Mythica MMORPG Cancelled By Microsoft
Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'"
Translation: All you Mythica developers, we have a few NT bugs to fix... (fp) :-)
-Rob
Marriage doesn't have to suck!
Considering Microsoft's "other MMOG" is a as yet unannounced game from Sigil Games (sigilgames.com) I can't say I'm suprised.
Sigil Games, founded by Brad McQuaid, one of the original creators and producer of Everquest before leaving for Sigil, is working on a 3rd generation MMOG as he calls it.
Say what you will about EQ, but it's still the market leader for MMOGs here in the US. He's hired a ton of talent from the original EQ team to build his game.
Can't say I blame Microsoft at all for betting their chips on Sigil instead of Mythica, considering Turbine already bought Asheron's Call 2 back from Microsoft and running a MMOG isn't cheap, though you can make most of it back over time.
For once I agree with something MS did. There are already too many mediocre MMORPGs floundering around in the marketplace. It's only a matter of time before some of them are forced to close their doors. As I understand it, there are a bunch of them (like Anarchy Online) that are caught between having too few subscribers to make a significant profit, but too many to pull the plug without facing a significant backlash. Aside from pure financial considerations, though, I wonder how much Mythic's lawsuit played into the decision (that's Mythic, developer of Dark Age of Camelot, as opposed to the just-cancelled project Mythica).
The company is called Sigil Games Online and is made up of the creative minds that designed the original Everquest. Sigil has hired up a lot of the Everquest talent, (which may account for the odd ball expansions that have been released. ie PoP, LoY, GoD, and Luclin). Also, Sigil has only hired experienced people. Expect a good game out of these people. They are MUD players, Pen and Paper Players and people who suffered the problems of the original MMoRPGs. They also have ears directly connected to the online community and they listen to what people like and dislike.
I do security
I'm really glad to see you're not a bandwagon Microsoft smasher... [/sarcasm]
FYI, Microsoft just released the source code to Allegiance, a multiplayer game that was years ahead of its time but died due to lack of publicity and players.
As for this project, since it isn't finished I don't quite see the point in releasing the source. It wouldn't be quite so useful, and modding a MMORPG is not on the top of my list.
webpage
Let me start this off by saying I'm not a big fan of Microsoft in General.
But that game was amazing. I got to play it ( An Alpha or Pre-Beta ) at GenCon, and it was really fun. I can't remember alot of details, so mod me as you will, but from what I remember gameplay was very intuitive for an RPG, let alone a MMORPG, and battles were face-paced and quick, and very heartpounding.
This is coming from a 3 year EverQuest addict. I'm sorry to see this game going.
Edward@Tomato - /home/Edward/ man woman
man: no entry for woman in the manual.
"Qua!?"
Brad McQuaid, John Smedley, and most of all Abashi/Absor never listened to the players. They had "The Vision(tm)" and all other views be damned.
Cyan and UBI just cancelled URU live as well. They gave excuses that not enough people signed up for the game to make it viable so they pulled the plug and promised a bunch of expansion packs instead...which sucks IMHO.
It seems like there just aren't enough gamers interested in paying a monthly subscription to make it profitable for game makers. That, and the fact that a lot of willing customers are still stuck with dial up internet access and can't enjoy these games anyways. Maybe when everyone can get easy, inexpensive access to broadband these games will garner more interest. In the meantime, I'll just keep hosting my lan parties.
-Pat
SEATTLE - Microsoft said late Thursday that it would immediately halt development of "Mythica", an online roleplaying game that was scheduled for release in the second half of 2004. A Microsoft Studios spokesman stated, "After reviewing similar titles in the massively multiplayer Online gaming genre, we determined that our game was too stable. It is a disappointment given the talent, experience, and track record we have here at Microsoft at creating buggy software. Unfortunately, the competitive market did not allow us time to include enough crashes or exploits in our game to make it competitive for a launch this year."
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Wouldn't it be nice if all other game companies were as forthcoming with game dev info (hello 3DRealms)? As much as I dislike MS, It's nice to see a company just come out and say it. "This game is toast, just letting you know"
So did Shadowbane, and Horizons, and Asheron's Call 2, and Star Wars Galazies, and Neocron, and Anarchy Online, etc. etc.
There are two problems here. What online RPGers -say- they like and what they will play are two different things. Everyone claims to hate camping and level grinding, and yet...you build an online Skinner box and you'll get players camping ph4t l3wtz that they have a 10% chance of getting once a month.
Second, the ideal MMORPG is basically not possible with current technology. Developers aren't able to make a living, breathing world with millions of independent intelligent NPCs, a game world that adapts on the fly to player behavior, deformable terrain, meaningful political systems, and so on. In the real world, the best you can hope for is a sort of virtual Disneyworld, which is able to move thousands of players through scripted encounters and quests. The notion of a gameplay experience truly unique to any particular player is just not going to happen....yet.
Whatever Microsoft and Sigil games may offer, it's not going to change the world.
God, I wish there was a -1, Retarded.
Listen. Good software takes three things: time, talent and money. Microsoft has the money, the developers have the time and the talent. Sorry the developers took the money and didn't just build an RPG on their own time for the sheer love of it, but babies like to eat and landlords like to crack the skulls of deadbeats. I think the developers at Sigil aren't hurting because their money came from the "evil giant" who brought such horrors into the world as a workable ubiquitous operating system, a fast-enough web browser and a homogenous, interconnected office suite.
What do they, Microsoft, have to do with the project? Well, they selected the team, they put up the money. They've done the production work even if they haven't directed the fool thing. It is Microsoft who said, "There shall be an MMORPG" instead of "There shall be Yet Another Inferior Space Simulator from Chris Roberts."
Microsoft wanted to make a game, and wisely chose not to micromanage the project because their strong suit is not game making, it's writing the world's number one operating system (and office suite (and browser (and a shitty web server))). They do the same for the Macintosh version of MS Word -- loan the core code to a non-MS team, who make a good program rather than a shitty one that looks like Microsoft did it.
How does paying programmers to produce a game make them an evil company? And what are they supposed to do with their "monopoly capital," sit on it until it turns into a golden fucking egg?
I'm not going to play this game. But not because it's from Microsoft. I'm not going to play it because I want to raise a puppy and some kids and finish restoring my 1973 Super Beetle, three things you can't do when you're playing an MMORPG.
Hey freaks: now you're ju