Slashdot Mirror


Deus Ex Clan Wars Takes Series Toward Action?

Thanks to an anonymous reader for pointing to an Eidos Interactive financial presentation, originally from late 2003, but only noticed recently, mentioning the development of Deus Ex: Clan Wars, a previously unhighlighted title that continues the popular stealth action series. The game is mentioned in context of an "Example WIP [Work In Progress]", and a newer financial presentation on the Eidos UK site indicates Clan Wars may only be a working title, since it lists 'Deus Ex 'Action' game' on release schedules for the next financial year. Online rumors suggest Clan Wars may be a PlayStation 2/Xbox title that's in development at Eidos-owned Crystal Dynamics, who is also developing the new Tomb Raider title, and elsewhere, the recent Eidos financial presentation lists other unheralded forthcoming titles, including "Commandos 'Tactical Shooter'", presumably an extension of the Commandos: Behind Enemy Lines franchise, and new IPs called "Crash N' Burn" and "25 To Life".

33 comments

  1. Bah by JasdonLe · · Score: 0, Flamebait

    After DW: IW, I really believe that there is but one Deus Ex: Deus Ex. All the rest are spewing from some sort of global conspiracy.

    --
    ** A Sketch a Week **
    http://www.sketchplease.com
  2. Oh dear. by Rexz · · Score: 3, Insightful
    Sadly this sounds like a nail in the Deus Ex franchise's creativity coffin.

    The first Deus Ex was utterly groundbreaking and beautifully crafted. The second was an enjoyable, if failed, experiment; average compared to its peers, dire compared to the original. The third sounds like an outsourced game in the dated Tomb Raider mould (the two games even share the same developer).

    Unfortunately it seems that creative games simply aren't as reliable moneymakers as unintelligent sequels.

    1. Re:Oh dear. by Anonymous Coward · · Score: 1, Interesting

      Deus Ex is not as good as you remember it being. Invisible War has many problems, but comparing the two games it's undisputable that Invisible War is equal or a little better in every way.

      (not that I love Invisible War. maybe back when Deus Ex 1 came out the faults it has were excusable, but these days there's a higher level of polish expected. Both games are lacking in many of the same areas and it's ridiculous to pretend that Deus Ex was some perfect creation and Invisible War is crap compared to it. they're about the same in my book.)

    2. Re:Oh dear. by bitrott · · Score: 1

      Deus Ex was not that great. Unless you suffer from OCD. Then I imagine it's heaven... scouring each inch of boring levels to find every chit on the map. The game was mind-numbing at times and mediocre at best. Invisible war was mediocre, but not as irritating as DE. Neither of them were that inventive. Deus Ex's feature list read like System Shocks' and several other better games.

    3. Re:Oh dear. by Pluvius · · Score: 3, Informative

      The third sounds like an outsourced game in the dated Tomb Raider mould (the two games even share the same developer).

      No, they don't. Crystal Dynamics is just handling the latest game in the series. They're better known for the far superior Legacy of Kain series.

      And even if Core Design, the original developer of Tomb Raider, was making this new Deus Ex, they managed to do a pretty good job on Project Eden, so I wouldn't be so depressed about it.

      Rob

    4. Re:Oh dear. by Knacklappen · · Score: 1

      We may have played different games, then. DE was great, because it actually dared to bother you with such stuff as to type in passwords, punch in PINs and read through emails. All that stuff had an immersive effect and added greatly to the other things like sneaking around, overhearing conversations etc. And you got this wonderful archiving system, where a notbook would record all conversations and all notes ever received.
      In DX2-IW you still receive passwords and PINs, but you never needed to actually type in them. And the emails are vmails, giving you no possibility to read/hear them again for later reference. The interface is much too streamlined - it shows that the game was aimed for console play, where a keyboard is non-existent. I was very disappointed when playing the demo, and after having finished the complete game I was still somewhat disappointed about all the lost depth. Sure, the DX2-IW story was nice (however not that outrageous cool as in DE), but it couldnt save the game from being mediocre.

      --


      Excellence: Moderate (mostly affected by comments on your karma)
    5. Re:Oh dear. by Anonymous Coward · · Score: 1, Insightful

      it's undisputable that Invisible War is equal or a little better in every way.

      Err... interface? I'll grant that the gameplay isn't as dire as some like to make out, but IW's interface is totally counter-intuitive to anyone who's more used to a mouse than a gamepad. Not to mention the crazy decision to force people to use a toggle-crouch, despite the fact that the majority of PC gamers prefer hold-crouch.

    6. Re:Oh dear. by Chris+Carollo · · Score: 3, Interesting
      Sadly this sounds like a nail in the Deus Ex franchise's creativity coffin.
      I don't understand comments like this -- a studio is taking the Deus Ex universe in a different direction, and you lament the killing of creativity?

      I think there's all sorts of possibilities for a game in the Deus Ex universe that's more action oriented. Biomods and tools skewed less towards rpg interactions and more towards offensive or defensive combat, simulation based so you can make combat-interesting tactical decisions that result in emergent behaviors, etc.

      Say what you will about DX:IW (which I'm immensely proud of, BTW), but I think this could be totally cool, and I'm honestly a bit perplexed that so many people would start slamming Clan Wars without knowing more than the barest of facts about it.
    7. Re:Oh dear. by ziggles · · Score: 1

      Ok, I'll give you that one. Though personally I think the DXIW interface is a step in the right direction, the lame xbox-port-ness of it made things unnecessarily difficult.

    8. Re:Oh dear. by Sigma+7 · · Score: 1
      Not to mention the crazy decision to force people to use a toggle-crouch, despite the fact that the majority of PC gamers prefer hold-crouch.
      Hold-Crouch is preferred for situations where the crouch action is "instantaneous" - either you are crouched or you are not. In these cases, you don't mind holding down the extra finger in order to move around while crouching to enter and leave the line of fire. This appears in games like Half-Life or other conventional FPSs.

      Toggle-Crouch is better in games where crouching takes time, when there is a disadvantage appearing when you pop out of crouch (e.g. sudden but short loss of accurracy, or snapping out of scope), or when you are crouched for a significant portion of the game waiting for approaching enemies. This appears in games similar to the Rainbow Six series, but such games sometimes use hold-crouch instead.

      What's even better than either of those two systems? Having both available.

    9. Re:Oh dear. by Sigma+7 · · Score: 1
      I'm honestly a bit perplexed that so many people would start slamming Clan Wars without knowing more than the barest of facts about it.
      I'm sure you know about reputation.

      When a software company is known to produce high-quality products, they are generally considerd to be good companies. If, however, a software company releases products that don't meet expectations, a bad reputation is formes. This results in an irrational dismissal of any games from that company, regardless of what merits can appear.

      As an example, take a look at two old games: "Outpost", and "Outpost 2: Divided Destiny", both from Sierra. The massive failure from Outpost (caused by improper and incomplete implementation) caused the second one in the series to fail. If the first one wasn't terrible, Outpost 2 would have made much more sales than it did.

      As for why people are blasting Clan Wars, it's most likely cuased by a reputation formed from DXIW failing to meet expectations. DXIW, in your eyes, does nothing wrong in the textbook sense - but the removal of certain immersive aspects prevented the game from meeting the user's requirements in one way or another. The most vocal part of the game's audicene claims (among other things) that the game placed too much focus on X-Box development, resulting in certain immersive features being removed because they could not confortably work on an X-Box controller.

      The negative reactions on a future product are usually based around recent development patterns, and indicate a fear that their favourite game won't be as good as it could be. It's best to take these rational comments as a warning on how a game should not be developed, as they usually contain information on what to look out for.
    10. Re:Oh dear. by bitrott · · Score: 1

      I guess one person's "immersive" is another "obsessive".

  3. Spector as Video Gaming's Lucas? by superultra · · Score: 2, Interesting

    It's too early to make a pure comparison between Spector and Lucas, but it seems like Spector is moving in that direction. And this is coming from someone who loved Warren Spector so much that I would've had a "re-orientation" if Spector and I met in a bar. And he'd been gay, if he isn't already. Or something.

    Now, I'm not so sure. I'm quite certain I would reject any advances, no matter how drunk either of us was. He sounded way too much like Lucas in his post-mortem defense of DE:IW, not at all unlike Lucas in his defense of the prequelogy; oblivious to the fans, tinged with arrogance, and with a sense of justification that what he did was right while everyone else knows it wasn't. It sounds like Spector has surrounded himself with yes people, a Denton Ranch if you will. I used to think Molyneux was like that, but at least Molyneux had the gonads to admit that Black and White wasn't the shiznit everyone thought it would be. Spector, I get the impression he thinks that it was us who was off base, not him.

    I remember hearing the president of Lucasarts defend the abomination that was Force Commander with something along the lines of, "This is the future, but the gaming universe just wasn't ready for it." Which sounds a little like Spector now. For shame, for shame.

  4. It's done by M3wThr33 · · Score: 1

    If it ends up as some Dark Alliance/Brotherhood of Steel PS2/Xbox offshoot, I'm done. I enjoy Dark Alliance, but I'll be damned if I'll enjoy seeing Deus Ex stripped down AGAIN.

  5. Coming Soon: Deus Ex III-D, Conspiracy Fighter! by Anonymous Coward · · Score: 2, Funny

    It's what you've been waiting for, the ultimate in conspiracy 3d fighting games! Over 160 motion captured combos! Pit your favorite heroes in the Deus Ex universe with your favorite villians . . . or heroes! Use J.C. Denton's flashlight biomod, or the greasels' jumping action! Combine moves! 13 different fully rendered environments, including Paul's Apartment, UNATCO HQ, and inside a black helicopter! Avoid blistering enemy attacks by jumping into vents!

    Warren Spector, producer, says, "I think we'll see some very emergent gameplay result out of this very open-ended format. Players will constantly be confronted with choices: do you punch low, or kick high? This is the kind of gameplay that exemplifies the future."

    Coming out for Xbox and PC!

    (PC version requires Xbox controller. And Xbox. And TV.)

  6. Desperate for a franchise? by Anonymous Coward · · Score: 0

    It's like Eidos is desperate for a franchise, when Deus Ex really isn't. It's one great game that no one really bought, and a second game that only reviewers who wanted to suck up to Spector liked. Now Deus Ex is suddenly Mario or something? Eidos: before you can make crappy games that sell merely based on name, you have to have made at least one good game that sold. It's a rule somewhere, violated only by 3DO and the Army Men franchise, and that was an abomination of the laws of nature to begin with.

  7. Don't miss a beat by Anonymous Coward · · Score: 0

    christ, you jackholes can't go two minutes without bashing George Lucas can you.
    Apparently only as long as jackholes who bash people who bash Lucas.

  8. Well, that's it. by mrseigen · · Score: 1

    The multiplayer add-on for the original Deus Ex was rather unique. A bit slow, true, but I found it pretty interesting, a lot like the new Splinter Cell's multiplayer missions (except more frantic).

    But if this is going downhill into Brotherhood of Steel territory, that's it. Invisible War came close enough to "mainstreaming" the series, and this might kill it.

  9. MM by Anonymous Coward · · Score: 0

    Hi George, hows episode 3 coming along?

  10. Small features that add to the immersive effect... by Knacklappen · · Score: 1
    I wrote it already in a reply a little bit higher up in the tree: I think what they didn't realise was how much all the small thing added to the immersive effect:
    • - having to type in passwords
    • - having to punch in PINs
    • - browsing through emails like you would do at you own computer (goddammit you
    • where at home at you own computer)
    • - having all conversations, notes, emails, pictures neatly stored in your data vault
    • - having to drag'n'drop your weapons into the arsenal, fitting them into the available space
    • - having to take care of type of ammo and the need to change to other weapons when you ran out of a specific type
    Warren Spector tried to make us believe that this was non-essential rubbish, that could easily be taken away without damaging the game itself. He was utterly wrong.
    The original game played (almost) in our time and the things we had to deal with felt like contemporary items (email, PINs, passwords...) and so the whole had an huge immersive effect. As in contrast to DX2:IW, where you feel you play a character in a far future, to which you have no connection to and where everything happens just by right-clicking your mouse on the appropriate item. How sad...
    Warren S called it "streamlined experience". I would call it "greatly reduced depth". Others may call it "fiasco brought about by fools tinkering with something they didn't understand".
    --


    Excellence: Moderate (mostly affected by comments on your karma)
  11. Re:Small features that add to the immersive effect by twiztidlojik · · Score: 1

    >> - having to drag'n'drop your weapons into the arsenal, fitting them into the available space

    - having to right click your weapons in the description area, and then picking up another weapon of similar size and having them both take up the same space.

    And, the venerable:
    (>set DeusEx.JCDentonMale bCheatsEnabled True
    (>spawnmass 40 hooker2

    That being said, I wish there were texture and model packs out there that would make Deus Ex 1 pretty. I've got a 9700 pro here, and Deus Ex isn't making it work very hard. Eidos, if you're listening: I would like some high-quality textures and models, please.

    --
    I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
  12. Re:Oh dear.Why slam clan wars? DXIW. by Zeio · · Score: 0

    Never in gaming history EVER has a series gone such a HUGE distance from lofty coolness, replay ability and just a generally an awesome game, Deus Ex, to a piece of crap like DXIW.

    If they had simply used the same game engine and made more maps for the original, more of the loyal Deus Ex fans would have pleased, but Ion Scum sold out to the console market to make money. Frankly, rename the series. I know fiscal concerns rule in the gaming business but don't piss off a loyal fan base by ruining games ... wait.

    I know what happened, Ion ABUSED the name to FOOL people who really liked Deus Ex into thinking the new stuff they were cranking out wasn't pure unadulterated CRAP.

    While DXIW was a reasonable FPS, it wasn't jack compared to Deus Ex. Sorry.

    And you know what, everything that comes out with the Deus name on it will be crap. I dare them to prove me wrong, but console games are for kiddies. Adult consumers are more discriminating than whiny kids whining for mommie to buy Tony Hawk pro masturbator and other games that get rehashed 1000 times for mommie's pocket book money.

    There is something to be said for getting adults to play your game. When the kiddies like it, you may make a lot of money but you lose respect.

    And if you need evidence, go look at reader reviews. DXIW is slammed all over the place. Ion defiled the name, they committed trespass against us.

    --
    Legalize the constitution. Think for yourself question authority.
  13. Re:Oh dear.Why slam clan wars? DXIW. by Chris+Carollo · · Score: 2, Interesting

    (since I've already posted, I sure hope someone with mod status tags the parent as flamebait or troll)

    Um, you do realize that I was the Lead Programmer on DX:IW, right?

    As far as reviews go, DX:IW ended up with marginally worse reviews than its predecessor, see:
    GameRankings or
    MetaCritic

    Note that the vast majority of reviews are in the 80-100% range. And then read a few of the ones that aren't to get a gauge on their quality.

    Anyway, sorry that you didn't like the game. I hope that our future endeavors are more to your liking.

  14. Re:Oh dear.Why slam clan wars? DXIW. by balthan · · Score: 1

    Um, you do realize that I was the Lead Programmer on DX:IW, right?

    I hate to burst your bubble, but you don't quite yet have the name recognition of John Carmack or Richard Garriott.

    As far as reviews go, DX:IW ended up with marginally worse reviews than its predecessor, see:

    It's funny that you link the X-Box reviews of the games. The PC reviews are lower.

    Note that the vast majority of reviews are in the 80-100% range. And then read a few of the ones that aren't to get a gauge on their quality.

    I've never put much stock in reviews. Review sites are dependant on the good will of game companies to get advanced copies of games so they can get reviews out in a timely manner. Not too many are willing to bite the hand that feeds them. Even Daikatana got good reviews. However, if you look at the ratings and comments of most people who've played the game, they're not too rosy.

  15. Re:Small features that add to the immersive effect by balthan · · Score: 1

    Warren Spector tried to make us believe that this was non-essential rubbish

    You'd think he would have learned from history.

    This is the same kind of thing that happened to Origin with the Ultima series (which Spector has worked on) oh so long ago. Ultima 8 was stipped-down and more action-oriented than the previous games, and lost a lot of the interactivity that had been there since Ultima 6. When fans complained, Origin derided them saying Ultima was about more than just "baking bread". They were seemingly oblivious of the effect that the immersion factor has on game enjoyment.

  16. Re:Oh dear.Why slam clan wars? DXIW. by gmhowell · · Score: 1

    Reviews aren't worth a squirt of piss. Well, except to one's self. IOW, I'm not terribly worried how well a game is reviewed by PC Gamer, Game Spy, or anyone/anything other than gmhowell. Black and White taught me the value (zero) of reviews by 'professionals'.

    As far as DX:IW, the levels were just too damned small.

    Out of curiosity, how much of your job was 'design', and how much 'coding'? As an example of what I mean, does the decision to have a simplified inventory system (IOW, no Deus Ex Inventory Tetris) come from you, or from 'on high'?

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  17. Re:Oh dear.Why slam clan wars? DXIW. by Anonymous Coward · · Score: 0

    #1 About your fucking little comment about modding the post flame bait or troll: fuck you. People are allowed to not like your game.

    #2 About you being the lead programmer. Fuck you. I don't care if your Jesus H. Christ, God, Allah or whatever. If you wrote a crap game, FUCK YOU.

    #3 Any non cockbox XBOX reviews show clearly that PC gamers though DXIW FUCKING SUCKED. And you didn't QA shit there tird breath, and your fucking crap programming sucked up every last cycle on a Ti 4600 to make some crap in the background no one looks at much nicer than it had to be.

    The sound overlapped the dialog too much. The levels were short. The skills were gone. There were less biomod slots. The game just plain sucked compared to the original DX. Wah. Cry about it DICK, and try talking to Warren about not sucking so bad.

    I cant believe people like you CANT take constructive criticism. You say in OPENING, mod parent down, then your shareholder-self says, well, I hope you like our future endeavors. I for one can say that ION games will be trial-warezed before I ever spend a blind buck on the CRAP you write.

    Look at crybaby Carollo. Littly baby poopie pants coming to Slashdot and asking the mindless droves of kiddie wannabees to "mod parent down."

    Go leaf through K&R ANSI C and refresh on your crap programming skills. If you wrote "ls" on a PDP - it would probably take up more than the memory it had. Your little no-talent whore ass burns up memory and cycles - well, because you suck.

  18. This again? by inkless1 · · Score: 1

    Did I stumble onto BluesNews?

    #1) Most of people, and by that I mean most of you, didn't even realize how good DX1 was until it hit Europe and actually started to sell. So this rabid devotion to the original is near hilarious in light that most gamers dismissed it as a crappy Quake-Killer-Wannabe when it came out.

    #2) There were probably as many, if not more, bad reviews of DX1 than there were for DXIW.

    #3) Also willing to bet that a lot of people are bitching about DXIW because of the demo, which was poorly put together and technically flawed. The full version definately still had problems, many of which were fixed in an early patch.

    Most people I know who actually finished DXIW have two basic complaints: it was short, and it didn't have all the features of the original. I have never, ever heard from someone who completed the game go through all the bile and hate that you see spewed out.

    Personally, I found it slightly short but still probably got 20-30 hours of play on it. I lament the cut of Spector's brilliant skill system, which hasn't been really done since, and it annoyed me that I had to hack some ini files to adjust the game to my liking (particularly to get around the evil unified ammo).

    But I rather enjoyed it, and played it nearly twice over until I got sidetracked by other projects. It's a good game, possibly not the great game it could have been, but a good game nonetheless.

    My biggest complaint: they tinkered with the engine so much that they couldn't ship with an editor. I would have loved to have modded this stuff. Instead, I'm putting aspects into my new mod ( http://forums.beyondunreal.com/showthread.php?t=12 7803 )

    As for DX:CW, The Deus Ex backdrop is rich enough to cover a variety of genres. I'm more than willing to see what Ion Storm comes up with as it's developed.

  19. Re:Oh dear.Why slam clan wars? DXIW. by Sigma+7 · · Score: 1
    Never in gaming history EVER has a series gone such a HUGE distance from lofty coolness, replay ability and just a generally an awesome game, Deus Ex, to a piece of crap like DXIW.


    Red Alert 1 -> Red Alert 2.

    While Red Alert isn't as great as it could be, and while Red Alert 2 is quite popular, those two games are a great example among a significant group of people of a game turning sour.

    If they had simply used the same game engine and made more maps for the original, more of the loyal Deus Ex fans would have pleased,
    You can't sell a game just by adding new maps to the original package. There is only one game that did this successfully - Doom. The later games that did this as well resorted to Expansion packs which are now more-or-less harder to find than the original itself (along with whatever "essential" content was included in that pack.)

    Also, the engine used for Deus Ex: Invisible War was still the Unreal engine. The only difference is that it was a later version that supports more than just the plain PC platform.

    And you know what, everything that comes out with the Deus name on it will be crap.
    The same can be said about BlueShift. That installment in Half-Life was a fairly unfufilling expansion pack that only contained a marginal amount of new content - new maps only. However bad it may be, BlueShift does not mean that Opposing Forces will remain just as bad. (The same is not true for Half-Life - if you don't like the base game, you won't like it's expansions.)

    Your statement can also be stretched over to Dune II and Warcraft I: Since you can only select one unit at a time in these two games, later RTS games will suffer from the same feature.

  20. Re:Coming Soon: Deus Ex III-D, Conspiracy Fighter! by Tezkah · · Score: 0

    GO HOME, DOG!