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Sega Goes Crazy, Sues Fox, EA Over Taxi

Thanks to Reuters for the news that Sega has sued Fox, EA, and developers Radical Entertainment over the similarity between EA's The Simpsons Road Rage and Sega's own Crazy Taxi. The story reveals: "Sega holds a U.S. patent, known as the '138 patent, on 'Crazy Taxi,' in which players take the role of a taxi driver who has to accomplish outrageous driving stunts to pick up passengers and quickly deliver them to their destinations." The patent infringement suit, which asks for the recall of the game and damages for lost profits, claims The Simpsons Road Rage was designed to "deliberately copy and imitate", citing a review "...that characterized 'Road Rage' as a 'shameless incident of design burglary'."

127 comments

  1. Crazy? by semaj · · Score: 3, Insightful

    I don't see why this is crazy... in fact, isn't it quite obviously true?

    --
    Meep meep
    1. Re:Crazy? by \\ · · Score: 1

      'Crazy' comes from 'Crazy Taxi', in this instance. Sega hasn't gone crazy, it's just some pseudoclever way to refer to the game Crazy Taxi in the title of the article.

      You'll find newspapers do this a lot.

    2. Re:Crazy? by Anonymous Coward · · Score: 0

      And we all know that /. is just as bad as the newspapers.

    3. Re:Crazy? by Anonymous Coward · · Score: 0

      No, I understand perfectly why this is crazy. Games copy good ideas all the time. Should True Crime be sued because it has many elements similar to GTA? What about all the quake clones that are obviously the same game with different models and textures. This is a very stupid move for Sega. I'm really surprised that they are trying this.

    4. Re:Crazy? by Anonymous Coward · · Score: 0

      What's most crazy about this is that Sega might have stolen the idea from another company. To go patent it and then sue other companies for stealing "their" idea is certainly crazy in my book.

    5. Re:Crazy? by zeno_2 · · Score: 1

      Like lets say.. Simpsons Hit and Run vs Grand Theft Auto. The new simpsons game is almost like a new skin for GTA, thats how close they are to being alike.

      Maybe sega ran out of money..

    6. Re:Crazy? by Anonymous Coward · · Score: 0
      "Maybe sega ran out of money.."

      Maybe?

  2. Grand Theft Auto by redune45 · · Score: 2, Insightful

    I'd think Sega would sue Rockstar first. The taxi driver missions in GTA are a whole lot like Crazy Taxi, all that's lacking is jumping cars and annoying Offspring

    --
    redune.com: The World 3.2 Megapixels at a time
    1. Re:Grand Theft Auto by Farscry · · Score: 1

      Indeed. In fact, if Simpsons Road Rage is a ripoff of anything, its gameplay is a blatant ripoff of GTA3. However, most everybody sees it for what it is: a "me too" game that uses the Simpsons license in lieu of the gritty underworld-y feel of GTA3.

      If Road Rage were a game strictly consisting of taxi missions where you earned extra money for showing up early and performing crazy stunts, maybe they'd have a case.

      But wait, why stop with Simpsons Road Rage? Burnout 2 blatantly copies Crazy Taxi's revolutionary "close call" gameplay system! In Crazy Taxi, you earned extra money by having close shaves with other cars without hitting them, or making big jumps, and so forth. Well, in Burnout 2, your turbo gauge fills up when you perform the exact same moves!

      I'm sorry, but even though I had fun with Crazy Taxi, the gameplay system wasn't all that mind-blowingly inventive. I don't think their case has enough basis to be won; at least, I hope it doesn't turn out that they win! This could set an unfortunate precedent; imagine if every game developer can sue another one for making a game that "copies" some element of their game system. We'd never see evolutionary game ideas, since that would be similar enough to warrant a lawsuit.

      Games are like movies. Pretty much every original story/idea has been conceived, and anymore it's pretty much just a matter of finding ways to blend old ideas into new mixtures.

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
    2. Re:Grand Theft Auto by Babbster · · Score: 4, Informative
      Indeed. In fact, if Simpsons Road Rage is a ripoff of anything, its gameplay is a blatant ripoff of GTA3.

      Actually, you're thinking of Simpsons Hit&Run which is the GTA3/VC ripoff. Simpsons Road Rage was indeed pure Crazy Taxi action.

    3. Re:Grand Theft Auto by Penguin · · Score: 1

      You just need to complete some more taxi missions in GTA Vice City - and you'll see jumping taxis! :)

      --
      - Peter Brodersen; professional nerd
    4. Re:Grand Theft Auto by gl4ss · · Score: 1

      the taxi driver missions in gta are quite friiggiiin far off from what the action is on the crazy taxi series(no craaaaaaaaaazy stunts, and they're just a moneymaking extra).

      crazy taxi is great fun, but it has nothing to do with the way gta3 plays.. crazy taxi is just short action burst for craaazy play(great for parties & etc, and the non-arcade missions are quite fun also.. and friggin hard, could somebody tell me how are you supposed to deliver the 4 funk dudes to the 4 rooftops in time? in ct2 iirc, on dc).

      and roadrage and hit'n'run(gta3 clone) are different games to my knoweledge.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Grand Theft Auto by AvitarX · · Score: 1

      To deliver the dudes you must work on shaving precious half second off your time.

      you can Crazy dash Crazy Dash hop crazy turn dash dash hop (you should be going diagonaly in a coundter clockwise direction only catching the corner of the middle) dash hop turn repeat.

      It says there is a shortcut too, but I was able to do it with half a second left with no tricks.

      Also, keep in mind that you want to be going slower into the final roof top. I would get there and run out of time before I stopped a lot.

      I forget which driver I used, but the correct driver is a big difference too.

      --
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    6. Re:Grand Theft Auto by gl4ss · · Score: 1

      thanks.. maybe i gotta boot up the dc to give it a try today :)

      . or maybe i should go read gamefaqs.. hmm.

      --
      world was created 5 seconds before this post as it is.
    7. Re:Grand Theft Auto by Farscry · · Score: 1

      Well, I certainly feel sheepish now. You are correct, I got the Simpsons games mixed up. ;)

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
  3. Software Patents? by maharito · · Score: 4, Interesting

    IANAL, but last time I checked, games fall under the category of software, which is, under current law, not able to be patented. Perhaps if developers of The Simpsons Road Rage were exposed to source code from Crazy Taxi before they began designing and coding the game, then a case of copyright infringement would be in question here. But "look and feel" and software in general, is not patentable under current law. Furthermore, by some stretch of logic, couldn't the makers of Crazy Taxi also sue Rockstar for including Taxi mini-missions and the insane stunt bonus in their GTA series of games? I think that perhaps game companies should worry more about producing worthwhile games than suing competing game companies for creating games that are in some ways similar, but share no source code. But when it comes to this kind of stuff we should all bow to the almighty dollar rather than customer satisfaction.

    1. Re:Software Patents? by dtfinch · · Score: 2, Informative

      Tell that to the United States Patent Office, which grants roughly a dozen software patents a daily basis nowadays. Just check out uspto.gov. It sickens me to think that I could be sued into bankruptcy for failing to examine every one of them to ensure that I don't write something similar based on my own ideas.

      Software patents are quite legal. They manage it by calling them computer implemented business methods. Courts have ruled in favor of them, congress hasn't changed the law to prohibit them, and the patent office just does their job.

    2. Re:Software Patents? by illuminata · · Score: 5, Insightful

      I think that perhaps game companies should worry more about producing worthwhile games than suing competing game companies for creating games that are in some ways similar, but share no source code.

      In this particular situation, Sega was the company creating the worthwhile game. Crazy Taxi was quite innovative, so let's give credit where credit is due. And The Simpsons Road Rage was extremely similar to Crazy Taxi, not just similar in some ways.

      But when it comes to this kind of stuff we should all bow to the almighty dollar rather than customer satisfaction.

      Now, was it really necessary to make a bleeding heart anti-capitalist statement like that? And what the hell does this situation have to do with customer satisfaction? This has to do with patent infringement.

      Look, I don't agree with Sega about the lawsuit, mostly due to the higher probability of losing it, but this is an option available to them. Rather than looking like they're doing nothing about having their ideas ripped off, they took action. One of the companies in the suit, EA, is their largest competitor. They probably thought that it was better than sitting around twiddling their thumbs while their investors are watching.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    3. Re:Software Patents? by saden1 · · Score: 1

      Tell that to Macromedia who lost to Adobe because of a look & feel simalaraties.

      <br><br>
      <i>Adobe Systems Incorporated, the leader in network publishing, today announced that it has received a favorable jury verdict in its intellectual property case against Macromedia, Inc. in the U.S. District Court of Delaware, finding willful infringement of U.S. Patent No. 5,546,528. The patent at issue covers Adobe's reconfigurable tabbed palette patent, which is Adobe's method of displaying and working with multiple sets of information in the same area of the computer screen. The patented invention allows users to customize how the functions in the product are organized on their workspace.</i>

      --

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      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    4. Re:Software Patents? by FinestLittleSpace · · Score: 1

      by some stretch of logic, couldn't the makers of Crazy Taxi also sue Rockstar for including Taxi mini-missions and the insane stunt bonus in their GTA series of games?

      No, I don't think so. Sega are arguing that Simpsons RR was blatantly stealing the 'Crazy Taxi' market, meaning that they worry that people will buy Simpsons RR instead of Crazy Taxi... GTA3 DOES have a taxi mini game, but essentially they're not directly 'stealing' any customers off Sega as they're selling a totally different game type and only using the taxi feature as a small 'bonus'.

    5. Re:Software Patents? by jafuser · · Score: 1

      Patents like this are bad, mmkay?

      It's a good thing some of the earliest 3d texturemapped games (wolfenstein, doom, etc) didn't get patents, or there would probably be a lot fewer 3D games today.

      If we start accepting patents on new gaming styles, it will squash the possibility of opening up new genres altogether.

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    6. Re:Software Patents? by nearlygod · · Score: 1

      I'm sorry... And why is that a bad thing???

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    7. Re:Software Patents? by buelba · · Score: 1

      A note of clarification: Software patents are legal in the United States, illegal pretty much everywhere else, but are nevertheless sometimes granted anyway in the EU. If you're in the EU and want to fight, click here.

    8. Re:Software Patents? by PainKilleR-CE · · Score: 1

      It's a good thing some of the earliest 3d texturemapped games (wolfenstein, doom, etc) didn't get patents, or there would probably be a lot fewer 3D games today.

      Considering that most of the 3D games available today use technology licensed from the developers of those games, your point is a bit weaker than it should be. We'd be missing ummm Unreal and the crap that Monolith spews out every once in a while, and Deus Ex. Not to mention that there's prior art when it comes to Wolf3D and Doom (for instance, Ultima Underworld, Golgo 13, and I'm sure someone else can come up with a couple dozen other games that used 1st person viewpoints).

      --
      -PainKilleR-[CE]
  4. patenting a plot? by rmm4pi8 · · Score: 5, Insightful

    since when can you patent a plot? patents are for technology, algorithms, and business methods. you and i may not agree with software patents, but it at least seemed clear that they applied to the methods used to generate results in software, not the 'plot'/user experience of the software. if driving a videogame taxi can be patented, why not writing a letter?

    perhaps an overly similar videogame would be a derived work under copyright law or perhaps a trademark violation, but a _patent_???

    next you'll be able to patent the plots of e-books, so that if anyone creates another with a similar plot, you can sue. imagine the proceeds Tolkien would have on fantasy!

    --
    U.S. War Crimes blog. Email for free Mandriva support.
    1. Re:patenting a plot? by ElAurian · · Score: 1
      next you'll be able to patent the plots of e-books, so that if anyone creates another with a similar plot, you can sue. imagine the proceeds Tolkien would have on fantasy!

      Tolkien is dead. I'd like to think that his undead corpse would be polite enough not to care about legions of patent-violating halflings.

    2. Re:patenting a plot? by Dreetje · · Score: 1

      Even if you could, this description:

      Sega holds a U.S. patent, known as the '138 patent, on 'Crazy Taxi,' in which players take the role of a taxi driver who has to accomplish outrageous driving stunts to pick up passengers and quickly deliver them to their destinations."

      fits alot of games. I remember a game called Taxi on the commodore 64 which of course looked totally different but just did this. Not to mention Ugh for the pc, which wasn't a real taxi but it followed the same lines. And it would have to be Sega who should be sued :P

      Of course these both featured flying machines, rather then "real" cars, but still it fits the description.

      --
      Dre
    3. Re:patenting a plot? by Babbster · · Score: 3, Informative
      They're not claiming to have patented a plot (a good thing since "plot" and "Crazy Taxi" aren't really appropriate for use in the same sentence). Sega is claiming that they patented specific game mechanics used in Simpsons Road Rage. From what little I understand of the patent, those mechanics at least include characters diving away from oncoming vehicles instead of going "splat" and a big floating arrow pointing the player toward a destination.

      I obviously can't comment on the validity of their claim, but I can say that Road Rage was intended from the ground up to be a ripoff of Crazy Taxi. I suspect that if Sega can demonstrate damages - specifically that Road Rage took sales away from Crazy Taxi and its sequels - they can probably win their case...of course, there's every possibility that EA, et. al. will settle out of court with Sega since a) they have incredibly deep pockets and b) I don't know that anyone in the video game industry, including Sega, would benefit from this kind of precedent.

    4. Re:patenting a plot? by mopslik · · Score: 1

      ...include characters diving away from oncoming vehicles instead of going "splat" and a big floating arrow pointing the player toward a destination.

      Having read this, I'll repeat the parent poster's sentiments: how can you obtain a patent on characters diving away from cars, or a large floating arrow? This is ridiculous. Game designers would make more money simply patenting "pixelated red brick" than by making an actual game.

      If the games are so similar (and I'm quite sure they are), there must be another way to prove it than by resorting to "we have exclusive rights on floating arrows".

    5. Re:patenting a plot? by Yakman · · Score: 1

      From what little I understand of the patent, those mechanics at least include characters diving away from oncoming vehicles instead of going "splat" and a big floating arrow pointing the player toward a destination.

      What the fuck?! Midtown Madness had these things. I can't be bothered to do any research as to which was first, but if it was Crazy Taxi wouldn't they be trying to sue Microsoft too?

      I hate companies that have to resort to bullshit to make money, they can't just do the hard work and put out decent products that people want.

    6. Re:patenting a plot? by Kyouryuu · · Score: 1
      It seems ridiculous that a game company can actually file and receive patents for gameplay concepts - that Sega can actually "own" the game mechanics of Crazy Taxi.

      Consider how this would work. Can there be no side-scrollers because Nintendo patented "a game that scrolls from left to right or vice versa with a main character that hops on enemies to destroy them"? Or no more FPS games because iD patents "a game whose perspective is in the first-person who is armed with a gun"? Before you say "That's ridiculous," I need remind all of the recent latent and intellectual property nonsense that we see every other day here on Slashdot. People can get and receive patents for ridiculous things, as we have seen time and again.

      I can see if EA ripped off Sonic the Hedgehog directly and made a Sonic game, because Sonic is clearly Sega's property. But to make a game whose mechanics are based on another game illegal? That's like saying Corporation X manufacturers television sets and no other corporation can.

    7. Re:patenting a plot? by black+mariah · · Score: 1

      Midtown Madness was a pure racing game. No taxi elements at all.

      I for one like seeing this. Maybe now companies will stop ripping shit off and slapping a license on it to make some quick bucks.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    8. Re:patenting a plot? by DeadScreenSky · · Score: 1

      It is more of a problem that the mechanics for the two games are literally identical. This would be more like if the original Sonic the Hedgehog featured him collecting coins (often hidden in blocks), smashing bricks above him by punching them, a slow walking pace with a faster run if you held down a button, and every fourth zone was a castle filled with flame traps...

      Road Rage really takes copying a game's mechanics to a ridiculous extreme. It doesn't even add anything to the game style other than the Simpsons license (which considering the 'quality' of lately, isn't really an improvement), and does actually miss out on some of the elements that made Crazy Taxi so much fun (like the huge areas you were driving in).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    9. Re:patenting a plot? by bark · · Score: 1

      That's the IDSoft way of doing things. Just patent the engine, and license it to gamemakers.

  5. Taxi Mode in GTA3? by Numeric · · Score: 3, Funny

    "take the role of a taxi driver who has to accomplish outrageous driving stunts to pick up passengers and quickly deliver them to their destinations.""

    I have done that in GTA3.

    1. Pick up passenger
    2. Drive down the wrong side of the road , over people, down grass inclines, etc.. (does that qualify as "outrageous"?)
    3. Dropped off passenger

    Of course, I'll add a few extra steps:
    4. Beat down exiting passenger with the baseball bat and steal their bling-bling.
    5. Enter cheat code to get unlimited ammo
    6. Enter cheat code to get infinite health
    7. Enter cheat code for tank.
    8. DESTROY! DESTROY! DESTROY!

    --
    -- ladies and gentlemen we are floating in space!
  6. Oh come on.. by DJayC · · Score: 5, Insightful

    All of the new Simpsons games are rip-offs. Simpsons Skateboarding... Road Rage... Simpsons Wrestling.. Simpsons Hit and Run.

    I can't believe that Sega would do this. I thought that the Crazy Taxi series was doing well.

    There are plenty of games that imitate other ones. Successfull game concepts will always come up again and again.

    1. Re:Oh come on.. by mrpuffypants · · Score: 1

      Yes, rip-offs will always arise (DOOM clones, etc) but the difference here is that the Simpson's games are popular and, thus, make a great target for lawsuits which are actually just an excuse to setttle out of court...

    2. Re:Oh come on.. by Anonymous Coward · · Score: 0

      They likely do this because of bad relationship between both of them since EA's rejection to code for Dreamcast and the resulting increase of Sega Sports titles.

    3. Re:Oh come on.. by gl4ss · · Score: 1

      maybe sega is just pissed at them for doing this, just cloning games and adding different characters and calling it a new game and then duping it to the customers?
      feck, maybe the guys there thought that fuck, we're paying these lawyers by the hour and there's these dupers saturating the market with cheap clones of our (patented) games!

      .

      i'm friggin surprised though that they have a PATENT on it.. well not that surprised.. but that 's whats protecting it from duping.. heck.. maybe they should change the patent system that only computer related things you could get patents would be videogames, maybe we'd see some more innovative titles then.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Oh come on.. by ronfar · · Score: 1

      Don't forget the longstanding bitter grudge between EA and Sega. It's not like EA are saints in this regard, look at what they did with Call of Duty...

      --
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  7. You know... by xQuarkDS9x · · Score: 1

    I could see SEGA being right if Simpsons Road Rage was basically Crazy Taxi with the same vehicles having different colors, textures and different chracters.

    Now if I remember correctly Simpsons Road Rage takes place in Springfield and is obviousely based off the Simpson's cartoon series. Crazy Taxi is more of a futuristic taxi like game.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  8. Wait... by Optical-i · · Score: 1

    Sega didn't come up with the game, "Crazy Taxi," I thought the acid dropping hippie taxi drivers of the 60's had come up with that game... it seemed like taxi drivers IRL still play it late at night. Haven't you seen "Confession of a Taxi Cab Driver?"

  9. Look out Rockstar by illuminatedwax · · Score: 1

    Rockstar can't be far behind in this suit. GTA III's been out for how long now, and one of the best features of the game is that it includes Crazy Taxi in the game! Or at least a Crazy Taxi like game.

    --Stephen
    Maybe their parents won't let them play it.

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    1. Re:Look out Rockstar by Anonymous Coward · · Score: 0

      Making a game which has a part which resembles another is different than making a complete rip-off.

    2. Re:Look out Rockstar by Anonymous Coward · · Score: 0

      and anyway, Crazy Taxi came out earlier.

  10. This is more crazy talk than Crazy Taxi . . . by dgrgich · · Score: 3, Insightful

    From the patent description in question . . .
    "Another object of the present invention is to provide a moving direction indication method which can make direction indications which are easy to be understood by operators freely moved in the virtual space, such as a city or others, and a game apparatus.

    Further another object of the present invention is to provide a game display method and a game apparatus which can make displays which are easily understandable for an operator who gets, in a virtual space, such as a city or others, a specific object and carries the object to a destination.

    Further another object of the present invention is to provide a drive simulation method which can provide real driving feeling. "

    Oh dear lord, am I glad I'm not a patent attorney!

    1. Re:This is more crazy talk than Crazy Taxi . . . by FinestLittleSpace · · Score: 3, Insightful

      So, um, basically, noone can put directional arrows guiding the player to their destination/goals then? Impressive patent....

    2. Re:This is more crazy talk than Crazy Taxi . . . by Anonymous Coward · · Score: 0

      In the case of Crazy Taxi, they rarely told you the right way to go.

    3. Re:This is more crazy talk than Crazy Taxi . . . by MobyDisk · · Score: 1

      ...can provide real driving feeling...

      You've got to be kidding me. Crazy taxi doesn't even pretend to have a real driving feeling. Yor car can steer in the air, partially climb walls, and jump!

    4. Re:This is more crazy talk than Crazy Taxi . . . by Kyouryuu · · Score: 1
      But this does seem to be what Sega is asserting.

      A shame. I respected Sega until this. Now they are just nickel-and-dimers.

    5. Re:This is more crazy talk than Crazy Taxi . . . by Frizzle+Fry · · Score: 1
      A shame. I respected Sega until this.

      Really? I stopped respecting them when they came out with the 32x/ 32xcd which they clearly intended to stop supporting as soon as saturn came out, and then did exactly that. Doesn't mean that I haven't bought any of their products (I have a dreamcast with some sega games, including crazy taxi, and the monkey ball games for gc), but I wouldn't say I respect them overall.
      --
      I'd rather be lucky than good.
  11. I love Sega and all, but seriously.. by Inoshiro · · Score: 3, Interesting

    The time for this lawsuit was over a year ago. You know, before the game went Greatest Hits on PS2 and Platinum Hits on Xbox. Before the sequel came out!

    It reminds me of Sega being sued by a lady who claims that Sega used her likeness (instead of Apollo Smile, who did the voice work on the NA releases) in Space Channel 5. There's no reason for this frivolous lawsuit.

    --
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    1. Re:I love Sega and all, but seriously.. by jesse.k · · Score: 1

      one thing though, Lady Miss Kier of Dee-Lite certainly has prior over Apollo Smile. Maybe you should stop hanging out at anime cons for all your cultural info?

      In my opinion, Ulala certainly looks a good deal like the singer from Dee-Lite in both fashion and attitude.

      I'd care more if Dee-Lite actually made good music and if SC5 was actually a fun game.

    2. Re:I love Sega and all, but seriously.. by Anonymous Coward · · Score: 0

      According to the original complaint, Sega had even approached Lady Kier to use her likeness but she had refused.

    3. Re:I love Sega and all, but seriously.. by kisrael · · Score: 1

      I heard that Sega and Lady Miss Kier were working together and then the deal fell apart;

      Deee-lite's stuff is pretty good. I think "Groove is in the Heart" is the best dancesong ever, it generally heads up every party mix I make.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:I love Sega and all, but seriously.. by Anonymous Coward · · Score: 0

      Inoshiro just threw Apollo Smile in there for no reason. She is irrelevant to his point.

      I don't know, maybe he thought the moderators would like her picture or something.

      What a dumbass.

  12. This is US Patent # 6200138 by dgrgich · · Score: 2, Insightful

    I don't understand . . . there can be three movies in one year about killer asteroids hitting the earth or three movies in one year about volcano eruptions but Fox can't grab a game "idea" and reframe it with slightly different graphics or play mechanics? Granted - 'Road Rage' is a DIRECT ripoff of 'Crazy Taxi' but can this really be something that causes Sega harm? I thought expressions of ideas couldn't be patented or copyrighted???

  13. Patent 6,200,138 by pkaminsk · · Score: 5, Informative

    I'm guessing that Sega is referring to patent 6,200,138. From a quick scan, the patent seems to claim 1) an algorithm to get pedestrians to leap out of the way of the player's car and 2) a directional arrow pointing to the player's destination. (There's also some mumbo-jumbo about "easy to understand" displays and "real driving feeling" -- make of it what you will.) I'll leave it to patent agents expert in the field (do such beasts exist?) to determine whether the patent is valid and whether it's been infringed.

    1. Re:Patent 6,200,138 by cpt+kangarooski · · Score: 1

      There's no such thing as a valid patent. The best you can possibly say for a patent is that it hasn't been adjudged to be invalid yet.

      For a patent to be valid, it would necessarily have to be proven to stand up against all possible challenges, and that's simply not possible. So it's either invalid, or not invalid; never valid.

      --
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    2. Re:Patent 6,200,138 by Anonymous Coward · · Score: 0

      Those two points sounds like Midtown Madness to me, which was obviously released prior to Crazy Taxi.

    3. Re:Patent 6,200,138 by black+mariah · · Score: 1

      That was the most convoluted horseshit statement I've ever read on Slashdot. You get a gold star!

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    4. Re:Patent 6,200,138 by cpt+kangarooski · · Score: 1

      Maybe, but that's how things actually are.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  14. in a world with butterflies and fairies... by understyled · · Score: 1, Interesting

    ...these people would be counter-sued by the makers of Space Taxi.

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  15. There's a previous art by maxgilead · · Score: 2, Informative

    This patent most probably is bogus (as most of them do). There's been years ago (early '90?) a game for DOS in which you played a driver of a flying taxi which had to deliver customers to their chosen destination points ASAP. And there was jumping and bouncing all the time ;-) One surely could call this taxi driver as 'crazy'. Of course game was 2D in 320x200 resolution :-)

    1. Re:There's a previous art by charon · · Score: 2, Insightful

      Wasn't that called "Quarantine"?

    2. Re:There's a previous art by maxgilead · · Score: 2, Informative

      No. Quarantine true, was another DOS taxi game but I'm talking about really old title, 2D only with sidescrolling board... Ugh! This game was called 'Ugh!' :-)

      Here's link to its review: http://www.dosgamesarchive.com/download/game/87

      Great game!

    3. Re:There's a previous art by MadMoses · · Score: 1

      C64, mid-80s: Space Taxi
      =)

      --

      Do not be alarmed. This is only a test.
    4. Re:There's a previous art by TheSnakeMan · · Score: 1

      And back on C64, there was also Space Taxi, which sounds a lot like what you're talking about. That one has to be 15-20 years ago...

      --

      They're putting dimes in the hole in my head to see the change in me.

    5. Re:There's a previous art by Anonymous Coward · · Score: 1, Informative

      Regardless...Quarantine is also previous art. Especially since Quarantine was a 3D game like crazy taxi.

  16. I took a Taxi in San Franscisco once by Anonymous Coward · · Score: 0

    He caught big air. I laughed and gave him a better tip. In fact this was 1992. So I think they're all violating MY prior art.

  17. They can probably make a case by Kris_J · · Score: 1

    I thought The Simpsons Road Rage was a licenced rebranding of Crazy Taxi. If they're not related, then the first one should probably be able to nail the second one to the wall.

    1. Re:They can probably make a case by arkanes · · Score: 1

      I'd agree with you if this wasn't a frigging PATENT case. Copyright, sure.

  18. prior art by Anonymous Coward · · Score: 2, Informative

    and old dos game "quarantine" should do it.

    http://www.gamefaqs.com/computer/doswin/review/R 47 033.html

    review from gamefaqs.

    1. Re:prior art by ThenAgain · · Score: 2, Informative
      The link seems to be broken so here's another one. I haven't found one with a decent screenshot.

      I remember this game. It was about running all over a post-apocolyptic city, picking up and dropping off fares with a time limit, mowing down other pedestrians, jumping the taxi over things, and purchasing weapons.

    2. Re:Prior Art by servoled · · Score: 1

      The date that determines prior art in this case is October 30, 1997. It does not matter what order driver 1 and crazy taxi were released assuming that both were released after this date. I honestly have no idea when driver 1 and GTA 1 were released, but if it is after this date then they do not qualify as prior art.

      --
      "I have a porkchop, you have a porkchop. I have a veal, you have a veal".
  19. Previous Lawsuit by Sangloth · · Score: 5, Informative

    Anybody remember Fighter's History?
    I've never played either Crazy Taxi or Simpson's Road Rage, but Fighter's History was practically a palette shift of Street Fighter 2. Capcom took DataEast to court, and lost. The judge felt that while there were definitaly similarities, Fighter's History was a different game of the same genre.

    Uncanny Simularities"

    Quick Summation Half way down

    I'm surprised, I remember the entire thing so vividly, but I just can't find more resources about it on the web....

    Sangloth
    I'd appreciate any comment with a logical basis...it doesn't even have to agree with me.

    1. Re:Previous Lawsuit by n0wak · · Score: 1

      This is exactly what I thought of too. And my search yielded that same GameSpy article.

      Anyway, SEGA is stupid to do this as Data East has TWO similar precedents -- when they tried to sue (and lost) Epyx for copying their look and feel; and when Capcom sued them (and lost!) for Data East copying Street Fighter. I like SEGA and all, but I hope they get laughed out of the court-room for this.

  20. The SCO Principle by Mr+Syd · · Score: 4, Funny

    IANAL, but surely under the long-established "SCO Principle" SEGA should be suing everyone who PURCHASED Simpsons Road Rage? I am looking forward to my letter!

    --
    Que voy a hacerle yo
    Si me gusta el whisky sin soda
  21. Ideas by jsse · · Score: 1

    *Proceed to patent plots that kills monsters, date girls, build stuffs, shoot planes and boom countries*

  22. kart by Anonymous Coward · · Score: 0

    nintedno ain't upset that sony makes these bullshit crash banzimoot cart games...people have to be stupid to by them, same goes for road rage...i'm rolling in my g-rave sucknors.

    1. Re:kart by Anonymous Coward · · Score: 0

      Yeah, and Sony doesn't seem to mind crappy games like F-Zero GX that rip off Wipeout.

    2. Re:kart by Anonymous Coward · · Score: 0

      Err... F-Zero (the original SNES one) was released BEFORE Wipeout. I know you are a troll, but at least get your facts straight next time.

  23. I bet a leprechaun told Sega... by Anonymous Coward · · Score: 0

    ..."You know what you gotta do now. Sue them. SUE THEM ALL!"

  24. This reminds me of when I was a kid by HolyCoitus · · Score: 1

    Now I can bitch again about how Nintendo is better than Sega. Anyone else get Nintendo power and taunt their Sega playing friends, as they popped Final Fantasy into their Super Nintendo? If they're suing people for making similar games, it looks like it just gives me another excuse to go back to my old days of Sega bashing. Of course, this time it's a Playstation that I pop my Final Fantasy into, but details don't matter.

    --
    That's scary.
    1. Re:This reminds me of when I was a kid by black+mariah · · Score: 1

      Nah. Us Sega guys were too busy playing GOOD games to fuck about with that RPG crap. ;-)

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
  25. Sega, NOOOOOO!!!!! by HackNet · · Score: 1

    I do like the Simpsons, I do like Sega, but I hate how the Simpson's games are a rip off (If they worked correctly at least, I would of have had liked them) Now I HATE software patents. Would it be logical if I patent "games that use 3D"? How about freedom games like GTA3 or Maniac Mansion? Or Multiple Endings, all games ripped that idea off of Maniac Mansion if my sources are correct. Software patents should only have to deal with: a) File format read/write code b) GUI code c) If software patents become majorly accepted, I am patenting the Hellow World program.

    1. Re:Sega, NOOOOOO!!!!! by Anonymous Coward · · Score: 0
      I would of have had liked them

      I normally don't not dislike grammar nazis, but this sentence is must be killed before it has having had children.

  26. OT Final Fantasy by chrismcdirty · · Score: 1

    Wait until February, and you can pop Final Fantasy into your Gamecube (if you have one). Crystal Chronicles looks hot... and it's a multiplayer game, so you can show your friends the light.

    --
    It's like sex, except I'm having it!
  27. Satire? by Anonymous Coward · · Score: 0

    Couldn't it be argued that Simpson's Road Rage is just a satire of Crazy Taxi. Quite a few episodes of the Simpsons are pretty much just satire which I believe is protected.

  28. Yeah, Yeah, Yeah, Yeah, Yeah... by PeeweeJD · · Score: 1

    greatest.song.opening.verse.evar

  29. Congress needs to start holding hearings... by anthony_dipierro · · Score: 1

    Look, there's no way this sort of thing is helping innovation. Crazy Taxi still would have been created without the benefits of patent law. Congress needs to start holding hearings about patent law reform, because this crap has got to stop.

  30. Precedent by ronfar · · Score: 4, Informative
    There already is a legal precedent for this in the video game industry, I refer you to the case of K. C. Munchkin a Pacman type game that came out for the Magnavox Odyssey.

    Scroll down this page for details:

    Odyssey II page

    From this, I'd say that Sega may have a case, provided they really can demonstrate that there is no prior art.

    However, I'm hoping they don't get the game removed from shelves. That's what happened with K. C. Munchkin fortunately after I had already purchased it.

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  31. Thank God by SirDrinksAlot · · Score: 0, Flamebait

    Simpsons Road Rage is such a poorly made game I think it could only be a good thing to have it pulled from the shelves.

    They cut so many corners on the game which could have made it rather nice but in the end it feels completely unpolished.

    Its like a manager walked up, saw a version in early development and decided its ready to go onto debugging. Its missing so much in terms of refinement like little animations and visual effects.

    The entire game feels awkward.

    I'm with Sony. Pull it from the shelves!

  32. If I recall, back in 1985 or so, Nintendo.... by Anonymous Coward · · Score: 0

    made a game about a character about a plumber that ran around levels, collecting yellow coins. If you collected 100 coins you got a free life. There were enemies, and you defeated them by jumping on their heads.

    A few years later Sega put out a game about a blue rodent that ran around levels, collecting yellow rings. If you collected 100 rings you got a free life. There were enemies, and you defeated them by jumping on their heads.

    That game is probably the single moment that led to Sega being as big as they are today... where would they be if Nintendo had sued them over it?

  33. Prior art? by JeffTL · · Score: 1

    Crazy Taxi came out in 2000, it seems. Midtown Madness was out before that, as I recall; I know MTM2 had a lot of taxi stuff, but I think the original had taxi missions as well.

  34. Prior Art by hymie3 · · Score: 1
  35. Patent application... by Snak+Attack · · Score: 2, Funny

    was obviously created by babelfish from a Japanese original.

    "A game display method for displaying a game in which a movable object is moved in a virtual space, comprising the steps of: "

    "a caution area is set around the dangerous area, and when a character enters the caution area, the character is caused to pause. "

    Actually, if you ever want your writing to sound like it was written by a lawyer, just translate it from english to german to french then back to english.

    --
    "Chaos, Mr. Who, that is our mode and modus. That is our central kick"
    1. Re:Patent application... by Anonymous Coward · · Score: 0

      "A method of advertisement of play to indicate of a play, in which a mobile object is shifted in a virtual sector, stages of contents"

      "a sector of precaution is adjusted around the dangerous sector, and if a letter comes the sector from precaution, the letter caused with the cut."

  36. Copyright by Detritus · · Score: 1

    Try publishing a book about Garry Rotter and his adventures at the Bogwood School of Sorcery. Characters in literature have had copyright protection for a long time. You can write a book about a similar type of character, but it can't be a direct rip-off of someone else's work.

    --
    Mea navis aericumbens anguillis abundat
  37. Re:Copyright Not - Capcom VS Data East by Anonymous Coward · · Score: 0

    There's already been precedents in favor of the defendents in cases like these. The better known being Capcom VS Data East where they sued on the basis that Data East's "Fighter History"[?] was a copy of "Street Fighter II".

    Capcom lost under the basis that you can't copyright an idea.

    The difference here appears to be that Sega is suing based on a software patent rather than the argument of copyright. So who knows how this will turn out. We've been copying game ideas for the last 25 years on the basis that you can't own an idea. Hopefully the courts will maintain this long-standing belief--Or dare I call it a right?

  38. Wow by kmak · · Score: 1

    I'm surprised these things still happen.. a few words:

    Street Figher and Figther's History.

    Can someone tell me what's the difference?

    --

    I'm not the devil.. just his advocate.
  39. Re: Different by Anonymous Coward · · Score: 1, Insightful

    THe difference though is those lawsuits were argued as copyright violations, and in the end, you can't copyright an idea like how a game plays.

    This is different in that it's patent related. Now we all know there are ridiculous software patents out there, but the outcome of this suit just isn't as clear.

  40. Re: Yeah, the law being argued under by Anonymous Coward · · Score: 0

    The precendents you cite were argued as Copyright infringements. You can't copyright an "idea".

    This case is arguing patent infringement which is different beast.

  41. Worst. Video Game. Ever! by javaxman · · Score: 1

    In the credits to Road Rage, the Comic Book Guy says "Worst. Video Game. Ever !".

    I actually think that I can name *several* games which are much worse ( those godawful "pacman world" games come to mind ), Road Rage is neither the best nor worst PS2 game I own. I'm just happy that it's a game my two-year-old can play without any 'actual' violence ( although you can run over the characters, they go flying and aren't hurt ). That and probably several other differences exist between the two games in this lawsuit.

    Prediction? It'll settle out of court. That's probably what Sega is counting on here, actually.

    1. Re:Worst. Video Game. Ever! by prockcore · · Score: 1

      I'm just happy that it's a game my two-year-old can play without any 'actual' violence ( although you can run over the characters, they go flying and aren't hurt ).

      Just like in real life!

    2. Re:Worst. Video Game. Ever! by SuiteSisterMary · · Score: 1

      Simpsons Road Rage isn't a bad little game. And I dig the 70s cop show music that starts playing when the man is trying to chase you down.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  42. Prior art - C64 Space Taxi by kirkb · · Score: 1

    Sure, it's only 2D, but it definitely requires players to "accomplish outrageous driving stunts to pick up passengers and quickly deliver them to their destinations"

    --
    Slashdot: come for the pedantry, stay for the condescension.
    1. Re:Prior art - C64 Space Taxi by metalmario · · Score: 0

      what stunts did you have to pull in space taxi? i remember only flying around... in crazy taxi don't you actually get extra money for those stunts? pretty different games.

  43. Getting Impatient by Thedalek · · Score: 1

    I can't wait until we develop the technology to make transversable wormholes to parallel universes. Then we could explore a world where Sega never made Crazy Taxi, and see if Fox made Road Rage. If not, then it's derivative. If they did, it's original.

    Of course, this would create the unusual circumstance of copying ideas which never happened in this universe, but did happen in others. Offworld imports like this could revolutionize profits for lawyers. Imagine Sega of America:Earth2677B suing Sega Northern Dominion of c'Kall:Earth2626Z.

    In all seriousness though, the best way to resolve issues like this one is to take a sample set of gamers who are aware of Crazy Taxi, have them play Road Rage, and see how many of them immediately say, "Oh, it's Crazy Taxi with Simpsons!"

    Honestly, if it's not a copy, why is it that at E3 2000 (where the game was first shown off), many Fox reps were describing it at "Crazy Taxi with Simpsons!"

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Getting Impatient by servoled · · Score: 1

      In the infinite universe theory there would be a universe in which fox created road rage and sega didn't create crazy taxi. Given an infinite number of chances, any event will happen assuming that it does not have a probability of zero. It would just depend on what universe you decided to look at.

      --
      "I have a porkchop, you have a porkchop. I have a veal, you have a veal".
    2. Re:Getting Impatient by TRACK-YOUR-POSITION · · Score: 1

      whoops, thus all reasoning based on counter-factuals is invalid!!!! my causal reasoning explodes!11

  44. Prior Art by shweazel · · Score: 1

    OK so from reading previous posts this is what Sega patented:

    1) an algorithm to get pedestrians to leap out of the way of the player's car
    2) a directional arrow pointing to the player's destination.


    1) The original Driver game for playstation had pedestrians leap out of the way of cars: it was impossible to hit them (believe me I tried :P). This game came out the same year as Crazy Taxi (but I'm not sure which was first. Anybody?).

    2) The original GTA (which came out a year before Crazy Taxi) for playstation had an arrow pointing to the player's destination.

  45. Does this mean Nintendo is out of trouble? by Anonymous Coward · · Score: 0

    This is good news!! Now Nintendo can just sue everyone else for ripping off their ideas and get back in the black!

  46. Checker Cab by t0ny · · Score: 1
    I think real cab companies should sue them all.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  47. not exactly rocket science... by Anonymous Coward · · Score: 0

    From what I can tell basically they have patents on these two algorithms:

    #include <math.h>

    struct 3dobj {
    float x, y, z;
    float rotation; // on vert. axis
    void move(float dir, float amount) {
    // some 9th grade math here
    }
    }

    float distance(3dobj, 3dobj);

    ...
    // 1. leap out of tho way of oncoming car
    if( distance(car, pedestrian) < safe_ped_dist) {
    pedestrian.move( artan( abs( car.y-pedestrean.y ) / abs( car.x - pedestrean.x) ), leap_distance);
    }

    ...
    // 2. update direction arrow
    arrow.rotation = arctan( abs( car.y - goal.y ) / abs(car.x - goal.x) );

    ...

  48. i saw it coming by Zevets · · Score: 1

    In an issue of Electronic Gaming Monthly about a year ago, they wondered whether Sega would sue EA for copying a game, and ruining it. I have Road Rage, and it is the worst game i have ever played.

    --

    Mod Wisely.

  49. what about gta? by kommakazi · · Score: 1

    GTA 3 and Vice City both let you take the role of a taxi driver in a similar situation... granted it's only a small part of the game, but it's still there...

  50. Maybe ID Software should do the same thing! by mr_resident · · Score: 1

    Then there'd be no Half-life, Thief or [insert 1st person title here].

    Sega is nuts. Like they're so original? All games are derivative!

    Thanks again, SCO!

    1. Re:Maybe ID Software should do the same thing! by Anonymous Coward · · Score: 0

      If Half-Life and Thief had been exactly like Quake, but with different characters, you'd be right.

  51. Having played both games.. by MBraynard · · Score: 1
    for Xbox, (owned demo for Taxi, full version of Simpsons), there are some definite similarities - but it's not a total rip-off - and the Simpson's versionis a better game. There are multiple vehicles to be unlocked, new areas of Springfield to unlock, etc. I think this is more an example of embrace and extend than out-right cloning.

    Still, most games are nearly identical to something else, having just a few improvements/innovations. And so are most movies. And most songs. And most books.

    1. Re:Having played both games.. by Anonymous Coward · · Score: 0

      And most songs. And most books.

      I have to disagree with you there. As far as cloning is concerned movies and games are on a completely different level as far as copying each other. Movies and games are expensive to produce and therefore a wise investor will not allow to much innnovation.

      It's not nearly as bad in literature and music. I play a lot of games, read a lot of books and and explore a lot of music. I'm constantly overwhelmed by the depth of literature and music available. With games there are only about 4 games a year that really get me going and I've given up on movies altogether.

    2. Re:Having played both games.. by DeadScreenSky · · Score: 1

      Crazy Taxi likewise had other areas to drive in (if we are talking about version 3, a NY and a San Fran style city in addition to Vegas) and cars to unlock as well. I can't decide how I feel about this case, but Road Rage is definitely a ripoff of Crazy Taxi - anyone who had played any of the previous Crazy Taxi games would realize it instantly upon play. The mechanics are not different in any substantive way whatsoever.

      (And for the record, the Simpsons version is worse. Crazy Taxi has bigger levels and tighter controls, both of which make a huge difference.)

      Since it was a big license game put out by a pretty huge and unfriendly company (EA), I think Sega is probably in the right in this one. This isn't some small innovative developer getting picked on by a big rival company - closer to the opposite, actually.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  52. Legal contact info for Sega. by Anonymous Coward · · Score: 0

    Thank you for e-mailing Sega Technical Support.
    Please feel free to send a letter addressing your specific concerns to our corporate office using the following information:

    Sega of America Dreamcast, Inc.
    ATTN: Legal Department
    650 Townsend Street, Suite 650
    San Francisco, CA 94103-4908

    We look forward to hearing from you!

  53. Already happened by Chuck+Chunder · · Score: 1

    Great Giana Sisters banned for similar reasons.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  54. Probable Prior Art by cyranose · · Score: 1

    Assuming the '138' patent is short for US patent # 6,200,138, I just checked and it was filled in 1998(!).

    Between late 1994 and early 1995, I pitched a game idea to Disney (while I was an employee at WDI VR Studio) called "Wild Taxi," which was further developed for consideration as a new VR ride/game for DisneyQuest. That idea was fundamentally the same as Crazy Taxi, which I don't personally recall seeing as an arcade or console game for a few more years circa 1997 or 1998. I could have missed it, so please chime in if you know it existed prior to 1995 and I'll stand corrected.

    I also believe it is now public knowledge that Disney and Sega were in various negotiations around the time of the Wild Taxi idea. Those talks didn't last long as far as I can tell, but at the time, I have every reason to believe the Wild Taxi ride idea was disclosed to Sega in a presentation of potential ride ideas.

    For example, I recall seeing the storyboards Disney artists composed for these presentations. And I witnessed at least one such meeting between Disney and Sega, though I was not physically "in" the meeting (being a grunt, I sat outside an open meeting room). I also recall being told that Sega liked the ideas.

    BTW, as far as I know, the reason Disney [DisneyQuest] didn't ultimately build this ride was technical, having to do with compelxity and throughput issues in an LBE environment for multiple participants. But that's a side issue.

    I do not know if Sega had done prior work on "Crazy Taxi" before these meetings, but I have every reason to believe it was new idea at the time.

    I also wouldn't know if Disney and Sega have come to some sort of prior agreement over this IP, which may in fact have transferred the various IP rights to Sega without much or any public comment. I can only speculate on the terms under which the ideas were disclosed.

    I never sought credit for my contribution, nor do I seek any now. However, my personal opinion is that Disney should now disclose the "Wild Taxi" ride designs as they may potentially invalidate Sega's patent. If, indeed, Sega got the idea from our group at Disney, then this patent may be without merit and, IMO, would be incredibly obnoxious.

    These are all my opinions and recollections and I do not claim to present any legal facts as such.

  55. Sega are being ridiculous! by FortissimoWily · · Score: 1

    I haven't seen a lawsuit as purposeless as this in a while. I mean, it's hardly like Sega are the kings of originality. Maybe Nintendo should sue them for ripping off Mario with the Sonic games. I mean, all Sega did was take the exact same game concept and change the characters and graphics. Take a look;

    Run along in multiple levels that increase in challenge/complexity
    Jump over/on enemies
    Avoid obstacles
    Defeat bosses at the end of each world/zone/stage/whatever
    Rescue someone (Mario rescues the Princess, Sonic rescues small animals)

    However, a lawsuit such as mentioned above wouldn't happen and hasn't happened, because most sensible people can see that it would stifle competition and customer choice, which is exactly what Sega's lawsuit against EA and Fox would do. IOW, maybe some folks WANT to play a game that's like Crazy Taxi, but based around The Simpsons - it's an alternative to an existing product, and this is a Very Good Thing. It's the same as having the choice to use Linux instead of Windows.

    In conclusion: Choice = Good. Patenting Ideas/Concepts = Bad.