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Minter on the History of Llamasoft

Tmuk writes "Just thought I'd bring to your attention the first of a new series of articles by Jeff Minter over at the mighty Way of the Rodent. For the first time ever, the complete history of Llamasoft is being brought together by the man himself, with new articles appearing regularly. Enjoy!"

33 of 136 comments (clear)

  1. Mirror by Xeed · · Score: 3, Funny

    In case it gets Slashdotted, mirror can be found here

    --
    ...don't question it!!!
  2. Thank you Jeff by Trolling4Dollars · · Score: 4, Interesting

    I played Llamatron incessantly for a good part of my late teens and twenties. Even today's bi tech FPS games can't compete for playability with a classic like Llamatron. I even got it running in DOSBox on Linux. Woohoo! :)

    1. Re:Thank you Jeff by Dogers · · Score: 5, Funny

      Dont do drugs kids, do llamatron - its cheaper, cleaner AND safer!

      Seriously, llamatron is THE most insane game i've ever played - and by far the most fun, for some reason!

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
  3. So... by hookedup · · Score: 4, Funny

    Is winamp still kicking their respective ass? Sorry... :)

    1. Re:So... by djdavetrouble · · Score: 3, Informative

      Hello this is not a llamasoft reference, whips a llamas ass is a reference to the late great wesley willis, a homeless schizophrenic that some indy musician befreinded and produced a decent size music catalog (50 plus records). All of his songs were pretty much the same structure, talking about a subject, how great it was, and how it whips a (insert animal)'s ass, with some advertising tagline concluding the song. (Milk, it does a body good, etc..)

      Read about the late wesley willis and whipping llama's asses here:
      Google

      --
      music lover since 1969
  4. Curious... by gpinzone · · Score: 3, Interesting

    Other than a remake of Robotron, what other games did he make? I can't find any references in the article.

    1. Re:Curious... by gl4ss · · Score: 4, Informative

      tempest 2000 & 3000 among others..

      some list from google..
      Code & Graphics

      * Ancipital, 1984
      * Attack of the Mutant Camels, 1983
      * Batalyx, 1985
      * Gridrunner, 19??
      * Hellgate, 1984
      * Hover Bovver, 1983
      * Iridis Alpha, 1986
      * Lazer Zone, 1983
      * Made in France II(?), 19??
      * Mama Llama, 1986(?)
      * Matrix, 1983
      * Mega Blast, 19??
      * Return of the Mutant Camels, 1987(?)
      * Revenge of the Mutant Camels, 1984(?)
      * Rox 64, 198?
      * Sheep in Space, 198?
      * Voidrunner, 19??

      --
      world was created 5 seconds before this post as it is.
    2. Re:Curious... by nate1138 · · Score: 4, Informative

      If you check here, not only can you get a list of titles, but most of them are freely available for download.

      --
      Where's my lobbyist? Right here.
    3. Re:Curious... by Zaiff+Urgulbunger · · Score: 3, Interesting

      N one ever mentions "Super-deflex". It was on the ZX Spectrum, and if I recall correctly it was all written in Basic. And, during the loading it said "Anyone copying this game would be hung, drawn and quartered". I was aged 10 or something. And I was using a copy! (I must've been scared Mr. Minter would suddenly appear weilding an axe, or else this message wouldn't be etched on my brain!).

      I can still remember the music too.... da-da-daa, da-daa-da, du-da-daa, (up octave), da-da-daa, da-daa-da du-da-daa, (down octave), etc etc.

      Honestly it was great! But *why* does no one ever mention this game? Was it so easy to copy it only ever sold one copy or something?

    4. Re:Curious... by Threni · · Score: 2, Insightful

      > The one I remember most is "Attack of the Mutant Camels" on the Amiga.

      Are you sure you don't mean the C64?

      And has anyone mentioned `the curse of Minter` yet? Any console he got involved with failed to materialize. I'm sure it would be worth Sony's while getting him an Xbox2 dev kit...

    5. Re:Curious... by October_30th · · Score: 4, Funny
      But *why* does no one ever mention this game? Was it so easy to copy it only ever sold one copy or something?

      Almost right.

      It was so easy to copy that Jeff Minter and his axe had quite a job to do before justice had been served. Unfortunately almost no-one was left to mention the game.

      Except you.

      In fact, now that you've come public with this particular skeleton in your closet, don't you think that you should keep an eye on any axe-carrying Jeffs you might run into.

      --
      The owls are not what they seem
  5. Unity? by frankthechicken · · Score: 3, Interesting

    Anyone have any information about how his new Gamecube game Unity is progressing?

    Haven't seen much new on either his site (aside from the initial announcement) or Lionheads about it for a while?

    Sounds like an interesting (and typically Minteresque) project, seems like it is meant to be a cross between his music lightshow idea and a shoot-em-up.

    1. Re:Unity? by timbloid · · Score: 4, Informative

      He keeps a blog on the YakYak forum with screenshots of WIP :)

  6. Hugging time!!!! by spectrokid · · Score: 4, Funny

    Let's sit around the fire and tell the hilarious joke about that time the cat ran off with our cassette containing that 63K Pong - clone....

    --

    10 ?"Hello World" life was simple then

  7. Re:Wow.... by Cwaig · · Score: 2, Funny

    Flamebait my arse....back in the day, Jeff Minter was a god-like figure among game coders - Llamatron (atari version) and T2K (Jaguar version) are among my fave games of all time.

    So - words from the hand of God....? Certainly, Edge worship's him ;)

    --
    +++ BASELINE REALITY FAILURE+++ +++ PLEASE REBOOT UNIVERSE +++
  8. Atari ST? Same Minter, right? by pegr · · Score: 2, Interesting

    I remember that Jeff Minter was THE Man when it came to making the Atari ST do the impossible. I haven't thought of my old ST for many years...

  9. Re:See that guy gates? by Ralph+Wiggam · · Score: 4, Funny

    I read a story that I believe Bill G. has confirmed as true.

    When Bill was in high school, he wrote the software that handled class registration. Not only did the system work great, but all of Bill's classes were two thirds girls. Nice.

    -B

  10. My favorite quote by scumbucket · · Score: 5, Funny

    from the article:

    "On the first lesson, we were told that we would be learning a language called CESIL. This wasn't any kind of a real language that anyone used to really do things with, from what I recall, but some synthetic language purely for the purposes of education (or perhaps places on real comp.sci courses were already getting oversubscribed, and CESIL was deployed to send lesser students running gibbering and screaming into the hills, vowing never to go near a drop of code ever again)."

    lol. When I was at university I thought the same thing about PASCAL.

    --
    CMDRTACO CHECK YOUR EMAIL!
  11. Re:Atari ST? Same Minter, right? by Stween · · Score: 2, Interesting

    Well, yes, he was. He had a long collaboration with Atari, and it's strange that in the last few weeks I got a (boxed, new) copy of Temptest 2000 for my Jaguar.

    I still have my STe too, so I could crank out Revenge of the Mutant Camels when I get home :)

  12. Attack of the Mutant Camels! by Alan+Partridge · · Score: 5, Funny

    What a fucking brilliant game - man those missiles got difficult to dodge as the levels counted up! I must have worn out 3 QuickShot 2s on that bad mofo.

    --
    That was classic intercourse!
  13. Re:See that guy gates? by Reinout · · Score: 4, Informative

    I found a link to that story (Bill writing the software that put him in the same class with lots of girls).

    I also googled with "myth" and "urban legend" but I couldn't find anything that quickly. (Doesn't prove it's true, though!)

    Reinout

  14. Atari ST emulation is the way to go.. by Anonymous Coward · · Score: 5, Informative

    Remember that Minter is perhaps most famous for Llamatron; you can fire it up to this day in any Atari ST emulator pretty much, such as STeem or SainT, or WinSTon, etc etc. STonX runs very well under Unix/Linux for instance..

    If you're into handhelds, then try out CaSTaway..

    Palm OS:
    http://www.codejedi.com/shadowplan/castaway.h tml

    GP32:
    http://www.codejedi.com/shadowplan/gp32.h tml

    Finkle

  15. Interesting article by gilesjuk · · Score: 4, Insightful

    A good insight into how things were at the start of the home computer revolution.

    People take things like RAM, disk space and CPU cycles for granted these days. A readme file for a piece of software these days is likely to be bigger than a game on some of the first 8-bit home computers.

    One thing that is sad is how 3D games programming is out of the reach of the hobbyist these days. Purely down to the complexity of modern games, they take too long to create if one person tries to do all the work. Then there's the SDK and development hardware required if you want to develop for a console.

    1. Re:Interesting article by MooseByte · · Score: 2, Insightful


      OpenGL can actually make 3D programming relatively simple, actually. Same for other APIs, or even wholesale game engines that are available.

      Granted one person sure won't be creating a Tribes2-class title, but some great stuff can be done.

      Almost seems like many gamers are geared more toward eye-candy and FPS rather than pure gameplay. Not the crew here probably, but the mass market at large. And the Big Companies push exactly that since they can spit it out and make a profit.

      Some of my favorite games are still the older ones ('80s vintage), simplicity and all. *sigh*

  16. AssemblyTV by dotwaffle · · Score: 4, Interesting

    I work for AssemblyTV and I seem to remember we interviewed him. [checks] We did.

    http://scene.org/file.php?file=%2Fparties%2F2003 %2 Fassembly03%2Fassemblytv%2F2003-08-08_1210-jeff_mi nters.mpg&fileinfo

  17. Commodore PET 2001 - Thanks Mom & DAD by Graemee · · Score: 5, Interesting
    Funny, I just finished repairing mine last night, hadn't fired her up for 5-6 years and a couple of moves. Just had to re-seat the memory. Got to love that case design and the rod to hold the hood up. Built like a tank.

    Best $700.00 I got my parents to spend. I remember them asking, "Do you think this will help you with school". Let's see I passed, went to college, passed, got a job in the IT field, got a better job in the IT field, etc.

    Yeah, it helped.

    So thanks Mom & Dad.

    And some day it'll be worth more than the $700.00 too.

  18. Minter is THE man by wobedraggled · · Score: 2, Interesting

    Jeff minter has made some of the best games ever.

    Tempest 2000 (made the Jaguar useful)
    Tempest 3000 (got a nuon dvd player just for it)

    Not to mention, llamatron, Defender2k, attack of the mutant camels..the list goes on and on.

    I cannot wait for Unity.

    --
    Ubuntu- Linux for human beings.
  19. Jeff Minter at Alternative Party by Quietti · · Score: 2, Informative

    Jeff visited us last year at Alternative Party in Helsinki. He shared his stories on game development, animal fetishes and other Minter oddities. Then he accompanied a large group of visitors for a pint of Guinness at the nearest Irish pub, then partied like a Finn in the sauna after eating reindeer meat (thanks Nosfe!). Too bad he couldn't make it this year...

    --
    Software is not supposed to be about how to work around a useability issue. - Ken Barber
  20. Re:See that guy gates? by Nosher · · Score: 2, Funny

    ...but all of Bill's classes were two thirds girls

    Is that like as in Thai Ladyboys or something?

    --
    It's too late for me to die young
  21. Re:See that guy gates? by hyphz · · Score: 2, Insightful

    And there have been such "hidden features" in MS software ever since..

  22. Small Developers - Drowned Out? by MooseByte · · Score: 3, Insightful


    Reading stuff like this always makes me ponder the fate of the small developer over the years. I know they're out there (Ambrosia on the MacOS side, etc.) and that they still create some fun stuff. But in the current sea of endlessly rehashed titles by Big Corporate Game Houses(tm) it sure does seem like they get lost in the noise. Can't afford to buy shelf space? Sorry. Can't afford to buy a review in a fanboy game rag? Sorry.

    Seems like the same dilemma as the book publishing industry. Anyone can write, most creations are crap but some real gems do get produced. The problem comes in gettings the freakin' thing on a shelf. Big publishers (dead tree and computer games) generally seem to filter out anything innovative by focusing on tried-and-true regurgitated themes.

    The alternative is to go with a Web presence and skip the Big Publisher filter altogether, but even today that seems to be a compromise at best.

    So... a very long-winded way of asking what small developers are doing these days? Self-publishing? Reluctantly tailoring titles to please the Big Publishers?

    How I yearn for the days of People Pong and Aztec....

  23. Programming now and then by payndz · · Score: 4, Interesting
    The article's a good read, especially if you're familiar with Minter from the old days. (I saw him once at a computer show in about 1985, wandering around in a big woolly coat and looking a bit lost...)

    It kind of shows up one of the problems with computers today. Back then, you had a programming language built right into the machine and could play about with it to your heart's content, and if you felt that BASIC was a bit, well, basic, it wasn't going to break the bank to pick up a book on Z80 or 6502/10 machine code and an assembler to experiment with. I certainly did - not to any great level, but enough to create little games and get things moving around on screen.

    What do kids have like that now, though? I'd hate to think that computer studies classes for 14-year-olds drop them right in with C!

    --
    You must think in Russian.
  24. Technical article about "Matrix" scrolling grid by alien_blueprint · · Score: 3, Interesting

    I played many of these games to death on the C64. Some where a humorous slant on established themes (Matrix/Centipede, Attack of the Mutant Camels/Atari Empire Strikes Back), but others were truly original, like Iridis Alpha - a horizontally scrolling shooter where your craft was in the same level in two different dimensions at once via a split screen effect. That was really interesting twist on the old scrolling shooter - the Viewtiful Joe of it's day, but for shooters and not platform games.

    Anyway, I want to point out that Jeff's a pretty good *writer*, as well. Back in the day (1983), the game "Matrix", with it's smooth scrolling grid background, was very impressive. Jeff wrote an article in some magazine describing exactly how he did this. Right down to the machine code level. No listings, just an engaging and detailed description that left you understanding *exactly* how to do it (*). So much so, that I turned around and added it to the game/toy/demo thing I was mucking about with at the time. I was 13. I'm not saying that makes me a child prodigy (I'm sure others will quickly list their early coding experiences that beat that), I'm actually saying that makes Jeff's writing very, very, good.

    I'd like to see him write perhaps a whole book on something technical. Anything :) Perhaps a "Programming Pearls" style book for programmers seeking to get the most bang for the buck. His games seemed to break the boundaries of what we thought the C64 could do almost effortlessly.

    (*) I know, you want to know how it was done, without using the C64's hardware smooth scrolling. The simple answer is he took an unused character, and altered the bitmap for it. So take a "T", then create 8 frames where the horizontal bar drops so that your bitmap is an upside down "T". Because of the way the C64 video chip worked, altering the bitmap of a character made *every* instance of this character on the screen change *instantly*, in hardware. So fill the screen with your "T", hook up a little bit of machine code to an interrupt to drive the animation, and you've got a full screen smooth scrolling grid with "practically zero effort" as Jeff put it. Reverse the animation and you go backwards. Now *that's* lateral thinking.