TUMIKI Fighters Takes Free PC Shmups Higher
drunken-sosage writes "ABA Games released a new freeware PC title a couple of days ago called TUMIKI Fighters. It's a horizontal shoot-em up that allows players to upgrade their ship by 'catching' destroyed enemy ships, resulting in your ship being a bigger target. However, that enemy ship's bullet pattern is added to your offensive arsenal. The author, Kenta Cho, is one of the crème of the crop auteurs of the crowded independent shmup genre - Slashdotters may already be familiar with ABA Games' other freeware PC shooters/utils such as BulletML, rRootage and Parsec47."
Until ABA Games gets bought up and these games are rereleased as a fully funded game for a major system? If ABA Games keeps this up, hes bound to gain some attention in the mainstream.
BulletML doesn't seem to be a game but rather a language for describing the weapons in shoot-'em-ups (I'm not using that fucking abbreviation). This has to be one of the most bizarre ideas I've ever seen.
My only political goal is to see to it that no political party achieves its goals.
The game description says:
So why the hell isn't there a Linux version?!
"WARNING Here comes a gigantic toy!"
I've spent far too much time on the net to not be intimidated by a message like that!
"Proudly Posting Without Reading The Article"
Wired Magazine called, they want their made up abbreviations back. It's "shoot-em-ups" or just plain "shooters". Nothing else.
Who submitted this? There were quite a few people gathered around playing this at work today. Curious...
Sorry. First time submitting...Insert Credit brought this release to my attention...now I know to credit in the future =P
Works great with WInex3.
This is really a very cool game. Nice gameplay, very cool original system. More indie games like this please. Ian
Only two of Kenta Cho's games have been ported to MacOS X. You can get them at:
- http://www.victoly.com/~adam/
Circumcision is child abuse.
Finally beat level 2!
G-Darius originally appeared on the PlayStation, later ported to Windows. This features the said ability to catch enemy fighter craft and add their attack to your arsenal. Downloaded this from the underdogs last month and still haven't finished it. Highly entertaining.
From The Underdogs:
The game's best innovation is the addition of "capture balls" - a new kind of weapon you can shoot (with limited ammo) to capture enemy ships. Captured ships can be used as a weapon (with its firepower added to yours), a bomb, a shield, or a Super Laser. Depending on the kind of ship you capture, the captured ship can homing missiles, fireballs, lasers, or other weapons.
When you get some of the better weapons it's almost impossible to dodge some attacks, just because the ships are so big. On top of this, you have to catch the ships so that they are oriented properly (as they spin and fall when "destroyed"), otherwise they will fire in some useless direction (anything more than 30 degrees on either side of your direction of travel). The end result is you end up getting a lot of weapons that are of no help, and losing them right away since there is not enough room to maneuver. Personally I'd suggest making things a little smaller, and have fewer ships firing all over the place at the start of the game, giving you a chance to work on your skills. Catching ships in the correct orientation would become less of a nuisance then.
Maybe it's just me being hyperreal, but I think this guy needs to lay off the acid. These graphics are seriously damaging my gray matter.
-Billco, Fnarg.com
With a little trial-and-error, you can give yourself some pretty badass weaponry manipulating the .xml files in the /barrage/ folder.
/tukimi/myship/ship.tmk so the baddies don't get your super guns too. :)
(I would also suggest editing the