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Anatomy of Game Development

CowboyRobot writes "ACM Queue has an article titled Game Development: Harder Than You Think that looks at the complexities of creating a modern game, in comparison with the relative simplicity of doing so ten years ago. My understanding of the industry is that they have too many designers and not enough programmers. From the article: 'Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality... There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry.'"

21 of 385 comments (clear)

  1. Too many designers? by Motherfucking+Shit · · Score: 3, Funny
    My understanding of the industry is that they have too many designers and not enough programmers.
    Well, you sure would think the opposite if you take Slashdot's "Games" section as an example...
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  2. Outsource it! by in7ane · · Score: 4, Funny

    No, really...

    1. Re:Outsource it! by swimmar132 · · Score: 5, Funny

      Outsourced games.. ewww.

      You come across Wumpus!
      What you do?

      > Shoot Wumpus

      Wumpus die.

    2. Re:Outsource it! by _Sharp'r_ · · Score: 4, Funny

      Yeah, that foreign grammer really sucks.

      If they outsourced, pretty soon you'd have characters in games saying stuff like "All your base are belong to us..." and "Make your time...."

      --
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  3. Is it just my imagination by Anonymous Coward · · Score: 5, Funny

    Or is the author of this article really called Joe Blow?

    Nice pen name

  4. Re:As a programmer and game developer... by nzkoz · · Score: 4, Funny

    Just outsource your development to india. That way you can hire 35 guys at 2 bucks an hour and voila! Instant complex 3d games.

    You developers need to think more like managers.

    --
    Cheers Koz
  5. new technology, designers, engineers... by nuckin+futs · · Score: 5, Funny

    and the most popular game on the PC is still solitaire!
    :-P

  6. Harder than you think? by Anonymous Coward · · Score: 2, Funny

    Obviously. New games these days are frickin' huge and increasingly sophisticated, and they have to be to compete with the OLD games. It comes as no surprise that they are harder to create.

  7. A Blow job by StuWho · · Score: 2, Funny

    This classic work is surely a Blow job...

    --
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  8. Whoops! by adamvjackson · · Score: 2, Funny

    Anyone else read the headline as "Anatomy of Game Developers" ?

    I always knew they were put together differently!!

    Especially those Running with Sissors guys!!

  9. Only reveals the limits of closed source by GEEK+CRUSHER+5000 · · Score: 1, Funny

    Clearly the OSS community can do better than this "Final Fantasy" or "Quake" pap, just look at Tux Racer, and Nethack, and FreeCiv, and the BSD games package!

  10. HL2 delay tactic by d_i_r_t_y · · Score: 4, Funny

    is this article written by the half-life2 people to attempt to justify another 6 month wait? i wanna play it now damnit!

  11. Re:Shocking... by AndroidCat · · Score: 2, Funny
    Oh yeah, that was always a classic. "I have an idea for a game, you could write it and we could split it 50-50." (The "idea" was always at the "this guy on the screen and he does stuff" stage rather than a solid game design.)

    That guy with the funny shapes that fall down the screen, boy did we send him packing!

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  12. Blow, J by Sovern · · Score: 2, Funny

    you could write it that way.

    --
    And it rendered on, until the end of its days.
  13. Re:Why 20 hour RPG's do not quite work by nomadic · · Score: 2, Funny

    Yeah I spent an insane amount of time playing the original Might and Magic, didn't get close to finishing it. My party's levels were in the hundreds and we could kill anything we found, but for all I know Corak's still waiting for me to do his little quest...

  14. Great! by Mikelikus · · Score: 2, Funny
    JONATHAN BLOW is a gaming development consultant who has been working in industry since 1995. Recent projects include Deus Ex 2 and Microsoft Train Simulator 2. Blow also writes a monthly column, "The Inner Product," for Game Developer magazine, focusing on cutting-edge technical issues in game development.
    Great, consulted two terrible games and now thinks his work is hard compared to JohnC creating Doom. *sigh*
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  15. Re:As a programmer and game developer... by DarthTaco · · Score: 3, Funny

    Tried Game, is a Shinning Force Clone if you liked shinning force take a look. Gerrard dude you could use an editor, if you want me to edit your dialogue message me.

    And that, my friends, is irony.

  16. Re:Design Patterns? by Chester+K · · Score: 1, Funny

    Games are the opposite of that. They have to be designed incrementally

    Only bad games are designed incrementally.

    Good games start with a very comprehensive design document.

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    NO CARRIER
  17. A C to sail them on. by mrmeval · · Score: 2, Funny

    Designers in abundance, salesmen all around but what I need is a coder and a C to sail them on.

    But this C is tiny and difficult to sail so I'll hand them all an upgrade to C++ and let them wail.

    This shrieking is ill met, I stop and look profound as I have a solution it's C pound.

    My coders all have left me with this ugly stinking mess I should have not given them more and more but merely better less.

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    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  18. Re:Kama Whoring with ad free versions by Rogerborg · · Score: 2, Funny

    Answers:

    #1. Don't you think it's immoral for you to have viewed those pages based on your argument in #2?

    #2. Don't you think this is a pointless argument because of what you said in #1?

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  19. Re:As a programmer and game developer... by merlin_jim · · Score: 2, Funny

    I don't know how you'd draw in traffic, except to say that Google's AdWords might be useful.

    That and, you know, posting +5, Insightful comments on slashdot with a link to your site :)

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