Best Original Games of 2003?
PapaZit writes "It seems like most of the games that I purchase these days are sequels: GTA3 and Vice City , Zelda: Wind Waker, even Knights of the Old Republic and Galaxies built on the Star Wars franchise. What are the best original (not a sequel or franchise) games that you've played this year?"
Viewtiful Joe and Beyond Good and Evil are both excellent.
Later,
Patrick
I haven't played a game more original (or bizarre) in a very long time.
STOP ROCK VIDEO
Eye Toy: Play - it got my parents, my inlaws, and even my wife's aunt and uncle up out of their seats to "Wash some windows"
Awesome fun for the whole family.
is Neverwinter Nights. Not sure if it was *made* this year though. I think you could make an argument for it being a sequel to Baldur's Gate, but in my eyes it's a totally new game :-) Oh yeah, and fantastic to boot :-))))
Simon
Physicists get Hadrons!
By far the most original game I've played this year was Viewtiful Joe. 2d gameplay, best 3d cell shaded graphics since JSRF, slow down/speed up/zoom in effects, amazing puzzles, amazing bosses battles. Overall great mix of old school gameplay and cutting edge gameplay/graphical innovations. Totally original, totally great. My personal favorite game of the year.
Seems like a pretty silly game, but I ran my demo time out and am seriously considering buying the full version. Orbz 2 demo and screenshots can be found here. Seriously, don't knock until you try it out.
I am not sure there *is* an original game : there are strategy games, like Civ, Warcraft, there are Doom like (once again obviously unoriginal), there are multiplayer games...
Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...
Trolling using another account since 2005.
Duke Nukem Forever. It's the first game to have been in development for 5 years with no apparent progress. It's like these guys invented slacking. Actually they stole the tactic from Ion Storm and John Romero, but 3D Realms has taken it to a whole new level.
How much more original can you get? I owe all of my failing grades to these gods of slothfulness.
This generic DNF-bashing comment has been made possible by too much free time during winter break.
True story.
Great game, killer AI, and massive support from the publishers. Never had this much fun with turn-based strategy games since Alpha Centauri.
Vincent J. Murphy
Spandex Justice
It's just like The Sims, except with adorable animals, and interior decorating is rewarded! The thing that sucks is I finally bought my own copy recently and now my mom keeps me up until 3:00 am playing it with her character in my town...
I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
One thing that I'd like to know is why does nobody create any 2D games anymore? 2D is a great format for many types of games - scrolling shooters, platform games, shoot 'em-ups. Why does nobody make these any more?
3D is fine for many types of games, but personally I'm a bit bored of 1000 variations of the DOOM format, and long for some 2D games. It's a good format for the screen, and it's a good format for games - afterall, most of the classic games of all time (Go, Chess, playing cards) are essentially 2D games in a 3D environment, which suggests to me that there is something intrinsically right about 2D for game formats.
With the capabilities of modern consoles some fantastic 2D games should be possible, but I've looked everywhere for good 2D games for the Playstation 2 and can't find any. Very frustrating.
But isn't pong based off of tennis? I was going to say pacman personally.
For every post, there is an equal and opposite re-post.
Can I just say that I'm sick and tired of people equating sequels with a lack of creativity in games? No? I'll go ahead and do it anyway.
I'm sick and tired of people equating a sequels with a lack of creativity in games.
We need to get over the mistaken notion that sequel == uncreative or even easy. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.
To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.
I have a lot of opinions about Cyborgs and Architects
There was that Viewtiful Joe game.
And that Megaman Network Transmission game.
And that Guilty Gear XX game.
And that Half-Life 2D game.
And Galactic Civilizations.
And Mobile Light Force 1 and 2 (aka Gunbird 1 and Shikigama no Shiro 2, finally ported to North America!).
And Ikaruga.
And Risk.
And Dance Dance Revolution.
Or Disgaea, that game was isometric top-down.
Or even Contra: Shattered Soldier!
Well, gee, it sure seems like the 3D consoles and PC still get a lot of 2D games! This is ignoring the huge amount of 2D games that come out on the GBA, naturally.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
uh, yeah, a three word blanket dismissal of one of the best rated games of the year gets modded "insightful."
Viewtiful Joe is among the best games I've played this year, for any system, from any year. And just for perspective, I also beat games like Metal Gear Solid, Final Fantasy VII, and Gunstar Heroes this year.
The controls are tight and intuitive, the challenge is incredible, the story is entertaining and very amusing. The graphic design is consistent and unique. There are great extras that extend the replay value.
It also manages to bridge the gap between classic old school gaming and the tricks availible to current developers.
Overall, it's a very solid game worthy of your time.
Now, was that insightful?
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You know, on second thought maybe Pacman isn't so original. Munching pills and thinking you see ghosts is probably pretty common to anyone doing acid.
For every post, there is an equal and opposite re-post.
Trogdor!
beautiful 2d graphics and a fresh viewpoint to knights vs dragons