Anatomy of Game Development
CowboyRobot writes "ACM Queue has an article titled Game Development: Harder Than You Think that looks at the complexities of creating a modern game, in comparison with the relative simplicity of doing so ten years ago.
My understanding of the industry is that they have too many designers and not enough programmers. From the article: 'Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality... There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry.'"
Actually, yes it is, just not in English.
One appropriate context, given the whoring reference, would be "kama sutra", of course.
Personally, I rather like the alternative; trying to shag one of these sounds like just desserts for posting that sort of crap here to me...
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Nobody wants to see a couple ACs arguing like school girls. Log in or shut up, asshat.
XML causes global warming.