Halo PC Updates Delayed, Much Desired
Thanks to VE3D for its article reprinting comments by Gearbox Software's Randy Pitchford regarding future Halo PC patches. Pitchford, seemingly irked at Bungie/Microsoft testing and approval delays, notes the enhancements Gearbox "...has generated between launch day and now is amazing in quality and volume. Thus far, just a fraction of that work has made it into the official updates." These prospective updates, mentioned last month, include the HEK (Halo Editing Kit), the lack of which is preventing substantial modding from taking place, and a waiting-in-the-wings "massive [graphical] performance boost... we call it 'fast shaders' - we're seeing a 30% to 50% [framerate] increase."
does anybody still care about halo? it shipped as a has-been product for a premium. if halo for the PC was released 2 years ago (as was the plan before bungie was assimilated) then i'm sure people might care. maybe
Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
As someone who only jumped on the Halo bandwagon a week or so ago (I refuse to own a console and didn't care much for the idea of Halo, but nothing else has come out that is very exciting gamewise in AGES so I gave it a shot) -- the ONLY thing I really want to see right now is a fix for all the lag. If Microsoft/Bungie are holding this up, I am seriously pissed.
Quake3, CounterStrike and all MMORPGs that I have recently played work FINE on my network. Zero problems. Smooth as can be except for a moment or two of lag every 30 or 60 minutes. Totally okay.
Halo, on the other hand, is a total bitch lagwise. There are only two maps it is even tolerable on and most (like Prison) are impossible to play because the framerate drops to about 4 frames per second - if that. This really isn't acceptable on a fat pipe with souped-up hardware in 2004 running a video game that was made in 2001(?).
It's still a fun game. Bungie puts out good software.
Heck, most Game Boy Advance software could be considered to be roughly ten or more year old computer software, but it's still entertaining.
That being said, I can see Microsoft not having a lot of interest in improving PC Halo. They made a promise to do a release, but have little interest in really polishing it. And, frankly, PC Halo is in many ways (frame rate, lack of sitting next to your best friend and playing in cooperative mode in front of the TV, driving the vehicles with a mouse) not as nice as the X-Box release.
May we never see th
I bought HALO last month for the PC, even though I have owned it for the past two years on my XBox. Why did I buy it? Well, I was dying to play the rediculously large multiplayer maps with more than FOUR people and to be finally able to use my mouse and keyboard. Now, after playing it for a month, I am bored, and apparently so are a lot of other players given the immense amount of T'kers lurking online with Halo. Biggest question: Where are all the f'ing maps? You mean to tell me that after two years, M$ could not come up with any new multiplayer maps for HALO? Now the Halo Editor is coming out in June?!!! By then we will hopefully have moved onto Unreal 2004, HL2, and DOOM3; with Halo becoming a game that could have been much more.
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
Consider that Microsoft has allowed at least one patch through that introduced major bugs into the game. Also consider that, by Pitchford's words, we are now informed that Gearbox is only supplying the fixes, and that Microsoft is the one which is testing the patches and rolling them into an update.
And it's taking so long as to make Pitchford publicly angry.
I can see three possibilities: either the Microsoft lead for the Halo PC patches is incompetent, not enough money and/or men have been allocated to that particular project by Microsoft, or Microsoft is playing dirty with both Gearbox and the paying public. Note that the first and second explanations could also be the last, though that may not necessarily be the case.
I'm no fan of Microsoft or how it usually plays with plebs and politicians, but I have to give them the benefit of the doubt. It could simply be that the Microsoft lead doesn't know what he or she is doing in getting these patches out, that Pitchford can't get Microsoft to put a new lead in, and public pressure by fans hasn't had an effect. It could be that Microsoft simply didn't anticipate the number and complexity of the patches Gearbox has been issuing, and is now reluctant to make changes to the personnell and/or funding levels.
Hell, it could even be Gearbox trying to shift some blame in order to get out from underneath the heat that a portion of the Halo PC fanbase has been giving them.
Or (and most of you have probably been salivating in anticipation of this one) it could be that Microsoft has an ulterior motive and is malevolently, quietly, and intentionally sabotaging Halo PC and Mac updates. Reasons for this could be to boost xbox and Halo xbox sales due to a difference in the ammount of profit gained, internal politics against Bungie for making sure that an outside company did the port (or making sure the port was made at all), or any other of a number of reasons.
I'm not trying to excuse Microsoft or Gearbox here, or lay any blame at either company's feet; but if patches are being delayed intentionally, as Pitchford (and some critics) has suggested, then there is reason for anger and outcry.
What kind of outcry is left to the individual Halo PC fan / Microsoft basher.
~UP
Eat the Path.
"massive [graphical] performance boost... we call it 'fast shaders' - we're seeing a 30% to 50% [framerate] increase."
Finally, now my framerate can be 8 frames per second instead of 5 frames per second.
Your forgot one: the patches are so buggy that not even Microsoft would release them. (okay, Microsoft has gotten a lot better in the last 10 years, so this can just mean bugs that most users would consider minor)
Will they have patches so that it actually freaking RUNS without crashing all over the place? I couldn't even make it off the ship at the beginning without the game crashing. It would crash in an auto-saved transition, too, so if I ran the game again, it would crash instantaneously if I tried to play from where I left off.
I went looking for fixes, and people were having the same problem, and proposed registry hacks to fix things. I sold the game. I shouldn't have to do THAT much to get it running, and if it doesn't run, they should patch it as quickly as possible.
It was easily the worst port I ever played, so I sold it. I tried the Mac version, and I managed to make it off the ship before I ran into the same problems with the game crashing. I gave up. I'm glad I got the game in trades. I would have been really mad if I had paid money for it.
1.the stuff Gearbox has been sending for QA is too buggy to release (and after learning from the flak MS got from the last buggy patches for the game, they are listening).
2.The people running halo QA at MS are incompetent
3.Not enough money or personell allocated to halo QA.
or (the conspiricy theory) 4.Microsoft doesnt want the editor and the "patches that make the game better" to appear since that will make Halo PC better than Halo XBOX and lead to more sales of Halo PC and less sales of Halo XBOX (and therefore potentially less XBOXes).
I suspect that Microsoft is waiting for the (XBL enabled) Halo 2 to appear so that people wanting a good halo online experience are forced to get Halo 2 (plus an XBOX and an XBL subscription) and then, once its been out for a while, then release the patches.
Ultimatly, the only reason MS wanted Halo was because they wanted "a game that would sell XBOXes". Thats why they screwed gamers with the PC/MAC ports and thats why they continue to screw gamers with the patches and the editor.
BTW, I was able to play completly through the PC version of the game (forget which difficulty level though) with (as far as I can remember), no major crashes or lockups (this is on windows XP).
I'll still suck like a cheap whore.
I beta-tested Halo for PC, and I can tell you that a large portion of the problems in the current build of Halo are things that were bugged and registered well before the product shipped. Development on gearbox's behalf was extremely (and unnecessarily) slow, and most of these bugs were largely ignored during the testing process.
That's not to say that MS isn't holding up Gearbox now. But 6-9 months ago, it was Gearbox holding up the process. Microsoft and Bungie were all but ready to go, and Gearbox seemed to be just dragging their feet along. The reason why MS has a longer quality control process for patches is just that: quality control. If Gearbox had adaquetly addressed these issues during the beta process, they wouldn't be whining at MS right now. And, based on the beta-testing process (which was not esay), if I were MS I'd be double checking everything Gearbox did as well.
Can you really trust someone who's biting the hand that has fed them?
Tell someone who gives a shit, if you ship a product while still in beta phase and then cry about delays in shiping the fix patch maybe you shouldn't have shipped a half finished product in the first place.
If anybody wants to argue the beta phase point, a 50% speed increase sais it all.
GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
Eventually got an Xbox (not for the purpose of playing halo I might add) and have all but forgotten about this whole halo PC thing. Nice to see that they actually are admitting that halo PC has its problems, but now that they're reporting that we'll have to wait even longer to play the bloody game properly, all I can say is no thanks...
But then on the other hand what do they care...they already got their money out of me.
This is the second time that the Big Publishers have limited Gearbox in what they wanted to do versus what they could do.
Gearbox, for those of you who don't remember, developed 007: Nightfire for the PC. This game was Published by EA and it's console version, which is different than the PC version, was published at the same time by a different company.
As RTM neared, EA forced Gearbox to publish the game as/is which was anything but complete. The PC version of this game featured a GREAT multiplayer and had a GREAT grassroots interest for Modding. However, the much promised Editor and improvements didn't come until many, many months after the patch was ready and promised. By this time any/all interest in Modding or extending the life of this game all but disappeared, thanks to EA.
It's too bad that Gearbox doesn't have the $$ to publish these games themselves without the Big game distributors messing up serious modding potential.
Perhaps they should stick to working with companies like Valve who have a great track record for understanding and nurturing the potential in a modding community.
Dolemite
_____________________
Save the World! Use a Quote!
The only form of multi-player in FPS these days are death match. Be it free for all, or team death match. But personally, I'm tired of it. I want a FPS game where you and a team of 4 players cooperate in solving missions in attempt to beat the game. I personally would have much more fun playing for a common goal vs. mindless shooting against human players that just pop in and out of servers.
Life is not for the lazy.