PC Magazine Reviews Sharp's 3D Notebook
Moochman writes "I recently discovered this article over at PC Magazine, an excellent and fairly complete review of the Sharp RD3D, aka the 'world's first 3D laptop' (see previous Slashdot coverage here). In addition to rating performance, features, etc, it provides a nice little explanation and diagram of how the no-glasses 3D technology works, and discusses possible eye-strain issues. The biggest disappointment is that even the included 3D games still don't work right." Moochman provides a link to Sharp's information site, too.
3D, when it blatantly isn't?
Now I come to think of it, it could be 3D if you think of time as being a dimension...
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Just think of what spooky things those virus writers could do with this thing!
RD
Good old PC Magazine, where if you don't have a 27" monitor, your computer system is worthless. Sometimes having all that free evaluation hardware and top-of-the-line enterprise-class software causes a reality-free zone where everyone spends $18,000 a year on brightly colored new icons to click.
Quite surprising they didn't use the word "clunky" at least once.
In addition to rating performance, features, etc, it provides a nice little explanation and diagram of how the no-glasses 3D technology works, and discusses possible eye-strain issues
;)
Well, if we're talking about porn being viewed on one of these things, i think eye strain will be the last of their worries
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First off, every laptop is 3D. As long as they don't make it into flat sheets of paper, they have width, height and depth. And then referring to flat screen as 3D... Yeah, mod me down as flamebait/troll, the fact that you see 2 separate images with 2 eyes doesn't make it 3D. You can't look behind it, you can't just tilt your head to see it from different angle, and if you try, you lose all the '3d' effect.
I remember one SCI-FI book where they had a really 3D computer. A small medallion with one button, that upon pressing the button displays a holographic interface - and senses user's interaction with it. And the display is fully holo=3D too.
But that's a far future, and now anything that cheats your brain into seeing depth being called 3D is considered a good marketing technique.
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what i am intereted in is what kind of API they provide to access the 3d capabilities of their display technology. what exactly are the games doing to make them look 3d? is this just an opengl wrapper (like wicked3d for an anaglyph effect) or is there support in the video card hardware to output to this kind of display...interesting stuff though, either way
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Te 3Dness works (or was that fails to work?) by allowing each eye to see a different picture. Only B&W is 3D, and the front picture is color. This is cheaper but no doubt causes problems. It's no surprise that "3D" games don't look 3D on it because it is a different type of 3Dness than before.
Give this some time, and it will improve significanttly. Plus, it will be backed by the computer industry (sell more bigger CPUs and memory)
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It still sounds kind of cool though, but this sort of thing is doable on regular hardware with red/blue or LCD shutter glasses, or just doing the eye-crossing thing.
Unfortunately, it costs a hell of a lot of money for something that looks as good or better with $1.50 anaglyph (red/blue) glasses.
After all, my current laptop is what... 14" x 12" x 2"? I want the darn thing to be as thin as a piece of paper... and if it folds up, so much the better. The heck with the fancy displays.
I was amazed last week to find that my GeForce4 Ti4200 is one of a huge number of nVidia cards that support nVidia's 3D stereo drivers. I had a pair of red/blue glasses knocking about from Smash Hits Magazine in 1983, or similar, and literally a couple of minutes later I was playing Tiger Woods 2004, Medal of Honor:AA and an old driving game in wonderful 3D. The best thing of all is that the 3D support is for all DirectX or OpenGL games with no internal support required.
Surely if Sharp had forseen that the driver and technology already existed, they could have got this thing off the ground without having to re-invent the wheel, and then fix the bugs.
Ummm. Mixed metaphor ending.
and there was me hoping to see a room full of business men wearing 60's green and purple glasses whilst listening to a lecture :)
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I saw those in October: Sharp had a big booth, with these screeens on all the form factors. Altogether Very Nice, but I noticed that these screens are better on handhelds than on laptops, as positioning the screen to your eyes in the *right* (ie fiddly) way is natural with a handheld, but requires neck movemement with a laptop
I would be interested in seeing how technology like this would work for someone like myself who only has one good eye. Would it act just like a "2D" monitor when it was in "3D" mode or would I only be able to see half of the pixels?
AnandTech also covered this monitor at COMDEX.
http://www.anandtech.com/IT/showdoc.html?i=1924
Of course, total cost per unit is much cheaper for Sharp as they gather up second-tier parts to keep the MSRP down, but it's those second-tier parts that cast a shadow over the 3d gimmick. Once you've showed off the new toy to all your friends, you're still stuck with a niche format DVD burner, a full-sized Pentium 4 Volcano, 2 hours of battery time, and a travel weight that's difficult to justify.
We've had the experience of getting ahold of some of the demo units because our company, Micoy, is doing work with stereo imaging of full-360-degree video. We were able to take an existing OpenGL-based application and make it work on the RD3D with a few simple function calls.
Essentially, you want to draw your scene twice from two different perspectives: one for the left eye and one for the right eye. Their API uses the OpenGL stencil buffer and sub-pixel-level multi-sampling to take those 2 perspectives and generate a single vertically interlaced image that is output to the screen.
It doesn't actually require the RD3D laptop to use it. You can render it on any standard computer with OpenGL support because they are just using OpenGL functions in the background, and you can see the interlaced image.
All in all, I'd have to say their stuff looks pretty cool as long as you keep your head still.
I don't get it. It took years to convince the industry that it was important to have a detachable keyboard and an adjustable tilt/swivel CRT. The laptop returned to the single-piece design and I've been wondering for some time when we're going to start to hear complaints from people that use them for more than a few hours a day.
But now, we're going to have a device that requires you to hold your head in one specific position in order to view the 3D effect?
This will be a nice business-builder for chiropractors.
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The article says your eyes need to 21 inches from the screen and perfectly centered.
You'd look like a big retarded hunch back if you do that in front of a laptop.
I can tell that tehy have never fired a read gun before:
"However, three 3-D-enabled Electronic Arts games bundled with our test unit were problematic. On Need for Speed Hot Pursuit 2, we observed vertical bands and ghosting (secondary images); on James Bond 007: Nightfire, the ghosting was severe, and each eye saw not one but two aiming circles, making it hard to rack up a decent kill rate."
Of course you wil see 2 targeting cirles, as you are trying to focus on the targeter and the target "behind" it at the same time. You have the same problem in real life also. It's a limitation of our eyes.
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