Machinima - Spielbergs with a Joystick
securitas writes "The Toronto Star's Murray Whyte writes about the growing popularity of machinima as the birth of a new type of filmmaking and artform. The article largely focuses on Red vs. Blue but also discusses Jim Munroe's My Trip To Liberty City, in which 'Munroe adopts the genteel perspective of a Canadian tourist while meandering the seamy, violent streets of the game Grand Theft Auto.' The most interesting comment comes from the Academy of Machinima Arts and Sciences' Paul Marino who compares machinima to garage bands."
In Burns's house in Austin, Tex., they gather to `shoot' the episodes using the game console's record function.
Is my Xbox missing something, or is this a lovely little piece of misinformation?
As a director, a movie it's a image story you want to tell, this is just another way, but you still need creativity to do it.
I'ts like making remixes with your old tape deck machine and only one turnable in the early 80's.
Machinima people don't seem to know how to write, draw, sing, dance, direct, film or much of anything else very well.
See? They ARE like garage bands.
While your opinion may be that it sucks, a very LARGE number of people think there is some very decent machinima out there, Red Vs Blue being the best example. I think it is one of the funniest cartoons I've seen on the net and the way they produce it shows that they put a lot of effort into planning it out.
You also seem to not understand that they aren't necessarily doing it because they're huge fans of the game, it just happens to be their medium. What an extremely ignorant post.
If you think you can do any better, then please, by all means do so, until then I suggest you not comment on how poor you think the quality of their work is.
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Before, there was bacially no possibility to create any animation in the same way you would create improvised theatre. ( which is an art form, by the way... )
Of course, most of what we see today is still quite rudimentary, if not to say downright crap. But the potential is there.
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Red Vs. Blue was great. For about the first 'season'. There were a lot of cute inside jokes about Halo, like the limitless amount of ammo, and some amusing stuff about capture the flag in general("You asked for it? Why didn't we try that?")
However, they then promptly ran out of material. It has now degenerated into a lot of homosexual potty humor(you know, the kind that homophobes make? An entire episode consists of them playing with the android's, um..."switch") and so on. Much of the episodes are just so far out to lunch plot-wise it's like watching a bunch of frat boys trying to do their own version of Whose Line Is It Anyway (which is no great surprise, reading the blog and looking at the author photos. They all seem perpetually stoned). Any clever new ideas have been so severely beaten to death they've long since ceased to be funny.
Basically- it was great because the early episodes were well written and had purpose. Now, however, the plot sucks. Machinima is a nice way to do animation, but it's not even remotely impressive on its own; not even slightly. Watching some poorly written script that consists mostly of a bunch of identical halo characters talking to each other(and these conversations go on for a half episode sometimes!) is downright boring, and I've gone from a huge fan to "oh, they released a new ep? Hmm, well, I guess I'll download it".
Instead of just leaving it to their 15 minutes of fame and wandering off to do something else with their lives, or moving on to a new game (there are plenty, after all- imagine what they could do with GTA:VC!), they're just churning out the same stuff, ep after ep.
Please help metamoderate.
Has anyone else wondered what will happen when it becomes truly simple for EVERYONE to make movies, games, music etc. ? I mean, what will it be like when absolutely everyone can express what they want as they want it, even without technical skills? That's part of why I love the idea of machinima so much.
With Machinima, you do still need some technical skills, but you don't need cameras or locations, or a whole lot of photogenic actors. You can create the effects yourself (within the limits of the game engine). I don't think I have any sort of directorial talent, but I still dream of the day when I can just mess around with it, just for fun.
I imagine that if it ever does become super simple for people to create things like music and games and movies, we'll just get lots of crap. But maybe we'll get some gems. Maybe people will be less frustrated if they can express themselves artistically in some way. (Of course, some will be frustrated when they realize they have no talent and no audience.)
For an example of one man's vision, you can check out the anime Voices of a Distant Star, which was written, drawn, animated and I think scored by a single crazy guy.
"But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
The most amazing thing about RVB is not anything about it being machinima. It's the exact opposite- the fact that it's filmed in a game is utterly irrelevant. They have good writing, good acting, and good direction, and that's why it's good. They could have done it in Halo or Quake or a 3D modeling program or a 2D animation program or with live actors. Machinima is not different from normal moviemaking at all, there's no difference in the skills and talents you need. It's just cheaper than production-quality CG, and it lowers the barrier to entry to the world of film, which is otherwise unchanged by its presence.
RED ONE: You know what really pisses me off about these melee battles?
RED TWO: No, what's that?
RED ONE: Our life expectancy is about 60 seconds.
RED TWO: Yes, it kind of makes the dental plan seem irrelevant.
RED ONE: (gets fragged)
RED THREE: Hi, I'm here to replace Red Two. I'm Steve, what's your name?
RED TWO: Does it really matter?
RED THREE: Guess not. Incoming!
RED TWO: (Dies)
RED THREE: (Dies)
The cool thing about machinima is that it helps lower the barriers to entry for creating a movie. It looks a bit kitschy now, but with advanced HW acceleration coming down in price I think 10 years down the road we'll see some very interesting work.
Now what would be great is applying the open source model to work on larger productions. I'd love to see a faithful movie version of LOTR. Done by fans, so no one has to watch Legolas shield-surfing or pointless changes to fit it into a 9 hour trilogy.
Actually, I suppose you could start now as long as you picked open formats for storing the movie elements(dialog, movement, models, etc). Then you can change the renderer over time as things get better.
Imagine a machinima Gutenberg project - producing free versions of all the classic stories Disney ripped off.
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This sounds an awful lot like that "rock and roll" all the young pups are talking about. Likewise, it takes little talent to perform, as all it is is a bunch of grunting and screaming and loud crashing. It will never take off I tell you, as sooner or later people will realize that these rock stars are a bunch of no talent losers who couldn't play music to save their lives.
Sound familiar?
Well, it just so happens that one of my friends goes to the California Institute of the Arts where there's a professor by the name of Eddo Stern who has been doing this since the early 90's...he then cofounded C-Level in 2001.
(oh, and here's the link to the page with the date of his latest lecture at CalArts, just search for his name...)
You quite definitely don't need to know how to cook to know that something tastes terrible. And you don't need to know how to do machinima to watch one and say it sucks. (Or that it's good!)
You also missed the flipside of your argument -- if you can't comment on it until you've done one, then you shouldn't say it's good, either, because what do you know?
"Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
Does anybody remember the old (early 90s) DOS game, Stunt Island? Essentially, the game provided an island full of a number of different sets, such as a city, an oil rig, a canyon, and so forth. The player could position cameras and props around these sets, and create event triggers for things like camera pans and object movement. The game also had an editing mode where you could splice together taped footage and insert sound effects. The game had a bias towards airplane stunts, but could be used to film virtually any sort of movie. Back in middle school my friend and I actually used it to create a short documentary about battles from World War II. Stunt Island was greatly loved by those who used it, and it still has somewhat of a cult following.
My question is, why hasn't anybody created something like this more recently? Although FPS game engines work for this, they certainly aren't designed for it, and there's quite a bit of roughness involved when one actually tries to create a movie. 3D animation modelers can also be used, but generally someone creating a movie has to focus on too many low-level details.
I'm actually considering starting up an open-source project this summer to try to create such a movie-creating tool, making heavy use of pre-existing graphics libraries like OGRE. Would anyone else be interested in helping out with such an endeavour?