too!