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Has The Xbox Failed In Japan?

Thanks to GameSpy for its article interviewing Microsoft executives about the Xbox's popularity in Japan. According to the article, 400,000 is the 'magic number': "...the number of Xbox consoles Microsoft has sold in Japan since launching the system in February, 2002. It is roughly the number of copies of Grand Theft Auto that Capcom has sold into the Japanese market. And, historically speaking, it is the approximate number of 3DO consoles in Japan as well." Apparently, "'That is the yogei-acceptable number in Japan'. [The term "yogei" refers to foreign or Western.]" However, Mike Fischer of Microsoft suggests that "game developers are tired of Sony's dominance in the market, and that that more Japanese-appropriate hardware will lead to better sales in Japan which will lead support from companies like Square/Enix which will then lead even greater acceptance in Japan."

84 comments

  1. DOA Beach Volleyball by Anonymous Coward · · Score: 0, Funny

    DOA Beach Volleyball should have the girls look younger and in school girl outfits.

  2. Has the XBox failed in Japan? by ArmorFiend · · Score: 3, Funny

    Is rice white?

  3. failure is such a subjective term by BigFlirt · · Score: 3, Interesting

    I don't think the XBox is failing for any reason other than Japanese pride. My perceptions (ICBW) are that Japanese markets are extremely tough to nearly impossible to break into because of Japanese National pride... I can only equate it to the xenophobia of Russians in the 80s or only buying American-made cars instead of foreign cars.

    Japan might have a bunch of pro-Japan and subtly anti-foreign (US) propaganda, but hey... it's strengthening their economy and weakening ours... I'm not suggesting that we all go throw away our PS2s and GCs in favors of an XBox, but I predict that American electronics will never penetrate Asian markets until it's vastly superior and blows everything else out of the water, (which is impossible to do in a hardware war)

    ...but I ramble...

    1. Re:failure is such a subjective term by BTWR · · Score: 3, Insightful

      I predict that American electronics will never penetrate Asian markets until it's vastly superior and blows everything else out of the water

      Since when does superior hardware specs have anything to do with winning a hardware war?

    2. Re:failure is such a subjective term by Anonymous Coward · · Score: 0

      ...Japanese culture today is more US culture than traditional Japanese... And I really don't think you know much about economy over there... It sounds like you step out of the 1980s and dialed into the Slashdot BBS.

      But alas I am a coward and therefore do not matter.

    3. Re:failure is such a subjective term by Alkaiser · · Score: 5, Insightful

      Wow. What a bunch of crap.

      Have you ever visited Japan? You know who the two biggest commercial draws in Japan were in 2002? Bob Sapp (a washed-up NFL player, turned K-1 "fighter".) and David Beckham.

      Japanese markets eat stuff that's huge in the States and Europe up BIG TIME.

      The XBox is failing on many reasons. It's HUGE, the average Japanese house has very small living room space, and it's common space. It's also commonly used for sleeping. Kind of hard to do that with a huge-ass console plus controllers there.

      Second, the XBox commercials SUCK. The XBox Live commercials in Japan were easily the worst video game commercials. One had this scantily cald woman, who looked like she was on drugs, creeping along a wall that's littered with pie remnants. She slinks up to one of them, and tastes the pie. That's it.

      In version 2, a man is in an elevator. A demon pops out from the ceiling. Man's elevator falls through the floor. This makes me interested in a system's online capabilities, how?

      What are the biggest console game sellers in Japan the last 3-5 years? RPGs. By far. Pokemon, FF, Dragon Quest. If you ain't selling them, you ain't selling consoles.

      What does the XBox not have? An RPG.

      Why is the average Japanese RPG fan going to buy and XBox and Live when a PS2 and FFXI is going to take up all his time?

      Figure out the answer to that question, and then go apply for a high paying job at Microsoft. Until then, the system fails not out of jingoism, it fails because of Microsoft's failure.

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:failure is such a subjective term by saden1 · · Score: 3, Insightful

      The XBox failed because it came late in the game. Don’t blame it on the Japanese. Sony had the Playstation 2 and tons of games on the market when the XBox was getting out of the game. When almost every Japanese household has a Playstation 2 console what do they need XBox for? The XBox didn’t offer anything of value to me and I imagine a lot of Japanese people felt the same. The choice between and XBox and a Playstation 2 in Japan is a no brainer. You take which ever console has the most games and a lot of your friends have so you can share game libraries.

      Don’t blame the Japanese, blame Microsoft’s incompetence.

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    5. Re:failure is such a subjective term by Anonymous Coward · · Score: 0

      An insightful comment at last.

      America today is far too quick to accuse others of "anti-Americanism".

      France doesn't think invading Iraq is the answer to Afghan terrorism? OMGF TEH CHEZE-EATING SURRENDUR MONKIES R ANTI-AMERCIAN!!!

      Environmentalists think it's more important to preserve endangered habitats than to grind them to dust to extract half a cup of oil? OH NOES GREENPIECE IS ANT-IAMERICAN TOO!!!

      Microsoft launch the X-Box in Japan without bothering to do any research to find out what the local market wants, and it fails to sell? INVADE JAPAN DIDNT THEY LEARN NETHING WHEN WE NUKED TEHM THE ANTI-AMERICAN BASTRADS!!!

      Man, America sucks... uh, I mean God Bless America!!! (please don't slam me in Gitmo, please don't slam me in Gitmo...)

    6. Re:failure is such a subjective term by Weirdofreak · · Score: 1

      Nice apostrophes. ;)

      You're forgetting the 'Cube, which I believe (haven't checked any sources, so don't eat me up if I'm wrong) came out at roughly the same time - certainly not long enough earlier to make any significant difference to sales if it was just a matter of PS2 being there first. The Cube may still be second to the PS2, by quite a distance, but it's been outselling the 'Box since it was released, and not just because of the time delay.

    7. Re:failure is such a subjective term by Alkaiser · · Score: 1

      Having lived there for 2 months, worked at a Japanese company in the US for 3 years, and rented Japanese TV shows from the local Japanese video store...I assure you...those commercials are no where in line with the norm for TV over there.

      And nobody, not even the Japanese understand why that guy at the beginning eats a bell pepper. But, I figure, if I ever went on the show, I'd challenge him. He doesn't seem to know crap about food. I think I could take him and claim Kitchen Stadium.

      --
      Netjak.com independent reviews of domestic & import video ga
    8. Re:failure is such a subjective term by Anonymous Coward · · Score: 0

      Have you ever visited Japan? You know who the two biggest commercial draws in Japan were in 2002? Bob Sapp (a washed-up NFL player, turned K-1 "fighter".) and David Beckham.

      Japanese markets eat stuff that's huge in the States and Europe up BIG TIME.


      Hi. I am nihonjin. Fighters, sumo and pro-wrestlers are unique. Because of postwar interaction with soldiers Americans are accepted in those domains. Ditto for rock and roll idoru and American Fast Food.

      Consoles and consumer goods are a different ballpark. They came to dominance during a manufacturing war between the US and Japan in which each side was encouraged by government and industry to buy at home and sell to abroad. The russian mentality is really not far off the mark. Japanese want to support "Big Japan".

      What does the XBox not have? An RPG.

      Are you trolling. Xbox has Morrowind, Baldur's Gate, Shenmue, Star Wars, D&D Heroes, Phantasy Star Online and a lot of other rpgs.

    9. Re:failure is such a subjective term by Alkaiser · · Score: 3, Informative

      "Are you trolling. Xbox has Morrowind, Baldur's Gate, Shenmue, Star Wars, D&D Heroes, Phantasy Star Online and a lot of other rpgs."

      Every single one of those games is on AT LEAST 1 other platform already.

      --
      Netjak.com independent reviews of domestic & import video ga
    10. Re:failure is such a subjective term by Anonymous Coward · · Score: 0

      That guy's the founder of Kitchen Stadium, not one of the Iron Chefs. At least, that's the story. I don't know if he really is an eccentric millionaire or just an actor.

    11. Re:failure is such a subjective term by Alkaiser · · Score: 1

      Yeah, but it doesn't matter. I always figured if I was on "The Weakest Link" I would vote for the host as the Weakest Link. Just for the shock value of straying from "the box".

      --
      Netjak.com independent reviews of domestic & import video ga
    12. Re:failure is such a subjective term by Araxen · · Score: 2, Insightful

      Out of all those rpg's listed maybe 2 or 3 will be of interest to the Japanese consumer. Have you ever seen what comes out over there across the pacific?

      Datings sims, Horse racing sims, and a bunch of other quirky genre games are huge over there. There is a huge difference between the American gamer and the Japanese gamer.

      It is very hard to penetrate the japanese market and M$ should have done the research to get the games that appeal to the Japanese gamer and get those games released over there. Releasing the majority of the US line-up over in Japan isn't going to cut it.

    13. Re:failure is such a subjective term by Strokke · · Score: 1

      "or only buying American-made cars instead of foreign cars."

      Actually one of the main reasons for buying American products (especially cars) over foreign models is more than a mere xenophobia. American cars might be more expensive and slightly inferior, but the money is going back into our economy. The production costs pay for our works, our neighbors, and the profits stay on our soil. Buying foreign cars transfers our economies money overseas.

      So don't just assume that Japanese don't buy American tech products because of a xenophobia towards white people. They aren't as stupid as those flash videos we see all the time make them out to be :)

    14. Re:failure is such a subjective term by Echnin · · Score: 1

      Well, you do have the ones who buy an X-Box BECAUSE everyone has a PS2, such as my host brother (I'm an exchange student in Japan right now). But really, I can't understand why he didn't at least get a Gamecube. The Japanese controller (or are the smaller-type X-Box controllers standard worldwide now?) are at least pretty good, though. Only good game on it is Halo. He even admits this: "X-Box doesn't have enough good games!" ... "Heiroo!!!"

      --
      Lalala
    15. Re:failure is such a subjective term by Anonymous Coward · · Score: 0
    16. Re:failure is such a subjective term by JazFresh · · Score: 1
      Many western companies have had huge success in Japan. To name but a few:
      • Dominos Pizza, Lipton Tea, Starbucks, MacDonalds
      • Walmart (albeit under another name)
      • Gap, Gucci, Louis Vuitton, etc
      • Virgin, HMV, Tower Records
      And those are the kinds of companies you might shop at often, they're not esoteric markets. National pride has very little to do with the companies that Japanese shop at.
    17. Re:failure is such a subjective term by HardwareLust · · Score: 0

      "The XBox is failing on many reasons. It's HUGE, the average Japanese house has very small living room space, and it's common space. It's also commonly used for sleeping. Kind of hard to do that with a huge-ass console plus controllers there."

      That is such bullshit. You don't have the faintest idea what you are talking about. That's just anti-MS ranting at it's worst. It doesn't even make sense.

      --
      ...not that I'm a pirate.. Hell I've never even fired a cannon. - oldwolf13
    18. Re:failure is such a subjective term by NortWind · · Score: 1

      My brother's Ford? Made in Japan.
      My Honda? Made in Ohio.
      YMMV

  4. Re:Has the XBox failed in Japan? by Anonymous Coward · · Score: 0

    um, no, really it's not. Most rice is brown. It's usually bleached to make it white. There may be a few naturally white varieties of rice, but if there are, I've never seen any.

  5. RPGs? by hords · · Score: 5, Interesting

    If I'm not mistaken aren't RPG games huge in Japan? The X-Box is pretty lacking on this genre at the moment. That was the same reason I held off on buying an X-Box (except I had to get Ninja Gaiden.) I don't think they researched the Japanese market as well as they should have (controllers, game genre's, etc.) Plus they are taking on the two most popular console makers still around that are both based in Japan. Get Sqare/Enix to develop an RPG (good luck) on your console and you got it made in Japan. Maybe Fable will help turn things around a little. I know I'm looking forward to that one.

    1. Re:RPGs? by BTWR · · Score: 0, Flamebait

      develop an RPG (good luck) on your console and you got it made in Japan

      First off, IAAHNF (I am a hardcore Nintendo fanboy), but if your argument is true, why is nintendo so popular? The gamecube is lacking in RPGs as well, yet it is the solid #2 console in Japan and profitable.

    2. Re:RPGs? by Anonymous Coward · · Score: 1, Interesting

      Because Nintendo has franchises with a history of quality. And Xbox had very few frans of any noteriety that were not being published side-by-side on PS2

    3. Re:RPGs? by hords · · Score: 1

      I'm also a Nintendo fan. Some reasons that they might be so popular is...

      - They have been around longer than the Playstation and used to be the king.

      - They have established game brands like Zelda, Mario, Pokemon, Metroid, etc. Zelda is the most popular Gamecube title if I'm not mistaken. It is pretty much an action RPG if you ask me.

      - They are based in Japan.

      - Japanese homes are very small and so is the Gamecube.

      - It is kid friendly (perhaps?)

      - I still believe that they have more RPGs than X-Box. (Skies of Arcadia Legends, Final Fantasy Crystal Chronicles, Zelda, etc.) And you can play a lot of RPGs if you use the gameboy player. That is how I play them myself.

      - I have noticed that most of the Nintendo made games have gotten near perfect scores.

      X-Box has advantages as well, but personally I'll buy any console that has Metroid or good RPGs attached =)

    4. Re:RPGs? by Alkaiser · · Score: 2, Informative

      If you count the GBA, it's in 3rd.

      System Total Sales in 2004
      GameBoy Advance SP: 971,900
      PlayStation 2: 960,500
      GameCube: 321,400
      GameBoy Advance: 117,300
      Xbox: 16,500
      PSone: 8,300
      WonderSwan Crystal: 4,700

      Solidly in 3rd is struggling to hold onto 1/3rd of the #s for #2.

      It is easy to see the impact of the quality RPG.

      --
      Netjak.com independent reviews of domestic & import video ga
    5. Re:RPGs? by Anonymous Coward · · Score: 0

      I still believe that they have more RPGs than X-Box. (Skies of Arcadia Legends, Final Fantasy Crystal Chronicles, Zelda, etc.)

      Add Tales of Symphonia, Baten Kaitos and the recently anounced Fire Emblem to that list.

    6. Re:RPGs? by Senjutsu · · Score: 1

      Gamecube sales in Japan skyrocketed after the release of Tales of Symphonia (most definitely an RPG), which IIRC happened at the same time as a world-wide price cut for the Cube. So good timing and the release of an excellent RPG are why the Cube has been doing well in Japan, along with all their other hugely popular in Japan titles (Pokemon, for instance).

    7. Re:RPGs? by Anonymous Coward · · Score: 0

      Sqare/Enix is making an RPG for xbox called abards tale. also will be comming out for ps2 thouhg. Hopefully it is a sign of things to come.

    8. Re:RPGs? by Rayonic · · Score: 1

      Well, the Xbox does have Star Wars: Knights of the Old Republic and Morrowind. But those are too open-ended, and Japanese audiences tend to shy away from choice in their RPGs. (It's a cultural thing, they don't believe in forging your own destiny.)

      There's also Arx Fatalis -- an excellent Ultima Underworld-esqe RPG -- but I'm not sure it was even released there.

      Actually, I'm not even sure KOTOR and Morrowind were released there.

  6. Developers are tired of *whose* dominance? by akeru · · Score: 1, Insightful

    Does anyone else find it ironic that Microsoft is basing the acceptance of the Xbox on the possibility that developers are tired of Sony's dominance?

    Hello? Anyone home? Ever wonder why you're having trouble breaking into new markets? Or maintaining existing ones? If recent trends are any indication, there's one company whose dominance developers are getting tired of and it's Microsoft.

    --

    Let's hope that there's intelligent life somewhere out in space 'Cause there's bugger-all down here on Earth.

    1. Re:Developers are tired of *whose* dominance? by MMaestro · · Score: 1
      Does anyone else find it ironic that Microsoft is basing the acceptance of the Xbox on the possibility that developers are tired of Sony's dominance?

      No.

      Developers have ALWAYS pointed out and complained about the difficulties of programming for the PS2. If the PS3 is also difficult to program for, chances are most third-party developers will move to Nintendo, the tried-and-true champ, or possibly to Microsoft (assuming they don't screw up the X-Box 2).

    2. Re:Developers are tired of *whose* dominance? by akeru · · Score: 1

      There's a big difference between being "tired of someone's dominance" and "finding a platform difficult to program". Complaints about one do not imply the other.

      That's the main problem with your comment. It's illogical and unreasonable on a number of other levels, but I'll just leave it at that.

      --

      Let's hope that there's intelligent life somewhere out in space 'Cause there's bugger-all down here on Earth.

    3. Re:Developers are tired of *whose* dominance? by Anonymous Coward · · Score: 0

      Its the usual Ms fud they spread when they don't have dominant market share. Remember when ms messenger first came out, ms said the same thing and was al lfor unified im protocols. they even tried to hack into aol's network. Now they have +40% IM market share thanks to bundling it with windows. Wheres the push for unified im from ms now?

      On another note, I'm a pc gamer and I'm tired of my PC games being dumbed down to accomodate the xbox.. cue Deus Ex 2 and Halo.

  7. System architecture or cultural rejection? by b0r0din · · Score: 4, Insightful

    My guess is the problem isn't as much a problem with Xbox hardware specs as much as two things.

    The first is quite frankly a cultural rejection of a product made in the USA which is admittedly similar in nature to the kinds of autos the US would have a problem selling in Japan and which sort of defines us to them: big, bulky, and power-consuming. This is of course in sharp contrast to the culture and of course their subsequent designs for the Gamecube and PS2, which both have fairly eloquent designs.

    If anyone would understand the other reason their product doesn't sell so well, it'd be Microsoft. Software. The hardware is fairly good, but their most popular-selling titles are Western titles like Halo, KOTOR and Morrowind. While RPGs are very popular in Japan, Morrowind and KOTOR definently don't fit their archetype.

    I just don't think Microsoft is going anywhere in that market, because I don't think their market is nearly as open as a US market.

    1. Re:System architecture or cultural rejection? by Anonymous Coward · · Score: 0

      the Gamecube and PS2, which both have fairly eloquent designs

      While the Gamecube's compact shape certainly does speak volumes, I suspect the word you're looking for is "elegant".

    2. Re:System architecture or cultural rejection? by Weirdofreak · · Score: 1

      defines us to them
      Excuse me? Us? As a non-american, I ought to take offense.

      On the other hand, I'm english.

  8. Re:Is rice white? by Anonymous Coward · · Score: 0
    Most rice is brown. It's usually bleached to make it white.

    It's not bleached, the outside skin which is brown is removed, sometimes the kernel also, leaving only the starchy part which turns white when cooked.

  9. Re:Has the XBox failed in Japan? by Talith · · Score: 2, Informative
    Not until it's bleached...

    --
    If a man speaks in a forest, and there is no woman to hear him, is he still wrong?
  10. Nice try darth gates by Anonymous Coward · · Score: 0

    I'm sure devolopers want to trade Sony's dominance for Microsoft's. As if they know how to market to Japan. They can't because they don't know how.

    Ninja Gaiden and KOTOR may be nice, but they are no Katamari Damashi or Draqon Quest...

    Omg Xbox is teh scr3w3d!11

  11. Tiredness by Tzarius · · Score: 4, Insightful

    game developers are tired of Sony's dominance in the market

    I didn't know that developers would get tired of developing games on the most ubiquitous home videogame system. It's usually the best way to make a profit.

    1. Re:Tiredness by daVinci1980 · · Score: 2, Insightful

      You haven't developed for the PS2. Its a real bitch.

      Seriously, consider the following:

      1) Launch titles usually look / sound / play weak compared to games developed later for the same console. The hardware hasn't changed during that time, so what did? All of the quirks and the bottenecks have been figured out.

      2) The XBox doesn't have this disadvantage, because developing for it is *very* similar to developing for the PC.

      Personally, all I believe MS has to do to become successful is get someone like Squenix to develop an RPG solely for them (and clearly they have the bucks to make such a proposition) that's *really* good. For instance, if FFXIII were an XBox only title, you would see a radical jump in sales in Japan for the XBox.

      --
      I currently have no clever signature witicism to add here.
  12. Pretty confident, aren't you? by Daetrin · · Score: 4, Insightful
    However, Mike Fischer of Microsoft suggests that "game developers are tired of Sony's dominance in the market, and that that more Japanese-appropriate hardware will lead to better sales in Japan which will lead support from companies like Square/Enix which will then lead even greater acceptance in Japan."

    Because if they get tired of Sony's dominance, clearly they have no one else to turn to besides Micorosoft, right?

    If they want someone other than Sony but who has more "Japanese-appropriate hardware," there are good odds that they'll flock back to Nintendo long before they consider you.

    --
    This Space Intentionally Left Blank
  13. It's that time again, folks... by Senjutsu · · Score: 5, Informative

    The Yet Another Uninformed, "Japanese Hate American Products" That's Why The XBox Failed Rant.

    The truth is, the X-Box failed in Japan because of Microsoft's failure to sufficiently respect the Japanese market, not because of some supposed contempt for all things American on Japan's part.

    Think about it: Microsoft was launching a product (whose internal codename was Project Midway, for christ sakes. PR mistake Numero Uno, when that leaked) that was much larger than was convienient for your average Japanese living room, where horizontal space is at a premium vs vertical space (you didn't thing the small horizontal foot prints of the Cube and PS2 (when standing on its side) were an accident, did you?). On top of that, they launched with a very mediocre line up of games that largely didn't appeal to the Japanese market (after all, for a long time Halo was the only bright spot in their US line-up, and First Person Shooters aren't even remotely as popular in Japan as they are here).

    These problems probably would have been recoverable by Microsoft, were it not for their fatal mistake: The XBox, on launch in Japan, turned out to have severe problems with its drive; it was scratching the hell out of game discs only days after purchase. Microsoft's response? An imediate recall on first learning of the problem? An immediate apology on the part of MS Japan for the damage done by the machine (the traditional response by a Japanese company in such a situation, and one the public would expect)?

    Nope. Just a shitty press release stating "It is up to customers to mail their consoles back to us for repair. The scratch does not affect game playing.", and when the media began reporting this recall they followed it up four days later with the anouncement that "An apparent misinterpretation of information on a Microsoft Japan Web site resulted today in a media report of a recall of Microsoft's Xbox game console in Japan. This report is incorrect. There is no recall of Xbox in Japan or any other market". Fuck you, Japanese consumer.

    Selling (what was percieved as) a low quality, defective product to the public and then showing an enormous amount of disrespect for them by failing to own up to and apologize for their mistakes did a hell of a lot more damage to XBox sales than anti-Americanism ever did. Indeed, blaming it on such smacks of the same cultural contempt that led Detroit to attempt to sell cars in Japan in the 80's with the steering wheel on the wrong (left) side of the vehicle, and then blame their lack of success on Japanese people hating American products. The lesson, therefore, isn't the ignorant and trite canard that "Japanese hate American products" but rather the same as the lesson of failing products everywhere: Know your market, and respect what they prefer rather than expecting them to want what you tell them to want.

    1. Re:It's that time again, folks... by josh+glaser · · Score: 3, Interesting

      Very good. With products like the Xbox, I wouldn't be suprised if the Japanese started getting a low opinion of American products...

      On an interesting side note, I've heard that the letter X is supposed to be bad luck, and that, since the Japanese are super-super-superstitous, it would be like naming the Xbox 13666box here or something. That's probably another excuse, like the whole "Japanese people don't like American stuff" crap, but it's still pretty funny.

    2. Re:It's that time again, folks... by saden1 · · Score: 1

      bravo...mod parent up.

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    3. Re:It's that time again, folks... by welkin · · Score: 0, Redundant

      Indeed, mod parent up. If I could've said it better I would've...

    4. Re:It's that time again, folks... by ChibiOne · · Score: 5, Informative

      The "X" does have a negative connotation in Japanese culture. Ever played a PS2 import? You'll notice that you confirm options by pressing the circle button (circle = "maru" = OK) whereas you cancel by pressing the X button (X = "batsu" = NOT OK, cancel, wrong).

    5. Re:It's that time again, folks... by Deliveranc3 · · Score: 1

      I'm not sure where the word anti-americanism came from but it's a pretty funny one.

      Please bomb us some more, we'll elect you school president.

      Morons.

    6. Re:It's that time again, folks... by Ayaress · · Score: 2, Insightful

      The truth is, the X-Box failed in Japan because of Microsoft's failure to sufficiently respect the Japanese market, not because of some supposed contempt for all things American on Japan's part.

      A Japanese Ambassador spoke at my university in my freshman year. The X-Box specifically didn't come up, but this same sort of thing was discussed for a while.

      One particular professor (who's about as ethnically open minded as a Grand Inquisitor) asked why Japanese consumers so widely reject US products, while Japanese products (from cars to video games to anime) sell well in the US.

      The ambassador's reply was that Japanese consumers were, by and large, very open to new things, wherever they came from. American entertainment particularly is as popular in Japan as Japanese entertainment is in the US.

      However, he said there's also a greater sense of "consumer sensibility" in Japan, particularly with large purchases.
      A DVD, CD, or video game from the US doesn't typically cost much more than a comparable Japanese item, so they sell comparably well.
      However, American and European cars don't sell well because they take more gas and cost more (they cost more here, and when you add shipping costs to the US cars and subtract them from the Japanese cars, the difference only gets bigger), so it often doesn't make sense to buy them.

      I think the same sort of thing can be applied to the X-Box. It costs more than the PS2, it doesn't have as many games available, particularly in the most popular genres in Japan, like RPGs, and many of those games that it does have are also available on other platforms, like the PS2, PC, or Game Cube, that people probably already have. In that sense, it just doesn't make sense to spend money on an X-Box.

    7. Re:It's that time again, folks... by Echnin · · Score: 1

      That's the reason? Sheesh, I've been wondering about whether I'm just crazy or if it's really different.

      --
      Lalala
    8. Re:It's that time again, folks... by josh+glaser · · Score: 1

      Well, I mean, it makes sense here too - O usually means OK or something, and X usually means No. And actually, in most recent PS games, X accepts and O cancels. Weird, but it is more comfortable.

    9. Re:It's that time again, folks... by Anonymous Coward · · Score: 0

      Its not just the space in the home thats a factor.

      I was in Tokyo and admiring that ~$100 price
      tag on an Xbox. Finally! Beach Volleyball within
      my grasp!!

      Except, I had to carry home a Ps2 from the store
      once, and the subway/bus trips with all of that
      baggage was annoying. I imagined how much worse
      it would be carrying an Xbox...

      So I gave up on the idea of ever owning an Xbox
      in Japan. Why bother? There were very few games
      I wanted, and I am American!

  14. ...at least it's a start... by Anonymous Coward · · Score: 5, Insightful

    I know it's not a lot, but at least this kind of humility is a start. While there is still arrogance throughout that interview, I think Microsoft is finally getting the picture that you have to earn respect in Japan before anything else, and the same blitzkrieg marketting tactics don't work their like they do here.

    Jingoism aside, the XBOX is a very American-centric system. It's big, bad, and proud of it, pretty much why everyone hates all things American at the moment. It's hard to buy loyalism this way.

    As a counter example, I present Apple. Apple takes up a significant computer market share in Japan, despite being an American company. The Japanese love Apple products because they're simple and elegantly designed. As a corollary, this is also why they like laptops.

    All things aside, the XBOX is a great console. From a developer side, it's a godsend. It unfortunately has the problem of being a Microsoft product being marketted by idiots. It is also so American it might as well bleed red white and blue.

    If MS would just drop the arrogance and American pride for some humility, as well as hire a competent marketing team with global marketing experience, and finally hire some hardware designers with some modicum of zen aesthetic design, Microsoft would be a force to be reckoned with.

    --jedi\/\/.

  15. So let me get this straight... by Senjutsu · · Score: 1, Insightful

    basically, what MS is hoping for is that Japanese developers will say to themselves "Hey, we're tired of making a profit by selling games for Sony's playstation, let's go make games for the incredibly small XBox market!"?

    Good luck with that one, guys.

    1. Re:So let me get this straight... by SuiteSisterMary · · Score: 2, Insightful

      No, what they're hoping for is that all of the Japanese game developers that really really chafed under Nintendo's iron-fisted rule (if you can dig up a copy of Game Over, read it) and who jumped to Sony when Sony offered them freedom and light, and who now see Sony as becoming the new Nintendo, might want to work with the current 'new company who will bend over backwards to accomidate them,' that being Microsoft.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:So let me get this straight... by buffer-overflowed · · Score: 1

      Nintendo isn't quite like that anymore. They've changed in recent years.

      Of course, you could make the argument that developers are worried about Nintendo becoming like that again. On the other side though, you have Microsoft who is notorious for using all means at their desposal necessary to win.

      Nintendo... Microsoft...

      Who would you choose?

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:So let me get this straight... by Anonymous Coward · · Score: 0

      Console developers only have to look at the PC (windows) to see how that's going to be like going with ms

  16. Has The Xbox Failed In Japan? by paulcammish · · Score: 0, Redundant
    Yes.

    Next Question, please.

  17. Re:Has the XBox failed in Japan? by NonSequor · · Score: 2, Funny

    Does the pope crap in the woods?

    Wait, that's not it.

    Is a bear Catholic?

    --
    My only political goal is to see to it that no political party achieves its goals.
  18. This comment brought to you by by Anonymous Coward · · Score: 1, Funny

    a 15 yr old rage against the machine fan in Nebraska..

  19. I think the more important question is by DaveCBio · · Score: 1

    Does it really matter? It's entirey possible for a console to be successful and not be number one in Japan. Not that Japan is not significant, but it's not as significant as it once was in terms of console sales and game titles.

    1. Re:I think the more important question is by Anonymous Coward · · Score: 0

      err no, take a look at any list on the top ranking games of all time/most sold titles/highest grosses etc and count how many have been made by japanese company. This trend won't be changing anytime soon. If a console inst selling well in the domestic market japanese developers arent going to take that much notice of that console. its as simple as that.

    2. Re:I think the more important question is by DaveCBio · · Score: 1

      That's a huge load. The Cube is selling way more units in Japan than the Xbox and yet over here there are far more games being made for the Xbox. I am one of many gamers that do not assume the best games come out of Japan.

    3. Re:I think the more important question is by Anonymous Coward · · Score: 0

      Quantity doesn't substitute for quality.

    4. Re:I think the more important question is by Anonymous Coward · · Score: 0

      And quality does not always come from Japan. In many cases (IMO) japanese games lack quality. Don't get me wrong, a lot are good, but many more are poor.

    5. Re:I think the more important question is by Anonymous Coward · · Score: 0

      They are talking about a comparison.. ie comparing Japanese games to non japanese games and I'll think you'll find on game rankings anywhere a larger proportion of the top 10 games comes from japan.

  20. post hawk by Anonymous Coward · · Score: 0

    What no Mike Hawk here to say the x-box is killing the cube in japan?

    Where are all the nintendo trolls/X-box fanboys now?

  21. Appeal by jetfuel · · Score: 5, Interesting

    In a Japanese game shop, you see racks and racks of attractive PS2 games with a wide variety of genres from war-simulation to dating (sometimes both in the same game), GameCube and GBA titles galore, shelves and shelves of used PS and DC (and even Saturn games). The packages are very attractively illustrated in a Japanese aesthetic, and then... In the corner, this radioactive-green glow emanates from the XBox shelf, an ugly contrast to the pastels and rich colors of the other games. The games themselves are FPSes, sports, a platformer here and there. It's simply not attractive compared to the competition, in a country where such a thing really matters.

    The last time I was in Japan (last summer), there were more new Dreamcast games coming out than XBox games. That's encouraging to a DC fanboy like me, and indicative of the XBox's acceptance there.

    Tecmo is arguably the only important Japanese developer that takes the XBox very seriously. Everyone else ports to it or releases a game or two just to cover their bases.

  22. huh? by Anonymous Coward · · Score: 0

    Capcom selling copies of GTA?

    1. Re:huh? by Anonymous Coward · · Score: 0

      GTA is published in Japan by Capcom, not Rockstar.

  23. Yes. Next stupid question. by fondue · · Score: 4, Insightful

    The Xbox did not fail because it was American. It failed because it has no games that appeal to anyone outside of the US.

    To all of the clueless idiots talking about 'pride': this is a system that only sold in any numbers near release, to Tecmo completists who wanted to play DOA3. The Xbox no longer registers as a going concern in Japan (or most other Asian markets). It's not just 'underperforming', it's dead. And yet MS still try to put a brave face on it. Just as they do with the (moderately successful among US teenagers, utterly rejected by gamers and developers worldwide) Xbox Live system.

    MS have subscribed to the belief that hardware brute force, suffocating software conservatism, spiralling production costs and infintely deep pockets can overcome the need for support and cooperation from the rest of the industry. Obviously, they think, the consumer is expected to buy what they are told is cool. This is why they have failed to make much of a dent in Sony's dominance of the sector (the sole objective of the Xbox's existence in the first place). And they still can't figure out why.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Yes. Next stupid question. by DaveCBio · · Score: 1

      In terms of dev support MS has been the best I have encountered so far. So, I'm not sure what you mean when you say "support and cooperation". MS has a lot of dev and publisher support for the Xbox, just not in Japan.

    2. Re:Yes. Next stupid question. by Anonymous Coward · · Score: 0

      If you count pc games it does but solely on the xbox, the support its getting doesnt compare with the ps2. sorry.

  24. Re: not only that... by Psykechan · · Score: 4, Informative

    Only one of the listed games was released into the Japanese Xbox market; Phantasy Star Online (Ep I and II).

    That's right. The Japanese have no Morrowind, KOTOR, Baldur's Gate, or any other RPG that some westerners find so entertaining.

    Even Sega developed Shenmue II didn't come out there. Why? Probably because it wasn't much different than the Dreamcast version which came out years before. We should also note that while the updated PSO came out for both GC and Xbox, it's "Episode III" sequel is only on the cube.

    Microsoft is banking on True Fantasy Live Online to sell systems/Live subscriptions to the Japanese, but it's really too late. Microsoft just needs to have a presence in the market until the Xbox Next comes out at which point they can try again.

    For now though, they must just accept that the Xbox has failed.

  25. Re:Is rice white? by gamgee5273 · · Score: 1
    And, of course, one doesn't have to remove the outer skin, which leads to brown rice. A little tougher, a little longer cooking, but slightly hardier in dishes where rice is usually an after-thought.

    Yes, I am married to an Asian-American. Why do you ask? :)

  26. Re:Who Cares What thew Japanese Think? by Anonymous Coward · · Score: 0

    Yea its better that it revolves around america right? //sarcasm

  27. Way to jinx it, Micro$oft. by Drift3r · · Score: 1

    Ten bucks says that Square/Enix is now twice as unlikely to make games for Microsoft, because they mentioned them caving in to Microsoft.

    --
    "If at first you don't succeed... So much for skydiving." - Henry Youngman.
  28. Not failed yet by Anonymous Coward · · Score: 0

    From day one, the X-Box has been decried in certain circles (especially slashdot) as having "failed". To be fair, there was initially a lot of evidence for the X-Box being an across-the-board disaster. Just look at the situation for about a year following its release; the controller sucked big-time, the games lineup was dismal with very few exclusives or even games released first on the X-Box, the online services were behind schedule and widely anticipated to be underwhelming and there was no way the machine would sell in Japan.

    Right now, only one of those problems remain. The S-controller is superb - I'd probably choose it over the dualshock, although it's a close-run thing. The games lineup isn't quite as wide as Sony's yet, but the X-Box now gets many big "PC" releases before they come to PC and it's established some pretty hefty brands of its own, such as the Midnight Club games. X-Box Live is by far the most impressive of the console online services and is supported by a pretty decent proportion of new X-Box releases. In short, whether you like them or not, Microsoft have responded to criticisms and learned from mistakes at a pace which puts rivals Nintendo to shame. For them to be considered the "second" console in most of the world is a hell of an achievement, coming as it does just a couple of years after the release of what was, at the time, a widely ridiculed console.

    If Microsoft are going to set their sights on the Japanese market, I think it's possible that they could make it. Ultimately, games sell consoles and games developers are a fickle bunch and will inevitably be drawn by money and by consoles which let them develop the games they want (imagine if Square had stayed with Nintendo and had to force Final Fantasy 7 onto an N64 cartridge). If Microsoft lavishes enough money on the Japanese market and makes the right kind of "we listen to your feedback" noises to developers, they'll start getting the games to break into the market.