EverQuest Sequel Gives Voice To NPCs, Original Turns Five
Thanks to GameSpot for its feature discussing plans to give full-audio speech to non-player characters in PC MMORPG sequel EverQuest II. The article points out this is "a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages", and elsewhere, a Grimwell Online article mentions a new PC Gamer magazine article specifying "an expected 130 hours of speech across 70,000 lines of dialogue", and revealing that "EQ2 is a $25 million dollar project." This new information comes as EverQuest celebrates its fifth anniversary with a multitude of developer interviews on the official site, as well as the re-activation of all old accounts until April 15th.
Is it just me, or does this sound like on of the most annoying ideas put forth in a while? Maybe I'm too slep dep'd, but the idea of hearing some annoying NPC saying "Maybe you can help me!?" over and over again would make me want to shoot my machine after a while...
stuff
Will they ship this with the game or will the speech be residing on the EQ servers.
If the latter is the case, you might need a faster version of broadband, right ??
This is the sig that says NI (again)
25 million dollars? Hah! That's nothing...
Stole this one from a interview with Gabe Newell from Maxitmag.co.uk:
Q - Just how much does it cost to produce a cutting edge game like Half-Life 2?
A lot. Last time I checked, we were about $40 million into the project. Yikes, that's a scary number.
Posted on April 1st. The sheer amount of data that's going to be traveling over your internet connection to do this kind of in-game speech makes it seem a little bit 'fishy'.
-- Linux: Stays crunchy even in milk! --
NPC speech? big deal. In puzzle pirates my flag uses Teamspeak. All the pcs have voices. It's funny how sometimes the lag of the game is slower than the lag of the teamspeak. People will yell out how much booty we won while on someone elses screen it is still counting up.
Oh yeah, EQ and all similar MMOs suck. Whoever plays the most is the "winner" not the person with the most skill. Progress quest, etc. etc. Puzzle Pirates is the only mmo worth two craps because it is skill based, you know a GAME and not just a glorified chat room.
The GeekNights podcast is going strong. Listen!
...They figure out a way to make it worthwhile to talk to NPCs in the first place. Sony's NPCs don't have anything interesting to say in text, and spending resources pumping grade-C voice acting out of my speakers isn't going to change that.
Everquest's quests are a joke, and their vendors are largely ignored. Adding voice is just throwing more money into development, in an attempt to make its competitors seem less up-to-date.
It'll be interesting to see if they are spending for the kind of voice talent that they managed for Lords of Everquest, or if they're just doing it half-assed to say they did it.
// "Can't clowns and pirates just -try- to get along?"
a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages" Excellent research there bosco, unfortunately it's wrong. Earth and Beyond had many NPC characters that spoke to players. The only problem was with a MMOG bringing the voice actors back in every few months to re-do changing lines gets expensive.
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
30 seconds of that and my wife would be out the door. 90 seconds and I'd be going nuts. More than that, I'd delete it.
"perhaps EQ was a bit too hard for you, putting shaped blocks into holes sounds much more your thing"
;) (For those geeks out there, yes I was referring to the opposite sex. Now stop crying.)
Don't mind him, he's just jealous you can do that, people who play Everquest have problems putting anything in a hole, let alone finding a hole. And when they find one, rest assurred they'll camp it for all it's worth
is start hiring ractors to play the NPCs - who wants to listen to the same pre-recorded dialogue bits over and over again, anyway?
The was announced yesterday, and there's a movie at Gamespot
You'll have to be a member (free membership) to get it there, but it's mirrored at other places around the web, including a few fan sites (such as EQii.com).
I watched it yesterday -- it's quite excellent.
-Redundancy Man strikes again!
I'm not certain of this, but it seems to me that if the NPC speech was sitting around in a bunch of files in the local install directory, it would be possible for players to extract the sounds from those files. That is, they could hear about epic quests, or secret lore, or the rediscovery of a lost city before anyone had ever played the game.
... Here is your helm as I promised." That's certainly no big deal. Knowing that before completing the quest doesn't tell you anything.
..." Now cracking that file would give you an unintended advantage, at least in the early life of the game. The effect this would have could vary greatly with the scope of the information revealed.
How this would affect the game, I'm not sure. There are spoiler web sites for every game, including EQ1, but usually somebody, somewhere has to have actually experienced the content before they can post about it. (Some exceptions are things like spells in EQ1, since the spell data is stored locally.) I suspect most players would argue that by giving them access to such a wealth of information, those sites actually enrich their gameplay experience.
However, I still think that getting a key piece of information too soon could mess things up. I guess it all depends on what the NPC's have to say. Say an NPC gives you a quest: "...To imbue your helm with magical protection, I will need a faerie spirit stone. Alas, the fae left here long ago, and I do not know where they have gone."
Say the faeries have gone to a place called Foo, which is where you will find the stone. The NPC's answer text upon successfully bringing him the stone is, "That you for the stone.
Say, however, that the NPC's text was, "Thank you for the stone. I never would have thought the faeries would take up in a place like Foo, but
"Who would've thought that the Vah Shir had been blasted into space, handed technological secrets by an all-powerful alien race, and would one day return in their spaceships to save us all..."
If you include a text to voice synthesizer in the client. For example, AT&T has a good demonstration of their technology at http://www.research.att.com/projects/tts/demo.html . Maybe EQ2 will have something similar.
...when you consider they have over 400,000 subscriptions each at about US$10/month that is US$48 million per year.
Of course they have expenses, but MMORPG's can be run at big profit margins (thus the flood of new titles) if the economies of scale work well enough.
I'm just saying they probably didn't have to run out and get any investment capital for Eq2 as they are taking in so much money.
Lastly, I'm just giving a very rough estimate of the money. Many people pay per month at US$15/month but if you pay in, say, 2 year intervals you can pay only US$8.30 per month (IIRC). Heck, they have people on a special server paying (IIRC) US$30/month! Also, the 400,000 figure for accounts is rough, also. They claim to have over this number for years now, but it is well known they have a large quantity of comped (free) accounts. How many I cannot estimate. Further complicating the issue is their "all access" pass. I bet they count that one person paying the fixed ammount as one account on each game, but the money (roughly $20/month but you can get down to $16.67 by the year) is less then the sum of the 3 (4?) subscriptions together.
a war on terrorism? How can we end a war on a method?
EverQuest's Price Increase FAQ
What are the new EverQuest subscription rates?
* $12.95 per Month
* $21.99 per Month SOE All Access Plan (EQ is included)
* $35.85 for 3 Months
* $65.70 for 6 Months
* $119.95 for 12 Months (a 23% discount off the monthly rate).
* $199.95 for 24 Months (a 35% discount off the monthly rate).