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Best Original Games of 2003?

PapaZit writes "It seems like most of the games that I purchase these days are sequels: GTA3 and Vice City , Zelda: Wind Waker, even Knights of the Old Republic and Galaxies built on the Star Wars franchise. What are the best original (not a sequel or franchise) games that you've played this year?"

23 of 654 comments (clear)

  1. Quick Rundown by R-66Y · · Score: 5, Informative

    Viewtiful Joe and Beyond Good and Evil are both excellent.

    Later,
    Patrick

  2. WarioWare Inc. by vaguelyamused · · Score: 4, Insightful
    WarioWare Inc. Mega Microgames

    I haven't played a game more original (or bizarre) in a very long time.

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    STOP ROCK VIDEO
  3. Best game this year? by N0decam · · Score: 5, Informative

    Eye Toy: Play - it got my parents, my inlaws, and even my wife's aunt and uncle up out of their seats to "Wash some windows"

    Awesome fun for the whole family.

    1. Re:Best game this year? by AnriL · · Score: 5, Interesting

      Absolutely! And aside from being an innovative concept in gaming AND a completely new approach to human input to games, it is an astonishing technology demo which works fantastically well. For those who have not seen it, it's not just that the camera recognizes motion on the screen in real time in wildly varying lighting conditions and uses it as input for boxing, keeping up a football in the air with your head, popping baloons, etc - the whole input system is camera based. When in the menus, the screen has several hot-spots (Select, Cancel, etc) and you just wiggle your fingers at the hot-spot for a second and the system will take your hint and accept it as input.

      In any way, kudos to Sony R&D for putting lots of cool technology to a very practical use. I'm still amazed at how flawlessly the system works in less than ideal lighting.

  4. Best one I've *bought* this year by Space+cowboy · · Score: 4, Informative

    is Neverwinter Nights. Not sure if it was *made* this year though. I think you could make an argument for it being a sequel to Baldur's Gate, but in my eyes it's a totally new game :-) Oh yeah, and fantastic to boot :-))))

    Simon

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    Physicists get Hadrons!
    1. Re:Best one I've *bought* this year by Dasaan · · Score: 5, Informative

      In the same vein I'd have to say pikmin rocked for me. Obviously not *made* this year, but it's the most original game I've *played* all year.

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      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
  5. Viewtiful Joe by x+mani+x · · Score: 4, Informative

    By far the most original game I've played this year was Viewtiful Joe. 2d gameplay, best 3d cell shaded graphics since JSRF, slow down/speed up/zoom in effects, amazing puzzles, amazing bosses battles. Overall great mix of old school gameplay and cutting edge gameplay/graphical innovations. Totally original, totally great. My personal favorite game of the year.

    1. Re:Viewtiful Joe by WNight · · Score: 4, Insightful

      You say that there are tons of quake-like games, as if it's a bad thing. Yeah, terrible. So there's choice. They aren't all game-of-the-year, but I don't have to buy all of them so it's not really a problem. There are derivative clones out for all platforms. And hey, if you really love Quake type games, it's a good thing.

      The problem with consoles isn't that many games are similar, it's that even though modern consoles don't have the same restrictions as older ones, the designers are still stuck in the 80s. It wouldn't kill them to provide decent save games, yet how many do? In GTA it wouldn't take a ton of ram to keep track of the cars that are behind you, but every time you turn around it places new ones.

      And at least the PC has a decent set of controller options. There are a ton of joysticks available for the PC and yet very few people buy them - because for all but a few uses, gamepads are the worst controller. You don't get much choice with a console though. Whatever hand-cramping design was cheapest to make.

      Everyone agrees that directors are assholes when they don't provide chapters in a DVD because they want everyone to watch it the way they intended - as if phones don't ring and real life doesn't intrude - so why is it a *feature* when console games enforce a bunch of stupid rules? At least PC games let me do what I want, when I want. If I want to save because I can't play now, I can. If I want to save because I suck at this area and don't want to redo it, I can.

      PCs do cost more, but not as much as you make it seem - you don't need the latest GeForce card to play the latest games, unless you insist on 1024x768x32 with anti-aliasing. My GeForce 4 and AMD 2500+ have yet to meet their match, despite being almost the cheapest parts I could find. They also do a lot more. My computer burns and plays CDs and DVDs, holds thousands of MP3s, lets me use the net, displays high-resolution pictures from my digital camera. I can use community-created mods for games, use editors and design my own (something I used to do for Quake 1) and create my own programs, instead of simply being a consumer.

      It's not like I pay $800 every few years just to play games. It costs my less than that to stay current and I get a ton more for it.

      But that's beside the point. The point is that consoles are all about B&D, you play the game the way it was made, damnit. You don't get to choose the level you want to play, or how you want to play it. You can customize your controls all you want, maybe, as long as you don't want to change controllers. Why do people put up with that kind of crap? I returned Sixth Sense (the movie) because it made me watch trailers every time I started it. Does nobody else care about being forced to use things in the way the manufacturer wants?

  6. Orbz 2 by gregfortune · · Score: 5, Informative

    Seems like a pretty silly game, but I ran my demo time out and am seriously considering buying the full version. Orbz 2 demo and screenshots can be found here. Seriously, don't knock until you try it out.

  7. "Original" ? by mirko · · Score: 5, Insightful

    I am not sure there *is* an original game : there are strategy games, like Civ, Warcraft, there are Doom like (once again obviously unoriginal), there are multiplayer games...
    Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...

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    Trolling using another account since 2005.
    1. Re:"Original" ? by Lord+Kano · · Score: 5, Funny

      Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...

      You'd find yourself saying WOW if the first time you saw someone playing DDR, it was an 18 year old Double D cup.

      Back in May, I did.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  8. Easy by Deraj+DeZine · · Score: 5, Funny

    Duke Nukem Forever. It's the first game to have been in development for 5 years with no apparent progress. It's like these guys invented slacking. Actually they stole the tactic from Ion Storm and John Romero, but 3D Realms has taken it to a whole new level.

    How much more original can you get? I owe all of my failing grades to these gods of slothfulness.

    This generic DNF-bashing comment has been made possible by too much free time during winter break.

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    True story.
  9. Galactic Civilizations by vjmurphy · · Score: 4, Interesting

    Great game, killer AI, and massive support from the publishers. Never had this much fun with turn-based strategy games since Alpha Centauri.

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    Vincent J. Murphy
    Spandex Justice
    1. Re:Galactic Civilizations by Yaztromo · · Score: 5, Informative

      One problem -- GalCiv isn't particularily new or unique. It's been around for a decade now. In fact, the most recent Galactic Civilizations that you're playing is actually the fourth release in the series.

      The original release was made in 1993 by StarDock Systems, and was published by Advanced Idea Machines. It was released for OS/2 2.1, and took off in a big way. Many people switched to OS/2 just for this game. It had the dubious honour, however, of having the ugliest box art ever! . It came in 4 diskettes, with a "Shipyards" expansion released later.

      Then in 1995, StarDock produced "Galactic Civilizations 2", again for OS/2. They dumped AIM and became their own publishers -- resulting in vastly better box art :).

      1998 saw the last GalCiv release for IBM's OS/2 platform -- Galactic Civilizations Gold. Bigger galaxy sizes, an even better AI, and new game elements made it a big hit, but by the time of its release IBM's OS/2 was eclipsed by the vastly inferiour Windows 95 and Windows 98, and the market just wasn't there for it.

      I've been playing Galactic Civilizations for more than 10 years -- I was a registered beta tester for the original v1.0 release way back in 1993. It is a fantastic game, and it's designer, Brad Wardell, knows a thing or two about video game AI (when GalCiv 1 was released in 1993, nobody had seen anything like it in the AI department).

      The only sad thing is that it's taken 10 years for Windows gamers to realize how amazing this series is. Early on in GalCiv's lifetime, it's developer, Mr. Wardell, was quoted as saying that the game couldn't be ported to the then-current DOS and Windows platforms, because neither had suitable multithreading to support the games design. It's kinda sad that it's taken more than 10 years for Windows to finally catch up to what OS/2 could do in 1993.

      Yaz.

  10. best original: Animal Crossing by thdexter · · Score: 4, Informative

    It's just like The Sims, except with adorable animals, and interior decorating is rewarded! The thing that sucks is I finally bought my own copy recently and now my mom keeps me up until 3:00 am playing it with her character in my town...

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    I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
  11. Another question - why no 2D games? by pubjames · · Score: 4, Insightful


    One thing that I'd like to know is why does nobody create any 2D games anymore? 2D is a great format for many types of games - scrolling shooters, platform games, shoot 'em-ups. Why does nobody make these any more?

    3D is fine for many types of games, but personally I'm a bit bored of 1000 variations of the DOOM format, and long for some 2D games. It's a good format for the screen, and it's a good format for games - afterall, most of the classic games of all time (Go, Chess, playing cards) are essentially 2D games in a 3D environment, which suggests to me that there is something intrinsically right about 2D for game formats.

    With the capabilities of modern consoles some fantastic 2D games should be possible, but I've looked everywhere for good 2D games for the Playstation 2 and can't find any. Very frustrating.

    1. Re:Another question - why no 2D games? by AvantLegion · · Score: 4, Insightful
      >> yeah, the classic Lucas Arts "cartoon" games come to mind, Day of the Tentacle, Sam and Max, Full Throttle ... those were all wonderful games, and not suited to 3D at all.

      Yeah, Grim Fandango sucked.... OH WAIT...

      Not only is this style of game fine for 3D, but back then they painstakingly tried to emulate 3D in a 2D world. Notice how you can walk more than just left-to-right? Yeah, you can move around "in" the depth of the scene.

      Consider Escape From Monkey Island. It played just like the earlier Monkey Island games. The writing wasn't quite so sharp the 4th time around, but that's not the graphics' fault. The only visual flaw with Escape was that it couldn't quite replicate the visual look of the originals. This is only a problem because longtime fans have certain expectations of a look that's hard to pull off in 3D.

      But gameplay-wise, it was no different than the "old" games. And when you don't have the expectations of a 2D-based visual look, the games can look stunning (ex: Grim Fandango)

  12. Re:Pong! by Virtex · · Score: 4, Funny

    But isn't pong based off of tennis? I was going to say pacman personally.

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    For every post, there is an equal and opposite re-post.
  13. Re:'New' titles are a gamble to publishers by Snowmit · · Score: 5, Insightful

    Can I just say that I'm sick and tired of people equating sequels with a lack of creativity in games? No? I'll go ahead and do it anyway.

    I'm sick and tired of people equating a sequels with a lack of creativity in games.

    We need to get over the mistaken notion that sequel == uncreative or even easy. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.

    To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.

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    I have a lot of opinions about Cyborgs and Architects
  14. Yea, why no 2D games? Oh, WAIT by Inoshiro · · Score: 4, Informative

    There was that Viewtiful Joe game.

    And that Megaman Network Transmission game.

    And that Guilty Gear XX game.

    And that Half-Life 2D game.

    And Galactic Civilizations.

    And Mobile Light Force 1 and 2 (aka Gunbird 1 and Shikigama no Shiro 2, finally ported to North America!).

    And Ikaruga.

    And Risk.

    And Dance Dance Revolution.

    Or Disgaea, that game was isometric top-down.

    Or even Contra: Shattered Soldier!

    Well, gee, it sure seems like the 3D consoles and PC still get a lot of 2D games! This is ignoring the huge amount of 2D games that come out on the GBA, naturally.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  15. Re:Didnt play it but .. by AtaruMoroboshi · · Score: 4, Insightful

    uh, yeah, a three word blanket dismissal of one of the best rated games of the year gets modded "insightful."

    Viewtiful Joe is among the best games I've played this year, for any system, from any year. And just for perspective, I also beat games like Metal Gear Solid, Final Fantasy VII, and Gunstar Heroes this year.

    The controls are tight and intuitive, the challenge is incredible, the story is entertaining and very amusing. The graphic design is consistent and unique. There are great extras that extend the replay value.

    It also manages to bridge the gap between classic old school gaming and the tricks availible to current developers.

    Overall, it's a very solid game worthy of your time.

    Now, was that insightful?

    .

  16. Re:Pong! by Virtex · · Score: 4, Funny

    You know, on second thought maybe Pacman isn't so original. Munching pills and thinking you see ghosts is probably pretty common to anyone doing acid.

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    For every post, there is an equal and opposite re-post.
  17. Trogdor! by splerdu · · Score: 4, Funny

    Trogdor!

    beautiful 2d graphics and a fresh viewpoint to knights vs dragons