Anatomy of Game Development
CowboyRobot writes "ACM Queue has an article titled Game Development: Harder Than You Think that looks at the complexities of creating a modern game, in comparison with the relative simplicity of doing so ten years ago.
My understanding of the industry is that they have too many designers and not enough programmers. From the article: 'Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality... There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry.'"
"BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
No, really...
Or is the author of this article really called Joe Blow?
Nice pen name
Just outsource your development to india. That way you can hire 35 guys at 2 bucks an hour and voila! Instant complex 3d games.
You developers need to think more like managers.
Cheers Koz
and the most popular game on the PC is still solitaire!
:-P
Obviously. New games these days are frickin' huge and increasingly sophisticated, and they have to be to compete with the OLD games. It comes as no surprise that they are harder to create.
This classic work is surely a Blow job...
"If you think nobody cares if you're alive, try missing a couple of car payments." Earl Wilson
Anyone else read the headline as "Anatomy of Game Developers" ?
I always knew they were put together differently!!
Especially those Running with Sissors guys!!
Clearly the OSS community can do better than this "Final Fantasy" or "Quake" pap, just look at Tux Racer, and Nethack, and FreeCiv, and the BSD games package!
is this article written by the half-life2 people to attempt to justify another 6 month wait? i wanna play it now damnit!
That guy with the funny shapes that fall down the screen, boy did we send him packing!
One line blog. I hear that they're called Twitters now.
you could write it that way.
And it rendered on, until the end of its days.
Yeah I spent an insane amount of time playing the original Might and Magic, didn't get close to finishing it. My party's levels were in the hundreds and we could kill anything we found, but for all I know Corak's still waiting for me to do his little quest...
-- Would it be acceptable to just put my name on my sig?
Tried Game, is a Shinning Force Clone if you liked shinning force take a look. Gerrard dude you could use an editor, if you want me to edit your dialogue message me.
And that, my friends, is irony.
Games are the opposite of that. They have to be designed incrementally
Only bad games are designed incrementally.
Good games start with a very comprehensive design document.
NO CARRIER
Designers in abundance, salesmen all around but what I need is a coder and a C to sail them on.
But this C is tiny and difficult to sail so I'll hand them all an upgrade to C++ and let them wail.
This shrieking is ill met, I stop and look profound as I have a solution it's C pound.
My coders all have left me with this ugly stinking mess I should have not given them more and more but merely better less.
I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
Answers:
#1. Don't you think it's immoral for you to have viewed those pages based on your argument in #2?
#2. Don't you think this is a pointless argument because of what you said in #1?
If you were blocking sigs, you wouldn't have to read this.
I don't know how you'd draw in traffic, except to say that Google's AdWords might be useful.
:)
That and, you know, posting +5, Insightful comments on slashdot with a link to your site
I am disrespectful to dirt! Can you see that I am serious?!