California Anti-Videogame Bill Author Interviewed
rsmith-mac writes "As an update to last week's story about a proposed California bill to bar minors from buying first-person shooters, HomeLANFed has an interview up with Leland Y. Yee, the assemblyperson responsible for creating the bill. While there are some good intentions with Yee's actions, I can't help but feel that this is a classic case where the road to Hell is being paved with those good intentions."
. While there are some good intentions with Yee's actions, I can't help but feel that this is a classic case where the road to Hell is being paved with those good intentions."
Is this really any different from rating movies and not letting 18 and unders into R rated movies? Video games should be the same way, stores and parents should be monitoring what the kids are doing. If this does pass, I think we will see more games released both with and without blood included.
Perhaps they should be considering banning another violent game as well?
Mr. Lee didn't really convince me on his point of why the parental control isn't enough. He says "Unlike movies, in which parents can easily determine whether it is suitable for their child, many of these games must be mastered before the interaction begins at the most violent levels." I don't see any basis for that. Video games are definitely as easy to indentify as violent as a movie. If the graphic content on the back of the package, the ESRB rating, and the hours of grisly sounds and images emanating from the living room aren't enough to allow determination then either is what's offered by movies for determination.
I think that's an important aspect because parents buy kids the games anyway. I bet that's the most common way kids get their games: from someone else buying them for them, but I could be wrong.
I guess it's not really a big deal in the grander scheme of things, just possibly a waste of money and time and effort.
Everytime I hear someone try to pin violence onto video games. Whats more bloody, watching the nightly news or pretend killing nazi's in Wolfenstein?
As a parent, its your responsibility to watch what little Billy is doing, and if you cant, to teach little Billy that killing is wrong.
If little Billy goes out and gets a gun and shoots people, its either cause he's messed up in the head, or you failed as a parent, not because the guy in Doom did it.
Heck, if you arent intelligent enough to seperate reality from fantasy (reality, killing bad... fantasy, killing acceptable) than you have deeper issues anyway.
This is my sig. Its pathetic.
The idea of rating games M for mature, and denying access to those under 17 is acceptable. But who provides the ratings? If it's not an independent, objective group, the rating will mean little. Game makers will not willingly give up a large chunk of their customer base for violent games: teenage boys.
Movie ratings provide parents a consistent measuring stick to enable them to make informed decisions for their kids. Parents can accompany their kids to R-rated movies if they wish. Likewise, parents can buy M-rated games for their kids, nomatter what laws are enacted.
The challenge will be in making the rating consistent and trustworthy enough for parents to depend on without having to research each title extensively before buying.
Nostalgia isn't what it used to be.
Firstly, I must say that some portions of what he says are good common sense.
Summary: The existing regulation isn't good enough, so lets make more regulation. This never works.
Further on:
Interesting - I see Cosmopolitan as equally damaging, or more damaging, than GTA: Vice City. It's okay to brainwash a 13 year-old into thinking she needs to be sexed-up, but being violent just isn't lady like! Maybe this guy needs to see a proposal for magazine ratings. He might reel from that and get a sense of balance.This is my sig. There are many others like it, but this one is mine.
This is just the D&D Panic of the mid-80's all over again.
When are people going to realize that if you go out and shoot up your school after playing some FPS, that there was probably somethine wrong with you to begin with?
You are attempting to read sigs. Cancel or Allow?
Case and Point:
In Japan today, their comics (manga) are a multi-billion doallar industry. There are manga cookbooks, manga textbooks, all genres of entertainment and reference material; everything that in the US might be done as a movie or text (they have normal books etc. too).
In the US, comic books and graphic novels are marginalized in the mainstream. Many of the few profitable companies (those that make mainstream fare) left make all their money on merchandising, and have been run completely into the ground several times each. Why is this so?
In 1954, the Comics Code Authority was created as an "Industry Association" in response to congressional coercion. Check out their standards. This quashed much of the creativity present the in the mainstreaim industry, which was about 40 years old. Many of the true creative geniuses were forced underground for nearly a decade, and the mainstream companies that followed the code rotted from within.
In the mid-fifties, the manga industry essentially sprung from nowhere, blossoming into a huge industry over a decade. The average age for a consumer buying manga in Japan is just barely below the average age of the population there, whereas in the US the average age of the comic book consumer grows older by one year every year.
In Japan, their "industrial" complex for producing games is just as developed as that in the US. If creativity is stifled by lawmakers, it will cost the US Billions in lost revenue. If any country passes laws that restrict its entertainers or artists, it will cost that country a chance for the revenues or prestige generated by those creators.
I think the IGDA is more organized and is better capable (with benefit of hindsight) to combat these sons and daughters of those who created the Comic Code than the naive comic industry of the 1950s. I don't believe that there is any less general paranoia (Red Scare vs. Terrorist Scare, same thing) than then, and its got the populace running scared and not paying attention to their freedoms (why is it times like this that would-be censors always choose to strike?).
I encourage everyone to check out the link to the Comics Code. Its stipulations are eerily similar to many proposed restrictions on interactive software today, and as such its a very relevant piece of history.
Performing sanity checks on your own beliefs is vital in avoiding poisoned koolaid.
The reason this is different than ratings on films is that ratings on films, like ratings on videogmaes are volantary. There are no laws agains children seeing R rated films.
Secondly,
I have said this many times, watching a clip of a videogame is like reading the script to a film. If you have not actually played the games, then you have very little idea what it is actually like to play them. If you have time to write a law, find a day to sit down and actually play the game. If you watch clips, surely you know that those are totally without context.
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Guess kids will never get to see Pokemon Snap 2.
The logic must remain consist. That is, if one contends that children learn to read and do math through interactive video then one must also believe violent behavior is learned by playing these games. In fact, you don't even need to bring in behavior to see that these games are learning tools. For example, a child can learn how to create a kill zone by playing many of these games.
Math and Reading are not the same thing as killing. Math and Reading are things you can REALLY actually do in a game. Killing is not. This isn't the holodeck, you aren't physically breaking someones neck. While math and reading in a game are the same as math or reading in real life, fighting in real life is nothing like fighting in a video game. Driving a car in real life, isn't like driving a car in most games.
And what the hell is a kill zone? I've been playing FPS games online forever now and I'm not sure what the heck he's talking about.
In light of these facts, the government is compelled to act to protect children from the affects of violent video games. Similar to pornography, there must be a penalty imposed on stores who sell or rent these types of games to children.
What a joke, he is comparing video games to porn now. Most games have very little sexual content, nothing outside of what you would see on public (free) TV.
HomeLAN - Why do you also wish to make a separate section for restricted games and how would the retailer decide which games are supposed to be in that section? Leland Y. Yee - It is important that these games not be marketed towards our children. For instance, legislation has been passed that makes it illegal to place tobacco products next to the candy.
I missed the part where video games were found to give people cancer...
They shouldn't be next to the games teaching little kids how to read and count.
Why? In blockbuster they have 'R' rated movies next to 'G' rated ones in the new release section. Of course Mr. Yee won't compare video games to movies, because if he took these extremist views against movies the MPAA would make his political life hell.
(about what should happen to people who sell video games to children)....The same penalty that currently exists for selling other harmful material to children (he means porn) will be imposed....(snip)...punishable by fine of not more than two thousand dollars ($2,000), by imprisonment in the county jail for not more than one year, or by both that fine and imprisonment. If a person has multiple convictions they may be imprisoned in the state prison.
Someone needs to explain to him that video games aren't the same as porn. Also, this is the reason our prisons are so overcrowded, our taxes so high, and our legal system is so screwed up. He wants to sent a retailer to JAIL for selling kids GTA, Postal2, etc. Give me a break. Should a man or women really have their life ruined if they mistakenly sell a game to a minor? Should that really be a criminal offense?
he type of evidence that suggests a correlation between smoking and lung cancer is the same that suggests a correlation between violent media images and future aggressive behavior. If tobacco conglomerates controlled the message about smoking and lung cancer, it's likely that the public would be confused about that too.
Looks like video games are causing cancer again. If the problem is violent media, why doesn't this guy go after the MPAA? The TV networks? Oh right, because video games are the easy target....
Also, human nature is violent. People may want to deny it, but it's true. Did the first caveman hit the second one over the head with a rock because it reminded him of pong, or because he wanted the second cavemans resources?
However, many live very difficult and busy lives and can not possibly monitor their children at all times. Unlike movies, in which parents can easily determine whether it is suita
If they can't buy the games thay'll just download them.
Is that SHE'S(Read the quotes, people, she's a mother) never actually played these games, only seen other people play it.
It's another hyper-sensitive person who is a ludite. People fear what they don't understand and with games being the latest medium, she'd like to see it stomped out, similar to bad movies, music, plays or books.
History has proven itself that there are always something the parents believe to be a negative influence, and eventually it passes.
Of course, I will say this, when you ring up an M-rated game at Target, it pauses the checkout and forces the sales clerk to check your ID. If violent games are a concern to her, just have her shop elsewhere. Oh wait, she can't give up her Wal-Mart.
Lets face it. It may not be true for all but I'm sure a small percentage of children are going to be affected by viewing violent media over and over again. Its only common sense. You pretty much don't need a study to figure that out.
Not every child would be affected of course. Most would probably ALREADY HAVE SOME TYPE OF MENTAL OR EMOTIONAL ISSUE. The question is, would that mental issue cause them to kill on their own or does repeated images of violence act as some type of catalyst? How would a store clerk know if the kid buying the game has issues or not?
Studies show that it does act as a catalyst. You might not agree but many people smarter than us have proven it. Different stimuli affect different poeple in different ways. Most people will not be affected. Most people don't have emotional/mental defects as well. Most people are not treated like those kids were at Columbine HS.
There are many factors that contribute to teenagers becoming violent. Bad home life, bad social life, mental/emotional problems, drugs, alcohol, etc. No need to throw violent media in what could already be a bad mixture.
This law pretty much has no effect on most people and it gets game companies off the hook. The blame is set squarely on the parents shoulders where it belongs. Isn't that what we want? If kids get ahold of a violent game and use it as an excuse for commiting violent acts then the parents should be blamed for buying them the violent game and being bad parents, not the game company who made the game for adults.
I don't have kids but I know that when I do I won't want them playing games that I dont think are appropriate for their age. I can't follow them around everywhere they go so I won't know what they are spending their money on. Its nice to know they can't buy smokes, porno, beer, and video games I don't want them to play until they are older. I will make the decision if they are mature enough or not after I play it myself. This law gives the parents more of that control Right now the control is in the hands of the piply face youth working at Best Buy.
Even if the kid goes through another avenue to get the game, its still the parents fault because as a parent you should be aware of what your children are up to on the computer. Knowing what I know about the Internet, I don't even know if I want my kids using the it.