Slashdot Mirror


Location-Based 3D Audiogame Debuts

Ant writes "Demor is a location-based 3D audio shooter - according to the official site: 'This highly innovative game was developed by a multi-disciplinary team of seven EMMA-students for the Bartimeus Institute for the Blind. Demor does not only focus on the entertainment aspect of computer gaming, but also attempts to contribute to the emancipation of the blind and visually impaired people in order to enhance their integration with the 'sighted' world. It is a proof of concept developed on the basis of theoretical and practical research' - there's a preview of the game over at AudioGames.net, who also cover Drive, a demo of an audio racing game created for the same institute."

36 comments

  1. Wasn't this called by slycer9 · · Score: 1

    'Dramatic Radio?'

    --
    Don't park drunk, accidents cause people.
  2. Screenshots! We wants screenshots! by Kickasso · · Score: 5, Funny

    No, wait...

    1. Re:Screenshots! We wants screenshots! by Trejkaz · · Score: 1

      Actually they have a sort of equivalent here.

      Also since the game is largely audio laser tag, where you wear a bunch of equipment and run around, you could take photos of the game in motion when players are doing all sorts of wacky stuff.

      What I wouldn't mind would be a consumer-level audio game. You would think with the current state in 3D audio technology you could make a version where you sit down and move a mouse.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  3. Audiogame Violence by Iscariot_ · · Score: 2

    Do you think an audiogame like this will recieve the same attention as videogames for "forcing" youths etc. into being violent? I mean, surely we shouldn't be affraid of those that cannot aim?

    (fyi: This is humor.)

    1. Re:Audiogame Violence by Two+Scoops · · Score: 1

      Perhaps not, but here's a relevant disclaimer from the "Shades of Doom" audio FPS website:

      "Due to the graphic nature of the sounds, GMA recommends that this game should not be played by people under the age of 13."

      To figure out what "graphic sounds" are I suppose we would have to map the sound to the visual image or situation it creates. If the situation is graphic then the sound should qualify. But an inherently violent situation, such as killing, can be audibly graphic or not graphic at all. Killing someone with a silenced pistol who falls to the ground, OR killing someone with a chainsaw with screams and gurgles and spraying hissing blood and bubbling viscera and you get my drift, are very different things. As usual, it's all about the treatment.
    2. Re:Audiogame Violence by Lord_Dweomer · · Score: 1
      I know this is humor, but if the reaction to Eminem by angry mothers and religious people everywhere is anything to go by, you can sure as hell bet they'll be blaming it on the audio games.

      --
      Buy Steampunk Clothing Online!
  4. This is cool, but by ptrangerv8 · · Score: 1

    It really need VR glasses to make it 'happen'... The technology is sweet...
    Now imagine if you could 'see' the battle field, and you and 63 of your friends could mass at a local soccer field and play things like this -in real life- -in VR- while actually having to scramble around, duck, weave, etc... There'd be no more whhite, pasty geeks!!!

    Seriously, I think the technology is cool, but I don't tihnk it will take off due to the LACK of graphics, completely... but the concept is _very_ cool...

    1. Re:This is cool, but by slycer9 · · Score: 2, Insightful

      >>It really need VR glasses to make it 'happen'

      Aren't we missing the part of 'for the visually impaired'?

      Guess you think Braille books need more pictures, huh?

      --
      Don't park drunk, accidents cause people.
    2. Re:This is cool, but by Flozzin · · Score: 1

      I'll admit, at first I thought the same thing. Just add some VR and sell it to the sighted.. But then I thought, ducking? weaving? running? Sounds like the last time I went paintballing. Paintball would be much cheaper then a laptop that would get broke during your roll. $1200 laptop vs $100 dollar paint ball gun. Not to mention the price for the VR glasses, that would get broke... But hey if the blind love it...( thats for you slycer9)

      --
      "Cowardice in a race, as in an individual, is the unpardonable sin." --Teddy Roosevelt
    3. Re:This is cool, but by dang-a-pin · · Score: 0

      I think the same has been said of text adventures, and look at all the nostalgia and hurrah those games stir now, because they were a great idea to begin with. Sensory deprivation can be just as good as stimulation if you use it right.

  5. Market by Flozzin · · Score: 2, Insightful

    Computer games require alot of time and money to make. I wouldn't think that there would be that big of market for a game that only the blind are going to play... Also with all the extra stuff you need, laptop, gps, and "the head tracker", this would be a very expensive game to get. Not to mention the cancer causing radio waves from this head tracker travelling right through your skull... But hey, if the blind love it...

    --
    "Cowardice in a race, as in an individual, is the unpardonable sin." --Teddy Roosevelt
    1. Re:Market by slycer9 · · Score: 1

      >>Not to mention the cancer causing radio waves from this head tracker travelling right through your skull... But hey, if the blind love it...

      I'm with ya 'till that 'if the blind love it' part.

      Soooo, tumours and zombiefying brain cancer are ok...'if the blind love it.'

      Hehee, I can see the marketing now!

      'Toasted Krusty O's, with your OWN jagged metal 'O'! It's OK kids, the blind LOVE it!'

      'Ingredients of Happy Fun Ball include an unknown glowing substance which
      fell to Earth, presumably from outer space. But it's OK, the blind LOVE it!'

      Oh God I could go on for days! (Matter of fact...think I've figured out my new fad phrase! *insert maniacal laughter*)

      --
      Don't park drunk, accidents cause people.
    2. Re:Market by jilles · · Score: 3, Informative

      This wasn't a market study but a technology study. Actually the hardware requirements are pretty modest: some GPS hardware; a computer with 3d sound, some headphones and a joystick. In a couple of years all of these will probably be embedded in most mobile phones. Aside from that, a gps device might come in very handy if you are blind.

      I saw a demo of this on tv yesterday. Some blind kids were having quite a bit of fun. It looked really silly seeing them move around seemingly random in some field. But the whole point was that this kind of stuff is possible with off the shelf hardware and a couple of students doing some coding after classes.

      --

      Jilles
    3. Re:Market by Anonymous Coward · · Score: 0

      Oh yeah, so the blind love it, but what about the deaf? Huh? What about the smelly stinking god damned wretched vomit-breathing maggot-infested deaf people? I think they should be jacked directly into their brains with 4" long rusted iron spikes connected to a 220V power supply, ya darned tootin! That'll learns them some hearing!

  6. i don't know... by fireduck · · Score: 3, Insightful

    walking around with a headset and holding a joystick connected to your plastic backpack is not really the best way to "enhance [one's] integration with the 'sighted' world." (more like the best way to integrate yourself with a "kick me" note taped on your plastic backpack.) that said, it is fairly cool technology.

    sorta offtopic, regarding 3-D audio technology (EAX, A3D), does anyone else find them to be highly lacking? For example, in America's Army, I've noticed in the training missions when you are required to listen to someone talking to you, the best sound comes when you've turned your head 90 degrees to the speaker, so one "ear" is directly facing him. The only time one needs to do this in real life is if one is hard of hearing, or in an environment full of background noise. Its like the designers have the right idea, they're just not implementing some facet of how we process sound properly. I can't see how the algorithms currently in use could be implemented in the game the article refers to. Hopefully software developed for people who use their hearing as the primary sense of input does a better job of capturing the real world phenomena (and that it eventually makes it's way into gaming audio technology)...

    1. Re:i don't know... by nacturation · · Score: 1

      in America's Army, I've noticed in the training missions when you are required to listen to someone talking to you, the best sound comes when you've turned your head 90 degrees to the speaker, so one "ear" is directly facing him.

      You mean just like how your ear would be positioned if you were wearing headphones?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    2. Re:i don't know... by Flozzin · · Score: 1

      AA has the worst sound I have ever played with. In HL and the mods you could always tell where the shooting was comming from, but in AA...You can't tell if that nade exploded next to you or on the other side of the map. Footsteps are pretty useless also. Notice that just a normal set of headphones are needed for this game for the blind? You would think they would have suround sound headphones required....

      --
      "Cowardice in a race, as in an individual, is the unpardonable sin." --Teddy Roosevelt
    3. Re:i don't know... by PainKilleR-CE · · Score: 2, Insightful

      sorta offtopic, regarding 3-D audio technology (EAX, A3D), does anyone else find them to be highly lacking? For example, in America's Army, I've noticed in the training missions when you are required to listen to someone talking to you, the best sound comes when you've turned your head 90 degrees to the speaker, so one "ear" is directly facing him

      It sounds like a problem with the implementation, rather than the technology. That being said, from the day I had to ditch my Aureal 2 based card, I've lamented the fact that EAX is completely pitiful when compared to what A3D2 sounded like on native hardware when implemented properly (ie in Half-Life/TFC).

      Something else to consider is whether or not your sound card preferences are properly set for the speaker setup you're using, as it may change the way it puts out the sound based on whether you have it set to 2,4, or more speakers or headphones.

      --
      -PainKilleR-[CE]
    4. Re:i don't know... by redune45 · · Score: 1

      It sounds as though you might have your sound settings wrong.
      I've had similar problems with some games.
      What is happening is the game is trying to pipe sound to the centre speaker.
      However I do not have a centre speaker, and had to go manually diable it.

      Give it a look, might be your problem

      --
      redune.com: The World 3.2 Megapixels at a time
    5. Re:i don't know... by FromWithin · · Score: 1

      You problem is that you don't have a soundcard with Sensaura 3D audio on it.

  7. greaaaat... by DeadboltX · · Score: 1

    this is just what we need, a whole bunch of blind people going a little too far off the soccer field and into auto traffic because they are "chasing a demon"

  8. Sure it sounds nice but.. by Anonymous Coward · · Score: 0

    Sure it sounds nice but I think I'll hold off my opinion until I see some screenshots. /going straight to hell.

  9. I'm so glad to see this! *rimshot* by Myself · · Score: 1

    IIRC, Duke Nukem 3D was the first FPS to utilize stereo sound hardware for positional audio. It was the first one I played, anyway.

    It was possible, though not easy, to make it past the first level with the monitor turned off. Since rockets had a finite travel speed and made noise on impact, they could be used like "sonar" to determine distance to walls.

    When a tree was hit, it would burn and make a crackling sound. When a fire hydrant was hit, it would burst open and make a water-spraying sound. All of these sounds would continue for several moments, during which the player could use them for position feedback while moving through the map.

    As a decided retro-geek with a fondness for old hardware, I'm glad there's finally a new game that doesn't require a 3-d graphics card!

    1. Re:I'm so glad to see this! *rimshot* by tka · · Score: 1

      But that would've still required you to have some kind of blue print of the level in your head.

      Good game, though.

  10. On-campus digital ghosts by AtariAmarok · · Score: 1

    This reminds me of this slashdot story about on-campus digital "ghost" assistants: which are auditory and invisible.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:On-campus digital ghosts by tiled_rainbows · · Score: 1

      Hey, I had something similar to that at my University! I went to the doctor about it and she gave the rest of the semester off. She said it was stress-related.

  11. More games for the deaf by Chris+Canfield · · Score: 2, Interesting

    All in play has a multitude of card games available for deaf players. They also debued an audio-queued version of Quake several years ago at the monthly Boston Post Mortem, but have yet to release it to the general public.

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    1. Re:More games for the deaf by Lord_Dweomer · · Score: 1
      "They also debued an audio-queued version of Quake several years ago at the monthly Boston Post Mortem, but have yet to release it to the general public."

      What do you do? Move the mouse around until you hear a sound cue? Sniping has to be a BITCH with that.

      --
      Buy Steampunk Clothing Online!
  12. Relief paintings :P by SmallFurryCreature · · Score: 1
    Refief paintings :P

    Thank you I will be here all day. Try the veal.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Relief paintings :P by slycer9 · · Score: 1

      Well played......
      Well played indeed.

      --
      Don't park drunk, accidents cause people.
    2. Re:Relief paintings :P by Trejkaz · · Score: 1

      Sort of like the porno Blinkin is reading in Men in Tights, yeah...

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  13. Forget the deaf... by 4nd3r5 · · Score: 1

    Make it work on my IPOD or PDA.. it would be great fun to play FPS while driving in your car or walking on the street. Even better make it work on my Cell Phone, and i could play online games while shopping with my girl friend. MAKE IT HAPPEN....

    --
    spelling is for people who doens't know better...
  14. bah by Lord_Dweomer · · Score: 1
    "This highly innovative game was developed by a multi-disciplinary team of seven EMMA-students for the Bartimeus Institute for the Blind."

    I'm sighted you insensitive clod!

    --
    Buy Steampunk Clothing Online!
  15. Taco's scrotal secret by Anonymous Coward · · Score: 0

    Ever thought I might like radio waves travelling through my fucking skull? Oh yeah, gives me them superpowers, it does! Last night I stapled my chicken to the side of my head and fried it in the deep freeze. With a side of paper it was very tasty. But that pales in comparison to the fucking horror called CmdrTaco. You know why he's called that? Because he's a chick. Chicks with dicks. His "taco" is hidden under a thick layer of scrotal tissue.

  16. Sorry for the years late reply by cgenman · · Score: 1

    Well, yes, in fact, you do have a "crosshairs" sound queue. It actually sounds like a sitting duck quacking. Your opponents have footsteps when they walk. There is also a sound queue for scraping along the wall (positioned to let you know the angle of the wall), and a queue to let you know that you are facing a narrow hallway. I forget what the queues for weapons and powerups sounded like. All of the queues that require aiming do a form of mutated 3D sound, so that it gets significantly louder when you are facing directly at it, and quieter when you aren't.

    It also had buttons for 90 degree turns, and all of the blind players that were any good didn't do any rotating at all, just strafing and making 90 degree hops. They generally wiped the floor with the sighted players at the demo. Man, could those guys hop.

    BTW, the Quake levels they created were entirely 2D. Much easier to play that way.