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Anatomy of Game Development

CowboyRobot writes "ACM Queue has an article titled Game Development: Harder Than You Think that looks at the complexities of creating a modern game, in comparison with the relative simplicity of doing so ten years ago. My understanding of the industry is that they have too many designers and not enough programmers. From the article: 'Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality... There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry.'"

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  1. Tasogare by Luke-Jr · · Score: 0, Redundant

    The goals of my project Tasogare (which will probably begin development sometime in the next year when higher-priority projects are complete) would for the most part allow the designers themselves to create the games since it would have most of the code all implemented in a way that isn't specific to any single game.

    P.S. If any other game developers want to help out, let me know. This project is too large for just a few people.

    --
    Luke-Jr