Optimizing distcc
IceFox writes "Having fallen in love with distcc and its ability to speed up compiling (insert anyone who compiles like Gentoo users or Linux developers). I recently got the chance to dive deeper into distcc. By itself distcc will decrease your build times, but did you know that if you tweak a few things you can get a whole lot better compile times? Through a lot of trial and error, tips from others, profiling, testing and just playing around with distcc, I have put together a nice big article. It shows how developers can get a bigger bang for their buck out of their old computers and distcc with just a few changes."
Yep, root of all evil. strlen. Fix strings and you'll fix everything.
For some reason, "Imagine a beowulf clusters using this" is on-topic.
This is so weird.
I must drink now.
"I do NOT suffer from a mental condition. I'm enjoying every second of it."
...maybe you should work on disthttpd next?
By the time I read the article, my kdelibs was compiled.
Looks like that server won't be doing much compiling soon...
From the article:
I even found different colored cable for the different areas of my cube.
I wonder if he also sealed the empty packaging, waste paper, and dead hardware in neat little foil packets before disposing of them in the proper receptacle, which, of course, sits right next to the cozy for his server. ;)
I also reply below your current threshold.
distcc optimizations - March 30th 2004
and how to compile kdelibs from scratch in six minutes
If you don't already know about distcc I recommend that you check it out. Distcc is a tool that sits between make and gcc sending compile jobs to other computers when free, thus distributing compiles and dramatically decreasing build times. Best of all it is very easy to set up.
This, of course, leads to the fantastic idea that anyone can create their own little cluster or farm (as it is often referred to) out of their extra old computers that they have sitting about.
Before getting started: In conjunction with distcc there is another tool called ccache, which is a caching pre-processor to C/C++ compilers, that I wont be discussing here. For all of the tests it was turned off to properly determine distcc's performance, but developers should also know about this tool and using it in conjunction for the best results and shortest compile times. There is a link to the homepage at the end of this article.
Farm Groundwork and Setup
As is the normal circle of life for computers in a corporate environment, I was recently lucky enough to go through a whole stack of computers before they were recycled. From the initial lot of forty or so computers I ended up with twelve desktop computers that ranged from 500MHz to 866MHz. The main limit for my choosing dealt with the fact that I only had room in my cube for fifteen computers. With that in mind I chose the computers with the best CPU's. Much of the ram was evened out so that almost all of the final twelve have 256MB. Fast computers with bad components had the bad parts swapped out for good components from the slower machines. Each computer was setup to boot from the CD-ROM and not output errors when booting if there wasn't a keyboard/mouse/monitor. They were also set to turn on when connected to power.
Having enough network administration experience to know better, I labeled all of the computers, the power cord and network cord that was attached to them. I even found different colored cable for the different areas of my cube. The first label specified the CPU speed and ram size so later when I was given faster computers, finding the slowest machine would be easy. The second label on each machine was the name of the machine, which was one of the many female characters from Shakespears plays. On the server side a dhcp server was set up to match each computer with their name and IP for easy diagnosis of problems down the line.
For the operating system I used distccKNOPPIX. distccKNOPPIX is a very small Linux distribution that is 40MB in size and resides on a CD. It does little more then boot, gets the machine on line and then starts off the distcc demon. Because it didn't use the hard disk at all, preparation of the computers required little more than testing to make sure that they all booted off the CD and could get an IP.
Initially, all twelve computers (plus the build master) were plugged into a hub and switch that I had borrowed from a friend. The build master is a 2.7Ghz Linux box with two network cards. The first network card pointed to the Internet and the second card pointed to the build network. This was done to reduce the network latency as much as possible by removing other network traffic. More on this later though.
A note on power and noise, the computers all have on-board components. Any unnecessary pci cards that were found in the machines were removed. Because nothing is installed on the hard disks they were set to spin down shortly after the machines are turned on. (I debated just unplugging the hard disk, but wanted to leave the option for installation open for later.) After booting up and after the first compile when gcc is read off the CD the CD-ROM also spins down. With no extra components, no spinning CD-ROM or hard disk drives the noise and heat level in my cube really didn't change any that I could notice (there were of course jokes galore by everyone about saunas and jet planes when I was setting up
ccache is also nice for optimizing compiling. He probably mentioned it in the article, but since it seems /.-ed I wouldn't know... and by the time you've got both distcc and ccache running the article might be available again so you can read if you did it the right way :-)
distcc optimizations - March 30th 2004
and how to compile kdelibs from scratch in six minutes
If you don't already know about distcc I recommend that you check it out. Distcc is a tool that sits between make and gcc sending compile jobs to other computers when free, thus distributing compiles and dramatically decreasing build times. Best of all it is very easy to set up.
This, of course, leads to the fantastic idea that anyone can create their own little cluster or farm (as it is often referred to) out of their extra old computers that they have sitting about.
Before getting started: In conjunction with distcc there is another tool called ccache, which is a caching pre-processor to C/C++ compilers, that I wont be discussing here. For all of the tests it was turned off to properly determine distcc's performance, but developers should also know about this tool and using it in conjunction for the best results and shortest compile times. There is a link to the homepage at the end of this article.
Farm Groundwork and Setup
As is the normal circle of life for computers in a corporate environment, I was recently lucky enough to go through a whole stack of computers before they were recycled. From the initial lot of forty or so computers I ended up with twelve desktop computers that ranged from 500MHz to 866MHz. The main limit for my choosing dealt with the fact that I only had room in my cube for fifteen computers. With that in mind I chose the computers with the best CPU's. Much of the ram was evened out so that almost all of the final twelve have 256MB. Fast computers with bad components had the bad parts swapped out for good components from the slower machines. Each computer was setup to boot from the CD-ROM and not output errors when booting if there wasn't a keyboard/mouse/monitor. They were also set to turn on when connected to power.
Having enough network administration experience to know better, I labeled all of the computers, the power cord and network cord that was attached to them. I even found different colored cable for the different areas of my cube. The first label specified the CPU speed and ram size so later when I was given faster computers, finding the slowest machine would be easy. The second label on each machine was the name of the machine, which was one of the many female characters from Shakespears plays. On the server side a dhcp server was set up to match each computer with their name and IP for easy diagnosis of problems down the line.
For the operating system I used distccKNOPPIX. distccKNOPPIX is a very small Linux distribution that is 40MB in size and resides on a CD. It does little more then boot, gets the machine on line and then starts off the distcc demon. Because it didn't use the hard disk at all, preparation of the computers required little more than testing to make sure that they all booted off the CD and could get an IP.
Initially, all twelve computers (plus the build master) were plugged into a hub and switch that I had borrowed from a friend. The build master is a 2.7Ghz Linux box with two network cards. The first network card pointed to the Internet and the second card pointed to the build network. This was done to reduce the network latency as much as possible by removing other network traffic. More on this later though.
A note on power and noise, the computers all have on-board components. Any unnecessary pci cards that were found in the machines were removed. Because nothing is installed on the hard disks they were set to spin down shortly after the machines are turned on. (I debated just unplugging the hard disk, but wanted to leave the option for installation open for later.) After booting up and after the first compile when gcc is read off the CD the CD-ROM also spins down. With no extra components, no spinning CD-ROM or hard disk drives the noise and heat level in my cube really didn't change any that I c
Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
My life changed the day i found out i could get my super fast P4 Windows XP box to compile for my slow linux box. Distcc for cygwin is a miracle. check out the thread at Gentoo forums
Martin Pool, the brains behind distcc, was interviewed by ZDNet yesterday. How timely.
o ry /0,2000034960,20283318-1,00.htm
http://web.zdnet.com.au/builder/program/work/st
I feel like burning my new site in a bit =)
http://hackish.org/~rufus/distcc.php.html
This is cool...I learned something on slashdot today. On a hunch I got a bash shell on my OSX box at home and typed "dist--", and lo there be distcc already installed and ready to go. That must be what they use for distributed builds in XCode
The "cue the foo posts in 3, 2, 1..." posts will commence with no subsequent foo posts in 3, 2, 1...
The article is loading really, really slooooow, I was able to get a html-only copy of it.
Developer Spotlight: Martin Pool
(1) Use Scons
(2) Use --jobs=2 (or however many processors you have).
Build times will be greatly improved - and it's cross platform as well.
In my opinion - especially if you have a complicated project - distcc isn't worth it. The machine takes so long pre-processing everything (including header files) - that you loose whatever advantages you might have with offloading the actual compilation work. It's especially useless with MSVC once you start using precompiled headers.
If he was only interested in helping himself he wouldn't have bothered with a nice writeup for all us to read.
If everyone measured the value of his actions only by the time it will save him/herself, there probably wouldn't be much of a free software community these days.
Are there actually regular participants of Slashdot whose karma _isn't_ listed as excellent? If that's the case, how can "karma whoring" come into it at all? It's not like you get promoted to "excellenter" or "excellentest" or something.
Install Sun Grid Engine[1] since it's free and now open source and then not only do you get qmake for distributed builds but you also get a general purpose distributed processing system. And hey! It even has the current buzzword "grid" in the title so your PHB will love you.
[1] http://gridengine.sunsource.net/
Government of the people, by corporate executives, for corporate profits.
Sigh, another experiment that could have benefitted greatly from factorial experimentation. If your unfamiliar with DOE, here is a basic introduction courtesy of NIST:
t io n1/pri11.htm
http://www.itl.nist.gov/div898/handbook/pri/sec
It appears in this case we have a variety of factors and trying to, in this case, have a response of "elapsed time" for compilation and it is a minimization problem. Instead of looking at factors individually, a factorial DOE would have allowed interactions to be analyzed and to look for a global optima rather than just optimizing individual factors and then tossing them all together, it doesn't work that way a lot/most of the time.
If the author of this article is present: Why wasn't a factorial experiment used?
Yes, distcc is nice, but anyone with a really big build (say like hours long) must take a look at John Ousterhout's company Electric Cloud (yeah, John Ousterhout as in Tcl) here. They've built this replacement for gmake that runs the jobs in parallel but is smarter than distcc because it can break open all the recursive makes and run _everything_ in parallel and it works cross platform too. It's $$$ and not OSS :-) but designed to be ultrareliable.
official gentoo distcc guide:
http://www.gentoo.org/doc/en/distcc.xml
You must be new so I will explain it to you. There is a class of users that regularly Karma Whore and get their Karma maxed out and then proceed to burn Karma by posting things like goatse.cx at +1. They do this not only to annoy people but to prove the flaws with the moderation system. While this guy may not be one of those people it is important to not reward somebody for posting an article. Users can easily post the article anonymously and avoid this issue altogether.
If you knew you were going to be slashdotted, wouldn't you link to a static version of the article instead of one running a PHP script?
AccountKiller
He couldn't. It's simply a risk you take when posting the article. The moderation system is intended to improve things for the reader, not to judge his (undoubtedly good) intentions. You have a point though, maybe Redundant moderations shouldn't decrease karma, just like Funny doesn't increase it.
btw, posting the article as non-AC is viewed by many as karma whoring, so it's not recommended anyway.
There are some problems though - which do you do first ccache or distcc (answer on my benchmarks is ccache - if it isn't in the cache send it on the network) how fast is your "build" machine - this is critical. The build machine is resonsible for preprocessing the file, checking if it is in the cache and then sending it out to be turned into an object. Especially when you interact the results of ccache (which most of your builds are just the same file over and over - very few "changed" files) and distcc - most of your time is spent in the first pass compiler.
In our environment we had boatloads of dual XEON machines around - they made wonderful build machines, and it didn't hurt that we connected them with Gig Ethernet either. Did wonders for our build times.
Over all distcc and ccache are wonderful tools that should be in every large compile environment - making compiles that used to take days take simple minutes. But you want to make sure that the dependancy between ccache and distcc work optimally in your environment.
I have mod points and I am not afraid to use them
Unfortunately, the makefile creator most people use, automake, creates only recursive makefiles. Maybe a replacement like unsermake will get automake developers thinking about radical changes. I wouldn't mind seeing M4 go away, for one.
What really happens is that you can use the so-called "masquarading" method installation, which basically means you set up symlinks called gcc, g++ and whatever to the distcc binary. Prefix your PATH with this directory and calling `gcc` will work.
In my opinion this is easier (and better) than doing `make CC=distcc gcc`
My roommate and I both use Gentoo. We also both have AthlonXPs. When we first turned on distcc, cutting our compile times in half, we were overjoyed. But then random compiles started failing. Not until I turned of distcc could I get some packages to compile. The point is, distcc isn't flawless.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
It would be cool to use a distcc client which took my local code diffs, distributed them around the Internet, patched the distributed "standard" version, cc'd the code, and sent back binaries to my client. Crypto hashes against the revised code could ensure that I was really getting binaries from my actual uploaded diffs. But then everyone with "difstcc" would be recompiling so much that we'd each return to our original CPU bandwidth ratios :).
--
make install -not war
I went to a talk about these two tools, and getting the most out of them depends (to an extent) on knowing the nature of your compile. For example, if you are working only only a small part of a project comprised of many objects, you will probably benefit from ccache more than from distcc (in that only those objects affected by your code changes are rebuilt).
On the same tack, the performance of distcc will (to an extent) depend on the nature of the compilation task used in the test (I am not familiar with kdelibs).
"Everything is adjustable, provided you have the right tools"
While we're on the business of discussing distcc, I've gotta say... Xcode supports it quite nicely (including the pretty GUI distcc Monitor), and _ALL_ it takes is checking two boxes in the preference panel. I'm serious.
It's not like you get promoted to "excellenter" or "excellentest" or something.
:-)
You mean you haven't been promoted yet? Ha! n00b...
Higher Logics: where programming meets science.