NWN - Hordes of the Underdark in Stores
morcego writes "BioWare has done it again. Another expansion pack for Neverwinter Nights has been released. This time, it's Hordes of the Underdark, in case you haven't been following. Reviews are already available, including it being rated 4.5/5 on GamesDomain.
Atari (the publisher) also have a press release about it."
More camera control...finally Small level compared to previous expansion or original module, but still fun... Mostly a developers/builders set of tiles/creatures.. One of the funnest games (NWN) I've played in years...
The expansion CD does not have a native Linux installer yet, and the binaries necessary to play this game on Linux haven't been released yet. Their ETA is "early next week", when they release the 1.60 patch for Windows users to get the games in sync. So if you're going to rush out and buy this expansion, don't expect to be able to play it immediately, as it will not work just yet.
I for one welcome our new Hordes of Underlords
There's no official Mac version of SoU, but it's possible to install the latest update for original NWN, then copy the SoU data files into it. I wonder whether this will also work for Underdark?
Personally, I thought NWN was a great game, and Hordes of the Underdark looks like a worthy expansion. I'll certainly be getting it - I loved the original, and it is one of the only recent games to provide a native Linux version (I run Gentoo, so it's either Winex or native Linux for me) I'm happy and proud to support Bioware provided they keep producing Linux versions of their games. I know they were a little late with NWN, but at least they were true to their word, and if we show them there is a demand for Linux games they will surely take notice and improve their linux support even further.
where does bioware get their quality from? their KOTOR is just amazing. (although i can't compare it to any other RPG, since it's the first one i've ever played)
it just goes to show that quality can still be found in new games, as opposed to crap we find in sw:galaxies, enter the matrix, or deus ex 2.
my hat's off to bioware...
If you don't know what AltaVista is (was), get off my lawn.
Personally, I thought NWN was a great game, and Hordes of the Underdark looks like a worthy expansion. I'll certainly be getting it - I loved the original, and it is one of the only recent games to provide a native Linux version (I run Gentoo, so it's either Winex or native Linux for me) I'm happy and proud to support Bioware provided they keep producing Linux versions of their games. I know they were a little late with NWN, but at least they were true to their word, and if we show them there is a demand for Linux games they will surely take notice and improve their linux support even further!
Was anyone else disappointed at NWN? I haven't played any of the expansions, but I found the original game lacking in many ways to BG and Torment. You can definitely tell that Black Isle's story telling abilities are sorely missed. It never seemed to draw you in or give you any "cool" story experiences.
Secondly, the henchmen were utterly lacking. Part of the fun of the Infinite Engine games were the companions. I loved the companion interactions and definitely made the store much more enjoyable and meaningful. It wasn't just that you beat some badguy, but you had a journey. NWN henchmen seemed like a hack. Something bolted on as to not make it Diablo
Third, the tile engine was way too obvious. In many ways the Infinity Engines looked better. How many random identical looking caves can someone go through?
Lastly, the fights sucked. Mostly slashing weak monsters and an occasional boss. Of course, with only two companions there is only so much you can do.
I do think Bioware redeemed themselves with Knights of the Old Republic. While still a bit contrived, they have improved in their story telling and the combat and companion systems are greatly improved.
Brian EllenbergerThere is a camera hack for NWN, but it has not been updated to the latest versions.
Nwvault camera hack page.
smeat!
"Let's not bicker about who killed who." Monty Python
Not necessarily. MMORPGs, at least for me, and a lot of people I know, only hold interest for a couple of hours, after which meaningless hack n' slash becomes incredibly dull and you simply socialize with everyone...Which can easily be done in a chat room. Plus, every MMORPG is essentially the same as every other. There is little to no story to set them apart from others.
To each his own, but Non-MMORPG roleplaying games will always have their large market, as storytelling is what many people look for in a good game, not hack n' slash.
The last expansion pack for NWN was a bit of a let-down (it averaged a 79%) but this pack seems to have much better chances.
Does anyone have any statistics on how the intitial release and first expansion pack fared at retail? I am looking forward to a full-blown sequel, but the publisher seems here more willing to issue a "Gold Edition" than to invest in a new full game.
I really enjoyed Neverwinter's game engine, and found it expounded upon all others, but storyline still hasn't evolved beyond 'pick the response which you think will lead to another exchange between this character'
They throw Alignment in there, and then give you 'good' and 'evil' roles to play, which consist basically of:
Good? Offer to do everything for free, see most of the game.
Evil? Push for a bit of profit in every encounter, get shut out about a third of the time. Miss that much of the game.
You'll find me buying the expansion pack where player's choices are the axial decision in gameplay, not the plot-designer's.
NWN by itself is an average game. What extends it as one of the most amazing games of all time is it's unprecedented "hackability". Nordock.net is an excellent example. It started as a small module written for the friends of the creater, Marc. It's since grown into a three server, persistant world with a user base of several thousand. There are typically 10-20 people in-game at any given time. This makes the game much more friendly, IMHO, than commerical MMORGs; there are much less powergamers and more role-playing. Plus they have about a dozen DMs, most of which are really cool and regulary run spontanious quests.
If you want to give it a shot, here are the server addresses:
nordock1.nordock.net:5121nordock1.nordock.net:5122
nordock1.nordock.net:5124
They all share the same character vault, so you can play on any of them.
Entrepreneur : (noun), French for "unemployed"
I have Baldur's gate on DVD......what a fucking relief to never have to change the CDs! How come they haven't done that since then? If they packed all the expansions onto one DVD I'd buy it....till then I'll pass.
That is a debatable point since the ammount of actual role playing going on in MMORPG's like Everquest is actually quite minimal. In truth, the whole MMORPG paradigm is just not suited to telling an involving story. It is especially unsuited to telling a story where the player gets to play someone particularily interesting as opposed to yet another "adventurer" out to whack a few snakes and move on to higher levels and bigger snakes.
MMORPG's are certainly highly addictive, but so far, have not really progressed much beyond being a skinner's box wraped up in some fantasy and garnished with ample opportunity for socialization. (not entirely a bad thing) Single player RPG's, on the other hand, are a lot like interactive novels. Games like NWN that provide robust development tools to end-users are essentially interactive novels which encourage fan-fiction.
MMORPG's and games like NWN both have their distinctive niches and, while they may be based around the same sort of fantasy universes, are completely different animals which are both unlikely to go extinct anytime soon.
Not only that, but I believe the company has totally raised the bar for computer game standards. An auto-updater is included, support for Mac and Linux, standalone servers, tons of downloads on their server (they even host a fan-made movie), etc, etc.
I hope they come out with more mods, or at the very least keep improving on a really fun game.
I hear that. Both games are chomping at the bit to make me fail my finals...
IIRC, there is finally full control over the camera AND fog distance in HOTU and the upcoming patch for non-HOTU installs.
"You spoony bard!" -Tellah
I wasn't too thrilled with the "official campaign," (but I'm something of a game snob), but the module creation ability *really* mades this game. I even made a Roguelike module for the thing (though it required a lot of working around of Roguelike-unfriendly design assumptions, and I haven't had time to work on it much lately).
Also, I hear that the Hordes of the Underdark finally lets your characters advance to epic (over 20) levels. *That* is cool.
I mean really ... we already know that anyone who plays it gets a "monitor tan" ... but to call them "Underdark" is just too much
Karma? Karma? I don't need no stinkin' karma.
... and that was some negative remarks that quickly became considered as flames by NWN zealots. :-)
:-D (with a beautiful model with skeleton parts floating inside its body)
So I'd just like to say that HotU seems to be great! In the end, after these two (?) years, BioWare has produced a VERY feature rich system for creating campaigns. I haven't played it for long, but already noticed lots of new major features in the Toolset:
- Skies depending on tileset
- Robes realistically flowing as the character wearing them walks around
- Beholders, mindflayers, dracoliches, even OOZE
- Weapon and armor crafting, potion brewing, oh my...
- Support for epic levels, with epic feats and all
- Lots of new prestige classes
- Attachable demon/angel/dragon/butterfly/bird wings to characters, attachable tails of several variations as well. Making cool celestial, demonic and draconic humanoids just became so much easier.
Beware: In C++, your friends can see your privates!
For those who didn't think the bundled game was brilliant (which to be honest it wasn't) try the Shadowlords and Dreamcatcher campaigns. The author has created a very long continuing story that is vastly superior to any of Biowares releases (other than hordes which I don't have yet). They are also free.
/.ed out of existance. You can find the modules on the nwvault.com.
I won't post a link to the the authors homepage as I don't want the guy
Warning! This post may contain a pun!
To unlock, go to console (tilde) and type "unlockcamera 1", or go to the talk bar and say "##unlockcamera 1".
To make it permanent, edit nwnplayer.ini - add "UnlockCamera=1" to [Control Options] section
Beware though, unlike the other two releases, the official Hordes Campaign cannot be played in multiplayer mode, so as far as i'm concerned the coolest part of these type of games, Roleplaying, isnt possible in this release (not in the official campaign anyway) If you check the bioware forums you'll notice alot of pissed off people posting.
People, the Bioware folks have worked hard to give us a strong, true-to-the-rules AD&D on our PCs, Linux support for a tier-one game, given us free toolkits, game servers, and modules for expansion; for Ghu's sake, open your damn wallets for once.
I'm all for file-sharing, but these guys deserve some support...
I know I'm going to get modded down for saying this, but it has to be said:
Hordes of the underdark in stores sounds to me like the rush of gamers crawling out of their caves and into walmart to buy this new game.
Go away, or I will replace you with a very small shell script.
Funny thing is, I borrowed the CDs from a friend and installed it on my Gentoo box. When I saw how great the game was and that they had done a great job porting it to Linux, I immediately went out and purchased my own copy. This game is worth it because it's so much more than other games that offer no replay value.
90% of everything is crap. Also, crap is relative.
What I'm looking for is something that would help me work with multiple people on the same project. I'm accustomed to using CVS or similar all the time, is there anything similar for NWN?
I lost a lot of interest when I was told the solution was basically a design by contract and people essentially worked on zones separate from each other. This gives each person a vertical slice of the world. I'd like a horizontal slice where I could do coding someone else do mapping, someone else do dialog...etc.
This is the one aspect of the development that fell short, and that I'd like to see in some future game. Make the tools assuming that several people will be working on it at once and using source control.
t
If you plan to play on Linux, make sure you either send in your registration card with windows scribbled out and Linux handwritten in, or buy from http://www.tuxgames.com/details.cgi?gameref=115 where we will report each sale as a Linux sale.
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