Jagged Alliance 2 Source Code Released
kovi writes "You might remember that game - it was ported to Linux a while ago (by Tribsoft) and is one of the 'overall top sellers' at Tux Games.
Well, according to
this press release from Strategy First, the newest mod for JA2, 'Wildfire,' will include full source code of the original retail release! It might not be the biggest news, and it might not even matter, but it is not very frequent in the gaming industry that source code gets released." No word on what's included with the source release, but the game's been out for a week now, so likely someone with a copy knows more. S! Apparently, the Bear's Pit Forums are discussing the code as we speak, including why shooting cows is bad.
What sort of licence does the source code come with? I can't imagine them wanting other companies to steal their work, so what measures have they put in place to stop other people profiting from this?
JA2 was a gorgeous game. I would love to see the development of a multiplayer mode; that would definitely be a lot of fun.
-- I love the smell of Blue Screens in the morning.
Besides its only $20, some people spend more than $20 on food a day.
What do you need to get the game up and running?
Can people distribute this code?
Will I need to buy the original to get the data files (artwork + level maps)?
Jagged Alliance 2 is a iso-metric view tactical squad based strategy game with some RPG elements along the lines of X-Com UFO: Defense and Laser Squad but with an off-beat personality. It's got a vast array of weapons, some deep gameplay, great voice work and a wicked sense of humour. The AI isn't great, but it's definitely worth a look especially if you enjoyed X-Com.
This is *fucking* amazing.
JA2 is a phenomenal game. It's absolutely *fantastic*.
JA2 is also one of the few games that has had a Linux port.
If you'll look here, you'll notice a snapshot into the kind of problems that Linux people have had trying to keep the ported binary running on modern systems. Linux binary compatibility cross-distro and over time is not exceptional, and this source release means that Linux folks can continue to patch and play JA2 without problems well into the future.
I'd like to give Strategy First a big thumbs up for this -- if I hadn't already purchased JA2, I'd do so again.
Unfortunately, from what I can tell, the source release does not include the Tribsoft source for the Linux port, which means that this stuff may need to be ported again to run on Linux (but when it does, it means that Linux gamers can play the Wildfire release as well). I hope this doesn't mean that Tribsoft makes even less money from their port -- as Linux gamers already didn't give them very many sales.
May we never see th
Run to two years. That's to clean everything up, add portability, and externalize all the gameplay-related code, which is unfortunately heavily spread around throughout the source(written in C, not C++), so that modmaking becomes a viable option.
:P
I suspect that it would probably be easier to integrate an interpreter(such as Python or Lua) and start converting the gameplay to that, though regardless it will be quite a mammoth task to refactor the project
cvs -z3 -d:pserver:cvsanon@207.192.154.134:/home/cvs co login
cvs -z3 -d:pserver:cvsanon@207.192.154.134:/home/cvs co ja2-src
At the moment they need people experienced with DirectX and I guess someone would be interested in porting the whole thing to Linux / BSD.