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Best Original Games of 2003?

PapaZit writes "It seems like most of the games that I purchase these days are sequels: GTA3 and Vice City , Zelda: Wind Waker, even Knights of the Old Republic and Galaxies built on the Star Wars franchise. What are the best original (not a sequel or franchise) games that you've played this year?"

38 of 654 comments (clear)

  1. Quick Rundown by R-66Y · · Score: 5, Informative

    Viewtiful Joe and Beyond Good and Evil are both excellent.

    Later,
    Patrick

  2. WarioWare Inc. by vaguelyamused · · Score: 4, Insightful
    WarioWare Inc. Mega Microgames

    I haven't played a game more original (or bizarre) in a very long time.

    --
    STOP ROCK VIDEO
  3. Best game this year? by N0decam · · Score: 5, Informative

    Eye Toy: Play - it got my parents, my inlaws, and even my wife's aunt and uncle up out of their seats to "Wash some windows"

    Awesome fun for the whole family.

    1. Re:Best game this year? by AnriL · · Score: 5, Interesting

      Absolutely! And aside from being an innovative concept in gaming AND a completely new approach to human input to games, it is an astonishing technology demo which works fantastically well. For those who have not seen it, it's not just that the camera recognizes motion on the screen in real time in wildly varying lighting conditions and uses it as input for boxing, keeping up a football in the air with your head, popping baloons, etc - the whole input system is camera based. When in the menus, the screen has several hot-spots (Select, Cancel, etc) and you just wiggle your fingers at the hot-spot for a second and the system will take your hint and accept it as input.

      In any way, kudos to Sony R&D for putting lots of cool technology to a very practical use. I'm still amazed at how flawlessly the system works in less than ideal lighting.

  4. Best one I've *bought* this year by Space+cowboy · · Score: 4, Informative

    is Neverwinter Nights. Not sure if it was *made* this year though. I think you could make an argument for it being a sequel to Baldur's Gate, but in my eyes it's a totally new game :-) Oh yeah, and fantastic to boot :-))))

    Simon

    --
    Physicists get Hadrons!
    1. Re:Best one I've *bought* this year by Dasaan · · Score: 5, Informative

      In the same vein I'd have to say pikmin rocked for me. Obviously not *made* this year, but it's the most original game I've *played* all year.

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
    2. Re:Best one I've *bought* this year by TheCrazyFinn · · Score: 3, Informative

      It only builds on 25 years of D&D (including about 20 of Forgotten Realms.)

      It;s no sequel to Baldurs Gate, but it is D&D (And thus disqualified by the poster's requirements)

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
  5. Viewtiful Joe by x+mani+x · · Score: 4, Informative

    By far the most original game I've played this year was Viewtiful Joe. 2d gameplay, best 3d cell shaded graphics since JSRF, slow down/speed up/zoom in effects, amazing puzzles, amazing bosses battles. Overall great mix of old school gameplay and cutting edge gameplay/graphical innovations. Totally original, totally great. My personal favorite game of the year.

    1. Re:Viewtiful Joe by WNight · · Score: 4, Insightful

      You say that there are tons of quake-like games, as if it's a bad thing. Yeah, terrible. So there's choice. They aren't all game-of-the-year, but I don't have to buy all of them so it's not really a problem. There are derivative clones out for all platforms. And hey, if you really love Quake type games, it's a good thing.

      The problem with consoles isn't that many games are similar, it's that even though modern consoles don't have the same restrictions as older ones, the designers are still stuck in the 80s. It wouldn't kill them to provide decent save games, yet how many do? In GTA it wouldn't take a ton of ram to keep track of the cars that are behind you, but every time you turn around it places new ones.

      And at least the PC has a decent set of controller options. There are a ton of joysticks available for the PC and yet very few people buy them - because for all but a few uses, gamepads are the worst controller. You don't get much choice with a console though. Whatever hand-cramping design was cheapest to make.

      Everyone agrees that directors are assholes when they don't provide chapters in a DVD because they want everyone to watch it the way they intended - as if phones don't ring and real life doesn't intrude - so why is it a *feature* when console games enforce a bunch of stupid rules? At least PC games let me do what I want, when I want. If I want to save because I can't play now, I can. If I want to save because I suck at this area and don't want to redo it, I can.

      PCs do cost more, but not as much as you make it seem - you don't need the latest GeForce card to play the latest games, unless you insist on 1024x768x32 with anti-aliasing. My GeForce 4 and AMD 2500+ have yet to meet their match, despite being almost the cheapest parts I could find. They also do a lot more. My computer burns and plays CDs and DVDs, holds thousands of MP3s, lets me use the net, displays high-resolution pictures from my digital camera. I can use community-created mods for games, use editors and design my own (something I used to do for Quake 1) and create my own programs, instead of simply being a consumer.

      It's not like I pay $800 every few years just to play games. It costs my less than that to stay current and I get a ton more for it.

      But that's beside the point. The point is that consoles are all about B&D, you play the game the way it was made, damnit. You don't get to choose the level you want to play, or how you want to play it. You can customize your controls all you want, maybe, as long as you don't want to change controllers. Why do people put up with that kind of crap? I returned Sixth Sense (the movie) because it made me watch trailers every time I started it. Does nobody else care about being forced to use things in the way the manufacturer wants?

  6. Orbz 2 by gregfortune · · Score: 5, Informative

    Seems like a pretty silly game, but I ran my demo time out and am seriously considering buying the full version. Orbz 2 demo and screenshots can be found here. Seriously, don't knock until you try it out.

  7. "Original" ? by mirko · · Score: 5, Insightful

    I am not sure there *is* an original game : there are strategy games, like Civ, Warcraft, there are Doom like (once again obviously unoriginal), there are multiplayer games...
    Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...

    --
    Trolling using another account since 2005.
    1. Re:"Original" ? by Lord+Kano · · Score: 5, Funny

      Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...

      You'd find yourself saying WOW if the first time you saw someone playing DDR, it was an 18 year old Double D cup.

      Back in May, I did.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  8. Super Mario Sunshine! by coene · · Score: 3, Funny

    By far the best and most original game I purchased this year is Super Mario Sunshine. I'm really amazed that Nintendo hasn't followed up this genius Mario theme with at least 10 games by now.

  9. Easy by Deraj+DeZine · · Score: 5, Funny

    Duke Nukem Forever. It's the first game to have been in development for 5 years with no apparent progress. It's like these guys invented slacking. Actually they stole the tactic from Ion Storm and John Romero, but 3D Realms has taken it to a whole new level.

    How much more original can you get? I owe all of my failing grades to these gods of slothfulness.

    This generic DNF-bashing comment has been made possible by too much free time during winter break.

    --
    True story.
  10. Galactic Civilizations by vjmurphy · · Score: 4, Interesting

    Great game, killer AI, and massive support from the publishers. Never had this much fun with turn-based strategy games since Alpha Centauri.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Galactic Civilizations by Yaztromo · · Score: 5, Informative

      One problem -- GalCiv isn't particularily new or unique. It's been around for a decade now. In fact, the most recent Galactic Civilizations that you're playing is actually the fourth release in the series.

      The original release was made in 1993 by StarDock Systems, and was published by Advanced Idea Machines. It was released for OS/2 2.1, and took off in a big way. Many people switched to OS/2 just for this game. It had the dubious honour, however, of having the ugliest box art ever! . It came in 4 diskettes, with a "Shipyards" expansion released later.

      Then in 1995, StarDock produced "Galactic Civilizations 2", again for OS/2. They dumped AIM and became their own publishers -- resulting in vastly better box art :).

      1998 saw the last GalCiv release for IBM's OS/2 platform -- Galactic Civilizations Gold. Bigger galaxy sizes, an even better AI, and new game elements made it a big hit, but by the time of its release IBM's OS/2 was eclipsed by the vastly inferiour Windows 95 and Windows 98, and the market just wasn't there for it.

      I've been playing Galactic Civilizations for more than 10 years -- I was a registered beta tester for the original v1.0 release way back in 1993. It is a fantastic game, and it's designer, Brad Wardell, knows a thing or two about video game AI (when GalCiv 1 was released in 1993, nobody had seen anything like it in the AI department).

      The only sad thing is that it's taken 10 years for Windows gamers to realize how amazing this series is. Early on in GalCiv's lifetime, it's developer, Mr. Wardell, was quoted as saying that the game couldn't be ported to the then-current DOS and Windows platforms, because neither had suitable multithreading to support the games design. It's kinda sad that it's taken more than 10 years for Windows to finally catch up to what OS/2 could do in 1993.

      Yaz.

  11. best original: Animal Crossing by thdexter · · Score: 4, Informative

    It's just like The Sims, except with adorable animals, and interior decorating is rewarded! The thing that sucks is I finally bought my own copy recently and now my mom keeps me up until 3:00 am playing it with her character in my town...

    --
    I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    1. Re:best original: Animal Crossing by agent+oranje · · Score: 3, Interesting

      Animal Crossing was new for the United States - I think a N64 version was released in Japan. But, regardless, it is an excellent game that stole a few months of my life. I wouldn't compare it to The Sims at all - in The Sims, you don't plant fruit trees for fun and profit. You don't go fishing to become immortalized in your local museum, or maybe to win the fishing tournament.

      What Nintendo did present was the potential of "goal-less games," as well as the potential for games based off of a real-time clock. I admit, I felt kinda geeky when I got all excited over the first snow in the game...

      --
      -agent oranje.
  12. Another question - why no 2D games? by pubjames · · Score: 4, Insightful


    One thing that I'd like to know is why does nobody create any 2D games anymore? 2D is a great format for many types of games - scrolling shooters, platform games, shoot 'em-ups. Why does nobody make these any more?

    3D is fine for many types of games, but personally I'm a bit bored of 1000 variations of the DOOM format, and long for some 2D games. It's a good format for the screen, and it's a good format for games - afterall, most of the classic games of all time (Go, Chess, playing cards) are essentially 2D games in a 3D environment, which suggests to me that there is something intrinsically right about 2D for game formats.

    With the capabilities of modern consoles some fantastic 2D games should be possible, but I've looked everywhere for good 2D games for the Playstation 2 and can't find any. Very frustrating.

    1. Re:Another question - why no 2D games? by SamSim · · Score: 3, Interesting

      Ikaruga on the GameCube (and Dreamcast if you swing that way) is a fantastic example of a game with a wholly two-dimensional game mechanic using three-dimensional graphics to stunning effect. As far as I can tell only the projectiles are sprites in the game - your craft and all the enemies, scenery and bosses are spectacularly animated 3D objects. And WHAT a game it is. Fluid graphics throughout, frantic, difficult... this is what I think you're talking about. And I agree that I'd like to see a lot more of this. Game designers are only slowly beginning to realise that just because we have the processing power to handle a third dimension now, doesn't mean we have to make use of it.

    2. Re:Another question - why no 2D games? by edwdig · · Score: 3, Informative

      If you want to play 2D games, get a GameCube with a GameBoy Player. That way you get to play both 2D and 3D games on your TV.

      If you do that, I'd also recommend getting a Hori controller from Japan. I think they're about $21 shipped from Play-Asia. It's an SNES style controller for the GameCube. It's absolutely perfect for GameBoy games and for NES games running on the GameCube (i.e. Zelda bonus disc, Metroid 1 on Metroid Prime).

    3. Re:Another question - why no 2D games? by AvantLegion · · Score: 4, Insightful
      >> yeah, the classic Lucas Arts "cartoon" games come to mind, Day of the Tentacle, Sam and Max, Full Throttle ... those were all wonderful games, and not suited to 3D at all.

      Yeah, Grim Fandango sucked.... OH WAIT...

      Not only is this style of game fine for 3D, but back then they painstakingly tried to emulate 3D in a 2D world. Notice how you can walk more than just left-to-right? Yeah, you can move around "in" the depth of the scene.

      Consider Escape From Monkey Island. It played just like the earlier Monkey Island games. The writing wasn't quite so sharp the 4th time around, but that's not the graphics' fault. The only visual flaw with Escape was that it couldn't quite replicate the visual look of the originals. This is only a problem because longtime fans have certain expectations of a look that's hard to pull off in 3D.

      But gameplay-wise, it was no different than the "old" games. And when you don't have the expectations of a 2D-based visual look, the games can look stunning (ex: Grim Fandango)

  13. Re:Pong! by Virtex · · Score: 4, Funny

    But isn't pong based off of tennis? I was going to say pacman personally.

    --
    For every post, there is an equal and opposite re-post.
  14. More unique/original games (Apple Mac) by King_TJ · · Score: 3, Insightful

    Believe it or not, one of the most original/unique games I've played this year is on the Apple Mac platform!

    It's called "Enigmo", and it's sort of a "real-time puzzle game", in the tradition of something like Lemmings. You have falling drops of water, oil and lava which must be captured in the proper containers at the bottom of the screen. You're given a set of objects you can place anyplace on the screen to attempt to achieve this goal. (Of course, there are lots of interesting little catches. If a stream of drops of lava intersect a stream of water drops, the water drops evaporate, for example.) As you complete levels, you get more interesting challenges and new tools in your arsenal of objects to direct the flow of the droplets.

    It's a very well done little game, and can be quite addictive.

  15. Duke Nukem: Forever by Anonymous Coward · · Score: 3, Funny

    Funniest game that was never released in 2003. A shockingly original concept where the game would be in not actually releasing a game. And the franchise can continue on in that mode, literally forever. Brilliant concept and execution all around.

  16. Ikaruga by Etriaph · · Score: 3, Interesting
    This is a 2D shooter which is *hard* and completely innovative for a shooter. Your ship has two polarities, black and white. When your ship is in white polarity, it can absorb white enemy fire and you can easily destroy black ships. When you're in black polarity, the situation is opposite. You can destroy white ships easily and absorb black enemy fire. The more enemy fire you absorb, the more it powers your super weapon (and there's only one of them). Object of the game is to survive really, but it's amazing.

    Another game I've played is Bejeweled by Popcap Games. Definately the most addicitve puzzle game I've ever played. Between those two I've wasted enough time to limit my capability to produce the cure for cancer this year.

    --
    "It's here, but no one wants it." - The Sugar Speaker
  17. Re:'New' titles are a gamble to publishers by Snowmit · · Score: 5, Insightful

    Can I just say that I'm sick and tired of people equating sequels with a lack of creativity in games? No? I'll go ahead and do it anyway.

    I'm sick and tired of people equating a sequels with a lack of creativity in games.

    We need to get over the mistaken notion that sequel == uncreative or even easy. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.

    To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.

    --
    I have a lot of opinions about Cyborgs and Architects
  18. Yea, why no 2D games? Oh, WAIT by Inoshiro · · Score: 4, Informative

    There was that Viewtiful Joe game.

    And that Megaman Network Transmission game.

    And that Guilty Gear XX game.

    And that Half-Life 2D game.

    And Galactic Civilizations.

    And Mobile Light Force 1 and 2 (aka Gunbird 1 and Shikigama no Shiro 2, finally ported to North America!).

    And Ikaruga.

    And Risk.

    And Dance Dance Revolution.

    Or Disgaea, that game was isometric top-down.

    Or even Contra: Shattered Soldier!

    Well, gee, it sure seems like the 3D consoles and PC still get a lot of 2D games! This is ignoring the huge amount of 2D games that come out on the GBA, naturally.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  19. Grand Theft Auto 3 by Swanktastic · · Score: 3, Insightful

    GTA 3 is such a huge departure from GTA 2, I happen to think it's much more original than most non-franchise games. Yes, its the same gangland/pedestrian-killing/jacking game, but vastly further developed.

    Compare to Call of Duty which is just more WWII-themed-FPS. Very fun, not original.

    At a certain point, who cares about originality? I'd rather go see Return of the King than some other lame movie.

  20. WWII Online by chullymonster · · Score: 3, Informative

    The only game i've been playing for more than two years now is world war 2 online (www.wwiionline.com). The game is constanly updated and has really come into its own this year. It is a massively multiplayer online war simulation, with thousands of players fighting it out on a single, continuous map spanning hundreds of miles. It has everything - tanks, planes, infantry, naval vessels, you name it; and all in a world with the most detailed physics model yet attempted. If you're tired of the gaminess of BF42, MOH:AA etc and you want a war game done properly, check out wwiiol. The game is AWESOME.

  21. Re:WarioWare Inc. PYORO! by Psykechan · · Score: 3, Informative

    Wario Ware is a fast paced collection of super simple games for the GBA (and soon GC). It's not only original, it can be played for a few minutes at a time, great for a portable system like the GBA. It should also be noted that it contains the wonderful new Pyoro games as unlockables. These are some of the best homages to classic arcade games I've seen recently.

    Wario World is a less than steller platform game for the GC. It's the one made by Treasure but that doesn't mean that it's good; it's actually quite mediocre. I love Treasure for games like "Mischief Makers", "Radiant Silvergun", and "Gaurdian Heroes" but this was a letdown.

  22. Wow, how original by Overly+Critical+Guy · · Score: 3, Interesting

    Gee, you can choose an alignment (i.e., "Light" or "Dark" force). I can't tell you how many games I've played with an alignment attribute since the 80s.

    That's not a new thing in an RPG. A new thing in an RPG would be abolishing ridiculous "experience levels" and finding new ways to simulate skill improvements that don't require textbooks of rules and numbers to understand.

    --
    "Sufferin' succotash."
  23. Savage by The+Analog+Kid · · Score: 3, Informative

    I thought Savage was one of the best, blending both RTS/FPS together. While you might say that it copied Natural Selection, development for Savage started way before NS. Not only was it a good game, it came with a Linux port right on the CD.

  24. Re:Didnt play it but .. by AtaruMoroboshi · · Score: 4, Insightful

    uh, yeah, a three word blanket dismissal of one of the best rated games of the year gets modded "insightful."

    Viewtiful Joe is among the best games I've played this year, for any system, from any year. And just for perspective, I also beat games like Metal Gear Solid, Final Fantasy VII, and Gunstar Heroes this year.

    The controls are tight and intuitive, the challenge is incredible, the story is entertaining and very amusing. The graphic design is consistent and unique. There are great extras that extend the replay value.

    It also manages to bridge the gap between classic old school gaming and the tricks availible to current developers.

    Overall, it's a very solid game worthy of your time.

    Now, was that insightful?

    .

  25. Re:Pong! by Virtex · · Score: 4, Funny

    You know, on second thought maybe Pacman isn't so original. Munching pills and thinking you see ghosts is probably pretty common to anyone doing acid.

    --
    For every post, there is an equal and opposite re-post.
  26. Viewtiful by tepples · · Score: 3, Informative

    You can have side-view gameplay with real-time polygon graphics. Try Viewtiful Joe for GameCube and be amazed.

  27. Trogdor! by splerdu · · Score: 4, Funny

    Trogdor!

    beautiful 2d graphics and a fresh viewpoint to knights vs dragons

  28. leave the mainstream by Tom · · Score: 3, Informative

    Well, poster, all the stuff you listed is major publishing mainstream content. It is widely known that usually, and even more so in times of low sales, slow economy, etc., mainstream publishers will shun any and all risk and put out nothing but surefire titles, i.e. either sequels or stuff with a movie license.

    So if you look for originality, you're simply looking in the wrong place.

    Some of the original games I've bought and/or played (some are free) this year:
    (note: I'm Linux-only, so these games are as well, you might find even more in the windos or console world)

    Marble Blast
    3D roll-marble-around and complete puzzles game.
    Originality factor: Combining marble games with FPS and turning it into a fast-paced, thrilling action game.

    Bridge Construction Set (only played the demo on this one)
    Build a bridge game. Simple, fun, addictive. It is a sequel to an older game of the same kind, by the same guy.
    Originality factor: I don't know any other games of this kind, the idea is brilliant.

    Orbz
    Shoot-yourself-around-the-track game. Somewhat tricky to describe what exactly it is about.
    Originality factor: No other game of this kind exists, AFAIK.

    Scorched 3D
    3D Clone of Scorched Earth.
    Originality factor: While the idea is old, this is one of the few games really benefiting from the 3rd dimension, and it was done greatly. It is one of the few "clone" games that are actually more original than most of the "original" games you find which just rehash a basic idea (FPS, RTS, ...) without adding anything new.

    Savage
    A blend between RTS and FPS.
    Originality factor: Combining two genres in a unique blend. No, it wasn't done this way before. It's not an RTS with first-person perspective for the commander, it actually is a full-blown FPS for all the non-commander players.

    BattleMaster
    Ok, shameless plug, this is my own game. I do, however, honestly think that it's quite original.
    (it's a turn-based, multiplayer strategy game)

    You will note all of these games come from small or independent developers.

    Games are really like music in that regard: If you are looking for originality, look to the small and unknown. If you are looking for polished, perfectly produced, know-what-you-get stuff, shop in the mainstream.

    --
    Assorted stuff I do sometimes: Lemuria.org