Anatomy of Game Development
CowboyRobot writes "ACM Queue has an article titled Game Development: Harder Than You Think that looks at the complexities of creating a modern game, in comparison with the relative simplicity of doing so ten years ago.
My understanding of the industry is that they have too many designers and not enough programmers. From the article: 'Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality... There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry.'"
Yeah, but Indian programmers are not creative. This is not a knock on them, just an observation. They seem content to work for someone else but they are not overly interesting in making creative contributions on their own, particularly when it precludes them from receiving a regular paycheck.
This is the inherent reason why the Indian software industry will never really challenge the Western (Japanese also) industries.
Well, I like your artwork. Unfortunately I do not have Windows though, so I cannot try your game.
Regardless, I wish you luck.
Have you tried Linux yet?