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MGS Creators on 'Masochistic' PS2, U.S. Popularity

Thanks to GameSpy for its article interviewing Hideo Kojima and Scott Dolph of Konami about the continuation of the Metal Gear Solid series. Notable sections include Kojima's comments about the programming difficulties of Sony hardware: "People on my team are masochistic. They enjoy the difficulty of working with PlayStation 2 and we assume that PlayStation 3 will be even more difficult. We know nothing about the system; but it's from Sony, so we assume so", as well as Dolph discussing Metal Gear Solid's regional popularity: "You know, it sells better in the United States. There are more people who buy the game and are waiting for the game. Also, the hype from the U.S. travels and that helps sales in Japan. If the game is big in the U.S., it will do better in Japan. And I do not think that the hype works for you the other way around."

46 comments

  1. MGS, still playing it by Killjoy_NL · · Score: 1, Interesting

    I guess you can call me a fanboy, but I've been with MG since it's humble beginnings on the MSX computer.

    Worked all my way up to the PSX version, PC version, PS2 version and last but not least, the GC version (which is just a remake of the PSX version with updated graphics and a Nintendo reference here and there that could have been kept out of there in my opinion).
    From what I've seen online (movies, interviews, snippets, rumors), MGS3 is going to be one hell of a game.
    In this episode, you also have to keep yourself fed, by eating snakes even.

    Enough bla bla, I love it, period :D

    --
    This is the sig that says NI (again)
  2. Eastern focus by dakiarai · · Score: 5, Insightful

    "And I do not think that the hype works for you the other way around."

    That's a pretty big understatement. Even now, with more games being released than ever, many of the huge games in Japan are either too complicated to translate (See: Mojib Ribbon) or the developers don't think that American audiences will like the game. On the other hand, games like Ratchet and Clank made a big splash here and went to sell millions in Japan. The Japaense are warming up to games coming from the West, so why aren't we working to bring more games from the East?

    1. Re:Eastern focus by Emperor+Igor · · Score: 4, Insightful

      It's probably because the games from Japan (which is what I assume you mean by East) are very innovative and strange. Games from the West focus overwhelmingly on killing monsters/people. And, don't get me wrong, they are spectacular at it. You just need a change once in a while. And the Japanese take more risks with their games, focusing on more abstract concepts or brightening up a more hum-dum, every day concept to be more fun.

    2. Re:Eastern focus by Anonymous Coward · · Score: 0

      I agree, we could use more eastern games here, but in many ways we have already had an immeasurable increase in the last 5 years. You have to conside there was a time when Square didn't think twice about passing up a US release of a Final Fantasy game. Now we get them all, even the ones that are complete shite.

    3. Re:Eastern focus by Metal_Demon · · Score: 1, Flamebait
      Another big thing that keeps Japanese games from coming here...besides licensing($$$), is that they make some really weird crap. The population of people who will buy stuff here just because it is popular in Japan is much different compared to the reverse. Fanboys (like me) will buy stuff that is cool in Japan, where "normal" Japanese people will buy stuff that is cool in America.

      For some reason I feel like I didn't make much sense...oh well.

      --
      Trust Your Technolust
    4. Re:Eastern focus by PhotoBoy · · Score: 3, Funny

      Boonga Boonga:
      http://www.sixsixfive.com/229.html

      I can't see Sony bringing out this game and its peripheral for the US and Europe somehow...

    5. Re:Eastern focus by WormholeFiend · · Score: 1

      well, maybe there would be a market if it wasnt so damn difficult to get and play games from overseas.

      if there wasnt any region coding, if games that have text came with optional english/foreign subtitles or optional western/asian numbering, then I'm sure a lot more people would be importing games both ways.

    6. Re:Eastern focus by Anonymous Coward · · Score: 0

      Japanese games are quirky and weird. Also, America is, sadly enough, the cultural center of this increasingly culturally homogenized (and insipid) world.

      Besides, those who really care will import. Those who really, really care will learn Japanese as well.

      Yes, I fall into the latter category. It's sad, I know.

    7. Re:Eastern focus by Ectospheno · · Score: 2, Insightful
      Most games from Japanese game companies release in Japan first. The American divisions of Sony and Nintendo decide whether or not they want them in America. So, its hard to get super excited about a hot new Japanese game when you aren't even sure if Sony or Nintendo will bother to bring it over here. Then even if they do bring it over its a months long wait (if not longer).

      Maybe things work better in the opposite direction. I don't really have any insight into this as there aren't that many _good_ games that release in the US before Japan.

    8. Re:Eastern focus by Rayonic · · Score: 2, Insightful

      Where do you get the idea that "Japanese games are more innovative and strange"? I mean, sure, a lot of Japanese stuff might seem strange to you, but much of it is just commonplace there.

    9. Re:Eastern focus by Emperor+Igor · · Score: 1

      You're right. Strangeness is relative. But I am, as always, speaking from my own cultural context. You can take that as a given almost always.

      And I wouldn't say it's totally commonplace there. I'm sure some of those games are considered innovative even there.

    10. Re:Eastern focus by aminorex · · Score: 0

      Nonsense. We're talking about 21st century entertainment here. People went to see "The Matrix" because it was so far out, the result of several long leaps outside of the formula. Japanese games *are* more innovative and strange, because Japanese game authors are encouraged and incented to write a "Blair Witch"
      or a "Matrix" instead of a "Rocky XXVII" or a "Spiderman 14".

      --
      -I like my women like I like my tea: green-
    11. Re:Eastern focus by Anonymous Coward · · Score: 1, Insightful

      And I'm sure you think the upcoming releases of Dragon Quest 8, Final Fantasy 12, Gundam game umpteen, and MegaMan whatever will prove you right?

      For every innovative Japanese game, I can name two innovative non-Japanese games.

    12. Re:Eastern focus by Phil+Wilkins · · Score: 2, Insightful

      Insightful??? How about, completely wrong. US and European gamers have played many more Japanese games than the Japanese play western games, going back as far as Space Invaders. Japanese developers even make games specifically for the western audience. For example, Tecmo didn't finance Ninja Gaiden on the predicted japanese sales.

      On the other hand, western successes in Japan are the exception, rather than the rule. Naughty Dog, working very closely with Sony, made a lot of changes to Crash Bandicoot to make him appeal to the Japanese audience. Ratchett went under a similar process. For example, he has Groucho Marx eyebrows in the Japanese version.

      Mojib Ribbon, like its predecessor Vib, is a niche title, in a genre that historically does very poorly in the US. It's getting a European translation though, because there's a market for quirky titles over there. As a US resident, this pisses me off immensely, but it's how the industries been for a long time now (besides, games are generally cheaper, faster, and earlier in the US, so it kinda balances out).

    13. Re:Eastern focus by DeadScreenSky · · Score: 1

      Do you know anything about the Japanese gaming industry?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    14. Re:Eastern focus by bugbread · · Score: 1

      The only problem is that, while everyone assumes that is a Japanese game, it isn't. It's a Korean game, and neither I or my coworkers have ever seen it in an arcade in Japan.

    15. Re:Eastern focus by Anonymous Coward · · Score: 0
      For some reason I feel like I didn't make much sense...oh well.
      that would be one of the most sincere remarks I've read on ./ ever!
    16. Re:Eastern focus by aminorex · · Score: 1

      No, actually, I just made that up. So unsurprising ly, it's just wrong.

      --
      -I like my women like I like my tea: green-
    17. Re:Eastern focus by aminorex · · Score: 1

      Um, no. Actually, you're right and I'm wrong.
      The markets are identical and the organization
      resources marshalled to exploit those markets are
      similarly identical.

      Okay, I'm being sarcastic. I admit it.

      You have a good point that franchises work in both
      markets, and organizations use that in both markets.
      However, I think that my underlying point remains
      well-justified by the body of games. The chances
      that any given console game made in japan is an
      innovative departure from the then-current formulae
      seem to be much better than the same chances for a
      European or American title.

      Anecdotes that don't prove anything include
      Harvest Moon, Parappa, DDR, Pilot Wings, StarFox,
      Ikaruga, Super Mario Bros 1,2 & 3, Sonic 1 & 2, and
      Chaotix. There's a quirk-factor here that you just
      don't see on such a scale in, ahem, Daikatana,
      Neverwinter, Myst, Quake, GTA, Tony Hawk, etc. ad nauseam.

      --
      -I like my women like I like my tea: green-
  3. Hype by josh+glaser · · Score: 0

    So...hype goes from U.S.-to-Japan, but not the other way around? Kojima is a genius, but I have to disagree with him here - I think that, in most cases, hype from Japan travels to the U.S. The Japanese in general (there's always been a small market for western stuff) are just warming up to the idea of U.S. hype and all. I think that, much more often, we see the cool games that Japan has (and let's face it, they do have all the cool games ^_^) and either wait patiently for them to cross the Pacific, or, knowing that they will never come here, import them. I think that they would be a market for more Japanese games, especially the "odd" ones - not talking about dating sims (although *cough* I'm sure they'd be a market for those too...a large market...ahem) but the really weird ones, like Vib Ribbon (and it's psuedosequel, Mojib Ribbon, and it's other sequel, Vib Ripple) and the one where you roll debris up into a ball (I'm not going to even try to spell it...). I think the situation is improving for everybody - we're getting more quirky Japanese games (We got Guitaroo Man, which if you haven't played, you should; we got the Eye Toy, which I honestly expected to stay in Japan and Europe; and Fresh Games is supposed to bring us more unique games like Mr. Mosquito, although we haven't heard much from them recently...) and the Japanese are beginning to get a more mainstream taste of our culture (GTA3 came out there not long ago). Just my thoughts...

  4. RTFA by News+for+nerds · · Score: 1

    > So...hype goes from U.S.-to-Japan, but not the other way around? Kojima is a genius, but I have to disagree with him here

    It's said by Scott Dolph guy of the marketing department, NOT Kojima.

  5. Why Japanese hype doesn't always translate by chilled · · Score: 4, Insightful

    We need to remember the Japanese games playing demographic as compared to the US or the UK. Overall there is a much wider Japanese demographic, therefore there is a wider (not necessarily larger, don't know the figures on that) market within Japan which translates to a wider range of games available. There is a market for these "wierd" Japanese games in the rest of the world, but it's pretty small as a percentage of these home markets, compared to Japan.

    Feel free to disagree or disabuse any of these notions.

    --
    Brought to you via Pidgeon TCP
    1. Re:Why Japanese hype doesn't always translate by Anonymous Coward · · Score: 1, Interesting

      It's more than just that. Japanese humor and culture in general is very quirky. You can see it in a good deal of their television (not just anime, although a good deal of anime is indeed quirky as all hell), as well as in their comics and contemporary writing. If you get the jokes, they're often very funny. If you don't, well, it's just alienating and weird. And it takes a good deal of cultural immersion to even begin to understand the culture of any country.

      So yeah, I think you have a point, but there's definitely more to it than just that.

  6. So that is why there was no MGS for Dreamcast! by Anonymous Coward · · Score: 0

    Easy to code? Bleh, it will not be fun! (good thing there's Headhunter for DC)

  7. Last Page by Scherf · · Score: 3, Informative

    The summary points to the last page of the article. Here is the link to the first one.

  8. If That's So... by Painaxl · · Score: 3, Interesting

    "You know, it sells better in the United States. There are more people who buy the game and are waiting for the game."

    If that's the case, then why not release those sweet limited edition packages in the U.S.? I realize that LE packages for games are considered something for the eastern market only, but why? I would buy a Limited Edition Metal Gear Solid 3 package for sure if it came with the U.S. version of MGS3.

  9. I got trolled for saying that... by quinkin · · Score: 2, Funny
    I got trolled for saying something similar to this: "...the difficulty of working with PlayStation 2 and we assume that PlayStation 3 will be even more difficult."

    PS2 difficult??!!?? Ugh?!? Unbeliever must DIE!!!

    Q.

    --
    Insert Signature Here
    1. Re:I got trolled for saying that... by Anonymous Coward · · Score: 0

      It is. It has a weird, weird architecture.

    2. Re:I got trolled for saying that... by chrismcdirty · · Score: 3, Funny

      Then with my mod points, I will mod Kojima to -1 Troll. Fair enough?

      --
      It's like sex, except I'm having it!
    3. Re:I got trolled for saying that... by Anonymous Coward · · Score: 0

      If by weird you mean a stock MIPS microprocessor with a vector graphics GPU, then yes, it is. But MIPS is very common, in fact EASY to program assembly for. The vector graphics is a little different, as writing for it involves direct writing to memory with "assembly" if you do it right. You really need to know what you're doing if you want to play ball with the Playstation. That's what Sony wants. They don't want artificial API limitations to the hardware. They want you to be able to get every drop of performance out of it.

    4. Re:I got trolled for saying that... by Phil+Wilkins · · Score: 3, Interesting

      Ahahhahahhah!

      Yeah, the MIPS instruction set is great. The tricky bit is orchestrating 4 processors, each connected through a different bus, with differing (some secret) protocols, different instruction sets, and different RAM areas (VU0 can access EE memory, but everything else goes through DMA). Plus there's a sound core, an MPEG accelerator, and the graphics chip, all of which need to be addressed at a hardware register level to achieve best performance.

      Speaking as a console developer, the instruction set of the core processor is generally the least of our worries.

    5. Re:I got trolled for saying that... by sien · · Score: 1

      Would you prefer to develop on the X-Box? Does it affect your companies decisions much?

    6. Re:I got trolled for saying that... by mrseigen · · Score: 1

      I think some of the developers just brag about how complex and hard the PS2 is because they want to stroke their egos, like the guys who stuck with slide rules when pocket calculators came out.

    7. Re:I got trolled for saying that... by Phil+Wilkins · · Score: 1

      No, but then it's extremely unlikely that my employer will be doing anything for the X-Box in the forseeable future.

  10. Slight correction by Anonymous Coward · · Score: 0

    Ratchet and Clank did not sell "millions" in Japan. More like half a million.

  11. Earth to Squaresoft by 0x0d0a · · Score: 1

    Also, the hype from the U.S. travels and that helps sales in Japan. If the game is big in the U.S., it will do better in Japan. And I do not think that the hype works for you the other way around."

    "Earth to Squaresoft...Squaresoft, come in. Square, *listen* to the man!"

    1. Re:Earth to Squaresoft by Anonymous Coward · · Score: 1, Informative

      I don't know what specific game you're talking about but the Square side of Square Enix has put pretty much all their games out in the US and they sell very well. Kingdom Hearts sold embarrassingly well. It wasn't that good of a game. All of their Final Fantasy games come out in the US amazingly fast considering the amount of text and dialog. They clearly co-develop both versions with the English one lagging behind only slightly. Hell, they even released Xenogears in the US despite all that Christianity hoo-ha.

      And they DO capitalize on popularity in the states, so to speak. They re-release all of their games in Japan with English dubbing ("International" version) and resell it to all the Japanese suckers.

      Earth to YOU! WTF are you talking about? Square treats the US market well and it reciprocates then they get to repackage it and sell it back to the Japanese again.

    2. Re:Earth to Squaresoft by damien_kane · · Score: 1

      "Earth to Squaresoft...Squaresoft, come in. Square, *listen* to the man!"

      Exactly...
      Squaresoft was hoping (I assume) that the popularity of FFXI in Japan would just magically carry over to the release in the NA market. It did not.
      Sure the game is popular here, but not because of Japanese hype.
      First off, popularity is gaining slowly. It has been more than two weeks since this game came out in NA and the numbers are only now starting to raise quickly on the servers. That means there weren't many waiting for release day for the game.

      Personally I am hopelessly addicted to this game, so I say nothing bad about it other than that it should have been released earlier in NA.
      Here are the reasons I see that the game is doing well:
      1. Commercials (They always work, but only as an addition to the next point)
      2. Word of Mouth. I told my boss and a few friends about how much fun I was having playing it and they have since bought it (and subsequently become addicted themselves).
      3. (This is the reason I started playing it) SOCOM2. I wanted the hdd for downloadable content in SOCOM2. I bought the harddrive, and it came with a game that I wasn't overly interested in paying monthly to play. Because there is no downloadable content for socom yet, I decided to use my 1 month free trial to FFXI. I was hooked in under an hour.

      Now, Squaresoft, think of how much more money you could have made had you pushed Sony to release the HDD earlier and got your game out here in NA a year ago...

  12. More popular in the US by Anonymous Coward · · Score: 0

    If Metal Gear is more popular in the states, then why do they publish a special edition with lots of bonuses like soundtracks and dogtags in Japan and not in the US?

    1. Re:More popular in the US by corian · · Score: 1

      If Metal Gear is more popular in the states, then why do they publish a special edition with lots of bonuses like soundtracks and dogtags in Japan and not in the US?

      If something is not selling well, you try and add extra incentives to drive sales. If it is already selling well, well, why change something that seems to be working?

  13. The Not-So-Obvious Answer by shadowcabbit · · Score: 1

    You know what I'd like to see? The heads of the US divisions of the big Japanese game companies (ie Nintendo, Sega, Konami, Capcom, etc) all just simultaneously quit their jobs, pool their money, and open up a studio devoted to localizing strange Japanese games with niche markets. They could make a killing with that idea.

    This differs from Eidos' "Fresh Games" (ugh) label in that Eidos started it shortly before their entire company went to pot (around the time of the Tomb Raider movie, 'coincidentally') and then blamed it for the decline in revenue (also 'coincidentally'). I don't think there were more than four games released under the "Fresh" label (Mr. Mosquito, Mad Maestro, Legaia 2, and something just recently that didn't register in my brain).

    --
    "Why Subscribe?" Good question...
  14. Ahh, so *that's* why MGS2 sucked by realdpk · · Score: 1

    Don't get me wrong, the gameplay was fun, and I would have enjoyed it if it weren't for the movie they were playing inbetween scenes. Maybe they couldn't code up enough gameplay scenarios (because it's hard) so they just threw in movies ('cause it's easy).

  15. These people are idiots. by Anonymous Coward · · Score: 0

    "People on my team are masochistic. They enjoy the difficulty of working with PlayStation 2"

    Then he's a fucking idiot. All things being equal, the PS2 would have been abandoned long ago. It's underpowered and deserves to die. The only reason people still make games for it is because of the market penetration. Xbox and even the Gamecube are easier to to develop for and are more capable platforms.

    "You know, it sells better in the United States. There are more people who buy the game"

    Duh. Could that have anything to do with there are 2.2 times more people in the US than Japan? (290 million vs 127 million, source). And they've sold more Playstation 2 consoles in the US than in Japan? Well I never!

    If the game is big in the U.S., it will do better in Japan. And I do not think that the hype works for you the other way around.

    You mean the Japanese publishers suddenly find themselves with more cash to market a game at home if it does well abroad? That's an absolutely stunning revelation.

    This whole interview reminds me of the episode of South Park where the Japanese are going around talking about the "huge American penis" to distract the Yanks from the Jap invasion plans - it's complete bullshit designed to make American gamers feel good about the absolute piece of shit that is the MGS series.

    If I could point to one thing that MGS does that's particularly brutally retarded - it would be that they still have boss fights. I loved the demo of MGS (because it was a fair fight against the enemies you encountered) - but I absolutely loathed the full game. I tried MGS2 and hated that as well. Splinter Cell and Syphon Filter are both *far* better series if you ask me.

    1. Re:These people are idiots. by UltimaL337Star · · Score: 1

      "Duh. Could that have anything to do with there are 2.2 times more people in the US than Japan? (290 million vs 127 million, source [cia.gov])." Yknow they probably buy more NTT docomo cell phones in japan then in america, and I'm pretty sure it doesen't have much to do with population.

  16. Learning by Scrameustache · · Score: 1

    Back when MGS2 was being devellopped, the thinking was that the future of gaming lay in merging games and movies (on account of cinematics were so important to square, and they were making a movie, etc).

    but Final Fantasy was too much like a game, and sucked as a movie, and MGS2 was too much like a movie, and that distracted a lot of people from its awsome gameplay.

    If you'll read the article, Hideo says he thinks games should be games, and not try to be movies.
    He learned his lesson.

    --

    You can't take the sky from me...

  17. what eastern influence? by KurdtX · · Score: 1

    Hrm, from what I've read about Asia, and my Asian friends here, becoming more Western/American is very popular there; whereas to a lot of Americans, "turning Japanese" has nothing to do with Japanese culture.

    --

    Kurdt
    I'm not anti-social. Just pro-technology.