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PostgreSQL Ported to GameCube, Linux Progressing

TheFuzzy writes "Hey folks, thought you'd like to know that the guys at Cybertec.at have succeeded in porting PostgreSQL 7.4.1 to the Nintendo GameCube. Now you, too, can turn your former video console into the world's most underpowered database server. And before anyone asks... the Windows port is coming real soon now, so be patient - it says something that the GameCube was easier to convert to than Windows, don't it?" Elsewhere in GameCube homebrew development, it looks like the GameCube Linux project is moving along quite swiftly, with "a 22 MB Debian base system image" now available, and an "ARAM block device driver" also created, now allowing 40mb of space for Linux to run in.

15 of 116 comments (clear)

  1. Re:Use this handy tool to save time here! by imr · · Score: 2, Insightful

    It's not funny, it's true.
    I know such a fan, and he was genuinly disappointed by deus ex2 look and feel on the pc. He wasnt a ms or console basher until that game but became one immediatly. And when he heard about thief 3 being 3rd person view, the sadness in his eyes!
    It's always hard to be betrayed by those you respect the more.
    Come on, those games are about immersion! You can't have a feeling of immersion following a puppet from above!

  2. Re:Use this handy tool to save time here! by analog_line · · Score: 2, Insightful

    Well, it's not especially funny, because it merely stokes the hordes of mindless people who froth at the mouth over console games. It's stupid to get wrapped up in a franchise so much that when it goes a different direction, you get enraged.

    Me, I didn't like Deus Ex 1, so I wasn't going to be buying Deus Ex 2 in any case. I have played and enjoyed Thief 1 and 2 a lot (like, two of my favorite games ever), and the previews for Thief 3 haven't yet convinced me to buy it. I may download a demo, but I don't know if I even want to bother wasting the bandwidth on that. If I don't like it, I'll buy something else. People who steal games they claim to not like confuse me. If you don't like it, why in the world do you bother wasting disk space on it?

  3. Warren Spector claimed DXIW would translate well by Anonymous Coward · · Score: 2, Insightful

    I think this is just damage control, as Thief III was in development before the DXIW hit the fan, as it were.

    I guarantee Thief III has Xbox-sized maps in the PC version, and just like DXIW I guarantee that it will ruin the game.

  4. title by mwheeler01 · · Score: 1, Insightful

    Jeez, the title of the post makes it sound like a really hard game.

    Guard:"Hey look I see him"
    Theif to himself: "Must hide! but where? there's just too much light!"

    I'm sorry, just had to be said.

    --
    Pretty widgets? What pretty widgets?
  5. Re:Use this handy tool to save time here! by analog_line · · Score: 2, Insightful

    I dunno, I kind of look at it like Highlander fans tend to look at Highlander 2 and 3. If you hate the story, just ignore it. No one says you have to buy it or even acknowledge it exists. The console gaming market didn't turn Deus Ex 2 into a steaming crapfest. The people who decided that it should be for console primarily did.

    Microsoft I have no problem hating. I'm sure they're part of the problem here. I was furious at Microsoft for buying off Sega to screw over Dreamcast owners on the US release of Shenmue 2 by making it an Xbox exclusive. Ditto on Jet Set Radio Future. Eidos/Ion Storm are the ones calling the shots here, and they're the ones that deserve the derision, not consoles in general. Hell, I'm working to wean myself off of PC gaming because I'm working to wean myself off of Microsoft products altogether, 'cause you can't play PC games on anything but Windows. WineX doesn't work enough for me, so the only thing left is consoles.

  6. Re:Not me... by mahdi13 · · Score: 4, Insightful

    DX:IW wasn't a terrible game, but it was not nearly as good as it could of been. There were times that were edge of the seat tension, but most if it was pretty laid back.

    The frame rate sucked. But it didn't kill the game
    The Levels were tiny, very clausterphobic inducing, but it didn't kill the game
    Interface was very awkward, but it didn't kill the game
    What did kill the game was that it took a total of 10 hours to complete and was very easy (in terms of puzzle solving...were there any?)

    I'm hoping that with Thief III, they can optimize the engine, make larger maps and make better use of the engine in general.

    And Liberty Island at the end of DXIW was a joke, 4 seperate maps for what a 5 year old engine did with one map

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  7. Re:Not me... by *weasel · · Score: 3, Insightful

    it played fine on my xbox. not to troll, but it isn't the console market's fault if the developer shows preference. rail at the game, that's fine - but when people try to take the argument to the philosophical side (consoles suck, they shouldn't have released for the consoles, etc, etc) they just end up sounding like loons..

    the complaint that translates from console to PC equally is the tiny tiny 'maps'. If there were too many interactive objects in each map - then for chrissakes just make some boxes or pews static, drop some polygons, lower particle count - something.

    aside from the maps i thought it was pretty standard Spector-type stuff. *Although if they plan on railroading all the possible story 'branches' back to the same core events, maybe they should just remove them? If there's no functional difference between choices, they are false choices.

    You'd think a company who defined the terminology for exactly such a behavior would recognize it.

    --
    // "Can't clowns and pirates just -try- to get along?"
  8. Re:Cant Wait by Anonymous Coward · · Score: 1, Insightful

    How is this any different from Doom III, Civilization III, Quake III, or any sequel for that matter?
    Who cares if it's the same gameplay - there's a new storyline, different characters and different situations. I'm sure there are going to be different weapons too.

    So quit your senseless bitching.

  9. Whaaaaa? by Black+Hitler · · Score: 2, Insightful
    We watched as Garrett carefully avoided the gate guards and downed one of them with an arrow to the head; then he finished off the others.
    What the hell? Does Garrett have super-powers now? Finishing off one guard out of a group was hard enough in parts 1 and 2, never mind taking out the whole bunch at once.
    1. Re:Whaaaaa? by Anonymous Coward · · Score: 1, Insightful

      So what you're saying is, Thief 3 will have shitty AI.

  10. Why? by skermit · · Score: 2, Insightful

    I don't see ANY possible use for this other than to earn geek points to spent at the next LARPG meeting...

    --
    -Christopher Wu
    http://www.christopherwu.net/
    1. Re:Why? by rtaylor · · Score: 5, Insightful

      Granted there isn't much use, but there is some.

      The PostgreSQL port to the PS2 (quite a while back) made a performance issue on certain platforms very obvious. I believe as a result the Itanium port recieved a bit of a speed boost (common issue).

      Simply put, looking at something from a new angle doesn't hurt any of the currently existing platforms, and often it will help.

      It's the same reason many developers like to use more than one compiler. One will sometimes warn about things the other doesn't catch.

      --
      Rod Taylor
  11. Relevance? by JackBuckley · · Score: 4, Insightful

    I suppose that this is interesting, in a geeky/hacker way, but I really don't think it belongs in the games section. Just because they used game console hardware for an OSS/Linux port story doesn't make it gaming news....

  12. full tcp/ip root-boot over nfs is done. by torpor · · Score: 4, Insightful

    it works already. you boot gc-linux over nfs.

    i just found a reason, finally, to by myself a gamecube. ;)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  13. Why this is useful by highwindarea · · Score: 2, Insightful

    There's a lot of comments about whther or not his is useful or just stupid. While you probably wouldn't be running a database on your gamecube (unless they port apache and python as well, for a very cheap web server), this ensures postgresql is platform independent which makes it easier to port to other more useful systems.

    --
    I think this internet thing sounds like a good idea