Bangladeshi Liberation War Gets FPS Treatment
Thanks to The Daily Star for its story discussing the creation of Bangladesh's first domestically-created 3D videogame, based on their 1971 War of Independence, in which "you are a freedom fighter and your mission is to liberate your motherland by fighting the Pakistani occupation." The locally important game setting is explained: "The game works with the unique objective of the gamer as a student, farmer or an adolescent freedom fighter who either has to capture a flag from a Pakistani camp or dominate a Pakistani-occupied area in an environment digitally created in close resemblance with three historically-true battlefield -- Akhaura, Chittagong and Rajshahi." The title is hailed as "the first 'First person shooting game' made in Bangladesh", and the game CD also has educational elements, since it "will also feature historical background to the battlefields in 1971, essays, photographs and a chronological account of the War of Liberation."
So now I'm guessing we wait for pakistan to condemn the game..
After all, the chinese didnt like C&C Generals all that much..
It does naturally lead one to hope that any future conflicts between Bangladesh and Pakistan (or more probably Pakistan and India) could be fought out using this game rather than guns, tanks and missiles.
as a gamer, i never have considered a game whether its "moral" or "immoral" or have historical importance to play.
when i play Battlefield: Vietnam, I have never not joined the Vietkong or the NVA thinking that I don't want to kill Americans. I'll just indiscrimitely shoot anyone not on my team.
perhaps the Bandlgadeshi Liberation developers might develope the game like America's Army, where you always play as the "US Army" and the opponent are always the "OpFor".
-- ladies and gentlemen we are floating in space!
Any chance this is going to be exported to the US? It sounds like it could be fun, and well, I don't mind supporting the Bangladeshi and their history.
How to Speak Leet
At least this serves fairly well as an example of why video games should be considered speech. Bias aside, this is, on some level, a historical account. If one considers The Killer Angels to be speech, I see no reason why this (or a U.S. equivalent) shouldn't get similar protections.
Wow, my folks are from Bangladesh and imagine my suprise in seeing this on the games site (I'm not used to seeing "Bangladesh" and "video games" in the same headlines. However, people with the money do play a lot of games there though). Us Bangladeshis are feeling left out, as the Indians and Pakistanis are currently in a fervor over the cricket games, so this is really interesting.
My family's an upperclass one, but my uncle who was about 20 at the time wanted to run off and join the army - he had to be kept under lock and key so he wouldn't go.
Historically, it's very important to me and all Bangladeshis (it happened 30 years ago, but you wouldn't know it in Bangladesh - its still very emphasized over there.
I'm not an FPS fan but I will be giving this game a look over.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Maybe this will show the people who were commenting on this article that on the subcontient we can make games too. It's not a creative process that only the West can do.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
Anyway, I'm not intending to bash those game developers in Bangladesh. I'm sure their intentions are good. Bully for Bangladeshis (?) for getting into the game development mix. :^)