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Life After the Video Game Crash

codecasting writes "There's an interesting, very satirical story over at David Wong's Pointless Waste of Time where he makes a good case for the upcoming death of the video game industry. His key points include gaming platforms largely reaching a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc. An interesting and humorous read."

11 of 608 comments (clear)

  1. Won't be the first time by WeirdKid · · Score: 4, Informative

    Who remembers the big shakeout of the '83?

  2. PWOT is not to be taken seriously by Illserve · · Score: 3, Informative

    Articles like this are not written to make insightful points, that are written to waste your time by making stupid (but funny) ones. By posting it to slashdot you have made their goddamned month, wasting 10,000X the amount of time they can normally get people to waste.

    Congratulations on being trolled by a troll that tells you it's trolling before it trolls you.

  3. Re:Agreed. by Hawthorne01 · · Score: 4, Informative

    I don't think he's saying that the video game market will die completely, rather, I think he's making the case that without an innovative, "nust-have" game, it will undergo another reduction in size/units sold, much like it did in the 80's after the 2600 craze ended.

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
  4. Re:Video Game Crash by Kyouryuu · · Score: 2, Informative

    Nintendo has for years been by far the most profitable of the big three video game console manufacturers. It was only in the last year when earnings were less than expected. That does not imply that the GameCube was a failure.

  5. His reasons aren't why the game industry will die. by k_killmore · · Score: 4, Informative

    The game industry has been around a long time. It can adapt and change all it wants.

    The real reason the game industry is going to die, though, is going to be me, the original gamer parent. All of us with Ataris and NESs and SNESs are now having kids.

    I plan on playing video games with my kids.

    How many times is my 8 year-old going to have to get beat down by me in Street Fighter 6 EX Alpha Plus+ before he chucks the controller across the room in disgust for having lost the 537th game in a row? How many UT2k12 frags and gibings before he breaks down and cries? Will I have to score 300 points in Madden 2011 before he finally gives in to my superior hand/eye coordination?

    My kids are going to *hate* playing video games because dad is either using the system already, or they're going to get their noob ass handed to them each and every time they play.

  6. Re:Agreed. by Matthias+Wiesmann · · Score: 3, Informative
    1) How you describe video games as beeing the same can also be applied to movies. The same "stories" are done over and over. The characters, places,... are all that changes. Will the movie industry ever be complete wiped out?
    You are right, the same movie is done again and again, but the interesting thing is the period. For instance there are many titanic movies but on average, there is one every five years. Take Terminator movies, on average there is five years between each. Even if the you take broader categories, like catastrophic movies (airplane,ship,whatever) how many come out every year? (I admit there are recurring categories, like Bruce Willis saving the world, but well).

    If you take this analogy, the gaming industry can come out with a new iteration of the same game every five years. So while the gaming industry would probably never be wiped out, it would have to cool down a bit: there are not so many different game types, and the current upgrade frequency might not be sustainable once the novelty wears off.

    If you think about it there is a huge variety of different movie types, video-game diversity is not that big. I don't think that video-gaming will go the way of the dodo, but there will be some adaptation from the current model. I hope this will bring out new interesting games.

  7. FOR THE LAST TIME... by josh+glaser · · Score: 2, Informative

    You do NOT need any GBAs to beat, or even play, FF:CC. It has a single-player mode, which is good by itself (it's not some tacked-on thing to an FPS or anything). It's just that a multiplayer GBA/GC mode is something not only new to FF, but to games in general, and so it tends to get the most attention.

  8. Re:Video Game Crash by bigman2003 · · Score: 4, Informative

    Why is Japan 'Where it counts'?

    What percentage of the video game market is Japan anyway? 25%?

    Of the 3 big markets in the world, Japan/Asia is the smallest.

    The following figures will be total sales as of the end of 2003 (Jan 13, 2004, for PS2).

    North America
    PlayStation 2 - 29.26 million
    Xbox - 8.6 million
    GameCube - 7.46 million
    Game Boy Advance - 23.78 million

    Japan / Asia
    PlayStation 2 - 16.18 million
    Xbox - 1.4 million (~425,000 Japan alone)
    GameCube - 3.37 million
    Game Boy Advance - 12.66 million

    Europe / PAL
    PlayStation 2 - 24.56 million
    Xbox - 3.7 million
    GameCube - 3.11 million (~3 million Europe alone)
    Game Boy Advance - 12.98 million

    Worldwide
    PlayStation 2 - 70 million
    Xbox - 13.7 million
    GameCube - 13.94 million
    Game Boy Advance - 49.42 million

    --
    No reason to lie.
  9. The article is a parody. by panzerboy · · Score: 2, Informative

    ALL the articles on PWOT are parodies.

    erm . . . Hello?

    Is this thing on?

    Anyone?

  10. Re:Agreed. by Monkelectric · · Score: 4, Informative

    Its more then 6 - 8, but yes you are more or less right. Theres a book called 36 Dramatic Sitautions which lists all the plot types, and all of their plot twists. You can read a synopsis here. Required reading for any writer.

    --

    Religion is a gateway psychosis. -- Dave Foley

  11. Big list of RPG plots by DarkMan · · Score: 2, Informative

    S. John Ross made a list of plots at http://www.io.com/~sjohn/plots.htm

    The RPG references pencil and paper RPG's, but it's still pretty insightful when applied to computer games.