Unreal Tournament 2004 Goes Gold
psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.
Is it even possible to carry two assault rifles simultaneously in real life? sounds a bit heavy...
This is my
sweet now it is gold, i wonder how long it will take for a full copy to be leaked, i give it 2 days.
I absolutely loved Unreal and UT. UT2k3, Unreal 2 and UT2k4 were horrible for me. Nice graphics, utterly stupid gamplay. If you liked 2003, this game may appeal, otherwise a waste of d/l time. Call of Duty and ET are waay better, actually requiring some brain. Just my 2c
The reason is simple: Some people (like me) don't want realism.
- got-200-health-and-100-armor-in-an-800-health-tank ! It's a totally different world, and that's what makes the game so enjoyable.
The game is called UNREAL Tournament for a reason, and I'm glad the people who made it made it the way they did... I get enough realism at school, working my ass off in hopes of a future.. don't need any more realism then that thankyouverymuch.
I love the floaty crosshairs, impossible weapons, guided redeemer missles, and getting-pumped-full-of-led-and-not-caring-cuz-you
DJ kRYPT's Free MP3s!
" Companies who "get it" regarding Linux should be rewarded and pubblically thanked and respected."
It's not that they don't get it. It's that a AAA successful game sells 40,000 copies in the Linux market. The problem isn't lack of respect for Linux, it's that there isn't enough of a base to be reasonably successful in that market.
You want more games for Linux? Start encouraging others to use it. Want a good suggestion for that? Burn a few Knoppix CDs and give it to peeps who run Windows. If they're reluctant, say "Put it in next time Windows shits itself." Sooner or later, they'll get it. In the mean time, learn to live with the fact that the gaming industry isn't going to be interested in Linux until they can associate the word 'Millions' with it.
"Derp de derp."
The thing that stands out about good games these days are their replay value it seems.
I keep finding that those "play through the game once and forget" games hardly get any replay value, whereas games like GTA (especially the racing, taxi, and police missions) and Unreal have endless replay value because of the underlying game involved is actually fun, with many variations on the theme...
(which reminds me of the Atari 2600 games, which had more variations on the theme of a particular game than you could shake a stick at - I think there was about 26 variations on Space Invaders alone!)
In that way, Unreal Tournament and the original Quake III have a kind of replay value that the original Pac-man (with all those patterns) and the Street Fighter series (with all those characters) had.
The frustration that other "3D tourism" games have (where you get stuck in one part and have to solve a puzzle to get to the next bit). Just doesn't hold up to replay value. Once you finish it, you throw the CD into the cupboard.
We need to see more games like this, and not the next Madden 3005 - if Madden is still with us by then.
READY.
PRINT ""+-0
The realism in CS is laughable. Early-on, the devs were receptive to suggestions, and really tried to make their game true-to-life. Then, right around beta 4, beta 5, right around the time it started to become popular, the devs took this attitude of 'we know it's not realistic, we don't care.'
These days, CS can't even remotely claim to be realistic. Everything from the guns' mechanics to the game's idea of buying weapons, (lack of) locational damage, to the way damage is handled in the game is extremely unrealistic. And it's not like the game's realism is entirely limited by the engine; they just aren't even trying anymore.
Indeed. I have always been an Unreal hater, but I haven't touched CS since the UT2K4 demo came out. The sole reason for that is because of Onslaught. CTF and DM were done to death a long time ago.
Assault would probably be cool too, but I don't like the gimmick map they included with the demo.
Mantas rule.
Game... blouses.
If you write solid portable code from the beginning, there's no additional cost to releasing on multiple platforms,
:)
Wishful thinking
Chalk me up under the "hate videogame real-life-ism" tally.
That comes with a major caveat though: I think strongly that games have to at least be realistic within their own universe. It's one thing for the heavily armed and armored, trained for fighting, shieldpack-wearing ogres in Unreal Tournament to be able to take a chaingun barrage in the chest. It's what the game is all about.
It is not, on the other hand, acceptable for a bored civilian in Deus Ex 2 to be able to withstand a point-blank pistol blast to the head without even getting angry at me. Nowhere in the game's story did it suggest that humans had evolved metal skulls, or that the anti-gun lobby had gotten all firearms replaced with bb-guns.
Random and weird software I've written.
I've seen a few posters comment about rendering speed increasing if sound is disabled, but that's not really an option for a serious player... if you can't hear where the shooting is coming from (or hear the footsteps of the person tailgaiting you) you're not gonna last very long. So turning off the sound isn't a serious option.
Also, just in general I'd say the frame rates on the mac are a lot slower than on the PC. Are they even bothering to use hardware accelleration? It feels like I'm back playing the original Unreal Tournament on my Wallstreet with its sucky graphics speed, and yet this is a fairly new tibook. My fps drops to around 4 or so during heavy action.
I work for the Department of Redundancy Department.
It's different, just like everything else, eh? Counter-strike, Day of Defeat, Rainbow Six, etc are all very popular "realistic" games. Targetting is often difficult, one shot generally will kill you, you get to sit out of the game for five minutes after you've been killed ten seconds into it, etc. Hell, even the old Action Quake mod was a "realistic" mod. One shot in the right place killed you, but if you were shot elsewhere you had to bandage yourself before you bled to death. Jumping from a height would break your legs, etc.
"Realistic" games are nothing new. Some people like them, some people don't. I fall into the latter category, because when I'm playing a game I want to play the game. I don't want to sit around watching other people play the game because I was realistically killed by a sniper as soon as I spawned. RTCW is about as close as I'll come to "realistic", where respawns were queued up every 30 seconds (configurable) and came in the form of "reinforcements". Two or three good shots could kill you, but you also had a decent chance to survive being torched by a flame thrower.
That's doubly important for games which are multiplayer-oriented. Even if you have a wintel machine you may very well have friends into gaming who don't. And such games are nicer to play when you can frag your friends...
Yep, my cash is going right to Unreal Tournament 2004 when it comes out and I'm doing the same to World of Warcraft when that is released. Both Atari/Epic and Blizzard are on the ball here. It's too bad that Bungie went all micro and soft because they also used to be one of the "good guys" before they got swallowed by Bill Gate's greed.
Sapere aude!
You forget the influence of the Mac and Linux crowd on this site.
Back on the subject, you can fire 2 'assault rifles' or handguns at a time, but there's no need, and plenty of reasons not to. One rifle can lay down plenty of suppressive fire, and more accurately than trying to use up all your ammo in a display of firepower. The target will just keeps it head down til you're trying to clear a jam or reload, and put a single round where it really hurts. Or send out his buddy to flank you. Since you used up all your ammo, and your weapon it too hot to touch, he won't even have to throw his shovel at you.
-cp-
President Bush to Liberate Alaska
I really think due to UT 2003's relative lack of innovation, and overally not being that great of a game, that Epic (or whoever the publisher is), should give people who bought UT 2003 a rebate on UT 2004. Now, I never went out and bought UT 2003 since I figured it was nothing new, except an updated engine. This was pretty much the case, since really, UT 2003 is a demo for the Unreal Engine. Epic's 'real' game was Unreal II, which even though I wasnt too big a fan of, was atleast better than UT 2003, if only because the weapons were better. I give Epic a lot of credit for the work they've done on UT 2004, but by the same token these features either should have been in UT 2003 (given the lack of anything really new besides a new engine) or people who bought the $40 engine demo that was UT 2003 should get a rebate.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
As of release, yes, you did need an nvidia card for 2k3. They addressed this in a subsequent patch. I'm betting any of the 8500 or higher radeons will run 2k4 out of the box.
This is the reason for the custom node link setup. Servers can link the nodes together however they want, the default setup is just a suggestion. Filter your server list for names containing "Custom" or "Customlinks" or "Custom Links" for a world of new fun. I find it much more fun when the bases link to the goliath nodes (the 'enemy' goliath node), then from there to other nodes. This ensures both teams have their tank almost to the end. Or when both bases are linked to TWO nodes, making it so much easier to break out of being base camped. Or when at least one node is linked *ONLY* to a base, making it uncapturable for the other team, giving a base camped team two places to spawn.
Too true - and don't forget that older games like Unreal will most likely FLY on your current PC, which can be quite a revelation... my PC at the time of Unreal managed it fine most of the time, but had occasional slowdown and didn't do very well at higher resolutions. On my current PC - POW! I've also been playing System Shock 2 for the first time in many years, and I'm having the same experience with that. This is a good way to discover which games are truly classics - Unreal, SS2, the Quakes - they stand the test of time... the gameplay holds its own against modern titles, while the lower system requirements make for fewer technical frustrations. And the wealth of additional material is staggering. If you've never played the original Unreal, give it a shot - it could last you a hell of a long time.
The only two games that get much coverage on /. seem to be Quake, Doom3, and Unreal(x).
;-)
Perhaps because both engines run on The Three Platforms AND are seriously utilized by third party game developers. Following iD/Epic is a handy way of following where games (or at least some genres) are going. I guess it also helps that Carmack & Sweeney are Linux-loving uber-geeks
Blizzard may not make Linux games, but the ones they do make run beautifully under Wine.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
The only two games that get much coverage on /. seem to be Quake, Doom3, and Unreal(x).
;) get my point?
Ya know, you *can* help change that. Submit articles about other games. I looked at your submissions and the list is so vast...
http://slashdot.org/~tf23/journal