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Machinima - Spielbergs with a Joystick

securitas writes "The Toronto Star's Murray Whyte writes about the growing popularity of machinima as the birth of a new type of filmmaking and artform. The article largely focuses on Red vs. Blue but also discusses Jim Munroe's My Trip To Liberty City, in which 'Munroe adopts the genteel perspective of a Canadian tourist while meandering the seamy, violent streets of the game Grand Theft Auto.' The most interesting comment comes from the Academy of Machinima Arts and Sciences' Paul Marino who compares machinima to garage bands."

48 of 176 comments (clear)

  1. Record Function? by RexHowland · · Score: 5, Interesting

    In Burns's house in Austin, Tex., they gather to `shoot' the episodes using the game console's record function.

    Is my Xbox missing something, or is this a lovely little piece of misinformation?

    1. Re:Record Function? by u-238 · · Score: 2, Interesting

      T.V. output is typically recorded with a video capture card.. much different in the case of computer game movie making, which can very easily be done with an app called fraps, which can capture anything displayed on screen.

      Most games, though, like half-life, have the ability built in (called demo recording, mostly used to catch hackers), and everything can be done software-wise. That's the great advantage, anyone who has a modern computer and a few cooperating friends has the ability to get into this hobby. Doesn't get much more accessable.

    2. Re:Record Function? by NanoGator · · Score: 3, Funny

      "Is my Xbox missing something, or is this a lovely little piece of misinformation?"

      Well I'm not an X-BOX owner, but I'm pretty sure they have a video out.

      --
      "Derp de derp."
    3. Re:Record Function? by RexHowland · · Score: 3, Insightful

      Right, but the point is that the author of the article states that there is some sort of "record function" for the Xbox, which is obviously not true.

      I suppose it's possible if it's a modded Xbox, but, otherwise, I have no idea how they even got that idea. For an article on Machinima, you'd think they'd at least try to be accurate as to how the recording was done.

    4. Re:Record Function? by NanoGator · · Score: 3, Informative

      "I suppose it's possible if it's a modded Xbox, but, otherwise, I have no idea how they even got that idea. For an article on Machinima, you'd think they'd at least try to be accurate as to how the recording was done."

      *sigh* I tried to be subtle...

      Why is this so difficult to understand? They just hooked up the XBOX to a VCR. Voila! That's all they needed to do! The 'record function' was, in all likelihood, a misunderstanding by the author of the story. I wouldn't normally be so harsh but seeing as how they have to get the video into a computer at some point to edit anyway, I don't see why everybody's got a question mark over their head about the idea of XBOX having a 'record option'. For all we know, it was an inaccurate reference to a game mode you have to put HALO in in order to just sit around and watch the other players.

      If you know how to hook up an XBOX to a TV, then you have all the prerequisite knowledge you need to know in order to make your own machima movie using any tv-based game console ever created, including the Atari 2600.

      --
      "Derp de derp."
    5. Re:Record Function? by mstra · · Score: 2, Interesting
      ...anyone who has a modern computer and a few cooperating friends has the ability to get into this hobby

      Plus, the great thing about doing animation is your cast can have "faces made for radio". That's the downside of live-action filmmaking as a hobby...no matter how indie you are, people still like to look at pretty faces. Or even if they don't...your actors are going to want to make sure they look good on the screen. Especially if you are NOT paying them.

      --
      Photography, technology, and my dog Scout - http://mattstratton.com
    6. Re:Record Function? by Re-Pawn · · Score: 2, Informative

      From the redvsblue faq:
      F.A.Q.
      Q: How do you make the videos?
      A: This is by far the number one question asked in e-mail. We use a video capture suite by a fantastic company, Canopus. The card we use is a Canopus DV Rex M1. We also use a variety of software, including Adobe Premiere and a great (and cheap!)sound editing tool called Cool Edit 2000 (now know as Adobe Audition)...

      So now you know - and knowing is half the battle..

  2. Garage bands? I hope not by Rosco+P.+Coltrane · · Score: 2, Funny

    Paul Marino who compares machinima to garage bands.

    How do you mean Paul? I didn't realize Machinima animation artists wore trashy clothes, made a lot of teeth-splintering noise, got famous for 6 months to a year, and eventually died of overdose.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  3. Socialization of the media by AMG · · Score: 5, Insightful

    As a director, a movie it's a image story you want to tell, this is just another way, but you still need creativity to do it.

    I'ts like making remixes with your old tape deck machine and only one turnable in the early 80's.

  4. Re:Its new, its shiny, it smells like a truck stop by nomadic · · Score: 4, Funny

    Machinima people don't seem to know how to write, draw, sing, dance, direct, film or much of anything else very well.

    See? They ARE like garage bands.

  5. Re:Its new, its shiny, it smells like a truck stop by Lord_Dweomer · · Score: 4, Insightful
    Mods, please mod this steaming pile of flamebait crap down. Parent obviously has no idea what kind of work goes into producing a piece of machinima, let alone writing the script for one.

    While your opinion may be that it sucks, a very LARGE number of people think there is some very decent machinima out there, Red Vs Blue being the best example. I think it is one of the funniest cartoons I've seen on the net and the way they produce it shows that they put a lot of effort into planning it out.

    You also seem to not understand that they aren't necessarily doing it because they're huge fans of the game, it just happens to be their medium. What an extremely ignorant post.

    If you think you can do any better, then please, by all means do so, until then I suggest you not comment on how poor you think the quality of their work is.

    --
    Buy Steampunk Clothing Online!
  6. so what? by d4v3v1l · · Score: 4, Insightful
    A new medium, thats what.

    Before, there was bacially no possibility to create any animation in the same way you would create improvised theatre. ( which is an art form, by the way... )

    Of course, most of what we see today is still quite rudimentary, if not to say downright crap. But the potential is there.

    --
    - 1337poll.tk - check it out!
  7. Sometimes, it's hard to NOT feed the trolls... by josh+glaser · · Score: 2, Interesting

    Go make a better machinima, then. I dare you. I mean, since you apparently can "write, draw, sing, dance, direct, film" and everything else better than anybody currently making machinima, I'm sure it'll be a instant classic. Or the next web fadjoke. If you are actually comparing machinima to a Hollywood movie, you are (a) stupid and (b) missing the entire point. Nobody who makes machinima is claiming that their machinima is better than anything Hollywood puts out. That's nuts. Comparing the two is nuts. They know that, I know that, everybody seems to know that but you.

  8. Quake Movies... by Anonymous Coward · · Score: 2, Informative

    Popularized massively by the quake videos, featured on GameSpotTV on ZDTV.

  9. Red Vs. Blue was good...but... by SuperBanana · · Score: 5, Insightful
    The article largely focuses on Red vs. Blue

    Red Vs. Blue was great. For about the first 'season'. There were a lot of cute inside jokes about Halo, like the limitless amount of ammo, and some amusing stuff about capture the flag in general("You asked for it? Why didn't we try that?")

    However, they then promptly ran out of material. It has now degenerated into a lot of homosexual potty humor(you know, the kind that homophobes make? An entire episode consists of them playing with the android's, um..."switch") and so on. Much of the episodes are just so far out to lunch plot-wise it's like watching a bunch of frat boys trying to do their own version of Whose Line Is It Anyway (which is no great surprise, reading the blog and looking at the author photos. They all seem perpetually stoned). Any clever new ideas have been so severely beaten to death they've long since ceased to be funny.

    Basically- it was great because the early episodes were well written and had purpose. Now, however, the plot sucks. Machinima is a nice way to do animation, but it's not even remotely impressive on its own; not even slightly. Watching some poorly written script that consists mostly of a bunch of identical halo characters talking to each other(and these conversations go on for a half episode sometimes!) is downright boring, and I've gone from a huge fan to "oh, they released a new ep? Hmm, well, I guess I'll download it".

    Instead of just leaving it to their 15 minutes of fame and wandering off to do something else with their lives, or moving on to a new game (there are plenty, after all- imagine what they could do with GTA:VC!), they're just churning out the same stuff, ep after ep.

    1. Re:Red Vs. Blue was good...but... by ErikZ · · Score: 2, Informative

      Actually, the later episodes are quite good. It would seem to me that you find them boring because they're not a "Gaming Comic" anymore.

      With no "In jokes" left to get, you have a hard time relating to the episodes.

      BTW, if anyone from Red vs Blue is reading this, I think your stuff is great. "A Message to the Scientific Community" is a personal favorite.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    2. Re:Red Vs. Blue was good...but... by mstra · · Score: 5, Interesting
      I guess it's like anything else. You can remove the barriers to entry, but you still have to know how to tell a story.

      It's great that things like DV and Machima have made it easier for movies to be made without millions of dollars in budget...but as we should all already know - having a lot of gear and money to throw at a bad story doesn't make for a good movie. And you can have the crappiest production values in the world (Clerks), but if the story is compelling, that doesn't matter. If you've got a good story and know how to tell it, you can shoot your film on one of those old Fisher Price camcorders that recorded on audio cassettes.

      That being said, I have always found the work of ill clan to be pretty entertaining and well done. Perhaps it's because the creators are all skilled improvisors and know how to tell stories. Or maybe just because I think lumberjacks are inherently funny.

      --
      Photography, technology, and my dog Scout - http://mattstratton.com
  10. Super easy movie making? by TheLoneDanger · · Score: 4, Interesting

    Has anyone else wondered what will happen when it becomes truly simple for EVERYONE to make movies, games, music etc. ? I mean, what will it be like when absolutely everyone can express what they want as they want it, even without technical skills? That's part of why I love the idea of machinima so much.

    With Machinima, you do still need some technical skills, but you don't need cameras or locations, or a whole lot of photogenic actors. You can create the effects yourself (within the limits of the game engine). I don't think I have any sort of directorial talent, but I still dream of the day when I can just mess around with it, just for fun.

    I imagine that if it ever does become super simple for people to create things like music and games and movies, we'll just get lots of crap. But maybe we'll get some gems. Maybe people will be less frustrated if they can express themselves artistically in some way. (Of course, some will be frustrated when they realize they have no talent and no audience.)

    For an example of one man's vision, you can check out the anime Voices of a Distant Star, which was written, drawn, animated and I think scored by a single crazy guy.

    --

    "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    1. Re:Super easy movie making? by black+mariah · · Score: 4, Funny
      what will it be like when absolutely everyone can express what they want as they want it, even without technical skills?
      It'll be just like Livejournal!
      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Super easy movie making? by S.Lemmon · · Score: 4, Insightful

      Well, looking at music - people have been able to do that on a PC for a *long* time. Heck, you could consider early Amiga mod file tunes the sonic example of red-vs-blue. It allowed anyone to string together sample and fairly easily make real sounding music.

      So... You ask what happens? What happens is you discover, even with the tools only a handful of people ever made *good* music. For every good one, there's thousands of crap mod files, crap flash animations, and now crap "machinima". Having cheap and easy tools can't make everyone a great animator anymore than the availability of cheap pencils and paper made everyone a great writer.

      It still takes talent, but what it does do is allow people with that talent but without a ton of money to express their skill. What it may possibly hurt is the control large studios currently have over most entertainment.

    3. Re:Super easy movie making? by nacturation · · Score: 2, Insightful

      Has anyone else wondered what will happen when it becomes truly simple for EVERYONE to make movies, games, music etc. ? I mean, what will it be like when absolutely everyone can express what they want as they want it, even without technical skills? That's part of why I love the idea of machinima so much.

      Probably about the same for book-writing, I would think. Anyone can slap together some sentences and pump it out as a book (or as a post on Slashdot... oh, wait) but how many of those grab your attention? Of every hundred new books that get churned out, you'd be lucky to even hear about one of them. The same will happen for movies. People will produce tons of crap, but you'll only be aware of the ones good enough to gather any momentum (and get moderated up... oh, wait).

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:Super easy movie making? by Xzzy · · Score: 2, Insightful

      > It'll be just like Livejournal!

      Ie, the cream will rise to the top.

    5. Re:Super easy movie making? by h00dLuM · · Score: 3, Interesting
      I've wondered.

      People will log on to p2p movie nets to contribute their best characters and best lines in realtime, some will specialise in effects like weather, mist, etc. Clans will form, you've got a guy who's wicked with facial gestures, another who bangs out the perfect tunes at just the right time.

      Movies will become dynamic, there's no reason the same story should unfold the same way more than once. Themes and plots will evolve with every viewing.

      I hope movies become interactive events, an experience that everyone leaves feeling like they had a role, because they did.

    6. Re:Super easy movie making? by AndroidCat · · Score: 5, Insightful
      Rewind to 1987.

      Has anyone else wondered what will happen when it becomes truly simple for EVERYONE to do professional-quality desktop publishing? I mean, what will it be like when absolutely everyone can express on paper what they want as they want it, even without technical skills? Using whatever font they want, different point sizes, 300 DPI, right-justification, kerning, possibly even with pictures included with the text?

      --
      One line blog. I hear that they're called Twitters now.
    7. Re:Super easy movie making? by starm_ · · Score: 2, Informative

      If you want good independent, film, animation, videoclip, go to: zed.cbc.ca

      Some good ones are: this this very good this cookie monster

    8. Re:Super easy movie making? by zpok · · Score: 2, Interesting

      I agree, it brings down the barrier, but doesn't raise people's skills.

      But but but...

      Well, bringing down the barrier is in itself a good thing I think; and...
      Different tools allow for different kinds of talents to surface and to get unexpected results, also a good thing; and...
      There's the fun factor for those involved, not everybody needs to be a Spielberg.

      The downside is of course the amount of crap - but wait... is TV today such a quality medium????

      --
      I think, therefore I am...I think.
    9. Re:Super easy movie making? by nathanh · · Score: 2, Interesting
      So... You ask what happens? What happens is you discover, even with the tools only a handful of people ever made *good* music. For every good one, there's thousands of crap mod files, crap flash animations, and now crap "machinima". Having cheap and easy tools can't make everyone a great animator anymore than the availability of cheap pencils and paper made everyone a great writer.

      Sure, there's lots of drek, but there's also an increase in the amount of good quality stuff.

      You brought the example of cheap pencils and paper. Go back 1000 years and very few people knew how to write. These days a huge percentage of the world's population can read/write, and it's even higher if you only consider so-called western society. So sure, there's lots of crap (looks at Slashdot *g*) but there's also lots of great stuff. We have more books published every year than was published in the entire 2 millenia before the printing press was invented. Most of them are crap, but even if only 1% is great that is still 10s of 1000s of great books per year.

      So OK, I agree that the tools don't make the artist and they will still need talent, but an increased number of machinima directors can only be a good thing. You never know who has talent until they give it a go, so the shotgun approach (everyone gets the tools) works really well.

      This actually leads into one of my personal peeves with copyright. The copyright cheerleaders claim that the rapid increase in the amount and quality of work over the past 100 years has been a direct result of copyright laws. I disagree. I think it's because the tools of the trade (pens, paper, musical instruments, recording equipment) have gotten cheaper and are more available. While at the same time the training available to the common man has increased dramatically (the "three Rs" are taught in schools, music lessons are cheap, we have libraries). I think copyright does very little to promote the progress of arts and science except in very exceptional cases (eg, large collaborative works). I think copyright has far greater influence on the monetisation of cerebrial material than on its progress.

  11. What machinima misses by Have+Blue · · Score: 4, Insightful

    The most amazing thing about RVB is not anything about it being machinima. It's the exact opposite- the fact that it's filmed in a game is utterly irrelevant. They have good writing, good acting, and good direction, and that's why it's good. They could have done it in Halo or Quake or a 3D modeling program or a 2D animation program or with live actors. Machinima is not different from normal moviemaking at all, there's no difference in the skills and talents you need. It's just cheaper than production-quality CG, and it lowers the barrier to entry to the world of film, which is otherwise unchanged by its presence.

    1. Re:What machinima misses by javert · · Score: 2, Interesting

      I agree totally about the good script & acting. I have all the RvB eps on my work terminal, and I enjoy playing them with video out plugin set to null and just listen with my headphones (so the boss suspects nothing hahahaha). The visuals are just optional, really.

      It does get suspicious when I just have a dumb grin on my face when I am just staring at a C program.

  12. Machinima dialogue by sssmashy · · Score: 4, Funny

    RED ONE: You know what really pisses me off about these melee battles?
    RED TWO: No, what's that?
    RED ONE: Our life expectancy is about 60 seconds.
    RED TWO: Yes, it kind of makes the dental plan seem irrelevant.
    RED ONE: (gets fragged)
    RED THREE: Hi, I'm here to replace Red Two. I'm Steve, what's your name?
    RED TWO: Does it really matter?
    RED THREE: Guess not. Incoming!
    RED TWO: (Dies)
    RED THREE: (Dies)

  13. Re:Welcome to the new /. by josh+glaser · · Score: 3, Informative

    I'm not saying group think is required. Some other people have said they didn't like Red VS. Blue, and that's fine - that's their opinion. But saying that everybody who does machinima is completely devoid of talent in a long list of areas is, well, flamebait.

  14. A time honored tradition by Anonymous Coward · · Score: 2, Insightful

    Instead of an unpublished novel, now everyone will have an unpublished movie in their drawer.

  15. Remake LOTR... by jasno · · Score: 4, Interesting

    The cool thing about machinima is that it helps lower the barriers to entry for creating a movie. It looks a bit kitschy now, but with advanced HW acceleration coming down in price I think 10 years down the road we'll see some very interesting work.

    Now what would be great is applying the open source model to work on larger productions. I'd love to see a faithful movie version of LOTR. Done by fans, so no one has to watch Legolas shield-surfing or pointless changes to fit it into a 9 hour trilogy.

    Actually, I suppose you could start now as long as you picked open formats for storing the movie elements(dialog, movement, models, etc). Then you can change the renderer over time as things get better.

    Imagine a machinima Gutenberg project - producing free versions of all the classic stories Disney ripped off.

    --

    http://www.masturbateforpeace.com/
    1. Re:Remake LOTR... by Xzzy · · Score: 2, Interesting

      You can do this now for the most part. It's a technically demanding task though, not to mention the time investment.

      Blender for the modelling, and it now supports two renderers (internal, and yafray) to output with.

      There's no reason the open source tools available now can't output production quality movies.

  16. Re:Its new, its shiny, it smells like a truck stop by josh+glaser · · Score: 2, Insightful

    "As for the "you can't comment until you've done better" argument, I'll just say that I've never found that one convincing. People will whine about anything no matter their level of experience."

    I usually don't go there either - most people who review stuff don't claim they could literally make a better piece, but when the "review" consists of a long list of things that the artists suck at, well, it is tempting.

  17. Re:Its new, its shiny, it smells like a truck stop by Grey+Ninja · · Score: 5, Funny

    This sounds an awful lot like that "rock and roll" all the young pups are talking about. Likewise, it takes little talent to perform, as all it is is a bunch of grunting and screaming and loud crashing. It will never take off I tell you, as sooner or later people will realize that these rock stars are a bunch of no talent losers who couldn't play music to save their lives.

    Sound familiar?

  18. It isn't that new by Neko-kun · · Score: 4, Informative

    Well, it just so happens that one of my friends goes to the California Institute of the Arts where there's a professor by the name of Eddo Stern who has been doing this since the early 90's...he then cofounded C-Level in 2001.

    (oh, and here's the link to the page with the date of his latest lecture at CalArts, just search for his name...)

  19. Re:Its new, its shiny, it smells like a truck stop by Dirtside · · Score: 4, Insightful
    If you think you can do any better, then please, by all means do so, until then I suggest you not comment on how poor you think the quality of their work is.
    Bullshit. By this criterion, I shouldn't be allowed to tell people what I think of food if I can't cook, what I think of a movie if I don't know how to make one, what I thought of a novel if I couldn't write one, or what I think of a painting if I can't draw.

    You quite definitely don't need to know how to cook to know that something tastes terrible. And you don't need to know how to do machinima to watch one and say it sucks. (Or that it's good!)

    You also missed the flipside of your argument -- if you can't comment on it until you've done one, then you shouldn't say it's good, either, because what do you know?

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  20. I loved the old quake movies by Distortions · · Score: 2, Insightful

    Blahbalicious, Ranger gone plaid..

    Some other one I cant remember the name of that was 4 hours long.. :) I'd love to see an open-source machinima OpenGL engine..
    Then they can just distrib the movie as a little binary with a data file.

    Its always disappointed me that RvB hasn't done a better job with compression and size choices.

    They really need to offer a smaller version for the modem people. Lots of my friends love RvB, but have a modem and can't wait forever to download it.

    All the sound it voice, why didn't the quicktime qualicomm voice compression? 9:1 or even 20:1 compression.. And 44khz?
    Please.. The voice recordings are horrible.. 11khz would do just fine.

    But other than that is freaking hilarious.

    --
    Talent hits a target no one else can hit; Genius hits a target no one else can see.
  21. Re:Welcome to the new /. by NanoGator · · Score: 2, Interesting

    "But saying that everybody who does machinima is completely devoid of talent in a long list of areas is, well, flamebait."

    Gotta say I agree. Frankly, people with a creative spark can make something entertaining with just about anything. Remember the Star Wars kid trailers that hit the net last year? I don't remember a fancy term like machima being used for that. It was a creative outlet, and it was exhausted. We all had a few good laughs, though because some peeps stepped up to the plate and demonstrated some talent.

    I'm a little surprised that this is being considered as a new genre. I mean we've had puppets for years, this is essentially a digital extension of it. Eh oh well.

    --
    "Derp de derp."
  22. Re:Does anyone else have the balls by NanoGator · · Score: 3, Interesting

    "Does anyone else have the balls to stand up and say Red vs Blue SUCKS?"

    Yes. I also have the balls to stand up and say "Linux blows goats!" Unfortunately, few would honor either of our sets of balls for it since niether of us were smart enough to provide a thoughtful rationale for why we have that opinion. I guess balls alone really aren't enough for this world.

    --
    "Derp de derp."
  23. A little plug for a machinima movie i liked by 88NoSoup4U88 · · Score: 2, Informative
    'Anna' by Katherin Anna Kang (afaik, the wife of John Carmack) and Fountainhead Entertainment is great. It's a short story, and an opposite of most of the work out there : full of symbolism, and quite devoid of any testosteron driven 'kill kill kill'.

    You can find more info, and a download link, right here : http://www.machinima.com/displayarticle2.php?artic le=411

  24. Who remember Stunt Island? by FleaPlus · · Score: 4, Interesting

    Does anybody remember the old (early 90s) DOS game, Stunt Island? Essentially, the game provided an island full of a number of different sets, such as a city, an oil rig, a canyon, and so forth. The player could position cameras and props around these sets, and create event triggers for things like camera pans and object movement. The game also had an editing mode where you could splice together taped footage and insert sound effects. The game had a bias towards airplane stunts, but could be used to film virtually any sort of movie. Back in middle school my friend and I actually used it to create a short documentary about battles from World War II. Stunt Island was greatly loved by those who used it, and it still has somewhat of a cult following.

    My question is, why hasn't anybody created something like this more recently? Although FPS game engines work for this, they certainly aren't designed for it, and there's quite a bit of roughness involved when one actually tries to create a movie. 3D animation modelers can also be used, but generally someone creating a movie has to focus on too many low-level details.

    I'm actually considering starting up an open-source project this summer to try to create such a movie-creating tool, making heavy use of pre-existing graphics libraries like OGRE. Would anyone else be interested in helping out with such an endeavour?

  25. Re:Welcome to the new /. by caitsith01 · · Score: 2, Insightful

    Agreed, parent of parent should be punished for calling for moderation. Moderators should mod based on content, not on instructions/requests of other posters.

    This little thread seems to be an excellent example of people modding according to their likes/dislikes and not according to the quality of thought. The original post basically said 'machanima is not a genuine artform or at least has not yet produced anything significant' and for holding this view has been modded back to the stone age. The respondent, on the other hand, like machanima and as such is 'insightful.'

    My 2c.

    --
    Read Pynchon.
  26. Validity of the medium/creation by caitsith01 · · Score: 2, Insightful

    This would have more validity if the people doing this wrote their own 3D engines. The current set up is more like ... well, some idiots messing around in a 3D game whilst making MST3K type observations. Funny/entertaining? Possibly. Art? Unlikely.

    The only act of creation involved is manipulating the art someone else has already created. If I, for example, made a glossy book full of pictures of fine paintings with witty or deep and meaningful captions, is that art? Whatever it is, that is basically all machanima is at the moment: using someone else's creation to tell a story.

    Improvised theatre, incidentally, doesn't usually take the form of, for example, rearranging the lines in Hamlet and calling it your own. It doesn't rely on someone else's creation for its entire existence.

    --
    Read Pynchon.
  27. More like George Lucas with a Joy Stick by PetoskeyGuy · · Score: 2, Funny

    The first few episodes are awesome, but once the intial burst of creativity is gone they just keep making more episodes.

  28. Not a new Medium by ducomputergeek · · Score: 2, Interesting
    While using video games instead of 3D CGI software like Blender, Maya, et al. is kind of innovative, but the first season of Red Vs. Blue also was well written. The dialogue was funny and there were several inside jokes about gamers and the game itself. My favorite line is still, "Stay here....Tank....Stay here....Tank. Ah Screw it!".

    However there has been a lot of really well done low budget fan films over the past few years. In fact I know someone that made videos from Battlefield 1942 from in game where the graphics are boardering on good high quality CGI work.

    And I think that trend will continue. We used an Application called FRAPS in windows to pull video from games and save to a file on the Harddrive as we were making a music video using Rogue Spear: Black Thorn for a broadcast class once and then switched to Macs and added sound and such in iMovie.

    I think the major thing here, is that the technology has increased to the point where its become easier and cheaper for creative people to share their ideas. But still, it takes quality writing and acting skills to pull these things off, otherwise it is no different than anyother form of eye candy that Hollywood puts out.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  29. Good OSS opportunity by 0x0d0a · · Score: 2, Interesting

    I wonder how much longer it will be until someone produced a dedicated app just for doing machinima. The engine has to look good, and be easy to use, but realtime requirements don't really exist.

    Currently, our 3d modelling and animation programs have interfaces that are designed around extreme control, but take *forever* to actually model something. If someone can produce an effective visual side to an animation with nothing more than some people walking around (but can't draw worth a damn or act well), having tools to suit them would be quite useful.

    This could actually make an interesting open source project, maybe using something like Crystal Space. Tradtionally , games have not done well in the open source world because of the way games work. Until a game is about 90% complete, it's generally not much fun to play. Open source generally needs interested people using a piece of software and identifying features that they'd like to have -- and implementing those features. In a game, this unbalances things. In a game engine used for machinima, it's possible to later on add in a "flying" feature and still benefit from the existing software that doesn't have such a feature. In a game, adding "flying" would severely unbalance the game.

    Crystal Space might be a good base for this.