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Mythica MMORPG Cancelled By Microsoft

Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'"

66 of 223 comments (clear)

  1. In other words... by lpangelrob2 · · Score: 5, Funny

    Translation: All you Mythica developers, we have a few NT bugs to fix... (fp) :-)

  2. M$ Games? by Anonymous Coward · · Score: 4, Funny

    I always looked at windows as an RPG - well, at least a good fight engine.

    1. Re:M$ Games? by Anonymous Coward · · Score: 2, Funny

      I always looked at windows as an RPG

      Yeah, I allways looked at hardware installation in the early days as a roll of the dice.

  3. MS's MMOGs by Silwenae · · Score: 5, Informative

    Considering Microsoft's "other MMOG" is a as yet unannounced game from Sigil Games (sigilgames.com) I can't say I'm suprised.

    Sigil Games, founded by Brad McQuaid, one of the original creators and producer of Everquest before leaving for Sigil, is working on a 3rd generation MMOG as he calls it.

    Say what you will about EQ, but it's still the market leader for MMOGs here in the US. He's hired a ton of talent from the original EQ team to build his game.

    Can't say I blame Microsoft at all for betting their chips on Sigil instead of Mythica, considering Turbine already bought Asheron's Call 2 back from Microsoft and running a MMOG isn't cheap, though you can make most of it back over time.

    1. Re:MS's MMOGs by Rallion · · Score: 2, Insightful

      EQ may be the leader at the moment, but World of Warcraft beta got almost as many signups as EQ has subscribers...

    2. Re:MS's MMOGs by JelloGnome · · Score: 5, Informative

      Right now, Final Fantasy Online has more subscribers than EverQuest (worldwide). I don't know the exact numbers, but EQ is between 400-500k and FFXI is between 500-600k. I think Final Fantasy's astronomical growth rate demonstrates that the current MMORPG market is not saturated. Personally I'm glad Microsoft is giving Brad McQuaid the opportunity to take back the MMORPG title. A good choice, but Richard Garriot would have been better. Richard Garriot created the first version of Ultima Online with $250,000 and a handful of hobbyist text MUD designers. And UO, with graphics relatively unchanged since 1996, is the third most popular MMORPG with around 250k subscribers. Imagine what Garriot could do with some real money! Well for once, I'd like to say best of luck to Microsoft. Mythica was obviously not going anywhere. And Sony needs a nice ass whopping after ruining Planetside and SWG :) McQuaid may just have what it takes to bring the fun back to MMORPGs.

    3. Re:MS's MMOGs by Anonymous Coward · · Score: 5, Interesting

      Richard Garriot is current working on an MMORPG called Tabula Rosa under the Korean publisher NCSoft. NCSoft also published Lineage, currently the largest MMORPG in the world with around 4 million subscribers. So it seems as if "Lord British" will get a great chance to show what he can do with some real money.

    4. Re:MS's MMOGs by Babbster · · Score: 5, Insightful
      I think Final Fantasy's astronomical growth rate demonstrates that the current MMORPG market is not saturated.

      No. It demonstrates that the worldwide MMORPG is not saturated. For English speakers, though, there are plenty of MMORPGs available (I'll leave the question of whether they're good or not to others).

      Unfortunately, the MMORPG market seems to be locked into a painful, stagnating track. Specifically, everyone sees the success of Everquest and wants to attract the people who like that game. Thus, every game seems to be emulating EQ with relatively minor tweaks (probably inspired by reading threads written by people who are angry about something in Everquest). The problem with being on this track is that people who didn't enjoy, or got tired of, Everquest see little reason to try the latest, greatest MMORPG given how much they all tend to resemble each other.

      Me, I'm just going to bide my time until they get about two years into Star Wars Galaxies. With spaceships and the inevitable balancing/tweaking/content additions, I'm pretty sure I could enjoy it. :)

    5. Re:MS's MMOGs by Knetzar · · Score: 3, Insightful

      The beta is free. How many of those that signed up will be willing to pay a monthly fee?

    6. Re:MS's MMOGs by JaredOfEuropa · · Score: 4, Interesting
      No. It demonstrates that the worldwide MMORPG is not saturated. For English speakers, though, there are plenty of MMORPGs available (I'll leave the question of whether they're good or not to others).

      Unfortunately, the MMORPG market seems to be locked into a painful, stagnating track. Specifically, everyone sees the success of Everquest and wants to attract the people who like that game. Thus, every game seems to be emulating EQ with relatively minor tweaks
      I think the potential MMORPG market is immense. There are plenty of people who would enjoy such a game, if they were introduced to a) computers, b) gaming in general, and c) online gaming. I know a few people who were pushed through that path by their husband or wife, and (to their own surprise) found great enjoyment ini playing MMORPGs.

      The Sims Online tried to tap some of this market. Despite its failure, the game managed to draw in something of a new crowd; people who weren't big on RPGs or online gaming.

      I see two opportunities for MMORPG companies:
      1) Market expansion a la Sims Online: attracting more of the mainstream crowd. That doesn't mean writing a game that everyone likes; it means writing a game that has appeal outside the current MMORPG player base.
      2) Separation and rationalisation of the graphics engine, game world functions, support, and billing function. As the player base widens, I think it will be increasingly hard to develop a game that has appeal to everyone. Instead, if you have a generic (but evolving) game world engine, a single billing and support entity, and flexible graphics engines, then you will be able to develop and run multiple MMORPGs at a lower cost. You may be able to profitably run a niche-market game for perhaps 20.000 subscribers, if you have 10 such games. That way, you'll be able to tailor each game to the wants of a small group of players, rather than being forced financially to write a game that tries to be everything to everyone.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    7. Re:MS's MMOGs by m1kesm1th · · Score: 2, Informative

      Its actually called Tabula Rasa, which means clean slate in Latin.

    8. Re:MS's MMOGs by UID30 · · Score: 2, Interesting

      I was an avid Everquest fan when it was released ... played it for years, grew frustrated with bad interface, bad customer support, bad policy ... and quit. Reactivated later, grew frustrated with bad interface, bad customer support, bad policy, bad design ... and quit. Reactivated later, grew bored with bad content, bad customer support, bad design ... and quit.

      From what I remember, McQuaid's "vision" was what stifled EQ development and gameplay for many years.

      I've had quite enough of his "vision" to last me a lifetime. Thank you, but no thanks. I was looking forward to Mythica. Too bad.

      --
      "Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte
  4. Chrikey by smaug195 · · Score: 4, Insightful

    Microsoft is putting out yet another MMORPG in an already way too crowded marketplace? I understand the 13$ a month business model is good, but not spread as thin as it will be with all this competition.

    1. Re:Chrikey by Wolfier · · Score: 4, Insightful

      If the MMORPG is mobile-capable, e.g. PocketPC (which I *HIGHLY* suspect) then it is not a crowded marketplace anymore...even at $3 a month it'll remain pretty lucrative.

  5. MS Game Development Strategy by windside · · Score: 2, Insightful

    I've never been a fan of MS games, but wouldn't it make more sense for them to focus attention on cross-platform games that they would be able to market both for PCs and for their XBox system? Perhaps the second MMORPG mentioned in the article meets this critereon while the cancelled game doesn't.

    --
    ...Whether my Maker is prepared for the great ordeal of meeting me is another matter.
    Churchill
    1. Re:MS Game Development Strategy by TrancePhreak · · Score: 4, Insightful

      I don't think the XBox Live system allows for PC intereaction. This is due to the high number of PC users that like to cheat in games. Although, a cheat device for the XBox was released to some, and many people stopped playing the games that cheats existed for and went on to other similar games. Take Return To Castle Wolfenstein for instance. It was one of the biggest online games for XBox for a good while, until a bunch of people started cheating. Almost everyone stopped playing that and now plays other games.

      --

      -]Phreak Out[-
  6. Smart move! by vonPoonBurGer · · Score: 5, Interesting

    For once I agree with something MS did. There are already too many mediocre MMORPGs floundering around in the marketplace. It's only a matter of time before some of them are forced to close their doors. As I understand it, there are a bunch of them (like Anarchy Online) that are caught between having too few subscribers to make a significant profit, but too many to pull the plug without facing a significant backlash. Aside from pure financial considerations, though, I wonder how much Mythic's lawsuit played into the decision (that's Mythic, developer of Dark Age of Camelot, as opposed to the just-cancelled project Mythica).

    1. Re:Smart move! by Sycraft-fu · · Score: 4, Insightful

      I'm sure the lawsuit was a factor too. But, like you said, the market is going to get saturated quick. Not as much room for shitty games in a place where you have to pay per month. That means a game must not only be interesting enough to make a sale, but good enough to keep that intrest over a long period of time. More, people are only going to be willing to plunk down so much. 1-2 games is probably the max for most people.

      I'm betting between the lawsuit and the promise of Sigil they figured this wasn't worth it and just stopped.

    2. Re:Smart move! by Fnkmaster · · Score: 4, Interesting

      Though you're generally right about the plethora of mediocre MMORPGs out there, I knew some people involved in Mythica, and they are surely not mediocre developers. And from what I've heard from them, the game was shaping up to be anything but a mediocre release, which makes this announcement quite shocking. I understand it from a business perspective, but it seems like this game had a really good shot at serious success. The naming issue was probably easily addressable, and surely is not behind the cancellation.

    3. Re:Smart move! by jafuser · · Score: 2, Interesting

      Just keep one thing in mind...

      Metaverses are not simple.

      A metaverse paradigm requires a completely different way of designing the rules and content for the game. The "engine" for a metaverse has to be designed to work completely dynamically -- textures, sounds, shapes, and behaviors have to be loaded from the server whenver they change, *as* they change.

      Currently, most all MMORPGs come with one or more CDs to dump pre-generated content onto your drive when you install it. This content is slowly unlocked to you as you progress through the game, and changes rarely, only as a result of patches or minor MOB changes which are sent down dynamically from the server.

      In a metaverse, everything is a "mob", as in everything can move or change at any time. This means that the world has to be described in a more general sense than just "this is a vehicle", "this is a creature", "this is a tree". Instead, you have a collection of primitive shapes which behave according to a generalized coded language.

      For a fully flexible metaverse, there is no pre-install CD other than for the "thin" client, because all of the content is dynamic. By the time you've pressed a CD, the world has already changed beyond recognition.

      At least one early metaverse is already online (Second Life). I spend nearly all of my free time that I'm awake in SL, and I could never go back to the relatively boring and static worlds that exist in all of the other MMOGs.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  7. Bad Day by panaceaa · · Score: 4, Funny

    First Barbie breaks up with Ken and now this! Augh!$@, my fantasy word is crumbling to pieces. :((((

    1. Re:Bad Day by cubicledrone · · Score: 3, Insightful

      Barbie breaks up with Ken

      Another fine shining example for a society with a 50% divorce rate.

      Should also make a great cultural addition to "The Apprentice" (keep your own job by abandoning your neighbor), "Survivor" (let's all get together and decide who to ostracize) and "American Idol" (let's make sport of human cruelty).

      What a joyful day indeed.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:Bad Day by Mr.+Piddle · · Score: 2, Funny

      Another fine shining example for a society with a 50% divorce rate.

      We should require parents who get divorced to eat their children.

      --
      Vote in November. You won't regret it.
    3. Re:Bad Day by Xpilot · · Score: 3, Funny

      They where not married, they where just dating.

      Ah, thanks for clearing the confusion surrounding the marital status of Barbie and Ken for us geeks. I can understand why you're posting anonymously.

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
  8. Title for the other MMORPG ? by Yoda2 · · Score: 4, Funny

    Inspired by real life events...Raiders of the Lost Code.

  9. Re:Bluster by Gyorg_Lavode · · Score: 5, Informative
    Microsoft is funding what will be a VERY high profile game. It will most likely announce by the end of the month.

    The company is called Sigil Games Online and is made up of the creative minds that designed the original Everquest. Sigil has hired up a lot of the Everquest talent, (which may account for the odd ball expansions that have been released. ie PoP, LoY, GoD, and Luclin). Also, Sigil has only hired experienced people. Expect a good game out of these people. They are MUD players, Pen and Paper Players and people who suffered the problems of the original MMoRPGs. They also have ears directly connected to the online community and they listen to what people like and dislike.

    --
    I do security
  10. Source Code Leaks by GLowder · · Score: 4, Funny

    MS makes a brilliant move to preemptively kill projects, in an effort to stem any further source code leaks.

    "No source code here to leak, project's axed, move on."

    --
    I used to have a good sig...
  11. Re:Bluster by Omerna · · Score: 4, Informative

    Microsoft was sued by Mythic (makers of Dark Age of Camelot) over the similarities between the names "Mythic" and "Mythica". I guess Microsoft thought they'd lose and decided to scrap the project.

    --


    No sig for you.
  12. GBA = The new home for turn-based strategy games? by MMaestro · · Score: 2, Interesting
    Having less MMORPGs on the market would mean the consumer base would be focused in fewer games. Theoritically this means companies would be more inclined to make less buggy software and improve the game overall.

    In a perfect world that is. While this is true in the long run, you won't see these results any time soon.

  13. Re:Hmmmmmmmmmm by rasafras · · Score: 5, Informative

    I'm really glad to see you're not a bandwagon Microsoft smasher... [/sarcasm]

    FYI, Microsoft just released the source code to Allegiance, a multiplayer game that was years ahead of its time but died due to lack of publicity and players.
    As for this project, since it isn't finished I don't quite see the point in releasing the source. It wouldn't be quite so useful, and modding a MMORPG is not on the top of my list.

  14. As well... by pixelgeek · · Score: 2, Interesting

    This avoids any possibility of continued legal action by the makers of "Dark Age of Camelot".

    Not sure what the status of that suit was but with no game MS doesn't have to worry about taking a lawyer from their crack team of legal-ninjas scouring the globe for teenage website operators to sue.

  15. The plot of the unannounced MMORPG: by tkokesh · · Score: 3, Funny
    A group of warri^H^H^H^H^Hprogrammers fights against droves of bugs and orc^H^H^Hsalesdrones as they quest towards the evil land of Mordo^H^H^H^H^HLonghorn!

    To be released in 2004^H5^H6^H7...

    --

    A pride of lions.
    A gaggle of geese.
    A murder of crows.
    A vista of bugs.
  16. Re:Bluster by cubicledrone · · Score: 4, Funny

    Microsoft is funding what will be a VERY high profile game. It will most likely announce by the end of the month.

    Ok, ok, ok... they spent about $500 million dollars and it's got like, Star Wars, Indiana Jones, Independence Day and X-Men all on the same, like, team and it's an MMORPGEFPSSIMPAR so it's got these really cool controllers on wheels and stuff, and then there's like 50 different screen resolutions and it runs on Macs and stuff too. It's going to be sooooo cool.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  17. Release the Code! by ryanw · · Score: 4, Funny

    Please sir, could I have some more?

    1. Re:Release the Code! by will_die · · Score: 2, Funny

      Not really sure you would want the code.
      When AC2 was released it had two major code problems, chat and authentication. Both of theses section were written by microsoft and given to Turbine, the developers of the rest of AC2. It was said that the code came from an in house MMORPG that was in development, the name Mythica was not yet out.
      Later it was found that the problem with chat was that it was using .NET and that the under lying services could not handle the large amounts of information being passed around, so they stopped or crashed.

  18. A Sad Day by PakProtector · · Score: 5, Interesting

    Let me start this off by saying I'm not a big fan of Microsoft in General.

    But that game was amazing. I got to play it ( An Alpha or Pre-Beta ) at GenCon, and it was really fun. I can't remember alot of details, so mod me as you will, but from what I remember gameplay was very intuitive for an RPG, let alone a MMORPG, and battles were face-paced and quick, and very heartpounding.

    This is coming from a 3 year EverQuest addict. I'm sorry to see this game going.

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  19. The 'as yet unannounced title" by OECD · · Score: 4, Funny

    The new game is tenatively titled "Vaporquest."

    --
    One man's -1 Flamebait is another man's +5 Funny.
  20. Instead of MMORPG mythology... by Maljin+Jolt · · Score: 2, Funny

    They really should do MMDOWXP, massive multiprogrammers debugging of Windows XP, yeah. Otherwise Windows become a mythology itself in few years.

    --
    There you are, staring at me again.
  21. Re:Bluster by The12thRonin · · Score: 5, Insightful
    The company is called Sigil Games Online and is made up of the creative minds that designed the original Everquest. Sigil has hired up a lot of the Everquest talent, (which may account for the odd ball expansions that have been released. ie PoP, LoY, GoD, and Luclin). Also, Sigil has only hired experienced people.
    You mean the people that brought you Evercamp. Obviously you either didn't play or have forgotten what EQ was like pre-Kunark. Where the world was so mob-underpopulated and item-underpopulated that there were 120+ people in Lower Guk. Class balance was a joke (and still is to this day). Mage pets were broken for two+ years. Necros were more valued for their pets with fine steel daggers to tank than a warrior with full plate and SSoY's. Not to mention the broken quest system that made you camp for rare items for real life days on end.

    Brad McQuaid, John Smedley, and most of all Abashi/Absor never listened to the players. They had "The Vision(tm)" and all other views be damned.
  22. MS-MMORG: The Borg by Gothmolly · · Score: 2, Funny

    To MS, _life_ is a MMORPG, one in which you WILL be assimilated.

    --
    I want to delete my account but Slashdot doesn't allow it.
  23. Translation: by bersl2 · · Score: 2, Insightful

    [So very sory for being in a vehement anti-MS mood, but step aside: I have some bitching to do.]

    Microsoft has bought another MMORPG. Buy, buy, buy: that is all they are capable of.

    Mod me down if you want, but what have they to do with the project except for the money they put in and the recognition (oh, and money) they'll get out? In my mind, it's Sigil Games Online's MMORPG, funded by Microsoft, who is using capital obtained by being a monopoly.

    OK, I'm done. I'll go back to my corner of Slashdot now.

    1. Re:Translation: by dasmegabyte · · Score: 5, Insightful

      God, I wish there was a -1, Retarded.

      Listen. Good software takes three things: time, talent and money. Microsoft has the money, the developers have the time and the talent. Sorry the developers took the money and didn't just build an RPG on their own time for the sheer love of it, but babies like to eat and landlords like to crack the skulls of deadbeats. I think the developers at Sigil aren't hurting because their money came from the "evil giant" who brought such horrors into the world as a workable ubiquitous operating system, a fast-enough web browser and a homogenous, interconnected office suite.

      What do they, Microsoft, have to do with the project? Well, they selected the team, they put up the money. They've done the production work even if they haven't directed the fool thing. It is Microsoft who said, "There shall be an MMORPG" instead of "There shall be Yet Another Inferior Space Simulator from Chris Roberts."

      Microsoft wanted to make a game, and wisely chose not to micromanage the project because their strong suit is not game making, it's writing the world's number one operating system (and office suite (and browser (and a shitty web server))). They do the same for the Macintosh version of MS Word -- loan the core code to a non-MS team, who make a good program rather than a shitty one that looks like Microsoft did it.

      How does paying programmers to produce a game make them an evil company? And what are they supposed to do with their "monopoly capital," sit on it until it turns into a golden fucking egg?

      I'm not going to play this game. But not because it's from Microsoft. I'm not going to play it because I want to raise a puppy and some kids and finish restoring my 1973 Super Beetle, three things you can't do when you're playing an MMORPG.

      --
      Hey freaks: now you're ju
  24. Wonder What MS First Item to Change Will Be. by Slavinski · · Score: 2, Informative


    SigilGames.Com is hosted on a Linux server.
    I suppose they will want to change that.

  25. Re:Lineage2 is world leader. by JelloGnome · · Score: 2, Informative

    From what I understand, Lineage 2 doesn't have a real subscription user base. Since it's based in South Korea, where internet cafes are more popular, not everyone who is playing the game is paying a monthly fee to do so; rather, the internet cafe gets Lineage licenses and anyone can make an account, counting as individual subscribers. I *think* this is how it works, but again, don't quote me on it :)

  26. This is becoming too common :( by agwis · · Score: 5, Interesting

    Cyan and UBI just cancelled URU live as well. They gave excuses that not enough people signed up for the game to make it viable so they pulled the plug and promised a bunch of expansion packs instead...which sucks IMHO.

    It seems like there just aren't enough gamers interested in paying a monthly subscription to make it profitable for game makers. That, and the fact that a lot of willing customers are still stuck with dial up internet access and can't enjoy these games anyways. Maybe when everyone can get easy, inexpensive access to broadband these games will garner more interest. In the meantime, I'll just keep hosting my lan parties.

    -Pat

    1. Re:This is becoming too common :( by INT+21h · · Score: 2, Insightful

      The real sad thing about URU being killed off was that it offered a different style of gameplay: dice-less, rule-less rpg instead of yet another rehash of Dungeons & Dragons. No leveling, no so and so many points for killing this or that monster, no PKing, cooperation instead of competition. This might not attract the 14-year old brigands of other MMORPGs, but it was attracting a lot of people that only play cooperative, non-violent games. Instead of leeching off of the customer-base of already existing games it might have picked up hordes of people (grandmothers, for instance. Hi Granny!) that had never even touched an online game before or maybe not even touched that many offline games before. That is a very impressively large potential customerbase... But it is over, and it is pointless to discuss could-have-beens :(

  27. Official Announcement by servognome · · Score: 5, Funny

    SEATTLE - Microsoft said late Thursday that it would immediately halt development of "Mythica", an online roleplaying game that was scheduled for release in the second half of 2004. A Microsoft Studios spokesman stated, "After reviewing similar titles in the massively multiplayer Online gaming genre, we determined that our game was too stable. It is a disappointment given the talent, experience, and track record we have here at Microsoft at creating buggy software. Unfortunately, the competitive market did not allow us time to include enough crashes or exploits in our game to make it competitive for a launch this year."

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  28. Truth is nice for once. by shoolz · · Score: 5, Insightful

    Wouldn't it be nice if all other game companies were as forthcoming with game dev info (hello 3DRealms)? As much as I dislike MS, It's nice to see a company just come out and say it. "This game is toast, just letting you know"

  29. Re:Wow this news is really surprising. by Osty · · Score: 4, Informative

    A few hours after the source code leaks their big programming prodject is put on hault? Try this theory on for size, mabey the programers are working on the longhorn sourse code seeing as that by trend microsoft is to edit code, not rewrite it. Now they have to write code. Anyways I personally expect alot of things they were working on to come down over the next few weeks.

    "Their big programming project"? Game developers working on Longhorn? Not likely. Microsoft has a bunch of big programming projects going on all the time, and there's little sharing between them. People working on Visual Studio are not going to be pulled off to work on SQL Server, and game developers are not going to be put on Longhorn (unless the developers in question are looking to change jobs within the company and go through the proper interview loops in the new groups and get accepted, of course).


    Assuming the Mythica developers were internal to Microsoft and not part of an external company that Microsoft publishes for (Bizarre Creations, Gas Powered Games, etc), the team may be parceled up across different games in the MGS division, or they might be developing a different game. They're certainly not working on Longhorn.


    Finally, cancelling projects in any company, not just Microsoft, doesn't happen overnight. Whether or not the NT source was leaked likely had no bearing on this decision at all, as it was surely made weeks ago.


    You foil hat might be just a bit too tight, I think.

  30. Re:I just hope by Enteebee · · Score: 3, Informative

    Turbine purchased AC back from MS. With rights to Middle-Earth and D+D Online, Turbine pretty much has a lock on MGORPG. (Massively Geek Online Role-Playing Games)

    With those two titles and WoW on the horizon, MS is probably correct in assuming that Mythica would be largely ignored.

    http://ac.turbinegames.com/index.php?page_id=136

  31. Re:Bluster by Nematode · · Score: 5, Insightful
    They also have ears directly connected to the online community and they listen to what people like and dislike.

    So did Shadowbane, and Horizons, and Asheron's Call 2, and Star Wars Galazies, and Neocron, and Anarchy Online, etc. etc.

    There are two problems here. What online RPGers -say- they like and what they will play are two different things. Everyone claims to hate camping and level grinding, and yet...you build an online Skinner box and you'll get players camping ph4t l3wtz that they have a 10% chance of getting once a month.
    Second, the ideal MMORPG is basically not possible with current technology. Developers aren't able to make a living, breathing world with millions of independent intelligent NPCs, a game world that adapts on the fly to player behavior, deformable terrain, meaningful political systems, and so on. In the real world, the best you can hope for is a sort of virtual Disneyworld, which is able to move thousands of players through scripted encounters and quests. The notion of a gameplay experience truly unique to any particular player is just not going to happen....yet.

    Whatever Microsoft and Sigil games may offer, it's not going to change the world.
  32. Screenshots by shird · · Score: 2, Informative

    Some early screenshots of the game that will no longer be. Looks pretty good, nothing fancy, but of course there is much more to a game than just the visuals.

    --
    I.O.U One Sig.
  33. Re:So... by dextremethorpheus · · Score: 4, Funny

    If I am going to invest in a game where i pay fees to pay

    i see you do like the microsoft model

  34. Re:Interesting by dasmegabyte · · Score: 2, Funny

    Bob? BOB?!? You bring up a failure from TEN YEARS AGO when they didn't have a desktop monopoly and the only people who had computers were smartass teenagers and stock brokers?

    I mean, why not just give them shit for Microsoft Decathalon, or Hyperterminal, or Microsoft Works?

    --
    Hey freaks: now you're ju
  35. Re:Bluster by Anonymous Coward · · Score: 2, Interesting

    speaking as someone on the inside, the name lawsuit had nothing to do with the cancellation. Microsoft had resolved to change the name and that process was well under way when the axe fell. If Mythica was going to be killed because of the lawsuit, the decision would have been made weeks ago.

  36. Re:New game titled announced by TrancePhreak · · Score: 2, Funny

    The sequel, Linux Command Console, where you pile through random character combinations to figure out how to get it to work was also announced today.

    --

    -]Phreak Out[-
  37. Re:Interesting by ozric99 · · Score: 3, Insightful
    Microsoft usually just releases software half-done and lets the market kill it. Bob, anyone?

    Like all the Windows incarnations, Office, Internet Explorer and Xbox you mean? The market sure killed those off...

    I hate a lot of their products and business strategies as much as the next geek but if you're going to attack them, at least use some semblence of a plausible argument.

  38. I For One.. by taernim · · Score: 2, Funny

    .. can't wait for the new MS game!

    Duke Nukem Forever Online... man. This is gonna be great. Anyone know when it'll be out? ;-)

    --
    "PC Load Letter? What the $@#% does that mean?!"
  39. It is a trait of these developers... by Shivetya · · Score: 4, Interesting

    All of them, from Brad McQuaid, Raph Koster, to Lord British, they all have egos the size of planets. Reading their posts to various forums and industry sites it is evident that they cannot learn. Well I will be nice, I have seen much from Brad recently, but Raph proves time and time again his disconnect.

    Hell even Jessica Mulligan, who wrote Biting the Hand - a sometimes hard look at the gaming industry, turned into what she/he claimed was the problem. After taking the helm of AC2 and now AC1 she seemed to operate in a manner completely opposite of what she was preaching beforehand. Granted turing around the Turbine ship wasn't going to be easy but its moving.

    The problem comes down to the fact they hit on success and suddenly feel as if they are the only ones with opinions that matter. Which probably explains why most are fearful of doing another game or if they do it it never lives up to expectation.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:It is a trait of these developers... by Ruprecht+the+Monkeyb · · Score: 3, Insightful

      The problem isn't the developers, the problem is the customers. You have two choices. You try to make a game you think would be fun and entertaining to play, and hope that lots of other people will too, or you can listen to all the crybabies screaming about nerfs and see-saw the game back and forth on a weekly basis.

      Half the people that make MMORPGs such a pain are the ones who play 3 accounts 20 hours a day, exploit every bug, min-max every character, and then bitch like crazy when developers close loopholes and try to maintain some sense of fair play. The other half are the so-called 'casual gamers' that think they should be able to play 2 hours a week and enjoy the same level of success as the power-gamers. You can't satisfy these two extremes. Any systems the developers put in place to make it friendly to the casual gamers will be exploited to death and back by the power gamers. And if they put in insanely hard content for the power-gamers, the casual crowd won't play it, and won't buy the expansions for it.

      I've picked up almost every MMORPG since UO on the day they came out, and played them for weeks or months until I got bored or my friends quit, and the situation has been the same on every one. Best piece of advice I can give anyone thinking of playing one of these games is to stay the hell away from the discussion boards. Play the game if you find it fun, quit if you don't. But don't listen (and don't contribute) to all the bitching and moaning from people who seem the think the developers should cater the game to them.

    2. Re:It is a trait of these developers... by WuphonsReach · · Score: 2, Insightful

      or you can listen to all the crybabies screaming about nerfs and see-saw the game back and forth on a weekly basis.

      Which is what SOE has been doing with EQ for the past 2 years. End-result is that cry-babies just cry harder when they don't get their way, and the griefers run rampant because everything is open to re-negotiation. (It's now a lot like dealing with a bunch of spoiled 5-year olds who are accustomed to always getting their way.)

      The other problem that the SOE developers have is when they do implement a fix for a balance issue, they attempt to solve the entire problem at once. Which means that they usually go too far in the other direction and either have to dial it back over the next 3 patches or else it's such a drastic change that it affects a multitude of other classes. A dev team with a bit of common sense would realize that maybe changes should be gradual. So if class A is over-powered, instead of radically nerfing the class in a single-change, it should be planned out to take up to 6 months to implement everything. Do one change, see how it affects balance, tweak it a bit, then implement the 2nd change.

      Of course, that requires someone with a "Vision" to act as a gatekeeper and a moderator. Both to keep the players from demanding changes that would damage the game, and to keep developers from changing things just because they can be changed.

      Casual gamers who only play a few hours per week want a stable game where their hard work into a class isn't suddenly made away with when their class gets re-balanced. People love to complain about their class strengths/weakenesses, but if they *really* didn't want to deal with those plus/minuses, they'd have re-rolled another class. Changing the game to satisfy a whiner just means that everyone else will start whining.

      And if they put in insanely hard content for the power-gamers, the casual crowd won't play it, and won't buy the expansions for it.

      Here's where the bean counters get involved. A player-oriented decision would be to make a high-level expansion, realize that you will only sell it to half the playerbase, and make it a no-holds-barred high-level expansion. Instead, they try to add low-level features to market to the LCD so that the majority of the playerbase will buy it. So design time gets taken away from satisfying the high-end players (the original goal), and you end up with a lackluster expansion. Or else they make changes seemingly willy-nilly that end up causing huge balance issues that take months to work out.

      --
      Wolde you bothe eate your cake, and have your cake?
  40. Microsoft's most profitable game by Anonymous Coward · · Score: 2, Funny

    is called "Monopoly" :-)

  41. mobile-capable? wtf? by NSash · · Score: 3, Informative

    If the MMORPG is mobile-capable, e.g. PocketPC (which I *HIGHLY* suspect) then it is not a crowded marketplace anymore...even at $3 a month it'll remain pretty lucrative.

    Unless their new MMORPG is a MUD (which I *HIGHLY* suspect is not the case), I doubt you'll be able to play it on any PocketPC. You can't even run the most recent version of EverQuest on a 500mhz Pentium II with 512 megs of ram, and PocketPCs aren't even close to being able to support that much RAM. (Don't believe me? See for yourself.)

  42. Re:Hmmmmmmmmmm by gad_zuki! · · Score: 2, Funny

    >FYI, Microsoft just released the source code to Allegiance

    Hell, they just released the source code to NT and Windows2k! Man, give them some credit!

  43. Counting Magic Beans by virg_mattes · · Score: 3, Insightful

    > Here's where the bean counters get involved. A player-oriented decision would be to make a high-level expansion, realize that you will only sell it to half the playerbase, and make it a no-holds-barred high-level expansion. Instead, they try to add low-level features to market to the LCD so that the majority of the playerbase will buy it.

    The problem is that, in the market that these games live in, the bean counters must be involved. SOE cannot afford to issue a major expansion that only caters to (and will only be purchased by) a fraction of their player base. While this makes it rather difficult to issue a proper expansion, it's economically required by the business model. Saying they should just pick a segment and cater to that segment would be suicidal.

    That said, they have tried to release expansions targetted to certain segments, with stuff put in for the rest. Planes of Power was virtually all for high end characters, with one VERY important and game-changing low-end addition (the Plane of Knowledge, which virtually eliminated the market for porters and made spell acquisition much simpler). I take that as an example of a well done expansion, that targetted one group but didn't leave everyone else out in the cold, and people who were not of a sufficient level to enter the experience areas still went out and bought it for access to the PoK. Then came the Legacy of Ykesha, which was also meant to be a high end expansion with some low end content and benefits. I take this as an example of a badly done expansion, because the "try to please" reach was much broader in LoY than it was in PoP. Since the high end content wasn't high enough to draw people out of the Planes of Power zones, the low end zones were still too high for the weekend gamers, and extra bank space wasn't sufficient to drive people to buy it if they didn't also want the zone content, not many felt the need to buy it.

    So, in short, I don't think that trying to please a broad segment of the gamer base is a bad idea, and in fact it's necessary to the survival of the game. When it's done well, it really works, and I disagree that it can only be done well by focusing on small portions of the player base.

    Virg

  44. Re:Bad Day ... The Obvious Move for Barbie by telstar · · Score: 2, Funny

    If I were Barbie, I would've dumped Ken's ass a long time ago too! Jeez, this many years ... he gives her the Barbie Ferrari, the Barbie Mansion, the Barbie Ranch ... but no Barbie Engagement Ring. Meanwhile Ken's out with his buddies, out on the scene being a major player ... doing things WITH and TO interns ... plotting his candidacy for President ... and states around the nation are legalizing same-sex marriage. It's EASY to see why Barbie would give him the boot. Think of it ... Skipper lives so close ... Ken's never home .... How did Ken not see this coming?