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Kids Game Takes Aim At Music Pirates

Thanks to the San Jose Mercury News for reprinting a report about an educational videogame company who've decided to theme their next title around music piracy. According to the piece, the developers, MGI, who are not being funded by the RIAA or any other music industry groups, "...had set out to create a game about the yo-ho-ho kind of pirates. But when [MGI] started researching the topic of piracy, they were overwhelmed with information about music copyrights." An official press release on the MGI site reveals: "Loosely based on the Treasure Island story, this new PC game will... caricature music piracy, embodied especially in the figure of Captain Bootleg." The nefarious Captain Bootleg has run off with the 'Music Treasure', and "...a young boy named Ma, top agent of the Funny Bureau of Investigations ('FBI'), who... carries a laptop, must find the Island and recover the Music Treasure."

21 of 73 comments (clear)

  1. Explain to Kids by 4of12 · · Score: 5, Funny

    How when music is "pirated" that the "music treasure" is copied, there will be two copies of treasure! The first treasure owner can still play the music all they want!

    Explain that "copying treasure" is Very Bad.

    You can see how this is Very Bad, can't you?

    Your inbred human tuition should make you recoil in revulsion from even thinking about giving away anything with a (c).

    It is so Evil that I'm sure most of the world's major religions have strict prohibitions against it.

    --
    "Provided by the management for your protection."
    1. Re:Explain to Kids by musikit · · Score: 2, Insightful

      i give them props for creatively trying to teach kids not to steal music. but did they have to make it about stealing music? couldn't they just have made it about stealing in general? couldn't they educate about copyrights in general?

      again i give them props but don't limit your scope to RIAA enlarge it to a bigger lesson.

    2. Re:Explain to Kids by uncoveror · · Score: 4, Insightful

      Comparing unauthorized copying to rape, murder, and robbery on the high seas is terribly sensational. This "game" is a piece of RIAA/MPAA propaganda whether they will admit to it or not. Don't buy CDs.

      --
      The Uncoveror: It's the real news.
    3. Re:Explain to Kids by musikit · · Score: 3, Insightful

      but if we don't but CDs it just makes it easier for them to replace CDs with a more DRM limiting technology.

    4. Re:Explain to Kids by KDan · · Score: 3, Insightful

      If you don't buy CD to hurt the RIAA and you buy DRM music instead you're a few sandwiches short of a picnic...

      Daniel

      --
      Carpe Diem
    5. Re:Explain to Kids by fuzzybunny · · Score: 5, Funny


      Well, Alan Greenspan says that copying treasure leads to too much treasure, which results in treasure inflation, which means treasure is worth a lot less, putting all the nice people working in the treasure hoarding industry out of business!

      Music is exactly the same. When you keep duplicating it, it no longer has the precious value of a unique piece of art, leading to lack of appreciation for it. And this, kids, is exactly the reason why I want to KICK THE SHIT OUT OF THE NEXT F)_@*$!# DEPARTMENT STORE ELEVATOR PLAYING *!@#!ING BOY BAND CRAP.

      So remember kids. Don't duplicate that Britney Spears CD. Instead, lock it up in the cellar, where it'll be safe from the pirates.

      Won't somebody think of the pirates?

      --
      Cole's Law: Thinly sliced cabbage
    6. Re:Explain to Kids by Spleener12 · · Score: 2, Insightful
      Don't duplicate that Britney Spears CD. Instead, lock it up in the cellar, where it'll be safe from the pirates.

      Better yet, burn it. That'll make music go up in value even more.

    7. Re:Explain to Kids by Rick+the+Red · · Score: 2, Insightful
      When you keep duplicating it, it no longer has the precious value of a unique piece of art,
      You're right -- ever since I saw a copy of the Mona Lisa, I've had little desire to travel to France just to view the original.
      leading to lack of appreciation for it.
      I disagree. If I ever do get to France for some other purpose, and kill some free time with a side trip to see the Mona Lisa, I doubt I would not appreciate the original just because I've seen so many copies.

      Besides, Leonardo wasn't French, so why is his master work in Paris? The French looted it from the Italians, who should demand it back.

      --
      If all this should have a reason, we would be the last to know.
  2. A better game proposal by AtariAmarok · · Score: 4, Funny

    A better game proposal: "NapLeech".

    Your character runs around town, smashing into music stores and stealing CD's (a "Grand Theft Music"). If there is any Brittany Spears playing near by, health goes down. but Beatles music improves your health.

    Monsters resembling Hilary Rosen and Orren Hatch bedevil you every step. The stolen CD's have to be trucked to a warehouse.

    When you are through playing the game, you go look in the MyMusic folder and find it full of the music from the CDs you stole in the game.

    --
    Don't blame Durga. I voted for Centauri.
  3. bittorrent link? by Numeric · · Score: 3, Funny


    i'd like a bootleg copy of it!
    </joke>

    --
    -- ladies and gentlemen we are floating in space!
  4. Already been done by Trbmxfz · · Score: 2

    This all reminds me of some Sony NetMD commercial on a CD: "and remember, kids, music taken from your own CDs sounds much better than pirate music!"

    They didn't go as far as to suggest chasing bootleggers, but the essence of the propaganda was there.

    I guess this kind of game would be truly shocking if they taught children to "give" pirates to the police. Hopefully this is not the next step in the *AA's evil plans.

  5. Plot of the game by cgenman · · Score: 3, Funny

    First the rights to music are stolen from its creators. This music is locked away from all of the world in a small island. The player must download musical clues from any remote section of the world they can, learning about the area's unique musical tradition and heritage. Eventually the player finds his way to Los An... Secret Pirate Island. The game ends when the evil thief is thrown in jail, and the music heritage of the world is set free for all.

    That sounds about right.

  6. Uhhh.... by hookedup · · Score: 4, Funny

    I installed the game...and...well...i dont seem to have _any_ of my mp3s on my computer anymore, what happened? :)

  7. Remember this? by Asprin · · Score: 2, Funny


    Don't copy that floppy!

    Yeah, that's right. This game is probably doomed, too.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  8. Isn't it ironick by drix · · Score: 2, Funny

    Alright kids, now get on emule and go download this game!

    --

    I think there is a world market for maybe five personal web logs.
  9. Prepare to have your buckles swashed by Decaffeinated+Jedi · · Score: 4, Interesting

    So, they're going to associate music piracy with actual "yo-ho-ho-and-a-bottle-of-rum" piracy in this post-Pirates of the Caribbean era, and they expect kids not to think that it's even cooler than they already do? Sounds a bit counter-intuitive to me...

    --
    DecafJedi
    my weblog: apropos of something
  10. Music copying similar to monetary counterfeiting by Alphanos · · Score: 3, Insightful
    I think that the best crime to compare music 'piracy' to is probably monetary counterfeit. In the case of copying music, you can create exact copies of the original, you get/create something for nothing, and on a small scale it doesn't decrease the value of the original.

    However, just as widespread monetary counterfeit would lead to economic problems if it could not be halted in some way, widespread copying of music has caused a devaluation of the legal copies of the music. If music copying reaches a certain critical mass, it could greatly reduce the number of bands producing new music as they would be unable to support themselves, thus leading to a kind of music recessation. It'll be some time before we discover one way or the other whether such problems will occur as a result of music copying.

    Now I'm not trying to support the RIAA, and I realize that the big music companies rip off artists with the way they do business. However, I think everyone here knows that that isn't really a great reason in favour of copying the artists' music:P. It's a wise idea to consider the long-term consequences of our actions; forgetting to do so is how we get ourselves into messes like global warming.

    --
    Alphanos
  11. Buccaneers... by Bonewalker · · Score: 3, Funny
    'I see, you're a pirate, eh? Well, where's your buccaneers?

    Under my buckin' hat!" - Dick, Third Rock From the Sun

    Definition of 'buccaneer' by www.m-w.com:

    1 : any of the freebooters preying on Spanish ships and settlements especially in the West Indies in the 17th century; broadly : PIRATE
    2 : an unscrupulous adventurer especially in politics or business

    *emphasis mine

  12. 6843 mp3's in your share folder by neglige · · Score: 2, Funny

    6843 mp3's in your share folder
    you download a song
    you share a file
    6844 mp3's in your share folder

    6844 mp3's in your share folder
    ...

    --
    My cats ate my karma. They also wrote this comment.
  13. 75% right by swaminstar · · Score: 2, Interesting

    The $$ side of things has to be understood as does the culture of industrial music (no, not fun ole Front 242 either) that exists from LA. When you appreciate music, or anything for that matter, I would hope that that appreciation manifests in support of those that brought you that experience. When you buy a CD the only way that you give is with your hard earned $$. Fine. That money, however, doesn't go to those that make those luvly sounds that (ostensibly) prompted you to buy that disc...the cash begins it's long and withering path back to LA executives, ad agencies, and the multi-headed hydras of corperations (those that really told you what you would listen to giving you say 3 new rap, 5 new girl pop, 1 punka, 2 country, 2 boyband choices this week...and you get to feel sooooo special likeing choice #X crap flavor of the month). A sane system promotes giving thanks, $$, attention to artists as they produce the music live and sell their music locally. Guess what? the sound engineers and recording studios still get $$$ from the bands...the live board techs still get $$$ from the proliferation of new diverse live shows...the record industry people get to have fun new jobs (presumably in the motion picture industy where it actually does take millions to produce their product) and the amount of nation-wide acts plummets while the number of local acts being appreciated in the towns where they live increases. So hurrah to the theifs of sound! As long as they give back to the bands that actually make the noise. This system (post napster, kazaaaaaaa, etc) actually works in towns like Austin, TX, Madison, WI, NYC, Pittsburgh, PA, Portland, OR etc... where there is a healthy appreciation for live music and LOCAL music. Remember the music industry has taken away our choices as consumers and restricted production for new acts...they are no friends of sound. LISTEN LOCAL, DRINK LOCAL, EAT LOCAL and travel often

  14. What will this teach kids? by jonathan_the_ninja · · Score: 3, Insightful

    It will teach kids that whoever conceived the idea for this game had an idiotic idea and/or is an idiot. Honestly, do they think that because they played a game where they cracked down on music "piracy" that it's going to influence them not to use Kazaa, or WinMX for sharing mp3s? I personally doubt it. Just like when they play Doom it's going to teach them to take their Dad's shotgun and kill mister former sergeant down the road (an army veteran) because of their Doom experience.

    --
    I love NetHack.