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Steve Purcell On Sam & Max 2's Cancellation

An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?

25 of 63 comments (clear)

  1. Talk to LA by McCarrum · · Score: 4, Insightful

    Send your emails direct to LucasArts people.

    Fight the good fight, else we may not see a decent AND funny adventure for a very very long time.

  2. Maybe On A Console? by blueZhift · · Score: 4, Interesting

    I don't really want to start another "is PC gaming dying" thread, but I think that probably has something to do with the cancellation. Even though the game may have made a nice profit, on a gaming landscape where console games sell millions of copies, greed takes over and good titles get canned.

    It would make more sense for Lucas Arts to publish Sam and Max 2 on a console and the PC. I still have very fond memories of the graphic adventure and think there's a whole generation of gamers who are missing out on this genre. Unfortunately, I doubt if any of the heavy weights really have the guts to risk bringing it to consoles. Funny thing is that adventure games might actually do pretty well in Japan on the PS 2. The so called dating sims that sell reasonably well there are not all that different, but home PCs are not as common there as in the U.S., so you really have to publish on a console.

    1. Re:Maybe On A Console? by MBCook · · Score: 4, Interesting
      Well, Lucas Arts put Monkey Islad 4 on the PS2, so they should be able to put Sam & Max 2 on a console. I'd buy it no matter what platform it's on. It'd be especially great if they included the origional for everyone who never got to play it.

      Please, everyone. Write Lucas Arts.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  3. There's a Reason by ALeavitt · · Score: 5, Insightful

    LucasArts seems to only see to the end of the fiscal year. They want to go with the games they know will be profitable, and by that I mean the Star Wars game du jour. As far back as I can remember, they've been grafting Star Wars onto whatever genre is popular: flight sim (X-Wing/TIE Fighter,) FPS (Dark Forces series,) a somewhat original RTS (the abysmal Force Commander) and a more traditional RTS (Galactic Battlegrounds) to name a few. Oh, not to mention the upcoming squad-level tactical shooter (read: Rainbow Six clone) Republic Commando. As adventure games are in a constant near-death state according to the popular gaming press, I'm not surprised that LucasArts decided to cancel Sam & Max 2. That doesn't mean that I'm not disappointed, however. I'll be writing a letter to LucasArts too. Just don't be surprised when the truly innovative and fun games (Sam & Max 2 and Full Throttle 2) get cancelled in favor of the safe bet that is a Star Wars game.

    --
    This sig has been stolen. Return it to its original user for a reward.
  4. Don't blame LucasArts too much. by Talonius · · Score: 5, Informative

    They are a company whose job it is to make money. At least they haven't stooped to suing people randomly, like the makers of ScummVM or ... God, whatever else.

    The email address to email to is pr@lucasarts.com. Send them a polite, well worded, well thought out email. If your intent is to help get Sam and Max 2 published then you'll be polite. Any other actions will simply irritate LucasArts.

    As well, another poster mentioned a console port. I would most certainly purchase a console port of an adventure game - of all the PC games out there the generally simple interface of the adventure game would work wonderfully well!

    --
    My reality check bounced.
    1. Re:Don't blame LucasArts too much. by elmegil · · Score: 4, Insightful
      They are a company whose job it is to make money.

      They used to make money by being innovative and releasing funny and great games like Sam & Max Hit the Road, Day of the Tentacle, and later Grim Fandango. Now they seem to think they can only make money by rehashing yet another tired Star Wars game. Companies who devolve to that point don't continue to make much money for much longer (especially given that their golden goose only has one more egg that they can definitively rely on).

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    2. Re:Don't blame LucasArts too much. by tm2b · · Score: 2, Redundant
      Now they seem to think they can only make money by rehashing yet another tired Star Wars game.
      The problem with this complaint is that they are probably right! Who is in a better position to know how they can make money? If they can make more money from a Sam & Max than making Star Wars: Cantina Racer, don't you think they'd do it? They've been down both roads before, they know what the issues are a heck of a lot better than the peanut gallery on /. does!!

      As much as I hate this, the fact probably is that a Star Wars title will automatically sell a huge number of copies, while a Sam & Max title will have to be both awesome and be agressively marketed to even come close to the number that the Star Wars title will automatically pre-sell.

      Don't get me wrong - I have already sent my email to pr@lucasarts.com promising to buy an S&M title for the Mac, PS2, or XBox... it's just that I can hardly blame Lucasarts for choosing projects on the basis of how much money they will assuredly make. They, after all, are the ones whose pockets the losses would come out of.

      That's the problem with mixing art and business - art will always suffer in the face of business realities. Success breeds mediocrity because the quest for excellence is risky.

      As Joss Whedon summarized it,
      "Two roads diverged in a wood, and I took the road less traveled by and they CANCELLED MY FRIKKIN' SHOW. I totally shoulda took the road that had all those people on it. Damn."

      IOW, you don't find the piles of cash on the road less travelled by.
      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    3. Re:Don't blame LucasArts too much. by Ndr_Amigo · · Score: 4, Interesting

      They tried, a while ago :)

      - James 'Ender' Brown
      Co-Project Leader
      ScummVM (http://www.scummvm.org/)

    4. Re:Don't blame LucasArts too much. by elmegil · · Score: 2, Insightful
      If they can make more money from a Sam & Max than making Star Wars: Cantina Racer, don't you think they'd do it?

      Because of course, making the most money on every single release, with a threshhold set by the effortless to market Star Wars franchise, is the very definition of success. Never mind all the other aspects of success. Never mind the examples thoughout our history of those who allow money money money to be their ultimate and only goal, only to completely lose their way and crash and burn.

      There is balance to be had. Having a golden goose should free you to take risks in other places, not make you so risk averse that you become a snivelling gollumlike miser.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    5. Re:Don't blame LucasArts too much. by DeadScreenSky · · Score: 2, Informative

      They used to make money by being innovative and releasing funny and great games like Sam & Max Hit the Road, Day of the Tentacle, and later Grim Fandango. Now they seem to think they can only make money by rehashing yet another tired Star Wars game.

      Grim Fandango bombed, actually. Just didn't sell.

      And I know people seem pretty ignorant about (scary!) console games on Slashdot, but Lucasarts has released some great original games recently (mostly on the consoles). See Gladius, for example.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    6. Re:Don't blame LucasArts too much. by elmegil · · Score: 2, Insightful

      Maybe if someone could come up with a compelling value proposition for consoles, fewer of us would be so ignorant. Personally, I already have spent enough money on this general purpose box here that I know can play lots of varied games. I can't think of any game I've seen on a console that I couldn't play on my PC if it were coded for it. Why I should then spend additional money on single purpose, vendor locked boxes that clutter up my entertainment center is a complete mystery to me.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  5. Sam & Max FPS by leadfoot2004 · · Score: 3, Funny

    I think the only way LucasArts is willing to revive Sam and Max is to turn it into a first-person shooter. Just imagine Max with two assault rifles gunning down the bad guys, and to add insult to injury, bounces on top of the dude who just got gunned down.

    Let LucasArts have their way with their FPS. We should focus on supporting the companies who specializes on adventure games. Those are the ones that truly understands the essence of Adventure Gaming.

  6. Effective petitions by AllenChristopher · · Score: 2, Insightful
    I can only think of one instance. The official word from Sierra was that Quest for Glory V was only developed because of enormous fan support in the form of letters, faxes, and e-mails.

    Of course, that was before people got so blase about these things. It's like running a hunger strike these days, instead of the sixties; nobody pays attention.

    Also, Quest for Glory V sucked, and sold badly.

    1. Re:Effective petitions by cabra771 · · Score: 2, Interesting

      I personally think the point and click adventure is dead.
      For me, I'm finally seeing a comeback. I'm really excited for Syberia 2 to come out after playing the first one. I'm not sure what exact group I fall under for gaming, but I rarely watch tv anymore except for some news or maybe a rented movie here or there. I get most of my information and enetertainment on my PC. That being said, I really don't get into FPS anymore. I'm on the lookout for something more story/puzzle orientated. I loved Syberia, playing the newest Prince of Persia through a second time, and always seem to go back to all the old classic adventure games. Some of us don't want all fast paced action. Some of us want our damn adventure games back (feeling like an old man at 27). Now I just hope that The Adventure Company will put out a few more better games than they have been. Please, please, please!

      --

      -my other sig is your mom
  7. Re:Sam & Max FPS by Babbster · · Score: 2, Interesting
    Two things:

    1. A Sam and Max FPS could be insanely cool and funny. Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.
    2. LucasArts has proven MORE than capable of doing good adventure games. That's kind of the whole issue here. If it was Microsoft, EA or [insert other big company producing often lousy games here] it wouldn't be that big a deal. The cancellation of a LucasArts adventure game, however, IS a big deal to fans of the genre.

  8. Re:Sam & Max FPS by elmegil · · Score: 2, Funny
    A Sam and Max FPS could be insanely cool and funny. Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.

    Where can I buy this?!?! It must be mine!

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
  9. My letter: by dalangalma · · Score: 5, Interesting

    Sent to pr@lucasarts.com

    Dear LucasArts,

    While I'm sure you've received few emails regarding LucasArts' decision to cancel the much-awaited title Sam & Max 2, I wanted to make my opinion known as a representative of a whole generation of gamers who grew up with LucasArts' classic graphic adventures. Our fond memories of these games, especially the original Sam & Max, have not faded - even just a few weeks a whole group of my friends sat down for a weekend and played through six of our favorite LucasArts graphic adventures, with a packed room of people watching. When gamers around the world heard that Full Throttle 2 had been canceled, they thought "That's sad, but at least LucasArts can concentrate on Sam & Max 2." The news of two days ago was heartbreaking - everyone I knew who had played or seen the original Sam & Max had been excited about its sequel's release. The news reported today - that Steve Purcell's team was on schedule, and that Mr. Purcell thought the product they had so far was excellent, is even more confusing. Whatever market research led LucasArts to believe that the game was not worth making is wrong - the graphic adventure market is not dead, it's just been waiting for Sam & Max 2. Please reconsider the cancellation of this project, and keep in mind the generation of gamers who would be thrilled to have another Sam & Max in their hands. Thank you.

    -My Name

  10. Re:Sam & Max FPS by Kirruth · · Score: 2, Funny
    Toss in some frying pans, giant mallets and fire hoses, and all of a sudden you've got first-person cartoon action.

    Fantastic idea - oh, and don't forget the smart remarks they make when they frag someone.

    A la the original game,"You threw the bomb out into the street? There are lots of people out there", "Yeah, but nobody we know".

    --
    "Well, put a stake in my heart and drag me into sunlight."
  11. the adventuregamers writeup.. by gl4ss · · Score: 3, Insightful

    ..is basically telling that you should become a corporate whore!

    "And I understand now more than ever how important the success of Leisure Suit Larry: Magna Cum Laude will be. Unquestionably I will buy it at full price the moment it's available, and I'll encourage everyone to do the same. Even if the game isn't great...even if the game isn't much of a pure adventure...it is the game that every major publisher is going to look at to evaluate whether or not there's any life in adventures, fair or not."

    WHAT???? You think we should shoot them a message that whatever whoring you can do of old franchises is good and will go through? buy games that suck just because major publishers would get more intrested??

    screw 'em if they don't make good stuff. what good is crappy adventure games?

    it's not like they have a total monopoly on games biz anyways, there can always come games like Siberia 'out of the blue'(and in fact, if there's not much press flooding from the big houses they're mor probable to actually make it to the fans even if published by smaller publishers).

    --
    world was created 5 seconds before this post as it is.
  12. Remember when by _Sexy_Pants_ · · Score: 4, Insightful

    Max would appear in every Lucasarts game? And their catalog would feature a Sam and Max comic in each? Where did the love go?

    --
    Look it's a joke about my sig IN MY SIG! LOL!
  13. Do we want them to change their mind? by ZorMonkey · · Score: 3, Insightful

    I'm worried about what would happen if they somehow got convinced to start development again. The suits already cancelled it once, they wont be very likely to budget much more money for it. It will be rushed out the door.

    So then we'd get a terrible, buggy release. The game wont sell, and the suits will say "We told you so". That would be the end of adventure games. The current situtation is just a bit of a speedbump.

    Or am I just too pessimistic? :)

  14. So the answer would be.... by Miaowara_Tomokato · · Score: 2, Interesting

    There is a continuing theme in these posts whinging about good LucasArts projects being cancelled in favor of their latest Star Wars project.
    Isn't the natural response, then, a Star Wars graphic adventure? This would seem to be right up their ally, and they would have a host of charaters and situations to put them in. Possibility?

    On another note, they have not only done this to their "extra" licenses. The license for the Star Wars CCG (Collectible Card Game) was pulled out from under them. Decipher had put out a very high quality AND profitable product; the license was given to a different company to make a game better suited to 10-12 year olds because apparently they are a larger market and could turn more profit at the expense of an intelligent and fun game.
    And yes, they ARE a company and it IS their job to make money, we've all read those posts- but it is important not to piss off your current consumers in chasing after new ones.

  15. Email lucas himself! by mrshowtime · · Score: 2, Insightful

    Emailing the management at Lucasarts will do nothing. Their shortsighteness cannot be cured with a few emails. It really is rediculous that Lucasarts is compromising themselves for profit/costs reasons. Too bad Lucas can't put ILM and Lucasarts together (that would make too much sense). As for the quote "It's not a good time to release an adventure game." Well, neither was it suppossedly a good time to release "Star Wars," but look how well that did!

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  16. To LucasArts: History tells us a different story. by Two+Scoops · · Score: 2, Interesting

    I just sent the following email to LucasArts.

    1985:

    A Japanese game company tried to debut a new product into the American market. It was well designed and a testament to the ingenuity of its creators. Yet no one would give it a chance.

    The retailers said "we won't stock it, it's doomed to fail."
    Fellow developers said "these games will never sell."
    The focus groups said "this is shit."

    Their product went on to gross billions of dollars: the Nintendo Entertainment System.

    Today:

    Developers tried to complete a new adventure game. Their work was on time, well done and universally appraised by fans and critics. Yet the publisher would not give it a chance.

    LucasArts said "we won't publish it, it's doomed to fail."
    Fellow developers said "Adventure games are dead."
    The marketing department said "it's the wrong time to launch a PC graphic adventure."

    Their product, Sam & Max 2, would gross millions if it had the chance, but now it may never see the light of day.

    The Nintendo had potential, had quality. That's why Nintendo took a risk against far worse odds, and went on to gross 14.5 billion in 1991. Sam & Max 2 has potential, has quality. We've seen it, the critics have seen it. Squandering it threatens the future of adventure games. Impossible, you might say? Stop and think about this - what if Nintendo had listened to their market research? No Nintendo. No revitalization of the game industry, post-crash. Game companies wouldn't exist. LucasArts wouldn't exist.

    Quality tells the future. It is your choice to listen.
  17. Who you should e-mail by ShawnDoc · · Score: 2, Informative
    Here's a list of e-mail addresses you should email (right this instant) to let know what you think of the cancellation:

    The Official Address

    Randy Breen, VP of Development

    Mary Bihr, VP of Global Publishing

    Michael Nelson, Acting President