SimCandidate - Why Aren't There More Political Sims?
Thanks to Slate for their piece discussing why there aren't more videogames simulating current-day politics. The article posits: "The U.S. presidential campaign may be the first true election of the digital age, but it's still missing one key ingredient. Where is the video-game version of Campaign 2004?" It goes on to suggest that "presidential politics lends itself naturally to the idiom and audience of today's games. Political campaigns are already structured like games, with an escalating series of discrete competitions that determine the eventual winner. In addition, there's an existing body of readily available data, going back many decades, that could be harnessed to craft the simulation" Would you play a modern-day political sim videogame?
For the same reason there aren't any religious sims, either.
Why hasn't there been a reality TV show yet, like
"Who wants to be a Senator?"
Are you an NBC-Crat or a CBS-ican?
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Back in the days of the original IBM PC was a game called nomination. It was alot of fun and followed the primary elections. You picked your candidate then answer questions and got results on a timely basis. It was a text based game I believe (blue and white).
But look at the development costs for a game today. Given that a political game will mainly, if not only, sell in the country which politics it's based upon and that games are a worldwide market (except the very peculiar and specific japanese market), do you think it's a risk worth taking for any large game publishing house? Maybe it could work as shareware or open source. But except a handful of gems, most shareware sims in the past have been quite poor, either in ui and polish (from bothersome to downright horrible) or in simulation depth (which is much more annoying.)
Before Black and White there was Populous, rather a fun game that came out for Genesis, PC and SNES, probably others.
Also, SNES has ActRaiser where you play God and ward of evil though acts of God and an Avatar in a side scroller.
None really get into the complexities of religion, but they are certainly themed in that way - leveraging mass devotion to an unseen entity that is quantified as mana by which the entity can act on the natural world.
Legalize the constitution. Think for yourself question authority.
For added realism, players could have cheat codes which allow them to edit the voting machine results:).
Alphanos
Where is the video-game version of Campaign 2004?
Lol, so, you start out running for mayor, promising the smaller companies (construction) projects if they support you, and donate towards your campaign. After elected, you help nominate judges to ease laws towards construction, which leads into more money for your election for the Governor. Easing tax burdens to keep large companies in your state, and try to make honey deals, you spend money on pork projects for all your supporters.
Deny the local transportation requirements that might have to cross the richer areas of town. As the money rolls in, you run for Senate. Promise to ease tax laws, or support some religious view to gain support. Slander everyone, showing how righteous you are, never broke any laws (or just got caught), and you are the perfect person for the job.
Now as Senator, you get to join some nice Committees. Maybe join Energy and Natural Resource, so you allow a nice company from your home state to "Ahem, Bid" on natural gas mining in federal land.
After some time, you get bored with milking federal and state money and decided to run for President. All you need is a platform. If you're the Republican you have the religious backing, but you have to ban personal freedoms, unless its gun control and force religion on some states. If you're Democrat you have try to pass gun control and help further rights, (gay, women, etc) and spend lots of money public programs that don't work.
So after you choose your poison, Democrat or Republican, (Not Liberal, as it doesn't support big government) and you get start going to the national caucuses. Oh the fun of promising even bigger pork projects, kick backs and under handed political back stabbing. Debate over issues and sound the same every year.
Then after elected, you appoint Judges that agree with your "wink" personal views. Make powerful political and business contacts that help family and friends make billions. Purchase some banks maybe. After your term, you quit, and collect a check yearly for the rest of your life. Of course, you have to build a library, and do lots of 1000 dollar a plate dinners. Everyone wants to throw money at you.
My god this game sounds fun, and it pays well too!
It makes we wonder why we don't use leadship simulators. I'm thinking of something like SimCity meets CivIII. Lots of variables to tweak that can have various effects on the nation and its economy. Then we could have cool elections based on the candidates playing the games to see who can score highest.
Of course, we'd never agree on how to score the results or which models to base the simulation on. After all, depending on how you slant the models you could have the ultimate propaganda tool...
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What I'm listening to now on Pandora...
Here ya go, from an interview with special effects designer Richard Taylor:
o ry.asp?id=7530006A-C103-4E13-9A55-F6EFCC111ACC
http://www.canada.com/montreal/montrealgazette/st
I know this isn't 100% on topic but I couldn't resist. I think a lot of people find this game stimulating if they only knew about it.
are not interested enough in real politics - that impact their real lives - to go out and do something as simple as voting.
I have a feeling that the pool of people that would be interested is very small and of those, many would be too busy doing real political things.
I guess if it was simple enough and you could become ruler of the world or something people might dig it. I remember when I first played SimFarm. I lost interest because I kept going bankrupt. It modeled reality too closely. I finally found one scenario where it was pretty easy to get rich, eventually buy the crop duster, and I had fun flying around the map.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
Surprised no one has mentioned this. While it isn't really a campaign simulation by the strict idea of what campaigning is, it does simulate a particular method of gaining power. Perhaps it isn't totally to the point that this news story is looking for but it is an option in my opinion.
Check out politika, if you can find it.
Look here
And something more recent: Republic
A place to start. If people find others, please post.
President Elect was an excellent game, with (for a game) a realistic grasp of electoral politics based on a database of actual state-by-state results from 1964 to 1988.
One could run as various historical candidates, or make one's own candidate by selecting the candidate's position on various issues.
It's mostly a resource management game: you spent money and time on different states or regions to sway the voters in those places. The trick was knowing which states were swing states, and spending your time and money there.
The game ended on election night, with each state reporting in and showing percentages and the color of the candidate who won it. The states reported in on a staggered schedule based on local poll-closing time, and once or twice I even saw one candidate declared the winner, only to see it change when all votes in swing states had reported in.
If I were not watching the webcast of Don Knuth's 10th Annual Christmas Tree lecture at 4:15 pm PST,
at http://scpd.stanford.edu/knuth/, I'd tip my hat to Strom Thurmond's illegitimate mixed-race daughter by playing Strom against Goldwater in 1964 tonight.
If they made a copy updated with electoral data and demographics through 2004, I'd buy it in a minute.
Opinions on the Twiddler2 hand-held keyboard?
Well...there was also this. As far as I know it's the only one that actually involved real candidates.
Netjak.com independent reviews of domestic & import video ga
Who wants to play a game in which the only way to win is to cheat.
I thought part of the /. membership initiation was to type in at least 10 pages of Compute!'s Gazette ML code?
9 84 08-campaign.html
http://www.atarimagazines.com/compute/gazette/1
Evidently not...
1) The probability that your constituents liked what you were doing
2) The amount of political power you have
3) The size of you election fund
You can increase you funds by pandering to PACs and special interests, but if the voters find out you're dumping toxic waste in the playgrounds, you're out. The worse the transgression, the larger the monetary gain but the bigger the backlash if your caught.
Then you have a random generator of temptations and opponents. Your term consists of a series of votes, for which you can vote for the PACs, you heart, or the people. Say the heart and people match 90% of the time. You get to keep what you don't spend beating the other contenders. The more you spend, the better your chances for re-election. Might I recommend the trophy wife.
Sierra should ressurect the Leisure Suit Larry engine for a Bill Clinton game.
http://www.stardock.com/products/polmachine/
So...what would this game be like...you sit back and refrain from voting, and it just picks a candidate for you? EA Voter Apathy 2004!
It's 10 PM. Do you know if you're un-American?
Speaking as someone who has run (winning) real-life political campaigns: no one who plays in the political arena would want to play a game predicated on getting a candidate elected. None of us would really want to design such a beast, either. Politics is a game already, and it isn't always the idea of "he with the most toys, wins," but it comes close. The tactics and the strategy it takes to run and win a campaign is not something I consider "leisure," and I doubt many people would disagree.