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California Anti-Videogame Bill Author Interviewed

rsmith-mac writes "As an update to last week's story about a proposed California bill to bar minors from buying first-person shooters, HomeLANFed has an interview up with Leland Y. Yee, the assemblyperson responsible for creating the bill. While there are some good intentions with Yee's actions, I can't help but feel that this is a classic case where the road to Hell is being paved with those good intentions."

85 comments

  1. And who was surveyed? by jonathan_the_ninja · · Score: 1

    It has been my observation that Public-schooled children are more violent, (generally) than those who have been educated in their own home (like myself) (I'm not trying to condemn public-schooling, it's just that a public school is naturally a more intense, unsheltered environment) I play violent videogames. My younger brothers play violent videogames. And we are all nice guys. Yes, maybe seeing violent images "inspires" people do think about acting violently, but honestly, how many people are going to act like they do in Grand Theft Auto 3, when they know that there is a real force (the Law) that will chase after them? Later he says stuff against pornography, which I agree with but--what does he mention about movies?! He makes it sound like the MPAA does it right, but ESRB sucks. Why not simply prohibit the selling of mature games to minors? They do that with movies, (R-rated, that is) and Mr. McBride seems to think that works just great, (well, he doesnt say anything against that) and I think that it would be okay.

    --
    I love NetHack.
    1. Re:And who was surveyed? by Aytros · · Score: 1
      I myself am enrolled in a private school, and I too play violent video games. Do I feel urges to go on a shooting rampage? No. Do I feel that I need to kill hookers and torture cops? No. Do I feel that these violent video games will provide a sort of 'stress release' and simply entertain me? Absolutely. Funny how the people who are always criticizing games are those who have never played them...
      ...how many people are going to act like they do in Grand Theft Auto 3, when they know that there is a real force (the Law) that will chase after them?
      No sane person.
      --
      The power of accurate observation is commonly called cynicism by those who have not got it.
    2. Re:And who was surveyed? by BizDiz · · Score: 1

      It has been my observation that home-schooled children are bigger losers (overwhelmingly) than those who have been educated along with other children (like non-weirdos) (I'm not trying to condemn home-schooling, it's just that every single person who does it turns into a huge armpitsniffing loser).

    3. Re:And who was surveyed? by Anonymous Coward · · Score: 0
      It has been my observation that home-schooled children are bigger losers (overwhelmingly) than those who have been educated along with other children (like non-weirdos) (I'm not trying to condemn home-schooling, it's just that every single person who does it turns into a huge armpitsniffing loser).

      Please explain. Maybe every home-schooled person you know sniffs their armpits and loses, but no home-schooled child I know fits that description. By judging your opinion of home-schooled children, it is obvious that your opinion is formed on a very small, obscure, and loserly percentage of home-schooled children. (if it wasn't all made up due to baseless biasing) Maybe I'm just don't know how the home-schooled children you know act, (Actually, I doubt you know any as your argument when it comes down to it is pure bull^$&#)so you must have a very different view of what is loserly, and you seem to be awfully keen to check if every is sniffing their pits or not. Let me offer you how the comparison is in my own community. How many public-schooled have been fully taught to read by age five? (None, I would think, unless they were educated before going off to be taught by government pawns) Again, how many of them have read the Lord of the Rings by age 6? How many of them have won awards for being the most skilled Junior high pianist at age eleven in a community with a population of ~ 50,000? How many of them have the skill necessary to play first oboe in a college orchestra at age 14-15? How many of them are truly happy? How many home-schooled children commit suicide? (Yes, I did read in my local paper a couple weeks ago about a teenager who took a shotgun and killed his entire family and himself, but that guy was obviously nuts) How many home-schooled children engage in pre-marital sex? Tell me the marks and let's compare, what say?

    4. Re:And who was surveyed? by BizDiz · · Score: 1

      Well, sorry, but the point of view of an armpit-sniffing loser just ain't that persuasive.

  2. Not really.. by JavaLord · · Score: 4, Insightful

    . While there are some good intentions with Yee's actions, I can't help but feel that this is a classic case where the road to Hell is being paved with those good intentions."

    Is this really any different from rating movies and not letting 18 and unders into R rated movies? Video games should be the same way, stores and parents should be monitoring what the kids are doing. If this does pass, I think we will see more games released both with and without blood included.

    1. Re:Not really.. by andrew_dupont · · Score: 3, Insightful
      Is this really any different from rating movies and not letting 18 and unders into R rated movies?

      Yes; it's completely different. The MPAA ratings are policed by the theaters themselves; there's no law that says a theater can't sell a 4-year-old a ticket to an R-rated movie. The ratings were put in place several decades ago under pressure from Congress, yes, but the movie industry got out of having this stuff legislated by agreeing to play ball.

      The idea behind an industry rating system, as opposed to a government rating system, is that it puts the ratings in the hands of those most qualified to make them. The system in place with video games right now is most comparable to movie ratings. The problem, it seems, is that many game retailers aren't playing ball. According to Yee, a vast majority of underaged participants in an FCC undercover study were able to buy M-rated games without their parents.

      What Yee is proposing is basically throwing out the ESRB rating system and using his more stringent guidelines to decide which games are unsuitable for children. He leaves the door wide open for "T"-rated games to be unavailable for purchase to those under 18.

      Is this wrong? Yes. But so is being able to buy Vice City if you're 13 years old. It's not just stupid parents -- it's game retailers as well. Until they stop selling violent video games to unaccompanied children, we haven't got much ground to stand on.

    2. Re:Not really.. by JavaLord · · Score: 2, Interesting

      The idea behind an industry rating system, as opposed to a government rating system, is that it puts the ratings in the hands of those most qualified to make them. The system in place with video games right now is most comparable to movie ratings. The problem, it seems, is that many game retailers aren't playing ball. According to Yee, a vast majority of underaged participants in an FCC undercover study were able to buy M-rated games without their parents.

      Having managed a movie theater for a few years when I was in college I can tell you that plenty of underage kids end up getting into R rated movies simply by the incompetence of the ticket booth people, or by theater hopping.

      I would have liked to have seen these same kids in this study try to buy DVD's that were rated R. Are the retailers like that with everything or only video games?

      Can you imagine the increase in piracy when johnny 16 year old can't buy doom 3 in the store but he can get it over bit torrent?

      What Yee is proposing is basically throwing out the ESRB rating system and using his more stringent guidelines to decide which games are unsuitable for children. He leaves the door wide open for "T"-rated games to be unavailable for purchase to those under 18.

      I always though that video games should use the same ratings system as movies, that would make it easier on the parents and the retailers to figure out what the ratings mean.

      Is this wrong? Yes. But so is being able to buy Vice City if you're 13 years old. It's not just stupid parents -- it's game retailers as well. Until they stop selling violent video games to unaccompanied children, we haven't got much ground to stand on.

      What more can the video game industry do though? What happens to a retailer when they sell a DVD that is rated R to a 13 year old? When a 13 year old buys a tape that has the "Explicit lyrics label?". Does the MPAA or RIAA shun them and not send them any products? There doesn't seem to be any enforcment in other areas of the entertainment spectrum, so why should there be with video games?

    3. Re:Not really.. by andrew_dupont · · Score: 2, Interesting
      Having managed a movie theater for a few years when I was in college I can tell you that plenty of underage kids end up getting into R rated movies simply by the incompetence of the ticket booth people, or by theater hopping.

      I don't doubt it. The movie industry has never tried all that hard to go after kids who try to circumvent the rules. Of course, my guess is you're a lot closer to 15 or 16, as opposed to thirteen, if you're trying to get into an R-rated movie.

      What more can the video game industry do though? What happens to a retailer when they sell a DVD that is rated R to a 13 year old? When a 13 year old buys a tape that has the "Explicit lyrics label?". Does the MPAA or RIAA shun them and not send them any products? There doesn't seem to be any enforcment in other areas of the entertainment spectrum, so why should there be with video games?

      I agree -- video game makers shouldn't pay for the sins of video game retailers. Maybe I'm naive, but I imagine those underage kids in the FCC study were so successful not because cashiers were malicious (or even inept) -- but rather because a lot of stores have no cohesive policy for preventing minors from buying M-rated games. Either that or they don't bother to enforce it.

      If retailers buckle to political pressure and start getting tougher on this stuff, then it'll be somewhat harder for kids to buy M-rated games. At that point it's less of a problem that there's no disciplinary mechanism in place.

    4. Re:Not really.. by ElleyKitten · · Score: 1

      Is this wrong? Yes. But so is being able to buy Vice City if you're 13 years old. It's not just stupid parents -- it's game retailers as well. Until they stop selling violent video games to unaccompanied children, we haven't got much ground to stand on.

      I worked in a video game store for over a year, and the reason we don't bother to ask the kid to bring their parents in is because we're tired of trying to explain just how not appropriate Vice City is for nine year olds, and having them ignore us. The best part is when they turn to the kids and ask them if it's ok for them to play. Gee I wonder what the kids going to say. "No Mom, I'm not mature enough to handle that game yet."

      I don't sell mature games to kids, but I'm pretty sure that when a parent lets a kid wander to a gamestore by him(or her)self, either the kid is mature enough to make his/her own decisions, or else the parent doesn't care. And it's not the retailer's job to babysit kids when the parents don't care.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Not really.. by andrew_dupont · · Score: 2, Insightful
      And it's not the retailer's job to babysit kids when the parents don't care.

      I agree in spirit. But if the video game industry doesn't make it the retailer's job, then government will make it the retailer's job.

    6. Re:Not really.. by ElleyKitten · · Score: 1

      if the video game industry doesn't make it the retailer's job, then government will make it the retailer's job.

      That's the part that scares me. Not to long ago, there was a law that almost got passed in Oregon that would have made it punishable by a $500 fine to anyone who sold a game the law determined to be offensive to a minor. Now this fine wouldn't have gone to the store, but to the little salesgirl that makes $6 an hour. Now, that's a little like hitting a fly with a hammer in itself, but the fun part comes in that since the govenment can't enforce the standard game ratings since they are made by a private company, the govenment would have it's own standards, just like this law. If they could find a way so that games that would be illegal to sell to minors would be clearly marked, it wouldn't be any different than lawws against selling cigarettes, but since they can't follow the ratings, it's really very mean to the retailers to expect them to know what they can and can't sell.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    7. Re:Not really.. by PainKilleR-CE · · Score: 1

      This law would work the same way, except the salesperson making $5/hour would be looking at $1000 and a year in jail for the maximum penalty (with state prison for that year for repeat offenders), because the law is actually just adding to an existing law, with no change to the punishment, which currently covers pornography and cigarettes.

      The most obvious question is when did violent games become equivalent to porn and tobacco? The next question is why is it only video games, but then that is obvious: California would shoot down anything involving music or movies this stringent (and vague), but the politicians don't believe that the video game companies have as strong a lobby as the movie and music businesses (and they're probably right, especially in California).

      --
      -PainKilleR-[CE]
    8. Re:Not really.. by mausmalone · · Score: 1
      Is this really any different from rating movies and not letting 18 and unders into R rated movies? Video games should be the same way, stores and parents should be monitoring what the kids are doing.

      Currently the gaming industry has the ESRB, an independent review board that places ratings on games that describe the game's content. Like the movie industry, it is up to the retailers to disallow children from R-rated movies. AFAIK, there is no law that forces movie theaters or retailers to (a)disallow children from R-rated movies (b) refuse sale of R-rated movies to children.

      The problem with this law is that the video game industry created the ESRB as a good-faith effort to prevent such an action. It's basically saying that an industry cannot self-regulate, which opens the door for other government interventions (regulated encryption and DRM, to name just a few).
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    9. Re:Not really.. by microTodd · · Score: 1

      I agree with you. Although Representative Lee makes some questionable statements, I do not see anything wrong with create a federally-enforced rating system for video games. If anything, it will make things better. It will be less ammo for anti-vg folks to throw at us.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    10. Re:Not really.. by danila · · Score: 2, Insightful

      But so is being able to buy Vice City if you're 13 years old.
      You have never been a 13 year old, right? Kids at this age are often much more cruel and violent than any video game character. Despite hundreds of millions of people playing tens of thousands of computer games there still have not been a single study that would clearly link games and violence. Notice how this Leland Y. Yee never gives us any references that would prove the link. Instead he cites 1000s of experiments that showed still images (you can have 1000000s of these experiments, but it says nothing about videogames) and one policy statement (not even a study, just someone's IMHO) that said "effects of [games] may be even more profound than... television". Mr. Yee has a Ph.D. in Child Psychology! If there was a single scientific study that supported his personal beliefs, he would surely cite it. The fact that he doesn't is a very strong indication that such a study doesn't exist, which in turn suggests that may be there is no evident link between games violence and real-life violent acts.

      Some useful stats:
      Number of pedastrians I run over in GTA:VC: 15000+
      Number of cops I shot in GTA:VC: 1500+
      Number of people I burned in GTA:VC: 40+
      Number of pedastrians I run over in Real Life: 0 (zero)
      Number of cops I shot in Real Life: 0 (zero)
      Number of people I burned in Real Life: 0 (zero)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  3. Speaking of Bill... by GridPoint · · Score: 3, Funny

    Perhaps they should be considering banning another violent game as well?

  4. Fallacy by Apreche · · Score: 1

    In the interview the guy equates the studies about violent video games effect on children to studies about smoking and lung cancer. This just happens to be the opposite of the argument I always use against this kind of legislation.

    Smoking causes lung damage. Why is this? Because no matter who you are if you smoke your lungs will be damaged. If you continue to smoke it will cause a horrible disease like lung cancer.

    Violent video games cause violent children. Why is this? Because no matter wou you hare if you play violent video games you will commit violent acts and become a violent person.

    Notice how the second one is not true! Therefore Violent video games do not cause violence! Obviously it is something else that causes the violence. If it was the video games, then I would be a psycho killer.

    Bad parenting is the problem. Use existing laws to punish parents who raise kids poorly. The same laws that get you in trouble if you leave your baby in a locked car.

    And I'm tired of all these legislators trying to make laws about video games and technology when they know nothing about it. This guy probably never played a video game in his life outside of solitaire. If you don't know about it don't make a law about it. You wouldn't hire a farmer to be your sys admin would you? Then again you wouldn't want a sys admin to run the farm. Don't make laws about things you don't know about.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Fallacy by JavaLord · · Score: 1

      And I'm tired of all these legislators trying to make laws about video games and technology when they know nothing about it. This guy probably never played a video game in his life outside of solitaire. If you don't know about it don't make a law about it. You wouldn't hire a farmer to be your sys admin would you? Then again you wouldn't want a sys admin to run the farm. Don't make laws about things you don't know about.

      The sad part is we put these people who really don't understand what real life is like for an average person into office year in and year out. We constantly hire the system admin to run the farm.

    2. Re:Fallacy by Absurd+Being · · Score: 1

      I'd hire my sysadmin to run the farm. Force that arrogant S.O.B. to do a real day's work! That'd show 'em some humility!

      --
      Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
    3. Re:Fallacy by Anonymous Coward · · Score: 0

      He knows there is sex, blood, gore and violence in these games. And what's worse with interactive media is that children participate in it. Children develop the mindset of a violent person through playing these games. It may not carry over into their daily lives, but sometimes... You can blame it on the parents all you want, but we as a society have a responsibity too.

    4. Re:Fallacy by Scrameustache · · Score: 1

      Smoking causes lung damage. Why is this? Because no matter who you are if you smoke your lungs will be damaged. If you continue to smoke it will cause a horrible disease like lung cancer.

      <persona type="Wolverine">
      Speak for yourself, Bub!
      </persona>

      --

      You can't take the sky from me...

  5. Only one objection here. by a+whoabot · · Score: 5, Insightful

    Mr. Lee didn't really convince me on his point of why the parental control isn't enough. He says "Unlike movies, in which parents can easily determine whether it is suitable for their child, many of these games must be mastered before the interaction begins at the most violent levels." I don't see any basis for that. Video games are definitely as easy to indentify as violent as a movie. If the graphic content on the back of the package, the ESRB rating, and the hours of grisly sounds and images emanating from the living room aren't enough to allow determination then either is what's offered by movies for determination.

    I think that's an important aspect because parents buy kids the games anyway. I bet that's the most common way kids get their games: from someone else buying them for them, but I could be wrong.

    I guess it's not really a big deal in the grander scheme of things, just possibly a waste of money and time and effort.

    1. Re:Only one objection here. by PainKilleR-CE · · Score: 3, Interesting

      I found a few more objectionable things about Mr. Lee's statements, such as the following:

      We can also point to the testimony of criminals as further proof. We know that the Columbine killers compared their intended crimes to the game Doom. Earlier this year, a group of Oakland teenagers went on crime spree, stealing cars and committing several murders. One of the perpetrators was quoted as saying, "We played the game by day and lived it by night." The scientific community has put it very simply -- the debate is over.

      1) We don't know much at all about the Columbine killers because they are dead. They may have made comparisons to Doom in order to plan their crimes, but in the end, they killed themselves and no one knows any real reasons for their actions. Besides that, one of them was 18, and Doom existed before the current rating system was widely used (and was an old game by the time of Columbine).

      2) 'We played the game by day and lived it by night', well, that's very nice, but if he's referring to GTA, you're looking at a game (GTA:VC) that has sold millions of copies, and yet only had a couple of people claim that they were copying it. We'd be living in hell if there was true causality at work here.

      3)The scientific community is not united on this matter, and this is not some media conspiracy to prevent people from finding out that violent games may cause violence. If anything, the reverse is true, because before Columbine it was quite easy to find one study saying the reverse for every study saying what he's quoted, yet it's become harder to find even pre-existing studies every day. Not to mention that a scientific study should prove it's hypothesis, and not many psychologists have been starting with the hypothesis that violence does not beget violence these days.

      4) As he is a politician, the final line may disturb me the most: '-- the debate is over'. Sorry Mr. Lee, the debate is never over, and you should know that. You don't try to pass laws and declare the debate over, because the debate will have to continue in order to make sure your laws are not only effective at doing what you intend, but also are not stopping people from getting Constitutionally-protected material.

      Furthermore, he says on one hand that the law will not just cover Mature and Adult Only material, but also some Teen material, yet states that it will be easy for retailers to determine what should be seperated from the rest. The wording that he quotes is so vague that you could find some E material to be covered, yet retailers are supposed to be able to do this easily...

      --
      -PainKilleR-[CE]
    2. Re:Only one objection here. by mausmalone · · Score: 1
      I think that's an important aspect because parents buy kids the games anyway. I bet that's the most common way kids get their games: from someone else buying them for them, but I could be wrong.
      Well, that's really an issue of semantics. Usually when I see a parent buying a game for a child (and trust me, I hang out in an unhealthy number of video game stores), they act as little more as a transport. The kid hands them the game, the parent absentmindedly brings the game to the counter and pays for it, and hands the game to the kid. Usually, from what I've witnessed, the parent doesn't even go so far as to read the title. They simply look at the price and make sure it's in the budget.

      Look, I know a lot of parents are stressed out and can't keep up with the gaming scene. That's okay, it's totally understandable. But for the love of God, please look at the box your kid hands you.

      And another message for a certain minority of parents: When the clerk tells you that the game won't be a good match for your child, he/she is making a comment about the product, not your parenting ability. Trust me, they know their inventory a lot better than you do, so don't get offended when they tell you Manhunt probably isn't good for li'l Billy.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    3. Re:Only one objection here. by mad.frog · · Score: 1

      Furthermore... he claims, "The scientific evidence from thousands of studies strongly suggests that your premise is wrong."

      Yet he fails to cite even a single specific study that has been done on this topic.

      Perhaps if he could provide links to even a few of these "thousands" (ahem) of stuides done, I might be more interested in listening to his argument... but as it is, it smells a lot like yet another knee-jerk "Protect The Children!!!" argument...

    4. Re:Only one objection here. by danila · · Score: 1

      2) ...GTA:VC... has sold millions of copies, and yet only had a couple of people claim that they were copying it. We'd be living in hell if there was true causality at work here.
      Totally agree! How about a law instead to place people unable to tell virtual world from reality into mental institutions? But for some reasons politicians see it easier to target the law at millions of healthy people to prevent one sick person from committing a crime...

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  6. It Pains Me... by LordYUK · · Score: 3, Insightful

    Everytime I hear someone try to pin violence onto video games. Whats more bloody, watching the nightly news or pretend killing nazi's in Wolfenstein?

    As a parent, its your responsibility to watch what little Billy is doing, and if you cant, to teach little Billy that killing is wrong.

    If little Billy goes out and gets a gun and shoots people, its either cause he's messed up in the head, or you failed as a parent, not because the guy in Doom did it.

    Heck, if you arent intelligent enough to seperate reality from fantasy (reality, killing bad... fantasy, killing acceptable) than you have deeper issues anyway.

    --
    This is my sig. Its pathetic.
  7. Dont kill the messenger by kbsingh · · Score: 1

    If someone is sure there is a problem, find the means to solve the problem ( in that try and enfore the age rating more seriously etc ) rather than kill the entire issue off. all thats going to do is create the 'underground + illegal = more fun' aspect of things.

  8. M rating OK, but who provides the rating? by Slider451 · · Score: 3, Insightful

    The idea of rating games M for mature, and denying access to those under 17 is acceptable. But who provides the ratings? If it's not an independent, objective group, the rating will mean little. Game makers will not willingly give up a large chunk of their customer base for violent games: teenage boys.

    Movie ratings provide parents a consistent measuring stick to enable them to make informed decisions for their kids. Parents can accompany their kids to R-rated movies if they wish. Likewise, parents can buy M-rated games for their kids, nomatter what laws are enacted.

    The challenge will be in making the rating consistent and trustworthy enough for parents to depend on without having to research each title extensively before buying.

    --
    Nostalgia isn't what it used to be.
    1. Re:M rating OK, but who provides the rating? by JavaLord · · Score: 1

      Game makers will not willingly give up a large chunk of their customer base for violent games: teenage boys.

      they will if it will get the media in general from blaming them every time a teenage boy shoots someone. Plus, Game makers won't be giving up that cutomer base, that base will just buy different games. Also, Game makers have a growing 18+ customer base that will continue to grow until the Atari generation is retired. Do you know anyone who played games in their childhood who is now in their 20's - 30's and stopped? Even my married friends still play, some of them more than they did before. Game Makers don't have to worry about losing chunks of their customer base.

      The challenge will be in making the rating consistent and trustworthy enough for parents to depend on without having to research each title extensively before buying.

      They should use the movie rating system, so parents can quickly understand a games content.

    2. Re:M rating OK, but who provides the rating? by mausmalone · · Score: 2, Insightful
      They should use the movie rating system, so parents can quickly understand a games content.
      They do...
      eC = G
      E = PG
      T = PG-13
      M = NC-17
      AO = R
      Maybe they can't use the same letters because MPAA has them copyrighted? (I don't know if they do, just hypothesizing) Besides... look at the back of the box, there's a breakdown of everything objectionable in the game. I am willing to believe that the parents who feign ignorance are really striving for it, or they just can't tell their kids "no" so checking for graphic content would be a futile pursuit
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    3. Re:M rating OK, but who provides the rating? by Blakey+Rat · · Score: 1

      That's ignoring the fact that the MPAA ratings system is terrible.

      It is designed to maximize the audience size, and therefore movies that *should* be NC-17 (Kill Bill, for instance, or Scary Movie which had a man being killed by having a penis jabbed through his head in a bathroom stall... yet Lost In Translation is *also* rated R for some strange reason.)

      So if games are going to have a new rating system, let's make one from scratch that works

    4. Re:M rating OK, but who provides the rating? by PainKilleR-CE · · Score: 2, Informative

      M = NC-17
      AO = R


      You've got those swapped ;)

      Maybe they can't use the same letters because MPAA has them copyrighted? (I don't know if they do, just hypothesizing)

      From the MPAA's ratings website:
      The rating system trademarked all the category symbols, except the X. Under the plan, anyone not submitting his or her film for rating could self apply the X or any other symbol or description, except those trademarked by the rating program.

      Note: at the time the rating system was G, M, R, and X, with M being Mature, but allowing all ages, the rough equivalent of PG. They later revised M to GP, then to PG, because people were confused by the M rating (thinking it was a step above R). In 1984 they added PG-13. In 1990 they added the NC-17 rating to specify movies that had been rated by the MPAA, but were not approved for anyone under 18 (X was never trademarked so that it could be used by people that did not want to submit to the ratings, but was basically taken over by the adult film industry, not exactly what the MPAA intended, so NC-17 is trademarked as well).

      By law, you have to enforce trademarks to keep them, so using the movie industry's ratings would be inviting a lawsuit from the MPAA.

      Besides... look at the back of the box, there's a breakdown of everything objectionable in the game. I am willing to believe that the parents who feign ignorance are really striving for it, or they just can't tell their kids "no" so checking for graphic content would be a futile pursuit

      Exactly, and the MPAA did the same thing with the R rated films back in 1990, and has since added the descriptions to PG-13, PG, and NC-17 movies because, in their words, they 'believed it would be useful to parents to know a little more about that film's content before they allowed their children to accompany them [to R rated films]'. Even the R rating has always been about letting parents know what they're in for, and asking parents to attend with their children rather than just sending them off to the movies. The M rating for games should be viewed the same way, asking parents to play the game with their children, or at the very least pay attention to the game to know what their children are exposed to.

      --
      -PainKilleR-[CE]
    5. Re:M rating OK, but who provides the rating? by JavaLord · · Score: 1

      Maybe they can't use the same letters because MPAA has them copyrighted? (I don't know if they do, just hypothesizing)

      Yep, they do. But If the video game industry came out and said "We want to use the same rating system as you to help parents" and the MPAA said no, don't you think that parental groups and politicians would put a lot of pressure on the MPAA? It's at least worth a shot.

    6. Re:M rating OK, but who provides the rating? by JavaLord · · Score: 1

      That's ignoring the fact that the MPAA ratings system is terrible.

      but it's pretty obvious to parents who don't want their kids to watch that kind of material. NC-17/R No one under 18/17. PG-13 = no one under 13. The whole NC-17/R thing just seems dumb to me.

      Kill Bill was as violent as any game I've ever played, if not more.

    7. Re:M rating OK, but who provides the rating? by MMaestro · · Score: 1
      "But who provides the ratings? If it's not an independent, objective group, the rating will mean little."

      It is an independent, objective group. Just not a very educated one. As far as I know, EA Sports games haven't been getting 'E' rating on their games because they've been bribing the ESRB, no its because some games are simply not violent (enough) to warrant higher restriction ratings. The MPAA has been letting a number of violent acts in movies get away because the movie manages to 'hide' it by having it in the shadows or focusing the camera at someone/something else when it happens. Its relatively common practice these days in the entertainment business.

      Until more independent/amature/B-rated files become more publicly acknowledged, the mainstream movie industry will continue to be saturated with PG-13 movies and relatively few R rated movies. Its simple economics, get the largest consumer audience for the largest profit. How to do that; get the coveted PG/PG-13 rating.

      How do games do it? Well you can't! Because violent games sells more (on average) than non-violent games. As a company you suck up your 'morals' and make a -potentially- violent game with kick ass gameplay around it (see MGS2 where you could get through/watch the entire game with less than 30 people getting killed, including the cutscenes, compared to GTA3 where some people kill 30 people just driving across town).

      From a strict moral position, yes all these violent games are insanely wrong since YOU the player are the one doing it. But in reality, this type of violence is probably nothing in the eyes of the 15 year old who used to get beat up every day in second grade by the school bully.

  9. Same problem as gun control by MobyDisk · · Score: 2, Insightful

    Firstly, I must say that some portions of what he says are good common sense.

    • He proposes moving violent games to the top shelf, out of reach of small children. No objection there. (Adult midgets might get pissed though.)
    • He points out that stores don't care about the rating system, and will sell anything to anybody. Maybe the "voluntary" system should pose recommendations on store behavior, or enforce them. Or maybe the efforts should be spent education partents to pay attention!
    • But he has a serious flaw in his logic:
    HomeLAN - The industry has had its voluntary game content rating system in place for some time. Why do you believe that an actual government law is needed as well?
    Leland Y. Yee - The rating system is not working; it simply has no teeth to it. And the huge profits are too seductive. Our office witnessed a 13-year-old girl buy Grand Theft Auto, Vice City. The clerk sold her the game without asking her age then said, "classic game."

    Summary: The existing regulation isn't good enough, so lets make more regulation. This never works.

    Further on:

    Wal-Mart covers Cosmopolitan magazine yet sells these violent video games where women are beaten and murdered without any consideration of how it affects children.
    Interesting - I see Cosmopolitan as equally damaging, or more damaging, than GTA: Vice City. It's okay to brainwash a 13 year-old into thinking she needs to be sexed-up, but being violent just isn't lady like! Maybe this guy needs to see a proposal for magazine ratings. He might reel from that and get a sense of balance.
    1. Re:Same problem as gun control by Anonymous Coward · · Score: 0

      When I bought Max Payne 2 at Wal-Mart, I was carded. I've been carded for a lot of stuff before, but never a video game.

    2. Re:Same problem as gun control by Anonymous Coward · · Score: 0

      Wal-Mart covers Cosmopolitan magazine yet sells these violent video games where women are beaten and murdered without any consideration of how it affects children.

      I wonder if that moron actually went into a Wal-Mart and ever looked at their store policies, which clearly state: "Wal-Mart will require ID when purchasing a M-rated game or a R-rated movie." This policy has been around at least 2000, and I should know since there are TWO Wal-Mart SuperCenters here in Houma, Louisiana.

      Also in that interview, Yee claimed that Gov. Schwarzenegger would sign his B.S. bill. NEWS FLASH: Arnold will veto it because it has nothing to do with California's money problems and Arnold has probably made money off the sales of games based from his movies(i.e. True Lies, Terminator series).

      In the end, it's obvious this jerk Yee is just cashing in on other idiots(i.e. the other "Wacko Jacko" Jack Thompson, Joe Lieberman, Sam Brownnoser, Joe Baca) using video games as a scapegoat for school shootings among other juvenile crime.

  10. Wait... say that again? by Incoherent07 · · Score: 2, Insightful
    From the article:
    Leland Y. Yee - I certainly believe parents have a responsibility here. However, many live very difficult and busy lives and can not possibly monitor their children at all times. Unlike movies, in which parents can easily determine whether it is suitable for their child, many of these games must be mastered before the interaction begins at the most violent levels.
    Back up a second. So... parents can't prevent their child playing a violent video game, but they CAN prevent them from watching a violent movie? Then he says that the violence doesn't show up immediately, but what do you think the game ratings are for? It's really no secret if a game is violent or not, much like movies. So he says that it's hard to tell if a game is violent if you ignore the rating, and usually the advertisements and reviews as well? All this means is that Yee doesn't understand how to be a parent.
    --
    This is my sig. There are many others like it, but this one is mine.
  11. Cowboys and Indians by mikelu · · Score: 1

    And while he's at it, he might as well ban "Cowboys and Indians", or "World War 2"...and all those other violent make-believe games kids play before they discover first person shooters.

    And ban trees and bushes too. We used to pretend sticks were guns and bazookas.

  12. Do Teens do the game buying? by ph43thon · · Score: 1


    This guy is a little off base. (I am resisting the urge to be "hyperbolic.") I'd like to see some information about what percentage of sales are directly to teens. He just has.. of teens who try to purchase a game.. this percentage succeeds. So, I'd question the impact.. but I suspect that at least %25 of the sales go directly to the under 18 crowd. (Meaning, the parents didn't purchase).. who knows. He also uses the old, "Columbine killers said it was like Doom!!" anecdote. I wish some kid would shoot a bunch of people and then say that it was just like Baghdad. (oops, slipped into overstatement.. oh well.) Nevermind, that joke was crap.


    p

    BLOWHARD_MONOLOGUE 0

    1. Re:Do Teens do the game buying? by jjhlk · · Score: 1

      The ESA thinks that less than 9% of games are sold to people under 18. Figures available in this pdf.

  13. D&D All Over Again by BeProf · · Score: 4, Insightful

    This is just the D&D Panic of the mid-80's all over again.

    When are people going to realize that if you go out and shoot up your school after playing some FPS, that there was probably somethine wrong with you to begin with?

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  14. The Comics Code by SteevR · · Score: 5, Interesting

    Case and Point:

    In Japan today, their comics (manga) are a multi-billion doallar industry. There are manga cookbooks, manga textbooks, all genres of entertainment and reference material; everything that in the US might be done as a movie or text (they have normal books etc. too).

    In the US, comic books and graphic novels are marginalized in the mainstream. Many of the few profitable companies (those that make mainstream fare) left make all their money on merchandising, and have been run completely into the ground several times each. Why is this so?

    In 1954, the Comics Code Authority was created as an "Industry Association" in response to congressional coercion. Check out their standards. This quashed much of the creativity present the in the mainstreaim industry, which was about 40 years old. Many of the true creative geniuses were forced underground for nearly a decade, and the mainstream companies that followed the code rotted from within.

    In the mid-fifties, the manga industry essentially sprung from nowhere, blossoming into a huge industry over a decade. The average age for a consumer buying manga in Japan is just barely below the average age of the population there, whereas in the US the average age of the comic book consumer grows older by one year every year.

    In Japan, their "industrial" complex for producing games is just as developed as that in the US. If creativity is stifled by lawmakers, it will cost the US Billions in lost revenue. If any country passes laws that restrict its entertainers or artists, it will cost that country a chance for the revenues or prestige generated by those creators.

    I think the IGDA is more organized and is better capable (with benefit of hindsight) to combat these sons and daughters of those who created the Comic Code than the naive comic industry of the 1950s. I don't believe that there is any less general paranoia (Red Scare vs. Terrorist Scare, same thing) than then, and its got the populace running scared and not paying attention to their freedoms (why is it times like this that would-be censors always choose to strike?).

    I encourage everyone to check out the link to the Comics Code. Its stipulations are eerily similar to many proposed restrictions on interactive software today, and as such its a very relevant piece of history.

    --
    Performing sanity checks on your own beliefs is vital in avoiding poisoned koolaid.
  15. A couple of things by bigbigbison · · Score: 3, Interesting
    I know that someone here has already said, it but it bears repeating:
    The reason this is different than ratings on films is that ratings on films, like ratings on videogmaes are volantary. There are no laws agains children seeing R rated films.

    Secondly,
    Leland Y. Yee - I have not personally played these games, however many of my staff members have. I have seen numerous footage pieces of these games, which clearly shows the need for such legislation.

    I have said this many times, watching a clip of a videogame is like reading the script to a film. If you have not actually played the games, then you have very little idea what it is actually like to play them. If you have time to write a law, find a day to sit down and actually play the game. If you watch clips, surely you know that those are totally without context.
    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:A couple of things by JFMulder · · Score: 1

      I think that the violence depicted in games like Mortal Kombat, Soldier of Fortune or Doom3 doesn't need a context to be judged offensive. As far as I'm concerned, if a game where you hit people or monsters contains blood, you can say that the game is violent WITHOUT context and should be rated appropriately.

      Don't forget that they don't rate a movie based on an average amount of violence in it, but based on the worst scene or highest scoring scene in different categories like violence, sex and explicit lyrics.

      Having a cartoon with cute bears running in the forest chasing butterflies without hurting them for 2 hours would still get an R rating if one 20 second scene contained a hunter using a Uzi to beat the crap out of a bear, blood included.

    2. Re:A couple of things by mad.frog · · Score: 1

      > As far as I'm concerned, if a game where you hit
      > people or monsters contains blood, you can say
      > that the game is violent WITHOUT context and
      > should be rated appropriately.

      Yeah, but this leads to some crazy decisions in game design... you're allowed to obviously blow people away in WWII FPS games, but strangely, there's no blood. Why? Because showing blood somehow makes killing people "worse". This is nutty and just plain makes no sense, and if anything, seems to make the killing less realistic and more "sanitized".

      If you're gonna do a war simulation where shooting people in the head is part of the game, and such a shot results in an exquisite "ragdoll" effect of the victim flying through the air, you might as well show the true results of this.

      To use a movie analogy: the opening sequence to "Saving Private Ryan" was stupendously brutal, largely because it pulled no punches on the true violence involved. Yet no sane person would compare that with, say, "The Texas Chainsaw Massacre"... the context is different, and while one has something meaningful to say, the other is pure titillation. (Neither is suitable for children or other easily-impressionable people, of course...)

    3. Re:A couple of things by danila · · Score: 1

      A few days ago it was an anniversary of an interesting event. In 1960s the American President and several governors came together to spend a day watching movies about drug users and listening to rock-n-roll in order to bridge the gap between the generations and understand the causes of the problems the country was facing at that time. What I don't understand is why this is not a routine practice today...

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  16. Ok lets fix it... by JavaLord · · Score: 1

    There have been a few good posts in this thread about why the video game rating system doesn't work, but how would you go about fixing it? One thing is apparent, getting the government involved will only screw things up worse so the industry at some point may have to try something new. My suggestion is as follows

    1. Adopt the same rating system as the MPAA and keep the ratings systems the same, this way parents can't complain they don't know what the ratings mean.

    2. Make retailers sign an agreement where they must check for ID on any game that is rated NC-17/R. Failure to do so will results in a fine, $500 for the first offense, $1000 for the second offense, etc. 3. Hire 16-17 year olds as "checkers" to go to the stores and try to buy games. Raise the price on every game sold in North America 25-50 cents to cover the price of these checkers. Eventually, the fines may cover the cost of checkers. 4. All the game publishing companies need to make a group like the MPAA and the RIAA (yeah, I know they are evil but...) to lobby against government laws against them. It's sad, but in todays world that is what a big industry has to do to survive.

    1. Re:Ok lets fix it... by mausmalone · · Score: 1
      1. Adopt the same rating system as the MPAA and keep the ratings systems the same, this way parents can't complain they don't know what the ratings mean.
      I mentioned this above, but it bears repeating:
      eC = G
      E = PG
      T = PG-13
      M = NC-17
      Ao = R
      The rules for these categories are very similar, and I don't know why the ESRB doesn't use the MPAA's letter scheme. But parents shouldn't have a hard time decoding this.
      All the game publishing companies need to make a group like the MPAA and the RIAA (yeah, I know they are evil but...) to lobby against government laws against them. It's sad, but in todays world that is what a big industry has to do to survive.
      It exists, and it's called the Entertainment Software Association (formerly the IDSA). The ESA was responsible for the creation of the ESRB. It was a compromise with Sen. Joseph Lieberman, creating an independent review board to prevent government legislation that would have censored the industry. Sorry about the ambiguity, but I was seriously in grade school when this happened. Check out this page on their site for a listing of things they do and have done on behalf of the gaming industry.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    2. Re:Ok lets fix it... by PainKilleR-CE · · Score: 1

      1. Adopt the same rating system as the MPAA and keep the ratings systems the same, this way parents can't complain they don't know what the ratings mean.

      The movie ratings are trademarks of the MPAA, so using their system, under current IP law, is inviting a lawsuit from the MPAA. Even if the government forced them to use the ratings, the MPAA would be suing the government, or lose their trademarks (making them useless as rating tools, as anyone could put the G on their movie without submitting it for rating).

      2. Make retailers sign an agreement where they must check for ID on any game that is rated NC-17/R. Failure to do so will results in a fine, $500 for the first offense, $1000 for the second offense, etc.

      Why is this any different than the law he's proposing? Except maybe for the fact that your second offense is the maximum penalty (well, there's a year in jail too) under the law.

      3. Hire 16-17 year olds as "checkers" to go to the stores and try to buy games. Raise the price on every game sold in North America 25-50 cents to cover the price of these checkers. Eventually, the fines may cover the cost of checkers.

      At this point I'm inclined to say 'f*** off', but for the sake of the argument, how many checkers do you think they'll have to hire to do this, and how often should they be checking? Also, how are you going to rotate the checkers so that retailers don't know them on site after their first run?

      4. All the game publishing companies need to make a group like the MPAA and the RIAA (yeah, I know they are evil but...) to lobby against government laws against them. It's sad, but in todays world that is what a big industry has to do to survive.

      They already have this, they are simply not as big (in terms of politics) as the MPAA or the RIAA. Furthermore, because California is the home state for both of those organizations, but probably not for the games industry (The ESA is based in Washington DC as far as I can tell). Of note, though, is that of the three groups, the games industry is the only one that actually spun off their ratings board as an independent entity (ESRB), yet they're the ones taking the flack.

      --
      -PainKilleR-[CE]
    3. Re:Ok lets fix it... by JavaLord · · Score: 1

      Why is this any different than the law he's proposing? Except maybe for the fact that your second offense is the maximum penalty (well, there's a year in jail too) under the law.

      No jail time is a difference, I have no problem with him wanting to fine the retailers. I have a problem with video games coming under the same laws as tobacco and porn.

      At this point I'm inclined to say 'f*** off', but for the sake of the argument, how many checkers do you think they'll have to hire to do this, and how often should they be checking? Also, how are you going to rotate the checkers so that retailers don't know them on site after their first run?

      I'm not quite sure why you would say "fuck off". You don't need many checkers, nor do they have to check often. Getting them would be as easy as going through a high schools guidence department. There is no need to reuse them, I'm not thinking about having someone check every week, it's more like every few months or twice a year.

      The movie companies actually do something like this (not with kids), they will send people to theaters to make sure their movies are actually running and the sales figures reported by the theaters are close to a head count in the actual theater. I'm not saying the ESRB or whoever should do this now. But if push comes to shove it beats government intervention.

    4. Re:Ok lets fix it... by PainKilleR-CE · · Score: 1

      The movie companies actually do something like this (not with kids), they will send people to theaters to make sure their movies are actually running and the sales figures reported by the theaters are close to a head count in the actual theater. I'm not saying the ESRB or whoever should do this now. But if push comes to shove it beats government intervention.

      This, though, is quite different from making sure they're enforcing ratings, as the movie companies don't check ratings enforcement at all (and the only one that has any real idea of enforcement attached to it is NC-17). The music industry does the same thing: each company has a number of people that go to music stores in various areas to make sure they're displaying the right posters and have enough copies of certain CDs on the shelves, and that CDs that are supposed to be placed in highly visible areas actually are. Personally, I tend to think it's a good thing the games industry isn't doing this, as I feel it's giving the industry a little too much pull in the day-to-day operations of the retailers.

      Additionally, the music and movie industries actually hire people to do this and these people usually interact with the retailers (and theater owners) to make sure things stay the way the companies want them to be. What you're proposing is more along the lines of what the police do to catch retailers selling cigarettes, alcohol, and porn to minors. That, combined with the added cost on games, is why I would say 'fuck off'.

      --
      -PainKilleR-[CE]
    5. Re:Ok lets fix it... by JavaLord · · Score: 1

      What you're proposing is more along the lines of what the police do to catch retailers selling cigarettes, alcohol, and porn to minors.

      Like I mentioned in one of my earlier posts, the movie industry does this already, just not to check for people underage being in the movies they do it to check that the theater has the number of people the theater reports back to the movie companies and that the film is actually playing.

      That, combined with the added cost on games, is why I would say 'fuck off'

      And that is why you are an uncivil, worthless product of online gaming culture and you have no idea how to talk to people.

      You also are the most pointless person I've seen posting in the games section of slashdot, I wouldn't even remember who you are except you spam every topic with your drivel.

  17. Well....... by JGag21 · · Score: 2, Funny

    Guess kids will never get to see Pokemon Snap 2.

    1. Re:Well....... by mausmalone · · Score: 1

      Of course they won't, as the "snap" in Pokemon Snap 2 is from Misty's neck as Brock goes on a killing spree.

      And don't get me started with Charrizard. Soooo many burning corpses!

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    2. Re:Well....... by Spleener12 · · Score: 1

      That by itself would almost justify passing that law.

  18. Increassed Aggression Falacy by Radius9 · · Score: 1

    "...1,000 studies conducted by distinguished scientists that showed a correlation between the viewing of violent media images and increased aggression and acceptance of violence among children." The above statement is one of the more misleading parts of the story. Let me give you an example of a study on violence and video games. Put a bunch of kids in a white room, with a one way mirror, surrounded by adults asking them lots of questions while forcing them to watch or play something that they don't necessarily want to play, and you will get increased aggression. What I've seen in most of these studies is they view the behavior of the children exposed to these kinds of media right after their viewing, which doesn't tend to give you valid results. You have to examine the children on a longer term, even say, the next day after playing these games, and see if their aggression is still up. That is what is missing from most of these video game aggression studies.

    1. Re:Increassed Aggression Falacy by jjhlk · · Score: 1

      There is an editorial published in a recent issue of Nature which points out that others have shown those 1000 studies don't actually exist. Many of them are essays and articles about real studies. It's short and proves nothing, but the editorial gives a couple of things to go on if you want to look furthur into the matter. (the reference to a Surgeon General's report on violence is good)

      "A Calm View of Video Violence." Nature 424.6947 (2003): 355.

  19. a few quotes from the article.. by JavaLord · · Score: 2, Insightful

    The logic must remain consist. That is, if one contends that children learn to read and do math through interactive video then one must also believe violent behavior is learned by playing these games. In fact, you don't even need to bring in behavior to see that these games are learning tools. For example, a child can learn how to create a kill zone by playing many of these games.

    Math and Reading are not the same thing as killing. Math and Reading are things you can REALLY actually do in a game. Killing is not. This isn't the holodeck, you aren't physically breaking someones neck. While math and reading in a game are the same as math or reading in real life, fighting in real life is nothing like fighting in a video game. Driving a car in real life, isn't like driving a car in most games.

    And what the hell is a kill zone? I've been playing FPS games online forever now and I'm not sure what the heck he's talking about.

    In light of these facts, the government is compelled to act to protect children from the affects of violent video games. Similar to pornography, there must be a penalty imposed on stores who sell or rent these types of games to children.

    What a joke, he is comparing video games to porn now. Most games have very little sexual content, nothing outside of what you would see on public (free) TV.

    HomeLAN - Why do you also wish to make a separate section for restricted games and how would the retailer decide which games are supposed to be in that section? Leland Y. Yee - It is important that these games not be marketed towards our children. For instance, legislation has been passed that makes it illegal to place tobacco products next to the candy.

    I missed the part where video games were found to give people cancer...

    They shouldn't be next to the games teaching little kids how to read and count.

    Why? In blockbuster they have 'R' rated movies next to 'G' rated ones in the new release section. Of course Mr. Yee won't compare video games to movies, because if he took these extremist views against movies the MPAA would make his political life hell.

    (about what should happen to people who sell video games to children)....The same penalty that currently exists for selling other harmful material to children (he means porn) will be imposed....(snip)...punishable by fine of not more than two thousand dollars ($2,000), by imprisonment in the county jail for not more than one year, or by both that fine and imprisonment. If a person has multiple convictions they may be imprisoned in the state prison.

    Someone needs to explain to him that video games aren't the same as porn. Also, this is the reason our prisons are so overcrowded, our taxes so high, and our legal system is so screwed up. He wants to sent a retailer to JAIL for selling kids GTA, Postal2, etc. Give me a break. Should a man or women really have their life ruined if they mistakenly sell a game to a minor? Should that really be a criminal offense?

    he type of evidence that suggests a correlation between smoking and lung cancer is the same that suggests a correlation between violent media images and future aggressive behavior. If tobacco conglomerates controlled the message about smoking and lung cancer, it's likely that the public would be confused about that too.

    Looks like video games are causing cancer again. If the problem is violent media, why doesn't this guy go after the MPAA? The TV networks? Oh right, because video games are the easy target....

    Also, human nature is violent. People may want to deny it, but it's true. Did the first caveman hit the second one over the head with a rock because it reminded him of pong, or because he wanted the second cavemans resources?

    However, many live very difficult and busy lives and can not possibly monitor their children at all times. Unlike movies, in which parents can easily determine whether it is suita

    1. Re:a few quotes from the article.. by Blakey+Rat · · Score: 1

      This is bigtime bullshit. Did I miss the part at the end of Super Mario Brothers where Mario Carjacks koopa, sodomizes the princess and pees on bowser? Have you ever played a violent FPS that you didn't realize was violent within the first 2 minutes of playing it? How long could you play Unreal, Quake, Postal, Mortal Kombat, etc without realizing they are violent? Most of them you can tell just by the screenshots on the back of the box To be fair, the game The Longest Journey doesn't have any foul language at all until about the third CD, and then they introduce a character who swears every other word. I'm not saying that all games are like that, but you also can't say that all games aren't like that.

    2. Re:a few quotes from the article.. by mausmalone · · Score: 1

      Yee's talking about violence, not profanity. From what I've seen out of recent games, they tend to put a lot of overt violence right up front in order to get the player more "into" the game. like a hook, really. If you put in the demo for XIII and tell me that the game only gets more violent after that, I'll have to laugh at you derisively for hours ('cause I'm a jerk). It opens with a throwaway character getting riddled with bullets before you even get out of bed.

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  20. Banning Minors from buying games, pointless by dalek_killer · · Score: 2, Insightful

    If they can't buy the games thay'll just download them.

  21. My favorite part by M3wThr33 · · Score: 2, Insightful

    Is that SHE'S(Read the quotes, people, she's a mother) never actually played these games, only seen other people play it.

    It's another hyper-sensitive person who is a ludite. People fear what they don't understand and with games being the latest medium, she'd like to see it stomped out, similar to bad movies, music, plays or books.

    History has proven itself that there are always something the parents believe to be a negative influence, and eventually it passes.

    Of course, I will say this, when you ring up an M-rated game at Target, it pauses the checkout and forces the sales clerk to check your ID. If violent games are a concern to her, just have her shop elsewhere. Oh wait, she can't give up her Wal-Mart.

    1. Re:My favorite part by mausmalone · · Score: 1

      No... Yee's a he... but Yee introduced the legislation because of complaints raised by the aforementioned mother, a worker in his office. His photo is on his site.

      So, no, that mother has never played them, only freaked out when she (finally) realized what her kids were playing... she complained to Yee, who introduced legislation based on footage of violent games (proabably given to him by a group of lobyists who spliced together extremely graphic stuff).

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    2. Re:My favorite part by PainKilleR-CE · · Score: 1

      I actually had a Wal-Mart register stop 4 times on a checker when I was buying 5 items in the electronics section and she never once checked my ID. Then again, the only thing anyone normally checks my ID for is cigarettes (state law in both California and Virginia requires an ID check until the checker thinks you're 40 or some crap). Hell, she didn't even check my ID when I paid with a credit card.

      --
      -PainKilleR-[CE]
  22. dammit by Anonymous Coward · · Score: 0

    I hope you choke to death on a bold tag. Your posts are fugly.

    1. Re:dammit by JavaLord · · Score: 1

      I hope you choke to death on a bold tag. Your posts are fugly

      I hope you grow a set of balls, and post under your handle so I can troll your posts for the next two months.

  23. I think he is right. by SQLz · · Score: 2, Interesting

    Lets face it. It may not be true for all but I'm sure a small percentage of children are going to be affected by viewing violent media over and over again. Its only common sense. You pretty much don't need a study to figure that out.

    Not every child would be affected of course. Most would probably ALREADY HAVE SOME TYPE OF MENTAL OR EMOTIONAL ISSUE. The question is, would that mental issue cause them to kill on their own or does repeated images of violence act as some type of catalyst? How would a store clerk know if the kid buying the game has issues or not?

    Studies show that it does act as a catalyst. You might not agree but many people smarter than us have proven it. Different stimuli affect different poeple in different ways. Most people will not be affected. Most people don't have emotional/mental defects as well. Most people are not treated like those kids were at Columbine HS.

    There are many factors that contribute to teenagers becoming violent. Bad home life, bad social life, mental/emotional problems, drugs, alcohol, etc. No need to throw violent media in what could already be a bad mixture.

    This law pretty much has no effect on most people and it gets game companies off the hook. The blame is set squarely on the parents shoulders where it belongs. Isn't that what we want? If kids get ahold of a violent game and use it as an excuse for commiting violent acts then the parents should be blamed for buying them the violent game and being bad parents, not the game company who made the game for adults.

    I don't have kids but I know that when I do I won't want them playing games that I dont think are appropriate for their age. I can't follow them around everywhere they go so I won't know what they are spending their money on. Its nice to know they can't buy smokes, porno, beer, and video games I don't want them to play until they are older. I will make the decision if they are mature enough or not after I play it myself. This law gives the parents more of that control Right now the control is in the hands of the piply face youth working at Best Buy.

    Even if the kid goes through another avenue to get the game, its still the parents fault because as a parent you should be aware of what your children are up to on the computer. Knowing what I know about the Internet, I don't even know if I want my kids using the it.

  24. Games are worse than Goatse? by obsid1an · · Score: 1
    HomeLAN - Some people believe that parents should be the ultimate shield against their kids playing these games and that laws like this are unnecessary. What is your response to this?

    Leland Y. Yee - I certainly believe parents have a responsibility here. However, many live very difficult and busy lives and can not possibly monitor their children at all times. Unlike movies, in which parents can easily determine whether it is suitable for their child, many of these games must be mastered before the interaction begins at the most violent levels. Parents are the ultimate shields against their kids drinking alcohol, smoking cigarettes and exposure to pornography as well. But as a society, we recognize the need to protect children from harmful material and we make laws to restrict access to these products.

    How about the big fucking letter(s) on the box that tells you what ages it is suitable for? Just because parents can't understand this doesn't mean we should make a law against it.

    HomeLAN - Have you personally played games such as the ones you have mentioned in your proposed bill? If so which ones and what did you think about them in terms of an artistic endeavor?

    Leland Y. Yee - I have not personally played these games, however many of my staff members have. I have seen numerous footage pieces of these games, which clearly shows the need for such legislation.

    Personally I find it ironic that every time this issue comes up the politician involved, despite the amount of work and preparation put into the campaign, never manages to pick up a controller or pop in a cd himself in order to personally judge the material he is seeking to censor. No other form of media gets this type of blame for the problems with our kids. I for one am sick of video games being treated worse than hardcore pornography.

  25. here is a good solution by jonwil · · Score: 1

    Instead of spouting all this crap about "first person shooters" and "violence" and so on, just do 1 simple bill that gives the ESRB ratings the force of law in california.
    i.e. games rated EC and E can be bought by anyone.
    Games rated T can only be bought by older kids or by adults
    And games rated M and AO would only be purchasable by adults

    That would solve all the issues. (and as far as I can tell,

    The buggest problem I have with the debate over computer game violence and the laws connected to same is that they seek to circumvent the ESRB ratings system and impose totally new definitions on what is "acceptable". If people dont like how the ESRB has rated a game, they can get together and put pressue on the ESRB to re-examine it. If the governments just legslated ESRB ratings into law like has been done with the MPAA ratings (and more pressure was put on stores to not sell the violent stuff to minors), all these idiots and their "think of the children" arguments would go away.

  26. Good Intentions? by harborpirate · · Score: 1

    So, preventing minors from severing limbs in video games is the road to hell, eh?

    <dripping sarcasm>
    Yeah, I think young children practicing exploding peoples heads is what they really need. We clearly need MORE death and dismemberment to prevent our children from becoming violent criminals. They need to learn that humping hookers will give you more health, not AIDs or other STDs! And young children should know that killing people in cruel manners is fun. That way when they grow up and go out into the real world, they'll be less likely to commit acts of violence against others when they are under stress.
    </sarcasm>

    Look, I don't like government regulation - I want less government, not more. But I don't think what this guy was saying is out of line. Don't sell violently rated games (M) to young children. Fines and jail time for repeat offenders. Place the violent games in a separate location from games for younger children.

    <more sarcasm>
    Well there go our rights! We'll never get the right to have Bloody Carcases displayed next to Count 123 again! Oh, woe to us. What a sad day this is.
    </sarcasm>

    Look, I love the first amendment and I'll defend the right of people to say what they want even if I don't like it, but minors do not have the same rights as adults. We forbid them to drink alcohol, smoke cigarettes, and view pornographic material. Frankly, I don't see how this is any different, and I don't have a problem with it.

    This guy isn't trying to restrict the rights of adults, he's merely trying to protect minors from dangerous material. I think we can all agree that virtual violent killing is not helpful for young minds. Maybe it does harm, maybe it doesn't - the jury is still out on that. But I will say this: Arguing that extremely violent video games are good for kids is like arguing that porn teaches teenagers how to respect women. Go ahead, say the phrase "Porn teaches young men to respect women" to the next woman you see and find out what response you get.

    --
    // harborpirate
    // Slashbots off the starboard bow!
    1. Re:Good Intentions? by obsid1an · · Score: 1

      While we are at it let's do the same for books, movies, and anything you may happen to take a picture of. I mean why not? The activists claims games actually "teach" our children how to kill. However, books that do actually teach someone to maim or kill someone else are perfectly legal for a minor to purchase. Government regulation is NOT needed for this. If parents can stop their kids from going to R rated movies, they sure as hell can stop them from buy a Mature rated game.

    2. Re:Good Intentions? by jjhlk · · Score: 1

      When in GTA 3 can you have sex with prostitutes? The best I could do was pay them to ride around with me. I feel like I'm missing out.

    3. Re:Good Intentions? by harborpirate · · Score: 1

      Books do not allow a person to participate in killing on a first person basis. Readers do not cause the killing or maiming of someone in a book, they are simply along for the ride. Even books which teach killing are by their very nature passive, the reader must do this themselves at some point. Video games are an active form of entertainment - they are as close as you can get to killing someone without actually doing so.

      The military uses simulators to "teach" people how to drive tanks and fly planes. People are constantly learning, consiously or not.

      As for stopping their kids, how is a parent to stop a child from buying M rated video games when they can just head to the nearest mall and have the EB guy not only sell it to them, but tell them how great it is? "Oh yeah, that one has location specific damage, so you can shoot peoples arms off and stuff, its awesome."

      But I'm just a crazy first amendment hater. Asking for insane things like not selling maiming simulators to 10 year olds. I'm off my damn rocker, mod me down!!

      --
      // harborpirate
      // Slashbots off the starboard bow!
    4. Re:Good Intentions? by obsid1an · · Score: 1

      You go home, see what your kid is playing, or what your kid has bought, and parent them. Is it too much to ask a parent to be involved in what their child does in his/her spare time? Also, those same people in the military read just as many books as they use simulators to learn from. However, I do agree the industry should try to police itself more at the store level. I just do not think that there needs to be legistlation to do it.

    5. Re:Good Intentions? by harborpirate · · Score: 1

      I agree with you. Parents have to monitor their own children, it shouldn't be up to the state. And I also agree that there shouldn't have to be legislation in order to prevent minors from buying these sorts of games, that the industry should be able to police itself. But at least from what I've seen so far, this industry doesn't police itself, and isn't showing any signs that it will. Does that mean that legislation is in order? I'm just saying I wouldn't be opposed to there being fines for this sort of industry behavior, if thats what it takes.

      I'd like to thank you for your calm, collected, and concise reply. Rare to see in any forum on any topic, in my experience.

      --
      // harborpirate
      // Slashbots off the starboard bow!
  27. who is to blame by maloneoni · · Score: 0

    from what i have seen, many parents just buy the game for "little johnny," becuase he requested it. then johnny ends up with grand theft auto 3 and he learns that it is ok to drive like any way that he pleases. it is the parents job to decide what games are right for our children, not the government. furthermore, the parents should be teaching their kids that violence in video games should not transfer to real life.

  28. So why didn't I go out and Kill everyone by C.+Alan · · Score: 1

    I have been playing FPS since I was just a wee teen, and for some reason, I have a life*, and I have not gone out and wiped out the block with my shot gun.

    This is bull hockey, games dont cause violence, bad parenting causes violence. My kid won't be allowed near a FPS until he can kick my ass at Netrek.

    * ok, i read slashdot, so maybe I don't have much of a life.

  29. Just Like Radiation by gumbi+west · · Score: 1
    Nice point!

    Similarly, the effects of low doses of ionizing radiation does not cause cancer in most cases. for a dose of, say 200 mSv (20 rem), your increased risk of dieing of cancer is still less than 1% (this is far above the legal limit of per year exposure to radiation workers). i.e. almost all people will see no illeffect what so ever.

    Even with large sources, your risk of dieing is completely unaffected, it is still 100%. So in the vast majority of cases, radiation has no effect on outcome what so ever!

    So lets undo our licensing restriction on radiation sources, right?

    okay, now mod me down flame bait for making a point against one of many slashdot reader's pet points.

  30. Potential Slashdot Interview??? by ZeoRanger · · Score: 1

    Can we get this guy for a slashdot interview? I'd be quite happy to see what his replies are to some of our more intelligent posters' comments and questions, including some of the quite logical and well-articulated of those posted in this thread.

    -z-

    --
    -z-
  31. Adult Only games by danila · · Score: 1

    We don't need stores to create separate sections for adult games, what we need is mainstream retail stores openly selling Adults Only games and mainstream theatres showing XXX porn. If that was so, game developers and movie studios would be more willing to honestly rate their titles.

    P.S. I personally find this guy repugnant. If I had a chance to do it without repercussions, I would be content to kill him in the most graphic way possible.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
    1. Re:Adult Only games by Anonymous Coward · · Score: 0

      P.S. I personally find this guy repugnant. If I had a chance to do it without repercussions, I would be content to kill him in the most graphic way possible.

      Just about everyone, including me, would love to do that.