Disney Shuts Down 2D Animation Studio
sofakingl writes "As mentioned in this Slashdot article, Disney has been planning to shut down their 2D animation studios. Just recently, Disney shut down their Florida studio, with some animators transferred to Disney's Burbank studio, and others being left out of a job. This has brought criticism from Roy Disney, the nephew of Walt Disney. And to top it off, Disney may be facing new competition from Legacy Animation, a new animation studio that was formed by ex-Disney animators."
It's good story, humour and characters that have led to success. Their hand animated flicks bombed because they were bad, not because they were 2D.
-- Walt Disney
This is on the front page of Legacy. How ironic. Or insulting, depending how you look at it.
Standing on the shoulders of giants.
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If Walt Disney were alive today, he likely wouldn't recognize the company that has his name. Roy Disney certainly doesn't think so...
The Disney of today is not a pure family-friendly company by any means. The "Disney brand name" is reserved for G-rated projects only, but companies such as Touchstone Entertainment and Miramax Pictures exist under the Disney company's ownership to publish PG to R-rated fare. Everything that goes out over The Disney Channel is family friendly, but you can't say the same about ABC.
And from that view of the world, it's easy to see why 2D animation is out the door. It's not a money-maker today.
The original Disney works are living on borrowed time right now. Mickey Mouse quietly celebrated his 75th birthday this year. Why didn't the Disney theme parks hold a big celebration for that event like they do for every other excuse to hold a big celebration? Because 75 years old used to be the retirement age for copyrights, until the Sonny Bono Copyright Extention Act made it 95 years. The company knows that they're not going to be able to get extentions forever, so they've already started to diversify while they still can...
It's kind of sad. I love watching The disney version of the Jungle Book because the backgrounds are so detailed and lush. There is a certain warmth to 2d animation, at least I think there. Who knows though, maybe I'm just being a technophobic jackass. I say the samething about records as opposed to digital media. There is a certain je ne sais quoi to it, know what I mean?
When I heard about this first time I thought that Disney has probably the best 2D animators working for them, wich is a pitty, since their stories suck so much. But if all thouse people are fired and start working on their own, maybe they choose to animate good stories and we can see something more than boring musicals with no plot. The ones to lose more about that can be Pixar if they are forced to animate that crap.
DON'T PANIC
They close down their 2D studios, and it looks like they won't be renewing their deal with Pixar. They're closing the studios down because "it isn't profitable", as I recall.
And what's Pixar doing? Possibly opening a 2D animation studio.
I think it's the Disney studios that aren't profitable anymore, since most of the good animated movies out of Disney in the past 5 years or so were from Pixar...
Dark Nexus
"Sanity is calming, but madness is more interesting."
It amazes me that animation is repeating the same mistakes computer games did. I remember when the big buzz word in games was 3D, and somehow this magicially made a better game. With the advancement of 3D, we saw the loss of such awesome games like old Lucasarts adventure games. They switched to 3D, and have never felt the same since. And the move to 3D killed Warcraft Adventures, since they saw a preview of Grim Fandango and decided a 2D animated adventure game wouldn't make it.
And even outside the adventure genre, the bad effects of 3D can be seen. Who here actually liked Mario 64 over say Super Mario World? Sonic Adventure is another good example. It went from avazing speed along a 2D course, to a game that had very little speed areas. Why? Well, 3D speed areas take a lot longer to make, and for little return since the character will be zooming through there at insane speeds.
3D has done wonders for computer games as well, but some of the most interesting games today are still very 2D, or trying to immitate it anyhow. Notice the big trend to do cell shading for example. Also look at Viewtiful Joe, one of the most creative games out recently, and it's a 2D game (well, 3D and shaded, but 2D playing field).
Hand drawn 2D animation still has a huge place out there. I remember the animated films for their content and look, and unfortunatly you loose a bit of that personal touch you feel from 2D films. And not only does this impact movies, but also their TV shows it seems. Gargoyles was an awesome show, and was a shame to see it stopped.
Top Ten Ways Y2K Affected Disney World
10. Accidental switch back to 19,000 Leagues Under the Sea.
9. Messed up computers report EuroDisney turning a profit.
8. Air traffic control glitch causes Dumbo to smack into a DC-10.
7. The "It's a Small World After All" creatures go on a rampage.
6. The Hall of Presidents keeps chanting "Kill Clinton, kill Clinton."
5. When you wish upon a star, nothing happens.
4. Unexpected power surge brings an angry Walt Disney back to life.
3. "Main Street Electrical Parade" becomes "Main Street Two Guys With Plastic Flashlights Parade."
2. Ticket machine accidentally dispenses day passes for less than $600.
1. Two words: catapulting teacups.
but this doesn't mean Disney's switching to polygons for everything, just that they're phasing out old techniques for doing animation. There will still be 2D animation, it'll just be done on a computer. I'll agree you lose some warmth when you go the all computer route (at least with current technology, see Saber Marionette J). On the other hand, with computers you can do animation that would normally be outside budget constraits (again, see Saber Marionette J).
Not that I'm not taking a cynical outlook to the whole thing. Once you get over the novelty of polygonal animation it just looks awful. Animators aren't really taking advantage the new tools (at least not in a way that's apparent to a non-animator). I want to see more intricate, detailed animation of a sort that wasn't possible before. Right now it seems like computers are being used mainly to cut costs and boost profits.
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I got to talk to Don Bluth, the saviour of classical animation, (if it were not for him classical animation would have died a long time ago) at Comic-Con two years ago. He was one of the nicest persons I have ever met. He drew me Dirk the Daring from Dragon's Lair in about 5 seconds, perfect. He told me that Roy Disney came to his studios in Ireland (at the time) and essentially told him "Join us, or Die." So enough of the B.S. that Roy Disney is trying to save classical animation. He is just pist that they forced him to retire. The worst part about the termination of the Florida animation unit, is that they actually churned out two hits in their short lifespan. So it's b.s. that Disney needed to shut em' down to save money. Classical Animation is not dead, it just has had a few set backs in the past few years. It will return. I wish Disney would use Miramax and make an adult animated film.
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
Step 1) Close 2D Studios
2) ???
3) Profit!!
Hopefullly, Stitch will go on a rampage at Disney headquarters.
"The mouse factory," as his studio was known in the forties, like the rest of Hollywood, was in the business of making money out of dreams. It is possible to acknowledge real affection for the enterprise and its products. But at the same time, we should recall details such as the ugly labor disputes that took place at Disney studios during the forties.
Hand-drawn animation was all but shut down once before, as I recall. In the fifties, Walt Disney shifted the emphasis to live-action movies (and mixtures, as in "Mary Poppins.") Animation wasn't abandoned altogether, but the stuff between 1955 ("Lady and the Tramp") and 1981 ("The Fox and the Hound") was cheaply done and not top-drawer. You didn't have those luscious Chris-van-Allsburg-quality backgrounds, the animation was jumpy and more like Saturday morning cartoons than the classic Disney animation oeuvre.
I believe the survival of animation at Disney depended in part on the new technology of xerography--pencil drawings were photocopied onto cels instead of having to be laboriously inked.
Walt Disney himself didn't have any special affection for animation. It happened to be the business gimmick that worked for him and got him on the road to success. When he was asked late in life what he was proudest of, he answered that it was what he had built--the buildings, the companies, the infrastructure, the businesses.
And, when it came to animation and movie production, he was always a bit of a gadget freak. Or technology enthusiast. He would be just as pleased with Pixar's technology now as he was with the multiplane camera that pushed the envelope in the, let me think, late thirties? For Pinocchio? Used in that amazing over-the-rooftops opening sequence.
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We all know that the Florida studio was responsible for creating "Lilo and Stitch". As WDW moves forward with a retrofit of the screamingly-fun "Alien Encounter" ride to a more family-friendly "Meet Stitch" format, they ran into a small glitch.
With all the animators gone from the Florida studio, they ended up having to out-source the pre-show animation to some non-Disney company.
On the plus side, it gives Disney one more building to reuse for yet another cartoon-based stage show in the Studios theme park. Better get that created soon while they still have popular films that haven't been used yet. That's right, you can't have too many stage shows that all end before 5pm at a theme park open until 10pm to entertain the masses.
The reason Pixar is considered a threat to Disney is not because they have succeeded in 3D computerized animation where others (except Shrek) have not, but because they excel at the exact same things that the best Disney works did just as well: the storytelling. Toy Story 2 was supposed to go direct-to-video, but its story was so well done and compelling that Disney told Pixar to remake it as a feature.
The medium is not the problem here. It's the message. 2D vs 3D is not what Disney should be concerned with, but rather how to get back to telling a quality story instead of some rehashed dreck. If the story is good, then the audience will come and Disney can continue to build *original* park rides based on those stories.
Yes, Disney needs Pixar because Pixar "gets" what Walt did and will be terribly sorry if they can't come to terms with Pixar on the contract renewal. But Pixar also gets a benefit from the Disney association that they may not get with another studio distribution as the Disney name still carries a bit of class with it, so they may not want to play *too* hard to get. Being independent (like Lucasfilm) may allow you the freedom to create whatever you want and distribute it on your own terms, but it may not be the best solution for everybody.
And there was John Lasseter talking about that creative genius Miyazaki. Incidentally who uses 2D.
To concur with many authors on this thread, it's not about the 2d or the computers. In the same way that scripts and characters, not actors make good movies, so scripts and characters, not 3d and computers make good movies.
2D animation will probably keep popping in and out of style forever. The decision of Disney managers is whether to keep those in "out of style" arts around, or dump them when they don't need them and hire them back or contract them as needed.
Just when 2D people learn 3D, it will probably be 90% offshored, so they will dump 3D people also.
Job and career stability is the dying art, not 2D animation.
Table-ized A.I.
This is one of the main reasons why Roy E. Disney (Chairman of Disney Animation Department and member of the Disney board of directors, and Walt's last remaining relative in the Disney empire) resigned in a big melt down last November.
In his resignation letter (available here) Roy E. Disney blasted Michael Eisner with, "This company under your leadership has failed in many ways:" then of the many things he slams, specifically bombasts Eisner for "The perception by all of our stateholders -- consumers, investors, employees, distributors, and suppliers -- that the company is rapacious, soulless, and always looking for the 'quick buck' rather than long-term value which is leading to a loss of the public trust." and "Your failure to establish and build constructive relationships with creative partners, especially Pixar, Miramax, and the cable companies distributing our products."
All in all, it's a great letter, rather well written, and my brief highlights don't do it justice. He tells the world that Michael Eisner is a no-good egomaniac who's systematically destroying the legacy that Walt built by not taking risks, going for the quick buck, and releasing sequels rather than using the briliant writing talent already available inside the animation complex.
Now here's how the animators feel. There was a letter of support written recently by Disney's top animators Tim Hauser (writer of the OSCAR nominated short Runaway Brain), Steve Moore (director, OSCAR nominated short Redux Riding Hood, Emmy nominated special Olive, the Other Reindeer), and Dave Pruiksma (supervising animator, Beauty and the Beast, The Little Mermaid, Hunchback of Notre Dame, The Lion King, etc.) and it was signed by over 4200 members of the animation community:
The whole scandal is great reading. I recommend checking out savedisney.com (Roy E. Disney's website.) Then while you're feeling indignant that the little spark that Disney still had was purposefully extinguished, go sign the petition then if you're still feeling indignant, purchase some "Roy was right." messenger bags and wear them to Disneyland or Disneyworld the next time you go as a show of support, cause the appropriate behavior to news like this -- a boycott -- just isn't going to happen. So buy the bags, and be obnoxious at the parks.
Anyway, Roy's email address is on the web. You can email him here.