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Xbox 2 SDK Released On Mac G5?

Espectr0 writes "The Inquirer reports rumors, courtesy anonymous sources, that Microsoft has released the Xbox 2 SDK to select videogame developers, and they are using 'dual Apple Power Mac G5 systems running a custom Windows NT Kernel.' This ties up with earlier rumors which mention that the XBox 2 will be powered by the IBM chip, and ATI will be providing the video chip." The report also notes: "Interestingly, the SDK apparently also features an Apple logo on a side bar within the application."

24 of 527 comments (clear)

  1. I would like to see... by RoadkillBunny · · Score: 5, Interesting

    the SDK apparently also features an Apple logo on a side bar within the application

    Does anyone have a screenshot? I would like to see what size M$ put the logo.

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    1. Re:I would like to see... by arekusu · · Score: 5, Interesting

      On X, you can just use 'screencapture' from the commandline to grab apps which normally aren't grabbable (DVD player, for example.) Apple also had a 'glGrab' code sample which sadly has been removed. As a last resort, you can always ask for the real address of the framebuffer:
      _screenBytes = (unsigned char *)CGDisplayBaseAddress(kCGDirectMainDisplay);

      If it's some wacky NT derived OS though, who knows...

  2. XBox Emulation on the Mac by TempusMagus · · Score: 5, Interesting

    Interesting. I wonder if we'll ever see an Xbox2 emu for the Macintosh? If memory serves, wasnt the first commercial Playstation emulator for the Mac? The other good thing about this, is that the more chips business IBM gets the more incentive they have to make (more/better/faster) PPC chips - which bodes well for us Mac users. This is good news, but I'm curious if anyone knows what Intel did to piss microsoft off so much that they turn to IBM?

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    1. Re:XBox Emulation on the Mac by LostCluster · · Score: 4, Interesting

      This is the second major snub by Microsoft towards Intel. The first was when the 64-bit demo of Windows XP came out only supporting AMD Chips, which effectively forced Intel into the AMD-emulation business when for years it was AMD who had to release Intel-compatible chips.

      Somehow, the Wintel alliance seems to have broken up, and Intel's in danger of being voted out at the next tribal council now...

  3. Well by HappyCitizen · · Score: 5, Interesting

    I guess that answers the question of the X-Box 2's processer. I wonder why Microsoft made this move though, considering the classic WinTel alliance. It doesn't seem like a normal thing from them. Wether or not one companies top chip is faster than the other, does it really matter which one you use? It seems like by the time games start maxing out the processer, a new console has already come out. I mean look at all the other consoles. The Play Station used a relatively slow processer for the time. Same with the X-Box (733 mhz). Possibly price, but then wouldn't they go with AMD? I mean, why break compatibilty and go non x86 when x86 chips are farely cheap?

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  4. Probably Piracy Prevention by Anonymous Coward · · Score: 4, Interesting

    Good way to make sure people won't be able to run Xbox2 games on PCs.

  5. Windows on a mac by Ianworld · · Score: 5, Interesting

    I'd say the most interesting result of this is that it appears microsoft made windows run on a mac. If their custom NT kernal is siimilar to what is on the X-box then it is quite a feat. The x-box ran a slightly modified directX which is the part of the windows OS that Wine is having a really hard time emulating. If microsoft could port that over to a G5 mac then i they could easily port a full Windows operating system over. Not that they would. It doesn't make a lot of sense for them to do it economically, but its still interesting that they could. ~Ian

  6. burning bridges? by timeOday · · Score: 5, Interesting
    I'm surprised they're switching both the video card AND cpu supplier for XBOX2. If this second and third marriage don't go well either they're not going to have any hardware friends left. (XBOX3... AMD and, uh, Trident?)

    On a more practical note this doesn't hold out much hope for XBOX-1 game compatibility, does it?

  7. Re:Microsoft uses a Phone-a-friend lifeline? by Jeff+DeMaagd · · Score: 5, Interesting

    Yep! Anyone with an NT4.0 CD should be able to find a PPC tree, along with the Alpha, MIPS, I386 trees.

  8. XBox2 to be world's most expensive console... by Fortunato_NC · · Score: 4, Interesting

    ...film at 11.

    Seriously, how much is this thing gonna *cost*? The rumor I'm hearing everywhere is that the box will have three G5's and video superior to the current Radeon 9800. Dual G5's with a Radeon 9600 in an Apple wrapper costs nearly three grand! I mean, even if you drop the hard drive, you're knocking maybe $50 off of the cost to MS of this thing. Since Apple's hardware margins (once you take into account marketing, R&D, etc. - gross margins are higher) run about 4%, we're still talking about MS having north of $2500 in each of these units, unless component prices really drop by launch date.

    I don't care how many launch titles it has, I'm not going to pay much more than $300 for a videogame system. I can't imagine anyone else will either. I don't see Microsoft being willing to lose $2200 on a console, then wait for me to buy 44 $50 games to make their money back.

    What gives?

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  9. Note to Bill... by Anonymous Coward · · Score: 5, Interesting

    Reason for Atari 5200's failure - lack of backward compatibility for Atari 2600

    Reason for Sega Saturn's failure - lack of backward compatibility for Sega CD

    Reason for Playstation 2's overwhelming success - presence of backward compatiblity for Playstation 1

    Reason for X-Box 2's eventual failure - do I need to spell it out for you?

    Well, I'm sure everyone is going to be happy to throw away their X-Box's, with its DX8 graphics, and resolution higher than most TV sets, and huge software library to buy a new X-Box 2, with its only slightly better graphics, at the same resolution without the ubergeek hacking potential.

    Bill's short list of utter failures:

    1990: MS-DOS 4
    1995: Microsoft Bob
    1999: Windows ME
    2005: X-Box 2

    But, hey, Microsoft is so big, that a huge failure can only mean one thing: Government Bailout!

  10. This is really in Apple's best interest by Fished · · Score: 4, Interesting

    Apple doesn't have a presence in the video game market, and if Microsoft uses something resembling the PPC 970 in the X2, that can only serve to [a] pay back IBM's investment in the 970 and [b] subsidize further development without Apple having to pick up the tab. Volume goes up, prices go down.

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  11. Re:Microsoft uses a Phone-a-friend lifeline? by Jeremy+Erwin · · Score: 4, Interesting
  12. Perhaps eventually by Sycraft-fu · · Score: 4, Interesting

    But unless they make some changes from the X-box 1 it won't be trivial. People have been working on X-box 1 emus for the PC. Should be easy right? I mean an X-box has a slow P3 and a graphics chip that is the equivalant of a GeForce 4 4400. Well thing is, the system is different. A major difference is that the CPU and GPU share one memory space, where they are totally seperate in a PC (and Mac). Also programs have pretty much free run over all the memory on an X-box, where they are restricted on a PC (and Mac).

    So instead of just being a matter of emulating BIOS and then running the game, you have to emulate the environment, and translate things that can't be executed directly.

    It's akin to DOS emulators like DOSBox on NT. You can't just run DOS programs straight, they try and do things that aren't allowed by NT security. So you have to emulate an environment. Some things you pass straight through, and just execute natively, like most Ring 3 code. Some things, you have to go and emulate or fake or translate.

    Now on a Mac it gets even harder since the X-box speaks DirectX and so probably will the X-box 2. I mean it's an MS system, they are going to use their API. Well that means that whereas on a PC you could at least pass some of that on as is, or with minor translations, you have to translate the whole thing to an API the Mac speaks.

    So it certianly is possible, and something we'll probably see in time, but not something that will be trivially easy.

  13. On Compatability by MBCook · · Score: 4, Interesting
    Well, as far as compatability goes, I think they've decided against it. Between switching from x86 to PPC and nVidia to ATI, plus the rumors of going hard-driveless, I think we can kiss it goodbye.

    So will that matter? It SAVED the PS2 early on, but who knows if it will be needed for the X-Box 2. I would REALLY love it to have the compatability (which they could still do through emulation, I suppose) but if they don't have it they could really shoot themselves in the foot. Videogamers have had that abaility for years on the GameBoy, and the PS2 has it now. This could be a real big deal, depending on what they decide. It's not like the X-Box has a huge library of major titles though (the PS1 did), so it might not be worth the effort.

    As for some of the other decisions they have made, I'm not suprised. Intel was dumped both because they didn't have a 64 bit CPU (which doing all the stuff in games could be handy) and I'm guessing because of the heat problems (which have only gotten worse, and would make for one LOUD console). As for nVidia, many people believe that they lost the lead in the 3D race with this last generation (although new rumors over the next GeForce look amazing!), and if you combine that with when they asked for more money publicly and had a little tiff with MS over that, I'm not suprised that they're gone.

    All and all, it should be very interesting to see this next generation. Between the X-Box 2, the PS3 (will it run PS1/2 games? What's up with cell?), and the Game Cube's successor (should also be interesting) we should be in for some interesting developments (not to say anything about Nintendo's DS, the GBA's eventual successor, the PSP, and the persistant rumors of MS looking at portables). Video game fans, get ready for some cool stuff!

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  14. Dual processor emulation... by Anubis333 · · Score: 5, Interesting

    Let's not forget that the speculation is that this will be a dual processor console.

    The Sega Saturn was a console with multiple processors, and to this day there is no decent Saturn emulator. The hardware set-up of the Saturn made it one of the most difficult to emulate systems thus far, this has long been known/commented on/talked about.

    Just because something runs on X processor, does not mean that even a computer with the same processor, or even 2-3 times the processing power can emulate it. The N64 had a 93.75MHz processor, and 3d hardware archaic by todays standards, but most PC N64 emulators list 1ghz+ processors in their requirements.

  15. YellowDog? Re:Xbox by johnpaul191 · · Score: 4, Interesting

    well it will probably lack some of the chips and stuff to run OS X, but maybe Yellow Dog Linux will have a jump on turning these new Xboxs into something for more than games. They already have it running well on G5 Macs and their own hardware that uses 970 Chips (as well as G3 and G4 chips).

    everyone knows Xbox and PS2 and all those game systems are sold at a loss, and they make up for it when users by software and maybe accessories. So the fact that someone will be selling hardware with a G5 for $600 won't matter too much. By the time the Xbox ships they may have 970/G5 chips in eMacs and they run about $1000 anyway.

  16. Re:Microsoft uses a Phone-a-friend lifeline? by Sycraft-fu · · Score: 4, Interesting

    Like how do you mean? They use a DDR SDRAM memory bus (implemented on a chip made by Intel it might intrest you to know) and a PCI system bus. This would be the same thing that PCs use.

    Really, the difference is in the CPU and more importantly in the OS. The hardware is nothing special. They use harddrives from manufacutrers like Western Digital and Maxtor, graphics cards from nVidia and ATi, and so on. There isn't an underpants gnome in there that makes it a Mac or anything.

  17. My guess by spideyct · · Score: 4, Interesting

    Good point.

    If that is the case (no HD in Xbox2), I bet a Windows MCE computer will be required, to act as the server for your house. You can then have various Xbox2 systems as "clients" in each room in your house. http://www.microsoft.com/presspass/press/2004/Jan0 4/01-07eHomeCES2004PR.asp

    OR

    Your data is stored on MS servers. You pay a monthly fee, like Xbox Live, and can stream your data for playback when needed.

  18. Could this be the REAL purpose of VirtualPC... by jerkyjunkmail · · Score: 5, Interesting

    Could this be the REAL purpose of the VirtualPC aquisition? That was my first thought after reading the MS is considering basing xbox around a PPC CPU. They could have possibly decided to switch to PPC when the IBM 970 was anounced but needed to consider backward compatibility and figured buying outside technology (and maybe developers??? i don't know if the deal included transfer of VirtualPC developers/engineers) instead of rolling their own x86 emulation software would be a safer bet, give them a head start, and possibly be easier and cheaper as well.

    I use a powerbook with Mac OS X. I've played with VirtualPC and it's not too bad for most things. It's definately not a substitute for a physical x86 machine for any really hairy apps like Oracle or say Pro/Engineer or heavy Photoshop usage(it's just for the sake of argument. I know, why use Windows Photoshop when there is a native mac version) Terminal Services/Remote Desktop is much better for that purpose. If the release of Xbox 2 is still a year or two off. I'm sure IBM will have ramped up the speed even more. possibly by that time a G5 would easily be able to emulate a PIII 500 or 733 or what ever lower end PIII the xbox was using thus solving the possible backward compatiblity problem

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  19. Well this is interesting by nial-in-a-box · · Score: 4, Interesting
    With 2 of the 3 major consoles being IBM and ATI based (more or less), some interesting things may happen. Sadly, all I anticipate happening is higher profits for game makers and the hardware providers (the bastards that so kindly license their technology for our addiction and ultimate rejection). This is because regardless of how different the hardware from Nintendo and Microsoft may be, they will still be infinitely more similar now than they were in previous generations. Especially with Microsoft moving towards Nintendo's make-it-cheap-because-no-one-needs-a-6-gig-hd-in-a -console-anyway attitude. I know that even if the consoles used the exact same processors there still would be some effort expended in porting, especially since Microsoft will probably do a dual processor system with one being the dedicated DRM manager (joke, but still...) More power to them for making it better for game developers, who are sadly overworked and probably underpaid for the awesome stuff we are seing today (at least some of it).

    I just don't see why we here even care what the hardware is in these boxes. In general, the user experience between all 3 of the current consoles is nearly identical. The Xbox is more geared toward online gaming than the others, but that's about it. I first played this one game on PS2 a couple months ago, and even though I am new to owning a console, I knew that I most likely would be able to get the exact same game for my GameCube and it would look and feel the same. Sure enough, I picked it up for the same price and it was essentially the same game. Considering the GameCube media has maybe a third of the storage capacity of the full DVD media found in the other 2 consoles, this is kind of surprising, but shows that games still aren't that huge on the most part.

    What I am really trying to get at here is we can admire and debate the specs of these consoles, but these specs have little to do with the fact that there hasn't really been any innovation since the first game console, unless you consider 3D and vibrating controllers amazing innovations (no, I'm not discrediting these ideas, but little has been done to make games more enjoyable to play, they're only more enjoyable to look at).

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  20. Re:Microsoft uses a Phone-a-friend lifeline? by bsdfish · · Score: 4, Interesting

    I believe the option that solves this problem is a company-wide directive stating that programmers must avoid dangerous operations such as casting char pointers to int pointers. Your code demonstrates why this is dangerous -- its result is implementation specific.

  21. Re:Microsoft uses a Phone-a-friend lifeline? by Endive4Ever · · Score: 5, Interesting

    I actually ran Windows NT 4.0 PPC version about a month ago. I had an RS/6000 system based on PReP (the Power PC Reference Platform) and figured 'what the hell' and installed NT on it.

    There is nothing, absolutely nothing, to run on NT/PPC except what comes on the Microsoft CD itself. I browsed the web, best as I could, using the IE 2.0 that everybody remembers less-than-fondly from their NT 4.0 install years back.

    Then I formatted the drive, installed AIX on the box, and sold it on eBay.

    PReP boxes like that RS/6000 box are extremely similar to PC's. It had built in S3-trio64 graphics, IDE and SCSI ports, PCI and ISA slots for regular expansion cards, used PS/2 keyboard and mouse, etc.

    It's worth noting that Apple has moved closer and closer to the Commodity PC hardware scheme themselves. They use IDE drives now, based on the good old IBM PC-AT. They use the same memory technology as PCs. Not much in a modern Mac isn't commodity PC stuff, same chips and parts as any cloner puts on a motherboard.

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  22. Re:Xbox2: Pirates and PPC hardware... by ztwilight · · Score: 4, Interesting
    One of the reasons that the Xbox was so easily turned into an amazing home entertainment center/emulation station, was that it was basically a PC.

    Actually, it wasn't so easy. Still to this day the Linux/XBox project isn't finished; you still need a modchip.

    Everyone in the world uses PCs, and the software was easily ported, and the hardware easily understood. Microsoft will _not_ make the same mistake again.

    Wrong again. Microsoft tried a new Xbox release with a tougher hardware configuration to break, and, lo and behold, it was immediately broken by the Linux on Xbox team.

    You have to remember that the PPC only has about 1% of the global computing marketshare.

    Man, can you get ANY of your facts straight? The current marketshare for Macs is 3% worldwide. However, since Mac users hang onto their expensive hardware longer, the real number of Mac users is very likely to be a couple of percentage points higher.

    It is a platform that is always the _last_ to get any homebrew apps, like ports of utilities to transfer or unpack xbox isos for instance.

    Yeah, that's definitely the software I had in mind as the standard of a homebrew app which everyone wants. Name ONE technology and/or application which is really useful or necessary, and I will show you a Mac implementation of it. Oracle? Oracle9i exists for the Mac. A good music player? How about iTunes. Linux software? I can run it all on the Mac thanks to X11 and the FINK project. Games? More than enough, although I will venture to say that if it's lots of games you want, get a Playstation II. Rapid development of apps with distributed compiling? Try xcode and CodeWarrior. Web Browsers? Safari beats the pants off of Internet Explorer in speed, stability, tabbed browsing, googling, and many other features. Email? Apple Mail far outdoes Outlook, but you can also run Outlook on the Mac (hint: they named it Entourage). Office? It exists on the Mac, along with all of the open source competitors OpenOffice, AbiWord, etc. Firewall? Built-in. Stability? I reboot my Mac every three months. Web,FTP, and Windows file server? Built-in. VNC and VPN? Also there.

    There just arent enough people on Mac. If you take the 1-2% of the global computer base, then take the fraction of a percent of that which are people capable of writing programs, and then the fraction of them who have time to make a mac app to interface a game console etc.. I think you're left with 3 people, and from what I'm told, they live in Sweden.

    Hmmm, since there are over 20,000 applications written by Mac developers since I checked last year, those 3 Swedish guys must be exhausted!

    As if switching to a virtually unknown hardware platform wasn't enough...

    Perhaps it is unknown to you... I think you failed to notice that the Linux on Xbox team is moving their work to the GameCube, most notably because it also runs on PPC. This wasn't an easy task since the Gamecube has such limited options for transferring data. If Microsoft really wants to keep the XBOX2 from being appealing to modders, they will learn from Nintendo, which did an excellent job at keeping the modders away.

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