Unemployed? Why Not Start a Software Company?
"Every time I see a group of 5-10 self-described 'great but unlucky' IT workers looking for a job, and how their previous company had to lay them off because their former employer had this 'stupid idea' it was to move all the jobs to Elbonia, I have to ask myself -- why don't these guys get together and start a software company. If you don't make these 'mistakes' of outsourcing development to Elbonia, couldn't you compete pretty well?
Best of all if you ever did need to grow, in this job market, you can get highly educated and experience software engineers even more inexpensively than China or India -- I've heard some internships are unpayed these days.:-)
Yes, I am taking my own advice, and trying this, even though I was not unemployed."
I'm not sure it's that easy.
The biggest problem for unemployed software engineers getting together and forming a company is financing. If you're unemployed, you probably don't have a lot of cash around to provide seed capital for your business. If you do scrape together enough seed capital or find an angel investor, you're usually stuck with not drawing a salary and having no health insurance for about a year as you try to ramp up your business. And you're doing all of this for a high risk venture where only 1 in 10 businesses actually succeed.
Nevertheless, I'm building a startup right now, Findory.com. But I wouldn't underestimate the obstacles here. It isn't something that can be done lightly.
Find a dedicated concept or conceptual area to exploit. How to do this? Simply ask folks what areas they are having problems with software needs.
I'll tell you that a number of folks are doing quite well at the interface between biotech and software. The amount of data that is being generated by biotech is truly mind boggling and we need software tools for analysis and visualization of that data. Software that is capable of analyzing multi-dimensional datasets is particularly in demand right now with gene chip analysis and the work we do in our lab on molecular phenotyping. For instance, we are adopting software used in the remote sensing community to analyze "multispectral" data sets in the retina and other tissues and the communities that this software came from (GIS, Remote sensing, Intelligence) are very interested in software that can help distill multispectral data real time to enable streamlined processing and analysis. Your link to DARPA is particularly informative for these potential projects, but don't forget about other resources as well like the National Institutes of Health.
Visit Jonesblog and say hello.
Pfft! If I had that kind of drive I wouldn't be unemployed now would I?
This
There's not enough business in the software industry to support the existing industry, otherwise those who were in it before wouldn't be unemployed, and you propose another company?
I'm Going to call it ... MikeRoweSoft !!!
wanted: one clever sig,apply within
The problem with starting your own company and gathering a bunch of unemployed slashdot readers is that they will be reading slashdot from 'work', looking for the elusive FP!
More than 90% of IT workers i know are employed. 100% of the good IT workers i know are employed.
I started this when I was 16. I designed programs to teach kids arithmetic. Now I'm 18, have a steady job that brings me about $10/day for all of the work of listing my programs on eBay, and every once in a while, I'll get lucky and a school will want to purchase 50 or 100 copies of my program on floppies for their computers. The programs took about 3 days to write, and they were the best 3 days of my life.
...done that. And I have to warn you, it's not easy. What you think makes a good product will in fact be very different from what your customers think is a good product. You can plan on at least a year of post-release development before your software meets the needs of your clients. And you'll have to be doing the development while taking the time to advertise the existing version, so you can at least make enough money to make ends meet.
My best advise is to start a small software company while still employed. Don't advertise too much, and listen to what your customers have to say. If you keep constant development going, you should have an excellent product prepped for the next time you're out of work (or to start off on your own).
Javascript + Nintendo DSi = DSiCade
This is really no different than saying "Hey! You're unemployed, right? Why don't you just get a job? That would fix things right up!"
Where do you think the money comes from when you start a company? That's right, investors. Now, if you can't find a job, what the hell makes you think that you're going to be able to find investors?
"Hmmm. You've been looking for a job for the past year. Unsuccessfully. You have no experience running a company. You don't have a clear business plan. You have no leadership skills. Well, what have I got to lose? Here's ten million dollars. Have fun!"
ZFS: because love is never having to say fsck
Is anybody really NOT doing this?
I mean, every unemployed software developer I know still freelance codes to make ends meet (at least once unemployment runs out).
But making ends meet and having a strong business where you're honestly "getting ahead in the world" are two very distinct things. Of all the people I know trying this, few were able to come up with more than $10,000 over the last 12 months, and some of us considerably less than that.
Finding paying customers for software isn't easy (at least those willing to pay what the software is worth). I often go 3-4 weeks without anything profitable to do... and get called by someone who wants a 20-30 hour job to cost them like $50.
The company I am working for I didn't join because of their great ideas. Though what we are building is very cool. It was the fact that the CEO and President are both Ernst and Young alumni, and two of our Board of Directors have significant experience in the industry we are building it for. On top of that, they have a rock solid business plan that I was very impressed with, and know what's important to spend money on (legal, dev workstations, software licenses) and what not to (not working off of a yacht yet).
Add to that what an earlier poster said about financing and you have the mix to keep most people from starting or suceeding at this. Show me software developers who know how to create a good financial plan, can prove a track record of delivering software, and know the industry they are building for, and I bet very few of them are unemployed.
Random Musings
....and failed. It is not easy. You can't just throw clever programming at the problem and get money out the other end. For one, it takes a hell of a lot of marketing knowhow, something that most geeks should have known they were crappy at when the prettiest girls went to the fast-talking football players. There is much more to making a company than clever tech. Tech ability is becoming a cheap commodity. That is life in the new mellenium. The sun is setting on us geeks and there are fewer and fewer escapes.
Table-ized A.I.
The lead time before your software dreams start generating cash flow is immense. Sometimes it never happens.
I've seen self-employment work best as a service business. Can you do networking and software support? Do you think these jobs are beneath you? Do you have skills in dealing with customers? You know software development inevitably turns into support in successful projects?
Support pays the bills and generates the cash flow needed to fund you development efforts. The problem is most developers think they're going to develop a successful product and let someone else worry about the support problems. Never happens. Might as well bite the support bullet now. You will find it is not beneath you. It is hard even for the technically skilled. It will pays the bills and give you the time for pure development.
A lot of unemployed people are just plain useless.
They're still waiting for a $200,000-per-year-with-stock-options gig writing FORTRAN routines to create amortization tables.
If you really want it, work is easy to find.
I don't need no instructions to know how to rock!!!!
Don't expect to get anywhere without one. It may be crap. Hey, it *will* be crap. You'll look back and laugh (or cry), but it's important to have a standard yardstick to measure yourself.
:-)
Beware of angel-investors (people who know you and are willing to give you cash to start up). Unless you have a better experience than most (myself included), you'll fall out, and it'll get messy. I wasted 3 years.
Do a *realistic* assessment of your income and needs. Before you jump ship or give up something else, make sure you can support yourself. Sounds stupid, but it's amazing how little costs can add up. It's easy to fall afoul of the law with tax returns and VAT as well (for us Europeans)...
Get people on board who can run a company - not as paid (or maybe nominally paid) - someone who's outside the business most of the time, and isn't fixated on the next quarter, because you will be, and you'll need a longer-term plan as well as the short-term survival strategy. Make them a non-exec director.
That's about all. The business plan *is* the most important, believe it or not... Most banks will help you through it for free (hoping to get your business). At the very least they'll give some sound advice. It's their job to fund businesses that work....
We've been going for 2.5 years now, and learnt the hard way (the aforementioned 3 years) that there's more to doing this than meets the eye...
On the other hand, if you can handle the extra pressure of being both boss and worker, it's a far nicer lifestyle than being a cog in the engine
Simon.
Physicists get Hadrons!
I'll give you the same answer a friend of mine gave when he and I were quitting a consulting company about the same time and someone asked why we didn't start our own.
I don't know anybody who's good at sales whom I trust.
There is no 'i' in team, but there is in fiasco...
... defense soliciatations.
These are alot harder than you think.
1. There are alot of companies with deep pockets going for it.
2. You will spend a huge time writing proposals down to accounting to the cent before you get into what IT guys would want to do. PHB type of things. And you are not guarenteed you will get the job or get paid for that work.
3. The amount of waiting for things to go through would destroy a business with no income.
4. I can almost guarentee you that a bunch of unemployeed slashdot readers will not qualify for these types of jobs either finacially or with experience contracting with the government.
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
Here are the reasons why felt absolutely compelled to start a company:
- Ever since being laid off from a seniour level job at a large ISP in 2001 I have been unable to find anything that would match my level of expertise. I have not been unemployed a single day since, but I've changed jobs 3 times already and have been frustrated with the level (or lack thereof) of technological advancement, at least in my general area - Washington, DC.
- I know for a fact that the survivors of the dot bomb are plagued with all kinds of moral and managerial problems. I am convinced that this will not pass, and that the only way to find an interesting project is to make one yourself. Sure it's easier to "get a job", but the management of today's companies who have the money to hire lack the vision and creativity to provide you with a dream job, so you have to do it yourself. I also see this as a competitive advantage - I can have my prices very low because I don't have the overhead of loans, layoffs, chapter 11, etc.
- I do not think I can make a living by simply being a developer or system administrator. The offshoring thing is very real, and unless you insert yourself into the IT chain not just as a programmer, but as a manager and steakholder, don't expect anything other than a mediocre living.
The bright side is that it is still much easier to start a business in the US than most anywhere else. Really, why not take advantage of it?What do you need investor money for? You own a PC, or you wouldn't be on slashdot... Compilers are a dime a dozen... The biggest expense for many companies is R&D... It's not like you have to stop looking for a job while you're coding - you keep your skills current... The cost to enter the software development business is pretty much nil for someone who isn't working...
I guess before there were investors, there were no companies, and all companies have required investor money to get going...
Those of you interested should check out the Association of Shareware Professionals ... Lots of good info here...
Platform independent bug tracking software
although I am not unemployed. An earlier poster touched on the key point: paying rent. And I mean my own rent. A software company doesnt need an office. Here are my business expenses:
1) server colocated in datacenter with back-up dial-in line $300/mo + $2000/server
2) SSL cert, web site marketing costs, etc. $500/yr
3) answering service, mail box, fax service $600/yr
4) cell phone & DSL at home $100/mo
5) incorporation, filings, fees, business liability insurance, registered agaent $2000/yr
6) business checking account $500/open
7) software, $0. all open source
So the company costs me an upfront ~$5000 and $400/month after that for a grand total of ~$10k for the first year.
Personal expenses:
rent/mortgage, utilities, taxes, maintenance, etc.
car payment, gas, insurance, parking, maintenance
debt (credit cards, student loans, etc.)
food, clothes, fun money, living
insurance (health, dental, death, disability, etc.) (~$200/mo for individual health)
savings & retirement etc.
My personal expenses after cutting out A LOT of fat are $4000/month for a grand total of $48,000 for the first year. after taxes.
I have 12 hours a day 6 days a week for 50 weeks a year, burstable to 18/7 for short stretches. When you are responsible for everything you cant burn yourself out.
So you look at your resources, your overhead, do the math and figure out if its feasible.
This is completely ignoring the fact that most engineers make for very poor salesmen, financial planners, marketers, and strategists. Which are as essential to a business as good technology or product.
Earlier posters have already pointed out that you need either a business plan or a product to get a company started (not to mention some source of funding).
Another type of company that I've contemplated starting is a specialist in an area. For example, any sort of networking project, or any sort of database administration work... Guns for hire, in other words. You go in, do a specialized install, get a maintenance contract, and you're done. Some system administrators may require training courses in specialized server software.. you handle those.
Basically, you have two ways to go. You can either be a product oriented company, and try to push as many of your product out into the marketplace, or you can be service oriented, and take it project by project. Each has a set of pros and cons..
Product oriented means you need deep pockets at the start, and a lot of faith. You may be coding without a client for ages, while you build a product that works. These companies are a lot more stable in rough times, once they get a few clients, but breaking even is a huge task, because they have so much invested in a product (which may sink in the marketplace).
Service or contract or even project oriented companies are easier to start up. Here, funding is less of a problem but you need solid contacts to give you projects at the start. Your margins are driven solely by how well you can deliver and close out the individual project.
In either case, you're looking at a lot more work than you would encounter being a wage slave. It takes a lot of different skills (you need to be savvy with business, have a head for numbers, worry about your presentation, and like Napoleon asked of his generals, "you need luck"). Once I sat down and figured out all this (and had friends tell me pieces), I realized that I might be able to handle the technical aspect, but definitely wouldn't have a clue handling a business. So, for now.. my plans are on hold.
Personally, I think people who start companies and have an entrepreneurial streak generally have a pretty good idea and aren't doing it just because they can't find a job..
My company does unpaid interships and I'll tell you why:
At most other shops, interns are paid, allright, mostly to make coffee and do the tasks no one wants to do. And it's OK that they get money for that.
At our company, interns receive a personal training plan and are basically treated like students. The employees are encouraged to spend lots of time with them, teaching them what they know. Our interns work on real projects, and are getting real experience with their desired field of work. This costs the company a bunch of money, because time and resources are diverted to implement these training plans.
So, no, we're not paying them additional money but when they leave (and some get assimilated by us), they know a whole lot more about their future jobs. Getting this knowledge across basically costs us money that - let's face it - we're never getting back in any way. It's true, an intern also produces stuff during her stay, but the value of that doesn't compare at all.
I started my own company back in college, and thanks to an unexpectedly successful product by graduation time I was making enough money so I didn't even need to look for another job. But even if you're unemployed, depending on your credit history and other factors you may be able to get startup financing, or failing that you can try to find a low-paying low-stress part-time job that'll pay you just enough to keep you going until your first product release.
I design/write/sell software for Palm OS, and for what it's worth, PDA's and embedded devices are a *great* opportunity for small developers now - the size and expectations are low enough so that one programmer in a couple of months can create a top-tier PDA product. The only problem is that the programming tends to be a more frustrating than for Windows - Palm OS in particular can be very perplexing for someone who isn't familiar with event loops and 80's style application coding, and even Pocket PC is fraught with weird compatibility issues. And the development tools for both platforms kind of suck. I'm not exactly a brilliant programmer, though, so it's more a question of patience than anything else, and if you've got the stomach for it it can be quite rewarding.
Really it all boils down to ideas; the key to early success as an independent software developer is making something that's sufficiently innovative/exciting that your customers will basically sell it for you, because even with Google et al big advertising campaigns are still the domain of big companies. One great way to get started is to find a small niche market with few competitors, create a well-polished new product for it with some innovative ideas, and back it up with a friendly attitude and impeccable support - at $99 a pop you can make a perfectly decent living with a few dozen orders a month.
My friends and I tried to start a business venture and I'd say our idea had some viability but people seemed to commit in varying degrees at varying times. I think one way to get everyone to commit is to put a price on it.
For instance, one big problem we had was determining how much we should spend on marketing. We thought it best to go on a situation by sitaution basis as we encountered them and to determine, at each time, whether marketing ventures were worth it. I think this was a big mistake.
What we should've done was determined how much it would've cost to start a business BEFORE we set out for it. Even a rough figure will be good enough to prepare everyone to how much they are going to be committing financially to a company. I would then recommend amassing this money and then setting out on your venture.
This way you can set a budget for costs such as marketing. When you send out an ad campaign for $500 or $1000 you won't be thinking about how much of that comes out of your own pocket but you'll be thinking like a real business like how much of your total marketing budget that is, whether it was worth it and whether you want to spend it again. If you pull it out of pocket right then you'll always be stingy because you have no real solid metric to evaluate costs.
Finally, putting your money on the line from the beginning (whether it's $1000 or $10000) makes you try a lot harder.
"Injustice anywhere is a threat to justice everywhere." - Martin Luther King, Jr.
Thats an insulting attitude. It's like saying "Hey, you're an assembly line worker, why don't you just go out and start building something". The fact is that there is more to making a successful software company than writing code. In fact, the code is the easiest part of the process. To be successful in business you have to identify a need and convince someone to give you money to address the need. Software Engineers (typically) are not well suited to salesmanship. IMHO you need at least 3 different personality types to start a software company. You need someone with creative energy and vision who can ariculate that vision in a way that motivates both clients and employees. You need a financially minded individual who can see the vision and convert it into dollars and cents - making sure that its a viable venture. and you need an imaginative technical lead who can turn the vision into a product that meets the needs of the client and keeps to the bottom line. It's not just a matter of writing code and raking in the bucks.
I did this over a year ago, with no financing. In fact, I was in debt upto my ears. First, some misconceptions need to be cleared up:
- don't get an office. They cost money. Work From Home. If you have multiple people, either work remotely and meeting irl a few times a week, or choose one central house/apartment and setup shop in a room there. Basements are fine, so are spare bedrooms.
- Use existing hardware.
- Get dirt cheap hosting and put up a good looking website. customers won't know you're only paying 5$ a month for the site.
- don't pay yourselves salaries - I've seen way to many people think 'I need X amount of cash to pay myself Y per week for six months until the business is making money'. Plan on paying yourself what you can, and using unemployment as a cushion until things take off.
Heres how it works: while on unemployment, come up with an idea for a type of software business, and then throw up a website (make sure it looks good), and start writing software. You have to keep looking for a real job, but as long as you aren't making money on the biz, you don't have any income to report, and still get unemployment. If you want to sell products, write them while still on unemployment. If you want to do consulting or custom work, be finding clients while on unemployment. If you are small enough, and have learned to be lean, then your first customers will pay enough that you drop off unemployment and go from there. If not, then divy up the money, pay for expenses, etc (The biz can pay you back for the web hosting, for example), then pay yourself. You Can make money while on unemployment, as long as it's not much - they will reduce how much you get from unemployment in a near 1:1 ratio.
If you do good, you may find yourself off unemployment and making better-than-unemployment wages within a month or two.
You may fail, miserably, but with a cost-of-entry of a few dollars a month and your time, it won't cost you much to fail. If you aren't on unemployment anymore - say if it ran out - then find a job somewhere else to tide you over while you try to get the business going. After all, a 8$/hr job at a bookstore is a lot more money than 0$/hr.
Also remember that starting a business is Not for everyone - many people want the security of a known salary, and don't like the idea of taking risks. Others don't want to work long hours, especialy on something so risky. Ask yourself if you are one of those people.
Me, I've been lucky, and perhaps that has skewed my perceptions. My friend and I were discussing starting our own company, and then a client fell into our lap... a client that by themselves paid our bills and allowed us to grow the business for 6 months. Of course, now we're looking for more clients, since things are slow, but thats the nature of owning your own biz - risk.
neurokode.com - yup, thats me and my partner, and yes, it needs work - we've been too busy to touch it much. Need contract development, or a code audit? Contact us. Want tools for DB development with python? Check out pdo.neurokode.com
man is machine
Now, OSS models change this equations. because most software (unless you are doing a lot of custom stuff) has to be number one or two to survive. So companies spend a lot of money on marketing and discount the software to try and "tip" the market to a point of increasing return for there product. Open software does not require this expense and in a way almost guarantees that your software will begin to build a critical mass (if it does not you are barking up the wrong tree)
HPC for Primates. Read Cluster Monkey
I like the way the poster arbitrarily suggests, "Why not start a software company?" as if this is something you can casually do because you're bored or something.
The truth is, even if you had a good application to address, whether you could write a viable piece of software that was marketable is an entirely different matter. Even if you get to that point where you have a good market, and a good product, it's only then that the real tough work begins...
I "accidently" started a software company many years ago when I wrote utilities to help clients in my computer consulting business. The products turned out to be so useful that everyone suggested I start selling them, which I eventually did. It took me almost three years, living in a crappy 1BR apartment that didn't even have working plumbing, making some months, not enough money to pay the rent, but eventually word got out and my product received Editor's Choice in PC Mag. Ok, now I've made it? No. Another problem -- distribution. Even though I had the best product in its market, my competition was in bed with the 1-2 major distributors and put pressure on them to not carry my product. I was in a catch-22 as I couldn't afford to spend money on advertising unless I had distribution, but the distributors wouldn't carry my product unless I was advertising, but I didn't want to put a $20k+ ad in PC Magazine (the major pub at the time) when the product wasn't on store shelves. Eventually we picked up distribution, but it was through a lot of hard work, travelling around doing promotions, exhibiting at Comdex (which at the time was an uber-expensive mafia setup where you'd pay a fortune for a crappy location and then find out when you arrive IG moved your both to the middle of nowhere). I won't even go into the nightmares of trying to deal with venture capital firms -- let's just say I'm still on medication from the rash those people gave us.
Before Windows, the economics of the industry was bad enough. Now it's even worse. You don't have to worry about distribution; you have to worry about some other company with more resources and a desire to envelop every market they can copying your product or bundling it with their existing products and destroying your market. Whereas a great product would eventually be found out, nowadays, most of the industry is hype/advertising driven and those with the most resources, not the best product, rule.
That's not to say it can't be done. But starting a successful software company has more to do with having a realistic idea of exactly what you need to do, and a *tremendous* amount of perserverance. There are lots of shortcuts you can take to offload responsibilities to exploitive partners and publishing companies, but you might as well get a 9-to-5 if you do that because you'll end up getting taken advantage of and losing control of your work.
Make money through the Gnome Bounty Hunt:
http://www.gnome.org/bounties/
About 5 months ago, I quit my full time, decently paying, software development job to start working for myself.
Personally, I don't see what all the whining is about ("waah! my boss fired me to offshore his work to india!"). I've experienced offshoring code first hand on two seperate projects and both times, niether of them understood what was requested. And several tens of thousands of dollars later, they were canned. I find it rather easy to convince people that offshoring is one of the biggest wastes of time and money, and becuase of that, I found it rather easy to go on my own.
I'm hardly what you'd call a people person, but the contracts still keep rolling in. And although I'm currently making less than I was full-time, I'm the happiest I've ever been....I make my own hours, I program in whatever language I want, and I set my own wage. And now I have time to do a morning exercise, to try to lose all this weight I gained working in a cube for 3 years.
How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
That sounds great, but it is worthless. When you are unemployed the state (might differ if you are not in the US) pays you to spend 40 hours a week looking for a job. I know that almost nobody actually spends all 40 hours a week looking for a job, but that is what you should do.
I cannot start a company and remain on unemplyment, it is against the rules. Lookup OddTodd one time, he created a successfull cartoon, and the state wanted to take his unemplyment benifits back, he only won that case because he was able to show that he didn't expect his cartoons (which are funny) to make money. If you start a software company can you really expect me to belive that you do not expect to make money?
One of the unstated advantages of an open source project is that it can serve as an online resume. Employers can only guess at how real your resume is. You may say that you're a hot-shot programmer, but how can an employer really know? Answer, they can download, compile and run your project from SourceForge. If they cannot do this, maybe you don't want to be employed by them anyway.
If you release you code under the GPL, there is nothing to stop you (as the copyright holder) from re-releasing the code under a more commercial license if your open source project is popular or you find a market for it.
Starting your project off as open source is a great idea. Even if it does not take off, your code is out there and other people (and future employers) can see what your programming ability is like without having to take your word for it.
It certainly works for me. I have two project on SourceForge that helped me land two $100k+ jobs.
I have observed, from closeby, many people starting their own software business in the last few years. The ones that survived were the ones that had a client from the outset.
You can build something you like and/or you think is useful, and then try to sell it. That doesn't work. Most likely no-one is interested, or only interested in your product if it is changed considerably. Moreover, if you have an "off-the-shelf" product, people don't want to pay a lot for it.
Get a client, and build what that client likes. This brings in money. Make sure you take into account that on average you work 20 paid hours per week, no more. The rest is needed for time between jobs and for finding new clients.
You will still be cheaper than the big guys, so you may be able to sell yourself. Especially since renting someone from a big guy is as likely to get you a cheat as a good developer, while you, obviously, are a certified good developer.
In the past when I did odd jobs I usually offered a "no cure no pay" scheme, if it wasn't a very big job. Clients are willing to pay more for such a scheme, and as long as you know you will succeed, no harm done (just make sure you define the "cure" conditions).
If there is any time remaining, build your brilliant general solution and try to market it.
There are several good books available on writing and marketing software as a small business. Find one and read it. It will help you avoid the greatest pitfalls. I learned a lot from Hudgik's "Writing and Marketing Shareware". It's fairly old but contains lots of good advice.
Don't beleive me? Take a look at the papers and articles of those with the ideas, those that have actually advanced knowledge. There is NO correlation between the ability to write well and the ability to think well.
We are all put together differently, with different skills and mindsets. You often find those that excel in one area will suffer in others.
I used to have teachers like you, and I'm damn glad that there were others to support me and recognise just how dumb such theories were.
In the end I got to the stage where I could string sentences together tolerably well, and make only a few mistakes.
Somehow it never stopped me making patentable advances and being a world leader in a niche technology field.
Funny that.